dvr/app/jni/prboom/i_network.c

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2016-03-03 22:28:59 +00:00
/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Low level UDP network interface. This is shared between the server
* and client, with SERVER defined for the former to select some extra
* functions. Handles socket creation, and packet send and receive.
*
*-----------------------------------------------------------------------------*/
//#ifdef HAVE_CONFIG_H
# include "config.h"
//#endif
#ifdef HAVE_NETINET_IN_H
# include <netinet/in.h>
#endif
#include <stdlib.h>
#include <errno.h>
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#include <stdio.h>
#include <fcntl.h>
#include <string.h>
#ifdef HAVE_NET
#include "SDL.h"
#include "SDL_net.h"
#include "protocol.h"
#include "i_network.h"
#include "lprintf.h"
//#include "doomstat.h"
/* cph -
* Each client will either use the IPv4 socket or the IPv6 socket
* Each server will use whichever or both that are available
*/
UDP_CHANNEL sentfrom;
IPaddress sentfrom_addr;
UDP_SOCKET udp_socket;
/* Statistics */
size_t sentbytes, recvdbytes;
UDP_PACKET *udp_packet;
/* I_ShutdownNetwork
*
* Shutdown the network code
*/
void I_ShutdownNetwork(void)
{
SDLNet_FreePacket(udp_packet);
SDLNet_Quit();
}
/* I_InitNetwork
*
* Sets up the network code
*/
void I_InitNetwork(void)
{
if ( SDLNet_Init() < 0 )
{
I_Error("Unable to initialize network: %s", SDL_GetError());
}
atexit(I_ShutdownNetwork);
udp_packet = SDLNet_AllocPacket(10000);
if ( udp_packet == NULL )
{
I_Error("Unable to allocate network packet: %s", SDL_GetError());
}
}
UDP_PACKET *I_AllocPacket(int size)
{
return(SDLNet_AllocPacket(size));
}
void I_FreePacket(UDP_PACKET *packet)
{
SDLNet_FreePacket(packet);
}
/* cph - I_WaitForPacket - use select(2) via SDL_net's interface
* No more I_uSleep loop kludge */
void I_WaitForPacket(int ms)
{
SDLNet_SocketSet ss = SDLNet_AllocSocketSet(1);
SDLNet_UDP_AddSocket(ss, udp_socket);
SDLNet_CheckSockets(ss,ms);
SDLNet_FreeSocketSet(ss);
#if (defined _WIN32 && !defined PRBOOM_SERVER)
I_UpdateConsole();
#endif
}
/* I_ConnectToServer
*
* Connect to a server
*/
IPaddress serverIP;
int I_ConnectToServer(const char *serv)
{
char server[500], *p;
Uint16 port;
/* Split serv into address and port */
if (strlen(serv)>500) return 0;
strcpy(server,serv);
p = strchr(server, ':');
if(p)
{
*p++ = '\0';
port = atoi(p);
}
else
port = 5030; /* Default server port */
SDLNet_ResolveHost(&serverIP, server, port);
if ( serverIP.host == INADDR_NONE )
return -1;
if (SDLNet_UDP_Bind(udp_socket, 0, &serverIP) == -1)
return -1;
return 0;
}
/* I_Disconnect
*
* Disconnect from server
*/
void I_Disconnect(void)
{
/* int i;
UDP_PACKET *packet;
packet_header_t *pdata = (packet_header_t *)packet->data;
packet = I_AllocPacket(sizeof(packet_header_t) + 1);
packet->data[sizeof(packet_header_t)] = consoleplayer;
pdata->type = PKT_QUIT; pdata->tic = gametic;
for (i=0; i<4; i++) {
I_SendPacket(packet);
I_uSleep(10000);
}
I_FreePacket(packet);*/
SDLNet_UDP_Unbind(udp_socket, 0);
}
/*
* I_Socket
*
* Sets the given socket non-blocking, binds to the given port, or first
* available if none is given
*/
UDP_SOCKET I_Socket(Uint16 port)
{
if(port)
return (SDLNet_UDP_Open(port));
else {
UDP_SOCKET sock;
port = IPPORT_RESERVED;
while( (sock = SDLNet_UDP_Open(port)) == NULL )
port++;
return sock;
}
}
void I_CloseSocket(UDP_SOCKET sock)
{
SDLNet_UDP_Close(sock);
}
UDP_CHANNEL I_RegisterPlayer(IPaddress *ipaddr)
{
static int freechannel;
return(SDLNet_UDP_Bind(udp_socket, freechannel++, ipaddr));
}
void I_UnRegisterPlayer(UDP_CHANNEL channel)
{
SDLNet_UDP_Unbind(udp_socket, channel);
}
/*
* ChecksumPacket
*
* Returns the checksum of a given network packet
*/
static byte ChecksumPacket(const packet_header_t* buffer, size_t len)
{
const byte* p = (const void*)buffer;
byte sum = 0;
if (len==0)
return 0;
while (p++, --len)
sum += *p;
return sum;
}
size_t I_GetPacket(packet_header_t* buffer, size_t buflen)
{
int checksum;
size_t len;
int status;
status = SDLNet_UDP_Recv(udp_socket, udp_packet);
len = udp_packet->len;
if (buflen<len)
len=buflen;
if ( (status!=0) && (len>0) )
memcpy(buffer, udp_packet->data, len);
sentfrom=udp_packet->channel;
#ifndef SDL_NET_UDP_PACKET_SRC
sentfrom_addr=udp_packet->address;
#else
sentfrom_addr=udp_packet->src; /* cph - allow for old SDL_net library */
#endif
checksum=buffer->checksum;
buffer->checksum=0;
if ( (status!=0) && (len>0)) {
byte psum = ChecksumPacket(buffer, udp_packet->len);
/* fprintf(stderr, "recvlen = %u, stolen = %u, csum = %u, psum = %u\n",
udp_packet->len, len, checksum, psum); */
if (psum == checksum) return len;
}
return 0;
}
void I_SendPacket(packet_header_t* packet, size_t len)
{
packet->checksum = ChecksumPacket(packet, len);
memcpy(udp_packet->data, packet, udp_packet->len = len);
SDLNet_UDP_Send(udp_socket, 0, udp_packet);
}
void I_SendPacketTo(packet_header_t* packet, size_t len, UDP_CHANNEL *to)
{
packet->checksum = ChecksumPacket(packet, len);
memcpy(udp_packet->data, packet, udp_packet->len = len);
SDLNet_UDP_Send(udp_socket, *to, udp_packet);
}
void I_PrintAddress(FILE* fp, UDP_CHANNEL *addr)
{
/*
char *addy;
Uint16 port;
IPaddress *address;
address = SDLNet_UDP_GetPeerAddress(udp_socket, player);
//FIXME: if it cant resolv it may freeze up
addy = SDLNet_ResolveIP(address);
port = address->port;
if(addy != NULL)
fprintf(fp, "%s:%d", addy, port);
else
fprintf(fp, "Error");
*/
}
#endif /* HAVE_NET */