dvr/app/jni/prboom/Makefile.orig

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2016-03-03 22:28:59 +00:00
# Makefile.in generated by automake 1.10 from Makefile.am.
# src/Makefile. Generated from Makefile.in by configure.
# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
# 2003, 2004, 2005, 2006 Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.
#
# automake Makefile.am for the PrBoom source directory
#
#
# Process this file with automake to produce Makefile.in
#
#
pkgdatadir = $(datadir)/prboom
pkglibdir = $(libdir)/prboom
pkgincludedir = $(includedir)/prboom
am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
install_sh_DATA = $(install_sh) -c -m 644
install_sh_PROGRAM = $(install_sh) -c
install_sh_SCRIPT = $(install_sh) -c
INSTALL_HEADER = $(INSTALL_DATA)
transform = $(program_transform_name)
NORMAL_INSTALL = :
PRE_INSTALL = :
POST_INSTALL = :
NORMAL_UNINSTALL = :
PRE_UNINSTALL = :
POST_UNINSTALL = :
build_triplet = i686-pc-linux-gnu
host_triplet = i686-pc-linux-gnu
target_triplet = i686-pc-linux-gnu
games_PROGRAMS = prboom$(EXEEXT) prboom-game-server$(EXEEXT)
subdir = src
DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in
ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
am__aclocal_m4_deps = $(top_srcdir)/autotools/ac_c_compile_flags.m4 \
$(top_srcdir)/autotools/ac_cpu_optimisations.m4 \
$(top_srcdir)/configure.ac
am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \
$(ACLOCAL_M4)
mkinstalldirs = $(install_sh) -d
CONFIG_HEADER = $(top_builddir)/config.h
CONFIG_CLEAN_FILES =
am__installdirs = "$(DESTDIR)$(gamesdir)"
gamesPROGRAMS_INSTALL = $(INSTALL_PROGRAM)
PROGRAMS = $(games_PROGRAMS)
am__prboom_SOURCES_DIST = mmus2mid.c mmus2mid.h am_map.c g_game.c \
p_maputl.h r_plane.h am_map.h g_game.h p_mobj.c r_demo.c \
r_segs.c hu_lib.c lprintf.c p_mobj.h r_demo.h r_segs.h \
hu_lib.h lprintf.h p_plats.c r_sky.c d_deh.c hu_stuff.c \
m_argv.c p_pspr.c r_sky.h d_deh.h hu_stuff.h m_argv.h p_pspr.h \
r_state.h d_englsh.h i_joy.h m_bbox.c p_saveg.c r_things.c \
d_event.h m_bbox.h p_saveg.h r_things.h d_items.c i_network.h \
m_cheat.c p_setup.c s_sound.c d_items.h i_sound.h m_cheat.h \
p_setup.h s_sound.h d_main.c i_system.h m_fixed.h p_sight.c \
sounds.c d_main.h i_video.h m_menu.c p_spec.c sounds.h info.c \
m_menu.h p_spec.h st_lib.c d_net.h info.h m_misc.c p_switch.c \
st_lib.h d_player.h m_misc.h p_telept.c st_stuff.c m_random.c \
p_tick.c st_stuff.h i_main.h d_think.h m_random.h p_tick.h \
tables.c d_ticcmd.h m_swap.h p_user.c tables.h doomdata.h \
p_ceilng.c p_user.h v_video.c doomdef.c p_doors.c protocol.h \
v_video.h doomdef.h p_enemy.c r_bsp.c version.c doomstat.c \
p_enemy.h r_bsp.h version.h doomstat.h p_floor.c r_data.c \
w_wad.c doomtype.h p_genlin.c r_data.h w_wad.h dstrings.c \
