dvr/app/jni/prboom/d_main.h

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2016-03-03 22:28:59 +00:00
/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Main startup and splash screenstuff.
*
*-----------------------------------------------------------------------------*/
#ifndef __D_MAIN__
#define __D_MAIN__
#include "d_event.h"
#include "w_wad.h"
#ifdef __GNUG__
#pragma interface
#endif
/* CPhipps - removed wadfiles[] stuff to w_wad.h */
extern char basesavegame[]; // killough 2/16/98: savegame path
//jff 1/24/98 make command line copies of play modes available
extern boolean clnomonsters; // checkparm of -nomonsters
extern boolean clrespawnparm; // checkparm of -respawn
extern boolean clfastparm; // checkparm of -fast
//jff end of external declaration of command line playmode
extern boolean nosfxparm;
extern boolean nomusicparm;
extern int ffmap;
// Called by IO functions when input is detected.
void D_PostEvent(event_t* ev);
// Demo stuff
extern boolean advancedemo;
void D_AdvanceDemo(void);
void D_DoAdvanceDemo (void);
//
// BASE LEVEL
//
void D_Display(int eye);
void D_PageTicker(void);
void D_StartTitle(void);
void D_DoomMainSetup();
void D_DoomStartFrame(float, float, float);
void D_DoomEndFrame(void);
void D_AddFile (const char *file, wad_source_t source);
/* cph - MBF-like wad/deh/bex autoload code */
/* proff 2001/7/1 - added prboom.wad as last entry so it's always loaded and
doesn't overlap with the cfg settings */
#define MAXLOADFILES 3
extern const char *wad_files[MAXLOADFILES], *deh_files[MAXLOADFILES];
#endif