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468 lines
12 KiB
C
468 lines
12 KiB
C
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Ceiling aninmation (lowering, crushing, raising)
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*
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*-----------------------------------------------------------------------------*/
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#include "doomstat.h"
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#include "r_main.h"
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#include "p_spec.h"
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#include "p_tick.h"
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#include "s_sound.h"
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#include "sounds.h"
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// the list of ceilings moving currently, including crushers
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ceilinglist_t *activeceilings;
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/////////////////////////////////////////////////////////////////
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//
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// Ceiling action routine and linedef type handler
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//
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/////////////////////////////////////////////////////////////////
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//
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// T_MoveCeiling
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//
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// Action routine that moves ceilings. Called once per tick.
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//
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// Passed a ceiling_t structure that contains all the info about the move.
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// see P_SPEC.H for fields. No return.
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//
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// jff 02/08/98 all cases with labels beginning with gen added to support
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// generalized line type behaviors.
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//
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void T_MoveCeiling (ceiling_t* ceiling)
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{
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result_e res;
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switch(ceiling->direction)
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{
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case 0:
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// If ceiling in stasis, do nothing
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break;
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case 1:
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// Ceiling is moving up
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res = T_MovePlane
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(
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ceiling->sector,
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ceiling->speed,
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ceiling->topheight,
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false,
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1,
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ceiling->direction
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);
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// if not a silent crusher, make moving sound
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if (!(leveltime&7))
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{
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switch(ceiling->type)
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{
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case silentCrushAndRaise:
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case genSilentCrusher:
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break;
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default:
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S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_stnmov);
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break;
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}
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}
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// handle reaching destination height
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if (res == pastdest)
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{
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switch(ceiling->type)
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{
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// plain movers are just removed
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case raiseToHighest:
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case genCeiling:
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P_RemoveActiveCeiling(ceiling);
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break;
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// movers with texture change, change the texture then get removed
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case genCeilingChgT:
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case genCeilingChg0:
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ceiling->sector->special = ceiling->newspecial;
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//jff 3/14/98 transfer old special field as well
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ceiling->sector->oldspecial = ceiling->oldspecial;
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case genCeilingChg:
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ceiling->sector->ceilingpic = ceiling->texture;
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P_RemoveActiveCeiling(ceiling);
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break;
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// crushers reverse direction at the top
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case silentCrushAndRaise:
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S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_pstop);
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case genSilentCrusher:
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case genCrusher:
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case fastCrushAndRaise:
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case crushAndRaise:
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ceiling->direction = -1;
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break;
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default:
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break;
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}
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}
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break;
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case -1:
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// Ceiling moving down
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res = T_MovePlane
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(
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ceiling->sector,
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ceiling->speed,
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ceiling->bottomheight,
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ceiling->crush,
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1,
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ceiling->direction
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);
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// if not silent crusher type make moving sound
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if (!(leveltime&7))
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{
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switch(ceiling->type)
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{
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case silentCrushAndRaise:
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case genSilentCrusher:
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break;
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default:
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S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_stnmov);
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}
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}
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// handle reaching destination height
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if (res == pastdest)
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{
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switch(ceiling->type)
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{
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// 02/09/98 jff change slow crushers' speed back to normal
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// start back up
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case genSilentCrusher:
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case genCrusher:
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if (ceiling->oldspeed<CEILSPEED*3)
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ceiling->speed = ceiling->oldspeed;
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ceiling->direction = 1; //jff 2/22/98 make it go back up!
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break;
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// make platform stop at bottom of all crusher strokes
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// except generalized ones, reset speed, start back up
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case silentCrushAndRaise:
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S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_pstop);
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case crushAndRaise:
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ceiling->speed = CEILSPEED;
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case fastCrushAndRaise:
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ceiling->direction = 1;
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break;
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// in the case of ceiling mover/changer, change the texture
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// then remove the active ceiling
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case genCeilingChgT:
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case genCeilingChg0:
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ceiling->sector->special = ceiling->newspecial;
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//jff add to fix bug in special transfers from changes
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ceiling->sector->oldspecial = ceiling->oldspecial;
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case genCeilingChg:
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ceiling->sector->ceilingpic = ceiling->texture;
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P_RemoveActiveCeiling(ceiling);
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break;
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// all other case, just remove the active ceiling
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case lowerAndCrush:
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case lowerToFloor:
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case lowerToLowest:
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case lowerToMaxFloor:
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case genCeiling:
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P_RemoveActiveCeiling(ceiling);
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break;
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default:
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break;
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}
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}
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else // ( res != pastdest )
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{
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// handle the crusher encountering an obstacle
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if (res == crushed)
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{
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switch(ceiling->type)
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{
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//jff 02/08/98 slow down slow crushers on obstacle
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case genCrusher:
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case genSilentCrusher:
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if (ceiling->oldspeed < CEILSPEED*3)
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ceiling->speed = CEILSPEED / 8;
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break;
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case silentCrushAndRaise:
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case crushAndRaise:
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case lowerAndCrush:
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ceiling->speed = CEILSPEED / 8;
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break;
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default:
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break;
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}
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}
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}
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break;
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}
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}
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//
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// EV_DoCeiling
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//
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// Move a ceiling up/down or start a crusher
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//
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// Passed the linedef activating the function and the type of function desired
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// returns true if a thinker started
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//
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int EV_DoCeiling
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( line_t* line,
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ceiling_e type )
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{
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int secnum;
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int rtn;
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sector_t* sec;
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ceiling_t* ceiling;
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secnum = -1;
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rtn = 0;
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// Reactivate in-stasis ceilings...for certain types.