p_inter.c r_defs.h wi_stuff.c dstrings.h p_inter.h r_draw.c \
wi_stuff.h f_finale.c p_lights.c r_draw.h z_bmalloc.c \
f_finale.h p_map.c r_main.c z_bmalloc.h f_wipe.c p_map.h \
r_main.h z_zone.c f_wipe.h p_maputl.c r_plane.c z_zone.h md5.c \
md5.h p_checksum.h p_checksum.c r_patch.c r_patch.h r_fps.c \
r_fps.h r_filter.c r_filter.h d_client.c gl_intern.h gl_main.c \
gl_struct.h gl_texture.c w_memcache.c w_mmap.c
am__objects_1 = am_map.$(OBJEXT) g_game.$(OBJEXT) p_mobj.$(OBJEXT) \
r_demo.$(OBJEXT) r_segs.$(OBJEXT) hu_lib.$(OBJEXT) \
lprintf.$(OBJEXT) p_plats.$(OBJEXT) r_sky.$(OBJEXT) \
d_deh.$(OBJEXT) hu_stuff.$(OBJEXT) m_argv.$(OBJEXT) \
p_pspr.$(OBJEXT) m_bbox.$(OBJEXT) p_saveg.$(OBJEXT) \
r_things.$(OBJEXT) d_items.$(OBJEXT) m_cheat.$(OBJEXT) \
p_setup.$(OBJEXT) s_sound.$(OBJEXT) d_main.$(OBJEXT) \
p_sight.$(OBJEXT) sounds.$(OBJEXT) m_menu.$(OBJEXT) \
p_spec.$(OBJEXT) info.$(OBJEXT) st_lib.$(OBJEXT) \
m_misc.$(OBJEXT) p_switch.$(OBJEXT) p_telept.$(OBJEXT) \
st_stuff.$(OBJEXT) m_random.$(OBJEXT) p_tick.$(OBJEXT) \
tables.$(OBJEXT) p_user.$(OBJEXT) p_ceilng.$(OBJEXT) \
v_video.$(OBJEXT) doomdef.$(OBJEXT) p_doors.$(OBJEXT) \
p_enemy.$(OBJEXT) r_bsp.$(OBJEXT) version.$(OBJEXT) \
doomstat.$(OBJEXT) p_floor.$(OBJEXT) r_data.$(OBJEXT) \
w_wad.$(OBJEXT) p_genlin.$(OBJEXT) dstrings.$(OBJEXT) \
p_inter.$(OBJEXT) wi_stuff.$(OBJEXT) r_draw.$(OBJEXT) \
f_finale.$(OBJEXT) p_lights.$(OBJEXT) z_bmalloc.$(OBJEXT) \
p_map.$(OBJEXT) r_main.$(OBJEXT) f_wipe.$(OBJEXT) \
z_zone.$(OBJEXT) p_maputl.$(OBJEXT) r_plane.$(OBJEXT) \
md5.$(OBJEXT) p_checksum.$(OBJEXT) r_patch.$(OBJEXT) \
r_fps.$(OBJEXT) r_filter.$(OBJEXT)
am__objects_2 = d_client.$(OBJEXT)
#am__objects_3 = gl_main.$(OBJEXT) gl_texture.$(OBJEXT)
#am__objects_4 = w_memcache.$(OBJEXT)
am__objects_4 = w_mmap.$(OBJEXT)
am_prboom_OBJECTS = mmus2mid.$(OBJEXT) $(am__objects_1) \
$(am__objects_2) $(am__objects_3) $(am__objects_4)
prboom_OBJECTS = $(am_prboom_OBJECTS)
prboom_DEPENDENCIES = SDL/libsdldoom.a
am_prboom_game_server_OBJECTS = d_server.$(OBJEXT)
prboom_game_server_OBJECTS = $(am_prboom_game_server_OBJECTS)
prboom_game_server_DEPENDENCIES = POSIX/libposixdoom.a SDL/i_network.o
DEFAULT_INCLUDES = -I. -I$(top_builddir)
depcomp = $(SHELL) $(top_srcdir)/autotools/depcomp
am__depfiles_maybe = depfiles
COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
$(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
CCLD = $(CC)
LINK = $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@
SOURCES = $(prboom_SOURCES) $(prboom_game_server_SOURCES)
DIST_SOURCES = $(am__prboom_SOURCES_DIST) \
$(prboom_game_server_SOURCES)
RECURSIVE_TARGETS = all-recursive check-recursive dvi-recursive \
html-recursive info-recursive install-data-recursive \
install-dvi-recursive install-exec-recursive \
