dvr/app/jni/SDL/include/SDL_video.h

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2016-03-03 22:28:59 +00:00
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_video.h
*
* Header file for SDL video functions.
*/
#ifndef _SDL_video_h
#define _SDL_video_h
#include "SDL_stdinc.h"
#include "SDL_pixels.h"
#include "SDL_rect.h"
#include "SDL_surface.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \brief The structure that defines a display mode
*
* \sa SDL_GetNumDisplayModes()
* \sa SDL_GetDisplayMode()
* \sa SDL_GetDesktopDisplayMode()
* \sa SDL_GetCurrentDisplayMode()
* \sa SDL_GetClosestDisplayMode()
* \sa SDL_SetWindowDisplayMode()
* \sa SDL_GetWindowDisplayMode()
*/
typedef struct
{
Uint32 format; /**< pixel format */
int w; /**< width */
int h; /**< height */
int refresh_rate; /**< refresh rate (or zero for unspecified) */
void *driverdata; /**< driver-specific data, initialize to 0 */
} SDL_DisplayMode;
/**
* \brief The type used to identify a window
*
* \sa SDL_CreateWindow()
* \sa SDL_CreateWindowFrom()
* \sa SDL_DestroyWindow()
* \sa SDL_GetWindowData()
* \sa SDL_GetWindowFlags()
* \sa SDL_GetWindowGrab()
* \sa SDL_GetWindowPosition()
* \sa SDL_GetWindowSize()
* \sa SDL_GetWindowTitle()
* \sa SDL_HideWindow()
* \sa SDL_MaximizeWindow()
* \sa SDL_MinimizeWindow()
* \sa SDL_RaiseWindow()
* \sa SDL_RestoreWindow()
* \sa SDL_SetWindowData()
* \sa SDL_SetWindowFullscreen()
* \sa SDL_SetWindowGrab()
* \sa SDL_SetWindowIcon()
* \sa SDL_SetWindowPosition()
* \sa SDL_SetWindowSize()
* \sa SDL_SetWindowTitle()
* \sa SDL_ShowWindow()
*/
typedef struct SDL_Window SDL_Window;
/**
* \brief The flags on a window
*
* \sa SDL_GetWindowFlags()
*/
typedef enum
{
SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */
} SDL_WindowFlags;
/**
* \brief Used to indicate that you don't care what the window position is.
*/
#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
#define SDL_WINDOWPOS_ISUNDEFINED(X) \
(((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
/**
* \brief Used to indicate that the window position should be centered.
*/
#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
#define SDL_WINDOWPOS_ISCENTERED(X) \
(((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
/**
* \brief Event subtype for window events
*/
typedef enum
{
SDL_WINDOWEVENT_NONE, /**< Never used */
SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
redrawn */
SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
*/
SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
and position */
SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the
window be closed */
} SDL_WindowEventID;
/**
* \brief An opaque handle to an OpenGL context.
*/
typedef void *SDL_GLContext;
/**
* \brief OpenGL configuration attributes
*/
typedef enum
{
SDL_GL_RED_SIZE,
SDL_GL_GREEN_SIZE,
SDL_GL_BLUE_SIZE,
SDL_GL_ALPHA_SIZE,
SDL_GL_BUFFER_SIZE,
SDL_GL_DOUBLEBUFFER,
SDL_GL_DEPTH_SIZE,
SDL_GL_STENCIL_SIZE,
SDL_GL_ACCUM_RED_SIZE,
SDL_GL_ACCUM_GREEN_SIZE,
SDL_GL_ACCUM_BLUE_SIZE,
SDL_GL_ACCUM_ALPHA_SIZE,
SDL_GL_STEREO,
SDL_GL_MULTISAMPLEBUFFERS,
SDL_GL_MULTISAMPLESAMPLES,
SDL_GL_ACCELERATED_VISUAL,
SDL_GL_RETAINED_BACKING,
SDL_GL_CONTEXT_MAJOR_VERSION,
SDL_GL_CONTEXT_MINOR_VERSION
} SDL_GLattr;
/* Function prototypes */
/**
* \brief Get the number of video drivers compiled into SDL
*
* \sa SDL_GetVideoDriver()
*/
extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
/**
* \brief Get the name of a built in video driver.
*
* \note The video drivers are presented in the order in which they are
* normally checked during initialization.