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// This restarts a crusher after it has been stopped
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switch(type)
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{
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case fastCrushAndRaise:
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case silentCrushAndRaise:
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case crushAndRaise:
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//jff 4/5/98 return if activated
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rtn = P_ActivateInStasisCeiling(line);
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default:
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break;
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}
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// affects all sectors with the same tag as the linedef
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while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
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{
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sec = §ors[secnum];
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// if ceiling already moving, don't start a second function on it
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if (P_SectorActive(ceiling_special,sec)) //jff 2/22/98
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continue;
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// create a new ceiling thinker
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rtn = 1;
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ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVSPEC, 0);
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memset(ceiling, 0, sizeof(*ceiling));
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P_AddThinker (&ceiling->thinker);
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sec->ceilingdata = ceiling; //jff 2/22/98
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ceiling->thinker.function = T_MoveCeiling;
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ceiling->sector = sec;
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ceiling->crush = false;
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// setup ceiling structure according to type of function
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switch(type)
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{
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case fastCrushAndRaise:
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ceiling->crush = true;
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ceiling->topheight = sec->ceilingheight;
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ceiling->bottomheight = sec->floorheight + (8*FRACUNIT);
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ceiling->direction = -1;
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ceiling->speed = CEILSPEED * 2;
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break;
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case silentCrushAndRaise:
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case crushAndRaise:
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ceiling->crush = true;
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ceiling->topheight = sec->ceilingheight;
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case lowerAndCrush:
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case lowerToFloor:
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ceiling->bottomheight = sec->floorheight;
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if (type != lowerToFloor)
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ceiling->bottomheight += 8*FRACUNIT;
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ceiling->direction = -1;
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ceiling->speed = CEILSPEED;
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break;
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case raiseToHighest:
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ceiling->topheight = P_FindHighestCeilingSurrounding(sec);
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ceiling->direction = 1;
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ceiling->speed = CEILSPEED;
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break;
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case lowerToLowest:
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ceiling->bottomheight = P_FindLowestCeilingSurrounding(sec);
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ceiling->direction = -1;
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ceiling->speed = CEILSPEED;
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break;
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case lowerToMaxFloor:
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ceiling->bottomheight = P_FindHighestFloorSurrounding(sec);
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ceiling->direction = -1;
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ceiling->speed = CEILSPEED;
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break;
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default:
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break;
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}
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// add the ceiling to the active list
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ceiling->tag = sec->tag;
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ceiling->type = type;
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P_AddActiveCeiling(ceiling);
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}
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return rtn;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Active ceiling list primitives
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//
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/////////////////////////////////////////////////////////////////////
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// jff 2/22/98 - modified Lee's plat code to work for ceilings
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//
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// The following were all rewritten by Lee Killough
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// to use the new structure which places no limits
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// on active ceilings. It also avoids spending as much
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// time searching for active ceilings. Previously a
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// fixed-size array was used, with NULL indicating
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// empty entries, while now a doubly-linked list
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// is used.
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//
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// P_ActivateInStasisCeiling()
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//
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// Reactivates all stopped crushers with the right tag
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//
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// Passed the line reactivating the crusher
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// Returns true if a ceiling reactivated
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//
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//jff 4/5/98 return if activated
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int P_ActivateInStasisCeiling(line_t *line)
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{
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ceilinglist_t *cl;
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int rtn=0;
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for (cl=activeceilings; cl; cl=cl->next)
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{
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ceiling_t *ceiling = cl->ceiling;
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if (ceiling->tag == line->tag && ceiling->direction == 0)
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{
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ceiling->direction = ceiling->olddirection;
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ceiling->thinker.function = T_MoveCeiling;
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//jff 4/5/98 return if activated
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rtn=1;
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}
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}
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return rtn;
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}
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//
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// EV_CeilingCrushStop()
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//
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// Stops all active ceilings with the right tag
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//
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// Passed the linedef stopping the ceilings
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// Returns true if a ceiling put in stasis
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//
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int EV_CeilingCrushStop(line_t* line)
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{
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int rtn=0;
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ceilinglist_t *cl;
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for (cl=activeceilings; cl; cl=cl->next)
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{
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ceiling_t *ceiling = cl->ceiling;
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if (ceiling->direction != 0 && ceiling->tag == line->tag)
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{
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ceiling->olddirection = ceiling->direction;
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ceiling->direction = 0;
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ceiling->thinker.function = NULL;
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rtn=1;
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}
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}
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return rtn;
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}
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//
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// P_AddActiveCeiling()
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//
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// Adds a ceiling to the head of the list of active ceilings
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//
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// Passed the ceiling motion structure
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// Returns nothing
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//
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void P_AddActiveCeiling(ceiling_t* ceiling)
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{
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ceilinglist_t *list = malloc(sizeof *list);
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list->ceiling = ceiling;
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ceiling->list = list;
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if ((list->next = activeceilings))
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list->next->prev = &list->next;
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list->prev = &activeceilings;
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activeceilings = list;
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}
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//
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// P_RemoveActiveCeiling()
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//
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// Removes a ceiling from the list of active ceilings
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//
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// Passed the ceiling motion structure
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// Returns nothing
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//
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void P_RemoveActiveCeiling(ceiling_t* ceiling)
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{
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ceilinglist_t *list = ceiling->list;
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ceiling->sector->ceilingdata = NULL; //jff 2/22/98
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P_RemoveThinker(&ceiling->thinker);
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if ((*list->prev = list->next))
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list->next->prev = list->prev;
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free(list);
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}
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//
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// P_RemoveAllActiveCeilings()
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//
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// Removes all ceilings from the active ceiling list
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//
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// Passed nothing, returns nothing
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//
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void P_RemoveAllActiveCeilings(void)
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{
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while (activeceilings)
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{
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ceilinglist_t *next = activeceilings->next;
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free(activeceilings);
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activeceilings = next;
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}
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}
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