install-html-recursive install-info-recursive \
install-pdf-recursive install-ps-recursive install-recursive \
installcheck-recursive installdirs-recursive pdf-recursive \
ps-recursive uninstall-recursive
RECURSIVE_CLEAN_TARGETS = mostlyclean-recursive clean-recursive \
distclean-recursive maintainer-clean-recursive
ETAGS = etags
CTAGS = ctags
DIST_SUBDIRS = $(SUBDIRS)
DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
ACLOCAL = ${SHELL} /home/user/Desktop/prboom-2.5.0/autotools/missing --run aclocal-1.10
AMTAR = ${SHELL} /home/user/Desktop/prboom-2.5.0/autotools/missing --run tar
AUTOCONF = ${SHELL} /home/user/Desktop/prboom-2.5.0/autotools/missing --run autoconf
AUTOHEADER = ${SHELL} /home/user/Desktop/prboom-2.5.0/autotools/missing --run autoheader
AUTOMAKE = ${SHELL} /home/user/Desktop/prboom-2.5.0/autotools/missing --run automake-1.10
AWK = mawk
CC = gcc
CCDEPMODE = depmode=gcc3
CFLAGS = -g -O2 -Wall -Wno-unused -Wno-switch -march=native -Wextra -Wno-missing-field-initializers -Winline -Wwrite-strings -Wundef -Wbad-function-cast -Wcast-align -Wcast-qual -Wdeclaration-after-statement -ffast-math -O2 -fomit-frame-pointer -I$(top_srcdir)/src -I/home/user/SDL-1.2.13/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT
CPP = gcc -E
CPPFLAGS =
CYGPATH_W = echo
DEFS = -DHAVE_CONFIG_H
DEPDIR = .deps
DOOMWADDIR = /home/user/prboom/share/games/doom
ECHO_C =
ECHO_N = -n
ECHO_T =
EGREP = /bin/grep -E
EXEEXT =
GL_LIBS =
GREP = /bin/grep
INSTALL = /usr/bin/install -c
INSTALL_DATA = ${INSTALL} -m 644
INSTALL_PROGRAM = ${INSTALL}
INSTALL_SCRIPT = ${INSTALL}
INSTALL_STRIP_PROGRAM = $(install_sh) -c -s
LDFLAGS =
LIBOBJS =
LIBS = -lm
LN_S = ln -s
LTLIBOBJS =
MAKEINFO = ${SHELL} /home/user/Desktop/prboom-2.5.0/autotools/missing --run makeinfo
MATH_LIB =
MIXER_CFLAGS =
MIXER_LIBS =
MKDIR_P = /bin/mkdir -p
NET_CFLAGS =
NET_LIBS =
OBJEXT = o
PACKAGE = prboom
PACKAGE_BUGREPORT =
PACKAGE_NAME = prboom
PACKAGE_STRING = prboom 2.5.0
PACKAGE_TARNAME = prboom
PACKAGE_VERSION = 2.5.0
PATH_SEPARATOR = :
RANLIB = ranlib
SDL_CFLAGS = -I/home/user/SDL-1.2.13/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT
SDL_CONFIG = /home/user/SDL-1.2.13/bin/sdl-config
SDL_LIBS = -L/home/user/SDL-1.2.13/lib -Wl,-rpath,/home/user/SDL-1.2.13/lib -lSDL -lpthread
SET_MAKE =
SHELL = /bin/bash
STRIP =
VERSION = 2.5.0
abs_builddir = /home/user/Desktop/prboom-2.5.0/src
abs_srcdir = /home/user/Desktop/prboom-2.5.0/src
abs_top_builddir = /home/user/Desktop/prboom-2.5.0
abs_top_srcdir = /home/user/Desktop/prboom-2.5.0
ac_ct_CC = gcc
am__include = include
am__leading_dot = .
am__quote =
am__tar = ${AMTAR} chof - "$$tardir"
am__untar = ${AMTAR} xf -
bindir = ${exec_prefix}/bin
build = i686-pc-linux-gnu
build_alias =
build_cpu = i686
build_os = linux-gnu
build_vendor = pc
builddir = .
