dvr/app/jni/prboom/v_video.h

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2016-03-03 22:28:59 +00:00
/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Gamma correction LUT.
* Color range translation support
* Functions to draw patches (by post) directly to screen.
* Functions to blit a block to the screen.
*
*-----------------------------------------------------------------------------*/
#ifndef __V_VIDEO__
#define __V_VIDEO__
#include "doomtype.h"
#include "doomdef.h"
// Needed because we are refering to patches.
#include "r_data.h"
//
// VIDEO
//
#define CENTERY (SCREENHEIGHT/2)
// Screen 0 is the screen updated by I_Update screen.
// Screen 1 is an extra buffer.
// array of pointers to color translation tables
extern const byte *colrngs[];
// symbolic indices into color translation table pointer array
typedef enum
{
CR_BRICK, //0
CR_TAN, //1
CR_GRAY, //2
CR_GREEN, //3
CR_BROWN, //4
CR_GOLD, //5
CR_RED, //6
CR_BLUE, //7
CR_ORANGE, //8
CR_YELLOW, //9
CR_BLUE2, //10 // proff
CR_LIMIT //11 //jff 2/27/98 added for range check
} crange_idx_e;
//jff 1/16/98 end palette color range additions
#define CR_DEFAULT CR_RED /* default value for out of range colors */
typedef struct {
byte *data; // pointer to the screen content
boolean not_on_heap; // if set, no malloc or free is preformed and
// data never set to NULL. Used i.e. with SDL doublebuffer.
int width; // the width of the surface
int height; // the height of the surface, used when mallocing
int byte_pitch; // tha actual width of one line, used when mallocing
int short_pitch; // tha actual width of one line, used when mallocing
int int_pitch; // tha actual width of one line, used when mallocing
} screeninfo_t;
#define NUM_SCREENS 6
extern screeninfo_t screens[NUM_SCREENS];
extern int usegamma;
// Varying bit-depth support -POPE
//
// For bilinear filtering, each palette color is pre-weighted and put in a
// table for fast blending operations. These macros decide how many weights
// to create for each color. The lower the number, the lower the blend
// accuracy, which can produce very bad artifacts in texture filtering.
#define VID_NUMCOLORWEIGHTS 64
#define VID_COLORWEIGHTMASK (VID_NUMCOLORWEIGHTS-1)
#define VID_COLORWEIGHTBITS 6
// Palettes for converting from 8 bit color to 16 and 32 bit. Also
// contains the weighted versions of each palette color for filtering
// operations
extern unsigned short *V_Palette15;
extern unsigned short *V_Palette16;
extern unsigned int *V_Palette32;
#define VID_PAL15(color, weight) V_Palette15[ (color)*VID_NUMCOLORWEIGHTS + (weight) ]
#define VID_PAL16(color, weight) V_Palette16[ (color)*VID_NUMCOLORWEIGHTS + (weight) ]
#define VID_PAL32(color, weight) V_Palette32[ (color)*VID_NUMCOLORWEIGHTS + (weight) ]
// The available bit-depth modes
typedef enum {
VID_MODE8,
VID_MODE15,
VID_MODE16,
VID_MODE32,
VID_MODEGL,
VID_MODEMAX
} video_mode_t;
extern const char *default_videomode;
void V_InitMode(video_mode_t mode);
// video mode query interface
video_mode_t V_GetMode(void);
int V_GetModePixelDepth(video_mode_t mode);
int V_GetNumPixelBits(void);
int V_GetPixelDepth(void);
//jff 4/24/98 loads color translation lumps
void V_InitColorTranslation(void);
// Allocates buffer screens, call before R_Init.
void V_Init (void);
// V_CopyRect
typedef void (*V_CopyRect_f)(int srcx, int srcy, int srcscrn,
int width, int height,
int destx, int desty, int destscrn,
enum patch_translation_e flags);
extern V_CopyRect_f V_CopyRect;
// V_FillRect
typedef void (*V_FillRect_f)(int scrn, int x, int y,
int width, int height, byte colour);
extern V_FillRect_f V_FillRect;
// CPhipps - patch drawing
// Consolidated into the 3 really useful functions:
// V_DrawNumPatch - Draws the patch from lump num
typedef void (*V_DrawNumPatch_f)(int x, int y, int scrn,
int lump, int cm,
enum patch_translation_e flags);
extern V_DrawNumPatch_f V_DrawNumPatch;
// V_DrawNamePatch - Draws the patch from lump "name"
#define V_DrawNamePatch(x,y,s,n,t,f) V_DrawNumPatch(x,y,s,W_GetNumForName(n),t,f)
/* cph -
* Functions to return width & height of a patch.
* Doesn't really belong here, but is often used in conjunction with
* this code.
*/
#define V_NamePatchWidth(name) R_NumPatchWidth(W_GetNumForName(name))
#define V_NamePatchHeight(name) R_NumPatchHeight(W_GetNumForName(name))
/* cphipps 10/99: function to tile a flat over the screen */
typedef void (*V_DrawBackground_f)(const char* flatname, int scrn);
extern V_DrawBackground_f V_DrawBackground;
void V_DestroyUnusedTrueColorPalettes(void);
// CPhipps - function to set the palette to palette number pal.
void V_SetPalette(int pal);
// CPhipps - function to plot a pixel
// V_PlotPixel
typedef void (*V_PlotPixel_f)(int,int,int,byte);
extern V_PlotPixel_f V_PlotPixel;
typedef struct
{
int x, y;
} fpoint_t;
typedef struct
{
fpoint_t a, b;
} fline_t;
// V_DrawLine
typedef void (*V_DrawLine_f)(fline_t* fl, int color);
extern V_DrawLine_f V_DrawLine;
void V_AllocScreen(screeninfo_t *scrn);
void V_AllocScreens();
void V_FreeScreen(screeninfo_t *scrn);
void V_FreeScreens();
#ifdef GL_DOOM
#include "gl_struct.h"
#endif
#endif