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117 lines
3 KiB
C
117 lines
3 KiB
C
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Refresh/render internal state variables (global).
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __R_STATE__
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#define __R_STATE__
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// Need data structure definitions.
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#include "d_player.h"
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#include "r_data.h"
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#ifdef __GNUG__
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#pragma interface
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#endif
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//
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// Refresh internal data structures,
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// for rendering.
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//
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// needed for texture pegging
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extern fixed_t *textureheight;
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extern int scaledviewwidth;
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extern int firstflat, numflats;
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// for global animation
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extern int *flattranslation;
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extern int *texturetranslation;
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// Sprite....
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extern int firstspritelump;
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extern int lastspritelump;
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extern int numspritelumps;
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//
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// Lookup tables for map data.
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//
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extern int numsprites;
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extern spritedef_t *sprites;
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extern int numvertexes;
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extern vertex_t *vertexes;
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extern int numsegs;
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extern seg_t *segs;
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extern int numsectors;
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extern sector_t *sectors;
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extern int numsubsectors;
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extern subsector_t *subsectors;
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extern int numnodes;
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extern node_t *nodes;
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extern int numlines;
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extern line_t *lines;
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extern int numsides;
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extern side_t *sides;
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//
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// POV data.
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//
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extern fixed_t viewx;
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extern fixed_t viewy;
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extern fixed_t viewz;
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extern angle_t viewangle;
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extern player_t *viewplayer;
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extern angle_t clipangle;
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extern int viewangletox[FINEANGLES/2];
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extern angle_t xtoviewangle[MAX_SCREENWIDTH+1]; // killough 2/8/98
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extern fixed_t rw_distance;
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extern angle_t rw_normalangle;
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// angle to line origin
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extern int rw_angle1;
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extern visplane_t *floorplane;
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extern visplane_t *ceilingplane;
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#endif
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