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215 lines
6.3 KiB
C
215 lines
6.3 KiB
C
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Networking stuff.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __D_NET__
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#define __D_NET__
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#include "d_player.h"
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#include "doomstat.h"
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#ifdef __GNUG__
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#pragma interface
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#endif
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//
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// Network play related stuff.
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// There is a data struct that stores network
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// communication related stuff, and another
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// one that defines the actual packets to
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// be transmitted.
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//
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#define DOOMCOM_ID 0x12345678l
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// Max computers/players in a game.
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#define MAXNETNODES 8
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typedef enum
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{
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CMD_SEND = 1,
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CMD_GET = 2
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} command_t;
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//
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// Network packet data.
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//
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typedef struct
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{
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// High bit is retransmit request.
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unsigned checksum;
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// Only valid if NCMD_RETRANSMIT.
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byte retransmitfrom;
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byte starttic;
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byte player;
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byte numtics;
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ticcmd_t cmds[BACKUPTICS];
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} doomdata_t;
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//
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// Startup packet difference
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// SG: 4/12/98
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// Added so we can send more startup data to synch things like
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// bobbing, recoil, etc.
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// this is just mapped over the ticcmd_t array when setup packet is sent
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//
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// Note: the original code takes care of startskill, deathmatch, nomonsters
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// respawn, startepisode, startmap
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// Note: for phase 1 we need to add monsters_remember, variable_friction,
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// weapon_recoil, allow_pushers, over_under, player_bobbing,
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// fastparm, demo_insurance, and the rngseed
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//Stick all options into bytes so we don't need to mess with bitfields
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//WARNING: make sure this doesn't exceed the size of the ticcmds area!
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//sizeof(ticcmd_t)*BACKUPTICS
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//This is the current length of our extra stuff
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//
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//killough 5/2/98: this should all be replaced by calls to G_WriteOptions()
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//and G_ReadOptions(), which were specifically designed to set up packets.
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//By creating a separate struct and functions to read/write the options,
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//you now have two functions and data to maintain instead of just one.
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//If the array in g_game.c which G_WriteOptions()/G_ReadOptions() operates
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//on, is too large (more than sizeof(ticcmd_t)*BACKUPTICS), it can
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//either be shortened, or the net code needs to divide it up
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//automatically into packets. The STARTUPLEN below is non-portable.
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//There's a portable way to do it without having to know the sizes.
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#define STARTUPLEN 12
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typedef struct
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{
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byte monsters_remember;
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byte variable_friction;
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byte weapon_recoil;
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byte allow_pushers;
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byte over_under;
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byte player_bobbing;
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byte fastparm;
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byte demo_insurance;
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unsigned long rngseed;
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char filler[sizeof(ticcmd_t)*BACKUPTICS-STARTUPLEN];
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} startup_t;
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typedef enum {
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// Leave space, so low values corresponding to normal netgame setup packets can be ignored
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nm_plcolour = 3,
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nm_savegamename = 4,
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} netmisctype_t;
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typedef struct
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{
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netmisctype_t type;
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size_t len;
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byte value[sizeof(ticcmd_t)*BACKUPTICS - sizeof(netmisctype_t) - sizeof(size_t)];
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} netmisc_t;
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typedef struct
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{
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// Supposed to be DOOMCOM_ID?
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long id;
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// DOOM executes an int to execute commands.
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short intnum;
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// Communication between DOOM and the driver.
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// Is CMD_SEND or CMD_GET.
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short command;
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// Is dest for send, set by get (-1 = no packet).
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short remotenode;
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// Number of bytes in doomdata to be sent
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short datalength;
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// Info common to all nodes.
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// Console is allways node 0.
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short numnodes;
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// Flag: 1 = no duplication, 2-5 = dup for slow nets.
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short ticdup;
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// Flag: 1 = send a backup tic in every packet.
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short extratics;
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// Flag: 1 = deathmatch.
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short deathmatch;
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// Flag: -1 = new game, 0-5 = load savegame
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short savegame;
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short episode; // 1-3
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short map; // 1-9
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short skill; // 1-5
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// Info specific to this node.
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short consoleplayer;
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short numplayers;
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// These are related to the 3-display mode,
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// in which two drones looking left and right
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// were used to render two additional views
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// on two additional computers.
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// Probably not operational anymore.
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// 1 = left, 0 = center, -1 = right
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short angleoffset;
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// 1 = drone
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short drone;
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// The packet data to be sent.
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doomdata_t data;
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} doomcom_t;
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// Create any new ticcmds and broadcast to other players.
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#ifdef HAVE_NET
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void NetUpdate (void);
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#else
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void D_BuildNewTiccmds(void);
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#endif
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//? how many ticks to run?
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void TryRunTics ();
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// CPhipps - move to header file
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void D_InitNetGame (void); // This does the setup
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void D_CheckNetGame(void); // This waits for game start
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// CPhipps - misc info broadcast
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void D_NetSendMisc(netmisctype_t type, size_t len, void* data);
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// CPhipps - ask server for a wad file we need
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boolean D_NetGetWad(const char* name);
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// Netgame stuff (buffers and pointers, i.e. indices).
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extern doomcom_t *doomcom;
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extern doomdata_t *netbuffer; // This points inside doomcom.
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#endif
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