datadir = ${datarootdir}
datarootdir = ${prefix}/share
docdir = ${datarootdir}/doc/${PACKAGE_TARNAME}
dvidir = ${docdir}
exec_prefix = ${prefix}
host = i686-pc-linux-gnu
host_alias =
host_cpu = i686
host_os = linux-gnu
host_vendor = pc
htmldir = ${docdir}
includedir = ${prefix}/include
infodir = ${datarootdir}/info
install_sh = $(SHELL) /home/user/Desktop/prboom-2.5.0/autotools/install-sh
libdir = ${exec_prefix}/lib
libexecdir = ${exec_prefix}/libexec
localedir = ${datarootdir}/locale
localstatedir = ${prefix}/var
mandir = ${datarootdir}/man
mkdir_p = /bin/mkdir -p
oldincludedir = /usr/include
pdfdir = ${docdir}
prefix = /home/user/prboom
program_transform_name = s,x,x,
psdir = ${docdir}
sbindir = ${exec_prefix}/sbin
sharedstatedir = ${prefix}/com
srcdir = .
sysconfdir = ${prefix}/etc
target = i686-pc-linux-gnu
target_alias =
target_cpu = i686
target_os = linux-gnu
target_vendor = pc
top_builddir = ..
top_srcdir = ..
SUBDIRS = SDL POSIX MAC
gamesdir = $(prefix)/games
prboom_game_server_SOURCES = d_server.c protocol.h
prboom_game_server_LDADD = POSIX/libposixdoom.a SDL/i_network.o -L/home/user/SDL-1.2.13/lib -Wl,-rpath,/home/user/SDL-1.2.13/lib -lSDL -lpthread
COMMON_SRC = \
am_map.c g_game.c p_maputl.h r_plane.h \
am_map.h g_game.h p_mobj.c r_demo.c r_segs.c \
hu_lib.c lprintf.c p_mobj.h r_demo.h r_segs.h \
hu_lib.h lprintf.h p_plats.c r_sky.c \
d_deh.c hu_stuff.c m_argv.c p_pspr.c r_sky.h \
d_deh.h hu_stuff.h m_argv.h p_pspr.h r_state.h \
d_englsh.h i_joy.h m_bbox.c p_saveg.c r_things.c \
d_event.h m_bbox.h p_saveg.h r_things.h \
d_items.c i_network.h m_cheat.c p_setup.c s_sound.c \
d_items.h i_sound.h m_cheat.h p_setup.h s_sound.h \
d_main.c i_system.h m_fixed.h p_sight.c sounds.c \
d_main.h i_video.h m_menu.c p_spec.c sounds.h \
info.c m_menu.h p_spec.h st_lib.c \
d_net.h info.h m_misc.c p_switch.c st_lib.h \
d_player.h m_misc.h p_telept.c st_stuff.c \
m_random.c p_tick.c st_stuff.h i_main.h \
d_think.h m_random.h p_tick.h tables.c \
d_ticcmd.h m_swap.h p_user.c tables.h \
doomdata.h p_ceilng.c p_user.h v_video.c \
doomdef.c p_doors.c protocol.h v_video.h \
doomdef.h p_enemy.c r_bsp.c version.c \
doomstat.c p_enemy.h r_bsp.h version.h \
doomstat.h p_floor.c r_data.c w_wad.c \
doomtype.h p_genlin.c r_data.h w_wad.h \
dstrings.c p_inter.c r_defs.h wi_stuff.c \
dstrings.h p_inter.h r_draw.c wi_stuff.h \
f_finale.c p_lights.c r_draw.h z_bmalloc.c \
f_finale.h p_map.c r_main.c z_bmalloc.h \
f_wipe.c p_map.h r_main.h z_zone.c \
f_wipe.h p_maputl.c r_plane.c z_zone.h \
md5.c md5.h p_checksum.h p_checksum.c \
r_patch.c r_patch.h r_fps.c r_fps.h \
r_filter.c r_filter.h
NET_CLIENT_SRC = d_client.c
USE_GL_SRC =
#USE_GL_SRC = gl_intern.h gl_main.c gl_struct.h gl_texture.c
#WAD_SRC = w_memcache.c
WAD_SRC = w_mmap.c
prboom_SOURCES = mmus2mid.c mmus2mid.h $(COMMON_SRC) $(NET_CLIENT_SRC) $(USE_GL_SRC) $(WAD_SRC)
prboom_LDADD = SDL/libsdldoom.a -L/home/user/SDL-1.2.13/lib -Wl,-rpath,/home/user/SDL-1.2.13/lib -lSDL -lpthread