*
* \sa SDL_GetNumVideoDrivers()
*/
extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
/**
* \brief Initialize the video subsystem, optionally specifying a video driver.
*
* \param driver_name Initialize a specific driver by name, or NULL for the
* default video driver.
*
* \return 0 on success, -1 on error
*
* This function initializes the video subsystem; setting up a connection
* to the window manager, etc, and determines the available display modes
* and pixel formats, but does not initialize a window or graphics mode.
*
* \sa SDL_VideoQuit()
*/
extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
/**
* \brief Shuts down the video subsystem.
*
* This function closes all windows, and restores the original video mode.
*
* \sa SDL_VideoInit()
*/
extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
/**
* \brief Returns the name of the currently initialized video driver.
*
* \return The name of the current video driver or NULL if no driver
* has been initialized
*
* \sa SDL_GetNumVideoDrivers()
* \sa SDL_GetVideoDriver()
*/
extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
/**
* \brief Returns the number of available video displays.
*
* \sa SDL_GetDisplayBounds()
*/
extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
/**
* \brief Get the desktop area represented by a display, with the primary
* display located at 0,0
*
* \return 0 on success, or -1 if the index is out of range.
*
* \sa SDL_GetNumVideoDisplays()
*/
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
/**
* \brief Returns the number of available display modes.
*
* \sa SDL_GetDisplayMode()
*/
extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
/**
* \brief Fill in information about a specific display mode.
*
* \note The display modes are sorted in this priority:
* \li bits per pixel -> more colors to fewer colors
* \li width -> largest to smallest
* \li height -> largest to smallest
* \li refresh rate -> highest to lowest
*
* \sa SDL_GetNumDisplayModes()
*/
extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
SDL_DisplayMode * mode);
/**
* \brief Fill in information about the desktop display mode.
*/
extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
/**
* \brief Fill in information about the current display mode.
*/
extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
/**
* \brief Get the closest match to the requested display mode.
*
* \param mode The desired display mode
* \param closest A pointer to a display mode to be filled in with the closest
* match of the available display modes.
*
* \return The passed in value \c closest, or NULL if no matching video mode
* was available.
*
* The available display modes are scanned, and \c closest is filled in with the
* closest mode matching the requested mode and returned. The mode format and
* refresh_rate default to the desktop mode if they are 0. The modes are
* scanned with size being first priority, format being second priority, and
* finally checking the refresh_rate. If all the available modes are too
* small, then NULL is returned.
*
* \sa SDL_GetNumDisplayModes()
* \sa SDL_GetDisplayMode()
*/
extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
/**
* \brief Get the display index associated with a window.
*
* \return the display index of the display containing the center of the
* window, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_GetWindowDisplay(SDL_Window * window);
/**
* \brief Set the display mode used when a fullscreen window is visible.
*
* By default the window's dimensions and the desktop format and refresh rate
* are used.
*
* \param mode The mode to use, or NULL for the default mode.
*
* \return 0 on success, or -1 if setting the display mode failed.
*
* \sa SDL_GetWindowDisplayMode()
* \sa SDL_SetWindowFullscreen()
*/
extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
const SDL_DisplayMode
* mode);
/**
* \brief Fill in information about the display mode used when a fullscreen
* window is visible.
*
* \sa SDL_SetWindowDisplayMode()
* \sa SDL_SetWindowFullscreen()
*/
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
SDL_DisplayMode * mode);
/**
* \brief Get the pixel format associated with the window.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
/**
* \brief Create a window with the specified position, dimensions, and flags.
*
* \param title The title of the window, in UTF-8 encoding.
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param w The width of the window.
* \param h The height of the window.
* \param flags The flags for the window, a mask of any of the following:
* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
* ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS,
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED.
*
* \return The id of the window created, or zero if window creation failed.
*
* \sa SDL_DestroyWindow()
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
int x, int y, int w,
int h, Uint32 flags);
/**
* \brief Create an SDL window from an existing native window.
*
* \param data A pointer to driver-dependent window creation data
*
* \return The id of the window created, or zero if window creation failed.
*
* \sa SDL_DestroyWindow()
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
/**
* \brief Get the numeric ID of a window, for logging purposes.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
/**
* \brief Get a window from a stored ID, or NULL if it doesn't exist.
