mirror of
https://github.com/DrBeef/DVR.git
synced 2024-12-21 01:51:11 +00:00
300 lines
6.7 KiB
C
300 lines
6.7 KiB
C
|
/* Emacs style mode select -*- C++ -*-
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*
|
||
|
*
|
||
|
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
|
||
|
* based on BOOM, a modified and improved DOOM engine
|
||
|
* Copyright (C) 1999 by
|
||
|
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
||
|
* Copyright (C) 1999-2000 by
|
||
|
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
||
|
* Copyright 2005, 2006 by
|
||
|
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||
|
* 02111-1307, USA.
|
||
|
*
|
||
|
* DESCRIPTION:
|
||
|
* Low level UDP network interface. This is shared between the server
|
||
|
* and client, with SERVER defined for the former to select some extra
|
||
|
* functions. Handles socket creation, and packet send and receive.
|
||
|
*
|
||
|
*-----------------------------------------------------------------------------*/
|
||
|
|
||
|
//#ifdef HAVE_CONFIG_H
|
||
|
# include "config.h"
|
||
|
//#endif
|
||
|
#ifdef HAVE_NETINET_IN_H
|
||
|
# include <netinet/in.h>
|
||
|
#endif
|
||
|
#include <stdlib.h>
|
||
|
#include <errno.h>
|
||
|
#ifdef HAVE_UNISTD_H
|
||
|
#include <unistd.h>
|
||
|
#endif
|
||
|
#include <stdio.h>
|
||
|
#include <fcntl.h>
|
||
|
#include <string.h>
|
||
|
|
||
|
#ifdef HAVE_NET
|
||
|
|
||
|
#include "SDL.h"
|
||
|
#include "SDL_net.h"
|
||
|
|
||
|
#include "protocol.h"
|
||
|
#include "i_network.h"
|
||
|
#include "lprintf.h"
|
||
|
//#include "doomstat.h"
|
||
|
|
||
|
/* cph -
|
||
|
* Each client will either use the IPv4 socket or the IPv6 socket
|
||
|
* Each server will use whichever or both that are available
|
||
|
*/
|
||
|
UDP_CHANNEL sentfrom;
|
||
|
IPaddress sentfrom_addr;
|
||
|
UDP_SOCKET udp_socket;
|
||
|
|
||
|
/* Statistics */
|
||
|
size_t sentbytes, recvdbytes;
|
||
|
|
||
|
UDP_PACKET *udp_packet;
|
||
|
|
||
|
/* I_ShutdownNetwork
|
||
|
*
|
||
|
* Shutdown the network code
|
||
|
*/
|
||
|
void I_ShutdownNetwork(void)
|
||
|
{
|
||
|
SDLNet_FreePacket(udp_packet);
|
||
|
SDLNet_Quit();
|
||
|
}
|
||
|
|
||
|
/* I_InitNetwork
|
||
|
*
|
||
|
* Sets up the network code
|
||
|
*/
|
||
|
void I_InitNetwork(void)
|
||
|
{
|
||
|
if ( SDLNet_Init() < 0 )
|
||
|
{
|
||
|
I_Error("Unable to initialize network: %s", SDL_GetError());
|
||
|
}
|
||
|
atexit(I_ShutdownNetwork);
|
||
|
udp_packet = SDLNet_AllocPacket(10000);
|
||
|
if ( udp_packet == NULL )
|
||
|
{
|
||
|
I_Error("Unable to allocate network packet: %s", SDL_GetError());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UDP_PACKET *I_AllocPacket(int size)
|
||
|
{
|
||
|
return(SDLNet_AllocPacket(size));
|
||
|
}
|
||
|
|
||
|
void I_FreePacket(UDP_PACKET *packet)
|
||
|
{
|
||
|
SDLNet_FreePacket(packet);
|
||
|
}
|
||
|
|
||
|
|
||
|
/* cph - I_WaitForPacket - use select(2) via SDL_net's interface
|
||
|
* No more I_uSleep loop kludge */
|
||
|
|
||
|
void I_WaitForPacket(int ms)
|
||
|
{
|
||
|
SDLNet_SocketSet ss = SDLNet_AllocSocketSet(1);
|
||
|
SDLNet_UDP_AddSocket(ss, udp_socket);
|
||
|
SDLNet_CheckSockets(ss,ms);
|
||
|
SDLNet_FreeSocketSet(ss);
|
||
|
#if (defined _WIN32 && !defined PRBOOM_SERVER)
|
||
|
I_UpdateConsole();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/* I_ConnectToServer
|
||
|
*
|
||
|
* Connect to a server
|
||
|
*/
|
||
|
IPaddress serverIP;
|
||
|
|
||
|
int I_ConnectToServer(const char *serv)
|
||
|
{
|
||
|
char server[500], *p;
|
||
|
Uint16 port;
|
||
|
|
||
|
/* Split serv into address and port */
|
||
|
if (strlen(serv)>500) return 0;
|
||
|
strcpy(server,serv);
|
||
|
p = strchr(server, ':');
|
||
|
if(p)
|
||
|
{
|
||
|
*p++ = '\0';
|
||
|
port = atoi(p);
|
||
|
}
|
||
|
else
|
||
|
port = 5030; /* Default server port */
|
||
|
|
||
|
SDLNet_ResolveHost(&serverIP, server, port);
|
||
|
if ( serverIP.host == INADDR_NONE )
|
||
|
return -1;
|
||
|
|
||
|
if (SDLNet_UDP_Bind(udp_socket, 0, &serverIP) == -1)