EXTRA_DIST = \
r_drawcolumn.inl r_drawflush.inl r_drawspan.inl r_drawcolpipeline.inl
all: all-recursive
.SUFFIXES:
.SUFFIXES: .c .o .obj
$(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
@for dep in $?; do \
case '$(am__configure_deps)' in \
*$$dep*) \
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \
&& exit 0; \
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign src/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --foreign src/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
*config.status*) \
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \
*) \
echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \
cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \
esac;
$(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES)
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
$(top_srcdir)/configure: $(am__configure_deps)
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
$(ACLOCAL_M4): $(am__aclocal_m4_deps)
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
install-gamesPROGRAMS: $(games_PROGRAMS)
@$(NORMAL_INSTALL)
test -z "$(gamesdir)" || $(MKDIR_P) "$(DESTDIR)$(gamesdir)"
@list='$(games_PROGRAMS)'; for p in $$list; do \
p1=`echo $$p|sed 's/$(EXEEXT)$$//'`; \
if test -f $$p \
; then \
f=`echo "$$p1" | sed 's,^.*/,,;$(transform);s/$$/$(EXEEXT)/'`; \
echo " $(INSTALL_PROGRAM_ENV) $(gamesPROGRAMS_INSTALL) '$$p' '$(DESTDIR)$(gamesdir)/$$f'"; \
$(INSTALL_PROGRAM_ENV) $(gamesPROGRAMS_INSTALL) "$$p" "$(DESTDIR)$(gamesdir)/$$f" || exit 1; \
else :; fi; \
done
uninstall-gamesPROGRAMS:
@$(NORMAL_UNINSTALL)
@list='$(games_PROGRAMS)'; for p in $$list; do \
f=`echo "$$p" | sed 's,^.*/,,;s/$(EXEEXT)$$//;$(transform);s/$$/$(EXEEXT)/'`; \
echo " rm -f '$(DESTDIR)$(gamesdir)/$$f'"; \
rm -f "$(DESTDIR)$(gamesdir)/$$f"; \
done
clean-gamesPROGRAMS:
-test -z "$(games_PROGRAMS)" || rm -f $(games_PROGRAMS)
prboom$(EXEEXT): $(prboom_OBJECTS) $(prboom_DEPENDENCIES)
@rm -f prboom$(EXEEXT)
$(LINK) $(prboom_OBJECTS) $(prboom_LDADD) $(LIBS)
prboom-game-server$(EXEEXT): $(prboom_game_server_OBJECTS) $(prboom_game_server_DEPENDENCIES)
@rm -f prboom-game-server$(EXEEXT)
$(LINK) $(prboom_game_server_OBJECTS) $(prboom_game_server_LDADD) $(LIBS)
mostlyclean-compile:
-rm -f *.$(OBJEXT)
distclean-compile:
-rm -f *.tab.c
include ./$(DEPDIR)/am_map.Po
include ./$(DEPDIR)/d_client.Po
include ./$(DEPDIR)/d_deh.Po
include ./$(DEPDIR)/d_items.Po
include ./$(DEPDIR)/d_main.Po
include ./$(DEPDIR)/d_server.Po
include ./$(DEPDIR)/doomdef.Po
include ./$(DEPDIR)/doomstat.Po
include ./$(DEPDIR)/dstrings.Po
include ./$(DEPDIR)/f_finale.Po
include ./$(DEPDIR)/f_wipe.Po
include ./$(DEPDIR)/g_game.Po
include ./$(DEPDIR)/gl_main.Po
include ./$(DEPDIR)/gl_texture.Po
include ./$(DEPDIR)/hu_lib.Po
include ./$(DEPDIR)/hu_stuff.Po
include ./$(DEPDIR)/info.Po
include ./$(DEPDIR)/lprintf.Po
include ./$(DEPDIR)/m_argv.Po
include ./$(DEPDIR)/m_bbox.Po
