dvr/app/jni/prboom/d_think.h
2016-03-03 22:28:59 +00:00

94 lines
2.8 KiB
C++

/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* MapObj data. Map Objects or mobjs are actors, entities,
* thinker, take-your-pick... anything that moves, acts, or
* suffers state changes of more or less violent nature.
*
*-----------------------------------------------------------------------------*/
#ifndef __D_THINK__
#define __D_THINK__
#ifdef __GNUG__
#pragma interface
#endif
/*
* Experimental stuff.
* To compile this as "ANSI C with classes"
* we will need to handle the various
* action functions cleanly.
*/
// killough 11/98: convert back to C instead of C++
typedef void (*actionf_t)();
//typedef void (*actionf_v)();
//typedef void (*actionf_p1)( void* );
//typedef void (*actionf_p2)( void*, void* );
/* Note: In d_deh.c you will find references to these
* wherever code pointers and function handlers exist
*/
/*
typedef union
{
actionf_p1 acp1;
actionf_v acv;
actionf_p2 acp2;
} actionf_t;
*/
/* Historically, "think_t" is yet another
* function pointer to a routine to handle
* an actor.
*/
typedef actionf_t think_t;
/* Doubly linked list of actors. */
typedef struct thinker_s
{
struct thinker_s* prev;
struct thinker_s* next;
think_t function;
/* killough 8/29/98: we maintain thinkers in several equivalence classes,
* according to various criteria, so as to allow quicker searches.
*/
struct thinker_s *cnext, *cprev; /* Next, previous thinkers in same class */
/* killough 11/98: count of how many other objects reference
* this one using pointers. Used for garbage collection.
*/
unsigned references;
} thinker_t;
#endif