dvr/app/jni/prboom/p_setup.h

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2016-03-03 22:28:59 +00:00
/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Setup a game, startup stuff.
*
*-----------------------------------------------------------------------------*/
#ifndef __P_SETUP__
#define __P_SETUP__
#include "p_mobj.h"
#ifdef __GNUG__
#pragma interface
#endif
void P_SetupLevel(int episode, int map, int playermask, skill_t skill);
void P_Init(void); /* Called by startup code. */
extern const byte *rejectmatrix; /* for fast sight rejection - cph - const* */
/* killough 3/1/98: change blockmap from "short" to "long" offsets: */
extern long *blockmaplump; /* offsets in blockmap are from here */
extern long *blockmap;
extern int bmapwidth;
extern int bmapheight; /* in mapblocks */
extern fixed_t bmaporgx;
extern fixed_t bmaporgy; /* origin of block map */
extern mobj_t **blocklinks; /* for thing chains */
#endif