include ./$(DEPDIR)/m_cheat.Po
include ./$(DEPDIR)/m_menu.Po
include ./$(DEPDIR)/m_misc.Po
include ./$(DEPDIR)/m_random.Po
include ./$(DEPDIR)/md5.Po
include ./$(DEPDIR)/mmus2mid.Po
include ./$(DEPDIR)/p_ceilng.Po
include ./$(DEPDIR)/p_checksum.Po
include ./$(DEPDIR)/p_doors.Po
include ./$(DEPDIR)/p_enemy.Po
include ./$(DEPDIR)/p_floor.Po
include ./$(DEPDIR)/p_genlin.Po
include ./$(DEPDIR)/p_inter.Po
include ./$(DEPDIR)/p_lights.Po
include ./$(DEPDIR)/p_map.Po
include ./$(DEPDIR)/p_maputl.Po
include ./$(DEPDIR)/p_mobj.Po
include ./$(DEPDIR)/p_plats.Po
include ./$(DEPDIR)/p_pspr.Po
include ./$(DEPDIR)/p_saveg.Po
include ./$(DEPDIR)/p_setup.Po
include ./$(DEPDIR)/p_sight.Po
include ./$(DEPDIR)/p_spec.Po
include ./$(DEPDIR)/p_switch.Po
include ./$(DEPDIR)/p_telept.Po
include ./$(DEPDIR)/p_tick.Po
include ./$(DEPDIR)/p_user.Po
include ./$(DEPDIR)/r_bsp.Po
include ./$(DEPDIR)/r_data.Po
include ./$(DEPDIR)/r_demo.Po
include ./$(DEPDIR)/r_draw.Po
include ./$(DEPDIR)/r_filter.Po
include ./$(DEPDIR)/r_fps.Po
include ./$(DEPDIR)/r_main.Po
include ./$(DEPDIR)/r_patch.Po
include ./$(DEPDIR)/r_plane.Po
include ./$(DEPDIR)/r_segs.Po
include ./$(DEPDIR)/r_sky.Po
include ./$(DEPDIR)/r_things.Po
include ./$(DEPDIR)/s_sound.Po
include ./$(DEPDIR)/sounds.Po
include ./$(DEPDIR)/st_lib.Po
include ./$(DEPDIR)/st_stuff.Po
include ./$(DEPDIR)/tables.Po
include ./$(DEPDIR)/v_video.Po
include ./$(DEPDIR)/version.Po
include ./$(DEPDIR)/w_memcache.Po
include ./$(DEPDIR)/w_mmap.Po
include ./$(DEPDIR)/w_wad.Po
include ./$(DEPDIR)/wi_stuff.Po
include ./$(DEPDIR)/z_bmalloc.Po
include ./$(DEPDIR)/z_zone.Po
.c.o:
$(COMPILE) -MT $@ -MD -MP -MF $(DEPDIR)/$*.Tpo -c -o $@ $<
mv -f $(DEPDIR)/$*.Tpo $(DEPDIR)/$*.Po
# source='$<' object='$@' libtool=no \
# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
# $(COMPILE) -c $<
.c.obj:
$(COMPILE) -MT $@ -MD -MP -MF $(DEPDIR)/$*.Tpo -c -o $@ `$(CYGPATH_W) '$<'`
mv -f $(DEPDIR)/$*.Tpo $(DEPDIR)/$*.Po
# source='$<' object='$@' libtool=no \
# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
# $(COMPILE) -c `$(CYGPATH_W) '$<'`
# This directory's subdirectories are mostly independent; you can cd
# into them and run `make' without going through this Makefile.
# To change the values of `make' variables: instead of editing Makefiles,
# (1) if the variable is set in `config.status', edit `config.status'
# (which will cause the Makefiles to be regenerated when you run `make');
# (2) otherwise, pass the desired values on the `make' command line.
$(RECURSIVE_TARGETS):
@failcom='exit 1'; \
for f in x $$MAKEFLAGS; do \
case $$f in \
*=* | --[!k]*);; \
*k*) failcom='fail=yes';; \
esac; \
done; \
dot_seen=no; \
target=`echo $@ | sed s/-recursive//`; \
list='$(SUBDIRS)'; for subdir in $$list; do \
echo "Making $$target in $$subdir"; \
if test "$$subdir" = "."; then \
dot_seen=yes; \
local_target="$$target-am"; \
else \
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