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
/**
* \brief Get the window flags.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
/**
* \brief Set the title of a window, in UTF-8 format.
*
* \sa SDL_GetWindowTitle()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
const char *title);
/**
* \brief Get the title of a window, in UTF-8 format.
*
* \sa SDL_SetWindowTitle()
*/
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
/**
* \brief Set the icon for a window.
*
* \param icon The icon for the window.
*/
extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
SDL_Surface * icon);
/**
* \brief Associate an arbitrary named pointer with a window.
*
* \param window The window to associate with the pointer.
* \param name The name of the pointer.
* \param userdata The associated pointer.
*
* \return The previous value associated with 'name'
*
* \note The name is case-sensitive.
*
* \sa SDL_GetWindowData()
*/
extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
const char *name,
void *userdata);
/**
* \brief Retrieve the data pointer associated with a window.
*
* \param window The window to query.
* \param name The name of the pointer.
*
* \return The value associated with 'name'
*
* \sa SDL_SetWindowData()
*/
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
const char *name);
/**
* \brief Set the position of a window.
*
* \param window The window to reposition.
* \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
::SDL_WINDOWPOS_UNDEFINED.
* \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
::SDL_WINDOWPOS_UNDEFINED.
*
* \note The window coordinate origin is the upper left of the display.
*
* \sa SDL_GetWindowPosition()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
int x, int y);
/**
* \brief Get the position of a window.
*
* \sa SDL_SetWindowPosition()
*/
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
int *x, int *y);
/**
* \brief Set the size of a window's client area.
*
* \note You can't change the size of a fullscreen window, it automatically
* matches the size of the display mode.
*
* \sa SDL_GetWindowSize()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
int h);
/**
* \brief Get the size of a window's client area.
*
* \sa SDL_SetWindowSize()
*/
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
int *h);
/**
* \brief Show a window.
*
* \sa SDL_HideWindow()
*/
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
/**
* \brief Hide a window.
*
* \sa SDL_ShowWindow()
*/
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
/**
* \brief Raise a window above other windows and set the input focus.
*/
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
/**
* \brief Make a window as large as possible.
*
* \sa SDL_RestoreWindow()
*/
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
/**
* \brief Minimize a window to an iconic representation.
*
* \sa SDL_RestoreWindow()
*/
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
/**
* \brief Restore the size and position of a minimized or maximized window.
*
* \sa SDL_MaximizeWindow()
* \sa SDL_MinimizeWindow()
*/
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
/**
* \brief Set a window's fullscreen state.
*
* \return 0 on success, or -1 if setting the display mode failed.
*
* \sa SDL_SetWindowDisplayMode()
* \sa SDL_GetWindowDisplayMode()
*/
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
SDL_bool fullscreen);
/**
* \brief Get an SDL surface associated with the window.
*
* \return A surface in the optimal format for the window, or NULL on error.
*
* \note You may not combine this with 3D or the rendering API on this window.
*
* \sa SDL_UpdateWindowSurface()
* \sa SDL_UpdateWindowSurfaceRects()
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
/**
* \brief Copy the window surface to the screen.
*
* \return 0 on success, or -1 on error.
*
* \sa SDL_GetWindowSurface()
* \sa SDL_UpdateWindowSurfaceRects()
*/
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
/**
* \brief Copy a number of rectangles on the window surface to the screen.
*
* \return 0 on success, or -1 on error.
*
* \sa SDL_GetWindowSurface()
* \sa SDL_UpdateWindowSurfaceRect()
*/
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
SDL_Rect * rects,
int numrects);
/**
* \brief Set a window's input grab mode.
*
* \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
*
* \sa SDL_GetWindowGrab()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
SDL_bool grabbed);
/**
* \brief Get a window's input grab mode.
*
* \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
*
* \sa SDL_SetWindowGrab()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
/**
* \brief Set the brightness (gamma correction) for a window.
*
* \return 0 on success, or -1 if setting the brightness isn't supported.
*
* \sa SDL_GetWindowBrightness()
* \sa SDL_SetWindowGammaRamp()
*/
extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
/**
* \brief Get the brightness (gamma correction) for a window.
*
* \return The last brightness value passed to SDL_SetWindowBrightness()
*
* \sa SDL_SetWindowBrightness()
*/
extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
/**
* \brief Set the gamma ramp for a window.
