dvr/app/jni/prboom/gl_intern.h

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2016-03-03 22:28:59 +00:00
/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
*
*---------------------------------------------------------------------
*/
#ifndef _GL_INTERN_H
#define _GL_INTERN_H
typedef enum
{
GLDT_UNREGISTERED,
GLDT_BROKEN,
GLDT_PATCH,
GLDT_TEXTURE,
GLDT_FLAT
} GLTexType;
typedef struct
{
int index;
int width,height;
int leftoffset,topoffset;
int tex_width,tex_height;
int realtexwidth, realtexheight;
int buffer_width,buffer_height;
int buffer_size;
int glTexID[CR_LIMIT+MAXPLAYERS];
GLTexType textype;
boolean mipmap;
} GLTexture;
extern int gld_max_texturesize;
extern char *gl_tex_format_string;
extern int gl_tex_format;
extern int gl_tex_filter;
extern int gl_mipmap_filter;
extern int gl_texture_filter_anisotropic;
extern int gl_paletted_texture;
extern int gl_shared_texture_palette;
extern boolean use_mipmapping;
extern int transparent_pal_index;
extern unsigned char gld_palmap[256];
extern GLTexture *last_gltexture;
extern int last_cm;
//e6y: in some cases textures with a zero index (NO_TEXTURE) should be registered
GLTexture *gld_RegisterTexture(int texture_num, boolean mipmap, boolean force);
void gld_BindTexture(GLTexture *gltexture);
GLTexture *gld_RegisterPatch(int lump, int cm);
void gld_BindPatch(GLTexture *gltexture, int cm);
GLTexture *gld_RegisterFlat(int lump, boolean mipmap);
void gld_BindFlat(GLTexture *gltexture);
void gld_InitPalettedTextures(void);
int gld_GetTexDimension(int value);
void gld_SetTexturePalette(GLenum target);
void gld_Precache(void);
//PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT;
#endif // _GL_INTERN_H