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5555 lines
148 KiB
C
5555 lines
148 KiB
C
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* DOOM selection menu, options, episode etc. (aka Big Font menus)
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* Sliders and icons. Kinda widget stuff.
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* Setup Menus.
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* Extended HELP screens.
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* Dynamic HELP screen.
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*
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*-----------------------------------------------------------------------------*/
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#include <stdio.h>
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#include <fcntl.h>
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#include "doomdef.h"
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#include "doomstat.h"
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#include "dstrings.h"
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#include "d_main.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "r_main.h"
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#include "hu_stuff.h"
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#include "g_game.h"
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#include "s_sound.h"
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#include "sounds.h"
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#include "m_menu.h"
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#include "d_deh.h"
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#include "m_misc.h"
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#include "lprintf.h"
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#include "am_map.h"
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#include "i_main.h"
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#include "i_system.h"
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#include "i_video.h"
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#include "i_sound.h"
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#include "r_demo.h"
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#include "r_fps.h"
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extern patchnum_t hu_font[HU_FONTSIZE];
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extern boolean message_dontfuckwithme;
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extern boolean chat_on; // in heads-up code
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//
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// defaulted values
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//
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int mouseSensitivity_horiz; // has default // killough
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int mouseSensitivity_vert; // has default
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int showMessages; // Show messages has default, 0 = off, 1 = on
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int hide_setup=1; // killough 5/15/98
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// Blocky mode, has default, 0 = high, 1 = normal
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//int detailLevel; obsolete -- killough
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int screenblocks; // has default
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int screenSize; // temp for screenblocks (0-9)
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int quickSaveSlot; // -1 = no quicksave slot picked!
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int messageToPrint; // 1 = message to be printed
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// CPhipps - static const
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static const char* messageString; // ...and here is the message string!
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// message x & y
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int messx;
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int messy;
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int messageLastMenuActive;
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boolean messageNeedsInput; // timed message = no input from user
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void (*messageRoutine)(int response);
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#define SAVESTRINGSIZE 24
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/* killough 8/15/98: when changes are allowed to sync-critical variables */
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static int allow_changes(void)
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{
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return !(demoplayback || demorecording || netgame);
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}
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static void M_UpdateCurrent(default_t* def)
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{
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/* cph - requires rewrite of m_misc.c */
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if (def->current) {
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if (allow_changes()) /* killough 8/15/98 */
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*def->current = *def->location.pi;
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else if (*def->current != *def->location.pi)
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warn_about_changes(S_LEVWARN); /* killough 8/15/98 */
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}
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}
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int warning_about_changes, print_warning_about_changes;
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/* cphipps - M_DrawBackground renamed and moved to v_video.c */
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#define M_DrawBackground V_DrawBackground
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// we are going to be entering a savegame string
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int saveStringEnter;
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int saveSlot; // which slot to save in
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int saveCharIndex; // which char we're editing
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// old save description before edit
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char saveOldString[SAVESTRINGSIZE];
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boolean inhelpscreens; // indicates we are in or just left a help screen
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boolean menuactive; // The menus are up
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#define SKULLXOFF -32
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#define LINEHEIGHT 16
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char savegamestrings[10][SAVESTRINGSIZE];
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//
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// MENU TYPEDEFS
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//
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typedef struct
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{
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short status; // 0 = no cursor here, 1 = ok, 2 = arrows ok
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char name[10];
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// choice = menu item #.