*
* \param red The translation table for the red channel, or NULL.
* \param green The translation table for the green channel, or NULL.
* \param blue The translation table for the blue channel, or NULL.
*
* \return 0 on success, or -1 if gamma ramps are unsupported.
*
* Set the gamma translation table for the red, green, and blue channels
* of the video hardware. Each table is an array of 256 16-bit quantities,
* representing a mapping between the input and output for that channel.
* The input is the index into the array, and the output is the 16-bit
* gamma value at that index, scaled to the output color precision.
*
* \sa SDL_SetWindowGammaRamp()
*/
extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
const Uint16 * red,
const Uint16 * green,
const Uint16 * blue);
/**
* \brief Get the gamma ramp for a window.
*
* \param red A pointer to a 256 element array of 16-bit quantities to hold
* the translation table for the red channel, or NULL.
* \param green A pointer to a 256 element array of 16-bit quantities to hold
* the translation table for the green channel, or NULL.
* \param blue A pointer to a 256 element array of 16-bit quantities to hold
* the translation table for the blue channel, or NULL.
*
* \return 0 on success, or -1 if gamma ramps are unsupported.
*
* \sa SDL_SetWindowGammaRamp()
*/
extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
Uint16 * red,
Uint16 * green,
Uint16 * blue);
/**
* \brief Destroy a window.
*/
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
/**
* \brief Returns whether the screensaver is currently enabled (default on).
*
* \sa SDL_EnableScreenSaver()
* \sa SDL_DisableScreenSaver()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
/**
* \brief Allow the screen to be blanked by a screensaver
*
* \sa SDL_IsScreenSaverEnabled()
* \sa SDL_DisableScreenSaver()
*/
extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
/**
* \brief Prevent the screen from being blanked by a screensaver
*
* \sa SDL_IsScreenSaverEnabled()
* \sa SDL_EnableScreenSaver()
*/
extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
/**
* \name OpenGL support functions
*/
/*@{*/
/**
* \brief Dynamically load an OpenGL library.
*
* \param path The platform dependent OpenGL library name, or NULL to open the
* default OpenGL library.
*
* \return 0 on success, or -1 if the library couldn't be loaded.
*
* This should be done after initializing the video driver, but before
* creating any OpenGL windows. If no OpenGL library is loaded, the default
* library will be loaded upon creation of the first OpenGL window.
*
* \note If you do this, you need to retrieve all of the GL functions used in
* your program from the dynamic library using SDL_GL_GetProcAddress().
*
* \sa SDL_GL_GetProcAddress()
* \sa SDL_GL_UnloadLibrary()
*/
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
/**
* \brief Get the address of an OpenGL function.
*/
extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
/**
* \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
*
* \sa SDL_GL_LoadLibrary()
*/
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
/**
* \brief Return true if an OpenGL extension is supported for the current
* context.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
*extension);
/**
* \brief Set an OpenGL window attribute before window creation.
*/
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
/**
* \brief Get the actual value for an attribute from the current context.
*/
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
/**
* \brief Create an OpenGL context for use with an OpenGL window, and make it
* current.
*
* \sa SDL_GL_DeleteContext()
*/
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
window);
/**
* \brief Set up an OpenGL context for rendering into an OpenGL window.
*
* \note The context must have been created with a compatible window.
*/
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
SDL_GLContext context);
/**
* \brief Set the swap interval for the current OpenGL context.
*
* \param interval 0 for immediate updates, 1 for updates synchronized with the
* vertical retrace.
*
* \return 0 on success, or -1 if setting the swap interval is not supported.
*
* \sa SDL_GL_GetSwapInterval()
*/
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
/**
* \brief Get the swap interval for the current OpenGL context.
*
* \return 0 if there is no vertical retrace synchronization, 1 if the buffer
* swap is synchronized with the vertical retrace, and -1 if getting
* the swap interval is not supported.
*
* \sa SDL_GL_SetSwapInterval()
*/
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
/**
* \brief Swap the OpenGL buffers for a window, if double-buffering is
* supported.
*/
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
/**
* \brief Delete an OpenGL context.
*
* \sa SDL_GL_CreateContext()
*/
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
/*@}*//*OpenGL support functions*/
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_video_h */
/* vi: set ts=4 sw=4 expandtab: */