mirror of
https://github.com/DrBeef/DVR.git
synced 2024-12-19 17:12:43 +00:00
65 lines
2.2 KiB
C
65 lines
2.2 KiB
C
|
/* Emacs style mode select -*- C++ -*-
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*
|
||
|
*
|
||
|
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
|
||
|
* based on BOOM, a modified and improved DOOM engine
|
||
|
* Copyright (C) 1999 by
|
||
|
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
||
|
* Copyright (C) 1999-2000 by
|
||
|
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
||
|
* Copyright 2005, 2006 by
|
||
|
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||
|
* 02111-1307, USA.
|
||
|
*
|
||
|
* DESCRIPTION:
|
||
|
*
|
||
|
*---------------------------------------------------------------------
|
||
|
*/
|
||
|
|
||
|
#ifndef _GL_STRUCT_H
|
||
|
#define _GL_STRUCT_H
|
||
|
|
||
|
extern int nodesVersion;
|
||
|
|
||
|
void gld_Init(int width, int height);
|
||
|
void gld_InitCommandLine();
|
||
|
|
||
|
void gld_DrawNumPatch(int x, int y, int lump, int cm, enum patch_translation_e flags);
|
||
|
void gld_DrawBackground(const char* name);
|
||
|
void gld_DrawLine(int x0, int y0, int x1, int y1, int BaseColor);
|
||
|
void gld_DrawWeapon(int weaponlump, vissprite_t *vis, int lightlevel);
|
||
|
void gld_FillBlock(int x, int y, int width, int height, int col);
|
||
|
void gld_SetPalette(int palette);
|
||
|
|
||
|
unsigned char *gld_ReadScreen (void);
|
||
|
|
||
|
void gld_CleanMemory(void);
|
||
|
void gld_PreprocessLevel(void);
|
||
|
|
||
|
void gld_Set2DMode();
|
||
|
void gld_InitDrawScene(int eye);
|
||
|
void gld_StartDrawScene(void);
|
||
|
void gld_AddPlane(int subsectornum, visplane_t *floor, visplane_t *ceiling);
|
||
|
void gld_AddWall(seg_t *seg);
|
||
|
void gld_AddSprite(vissprite_t *vspr);
|
||
|
void gld_DrawScene(player_t *player);
|
||
|
void gld_EndDrawScene(void);
|
||
|
void gld_Finish();
|
||
|
|
||
|
#endif // _GL_STRUCT_H
|