|
||
|
return -1;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/* I_Disconnect
|
||
|
*
|
||
|
* Disconnect from server
|
||
|
*/
|
||
|
void I_Disconnect(void)
|
||
|
{
|
||
|
/* int i;
|
||
|
UDP_PACKET *packet;
|
||
|
packet_header_t *pdata = (packet_header_t *)packet->data;
|
||
|
packet = I_AllocPacket(sizeof(packet_header_t) + 1);
|
||
|
|
||
|
packet->data[sizeof(packet_header_t)] = consoleplayer;
|
||
|
pdata->type = PKT_QUIT; pdata->tic = gametic;
|
||
|
|
||
|
for (i=0; i<4; i++) {
|
||
|
I_SendPacket(packet);
|
||
|
I_uSleep(10000);
|
||
|
}
|
||
|
I_FreePacket(packet);*/
|
||
|
SDLNet_UDP_Unbind(udp_socket, 0);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* I_Socket
|
||
|
*
|
||
|
* Sets the given socket non-blocking, binds to the given port, or first
|
||
|
* available if none is given
|
||
|
*/
|
||
|
UDP_SOCKET I_Socket(Uint16 port)
|
||
|
{
|
||
|
if(port)
|
||
|
return (SDLNet_UDP_Open(port));
|
||
|
else {
|
||
|
UDP_SOCKET sock;
|
||
|
port = IPPORT_RESERVED;
|
||
|
while( (sock = SDLNet_UDP_Open(port)) == NULL )
|
||
|
port++;
|
||
|
return sock;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void I_CloseSocket(UDP_SOCKET sock)
|
||
|
{
|
||
|
SDLNet_UDP_Close(sock);
|
||
|
}
|
||
|
|
||
|
UDP_CHANNEL I_RegisterPlayer(IPaddress *ipaddr)
|
||
|
{
|
||
|
static int freechannel;
|
||
|
return(SDLNet_UDP_Bind(udp_socket, freechannel++, ipaddr));
|
||
|
}
|
||
|
|
||
|
void I_UnRegisterPlayer(UDP_CHANNEL channel)
|
||
|
{
|
||
|
SDLNet_UDP_Unbind(udp_socket, channel);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* ChecksumPacket
|
||
|
*
|
||
|
* Returns the checksum of a given network packet
|
||
|
*/
|
||
|
static byte ChecksumPacket(const packet_header_t* buffer, size_t len)
|
||
|
{
|
||
|
const byte* p = (const void*)buffer;
|
||
|
byte sum = 0;
|
||
|
|
||
|
if (len==0)
|
||
|
return 0;
|
||
|
|
||
|
while (p++, --len)
|
||
|
sum += *p;
|
||
|
|
||
|
return sum;
|
||
|
}
|
||
|
|
||
|
size_t I_GetPacket(packet_header_t* buffer, size_t buflen)
|
||
|
{
|
||
|
int checksum;
|
||
|
size_t len;
|
||
|
int status;
|
||
|
|
||
|
status = SDLNet_UDP_Recv(udp_socket, udp_packet);
|
||
|
len = udp_packet->len;
|
||
|
if (buflen<len)
|
||
|
len=buflen;
|
||
|
if ( (status!=0) && (len>0) )
|
||
|
memcpy(buffer, udp_packet->data, len);
|
||
|
sentfrom=udp_packet->channel;
|
||
|
#ifndef SDL_NET_UDP_PACKET_SRC
|
||
|
sentfrom_addr=udp_packet->address;
|
||
|
#else
|
||
|
sentfrom_addr=udp_packet->src; /* cph - allow for old SDL_net library */
|
||
|
#endif
|
||
|
checksum=buffer->checksum;
|
||
|
buffer->checksum=0;
|
||
|
if ( (status!=0) && (len>0)) {
|
||
|
byte psum = ChecksumPacket(buffer, udp_packet->len);
|
||
|
/* fprintf(stderr, "recvlen = %u, stolen = %u, csum = %u, psum = %u\n",
|
||
|
udp_packet->len, len, checksum, psum); */
|
||
|
if (psum == checksum) return len;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void I_SendPacket(packet_header_t* packet, size_t len)
|
||
|
{
|
||
|
packet->checksum = ChecksumPacket(packet, len);
|
||
|
memcpy(udp_packet->data, packet, udp_packet->len = len);
|
||
|
SDLNet_UDP_Send(udp_socket, 0, udp_packet);
|
||
|
}
|
||
|
|
||
|
void I_SendPacketTo(packet_header_t* packet, size_t len, UDP_CHANNEL *to)
|
||
|
{
|
||
|
packet->checksum = ChecksumPacket(packet, len);
|
||
|
memcpy(udp_packet->data, packet, udp_packet->len = len);
|
||
|
SDLNet_UDP_Send(udp_socket, *to, udp_packet);
|
||
|
}
|
||
|
|
||
|
void I_PrintAddress(FILE* fp, UDP_CHANNEL *addr)
|
||
|
{
|
||
|
/*
|
||
|
char *addy;
|
||
|
Uint16 port;
|
||
|
IPaddress *address;
|
||
|
|
||
|
address = SDLNet_UDP_GetPeerAddress(udp_socket, player);
|
||
|
|
||
|
//FIXME: if it cant resolv it may freeze up
|
||
|
addy = SDLNet_ResolveIP(address);
|
||
|
port = address->port;
|
||
|
|
||
|
if(addy != NULL)
|
||
|
fprintf(fp, "%s:%d", addy, port);
|
||
|
else
|
||
|
fprintf(fp, "Error");
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
#endif /* HAVE_NET */
|