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// if status = 2,
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// choice=0:leftarrow,1:rightarrow
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void (*routine)(int choice);
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char alphaKey; // hotkey in menu
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} menuitem_t;
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typedef struct menu_s
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{
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short numitems; // # of menu items
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struct menu_s* prevMenu; // previous menu
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menuitem_t* menuitems; // menu items
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void (*routine)(); // draw routine
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short x;
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short y; // x,y of menu
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short lastOn; // last item user was on in menu
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} menu_t;
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short itemOn; // menu item skull is on (for Big Font menus)
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short skullAnimCounter; // skull animation counter
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short whichSkull; // which skull to draw (he blinks)
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// graphic name of skulls
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const char skullName[2][/*8*/9] = {"M_SKULL1","M_SKULL2"};
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menu_t* currentMenu; // current menudef
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// phares 3/30/98
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// externs added for setup menus
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extern int mousebfire;
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extern int mousebstrafe;
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extern int mousebforward;
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// proff 08/17/98: Added backward to mousebuttons
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extern int mousebbackward;
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extern int joybfire;
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extern int joybstrafe;
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extern int joybuse;
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extern int joybspeed;
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int mapcolor_me; // cph
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extern int map_point_coordinates; // killough 10/98
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extern char* chat_macros[]; // chat macros
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extern const char* shiftxform;
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extern default_t defaults[];
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extern int numdefaults;
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// end of externs added for setup menus
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//
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// PROTOTYPES
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//
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void M_NewGame(int choice);
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void M_Episode(int choice);
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void M_ChooseSkill(int choice);
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void M_LoadGame(int choice);
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void M_SaveGame(int choice);
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void M_Options(int choice);
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void M_EndGame(int choice);
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void M_ReadThis(int choice);
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void M_ReadThis2(int choice);
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void M_QuitDOOM(int choice);
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void M_ChangeMessages(int choice);
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void M_ChangeSensitivity(int choice);
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void M_SfxVol(int choice);
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void M_MusicVol(int choice);
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/* void M_ChangeDetail(int choice); unused -- killough */
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void M_SizeDisplay(int choice);
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void M_StartGame(int choice);
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void M_Sound(int choice);
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void M_Mouse(int choice, int *sens); /* killough */
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void M_MouseVert(int choice);
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void M_MouseHoriz(int choice);
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void M_DrawMouse(void);
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void M_FinishReadThis(int choice);
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void M_FinishHelp(int choice); // killough 10/98
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void M_LoadSelect(int choice);
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void M_SaveSelect(int choice);
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void M_ReadSaveStrings(void);
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void M_QuickSave(void);
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void M_QuickLoad(void);
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void M_DrawMainMenu(void);
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void M_DrawReadThis1(void);
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void M_DrawReadThis2(void);
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void M_DrawNewGame(void);
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void M_DrawEpisode(void);
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void M_DrawOptions(void);
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void M_DrawSound(void);
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void M_DrawLoad(void);
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void M_DrawSave(void);
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void M_DrawSetup(void); // phares 3/21/98
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void M_DrawHelp (void); // phares 5/04/98
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void M_DrawSaveLoadBorder(int x,int y);
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void M_SetupNextMenu(menu_t *menudef);
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void M_DrawThermo(int x,int y,int thermWidth,int thermDot);
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void M_DrawEmptyCell(menu_t *menu,int item);
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void M_DrawSelCell(menu_t *menu,int item);
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void M_WriteText(int x, int y, const char *string);
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int M_StringWidth(const char *string);
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int M_StringHeight(const char *string);
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void M_StartMessage(const char *string,void *routine,boolean input);
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void M_StopMessage(void);
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void M_ClearMenus (void);
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// phares 3/30/98
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// prototypes added to support Setup Menus and Extended HELP screens
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int M_GetKeyString(int,int);
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void M_Setup(int choice);
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void M_KeyBindings(int choice);
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void M_Weapons(int);
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void M_StatusBar(int);
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void M_Automap(int);
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void M_Enemy(int);
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void M_Messages(int);
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void M_ChatStrings(int);
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void M_InitExtendedHelp(void);
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void M_ExtHelpNextScreen(int);
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void M_ExtHelp(int);
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static int M_GetPixelWidth(const char*);
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void M_DrawKeybnd(void);
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void M_DrawWeapons(void);
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static void M_DrawMenuString(int,int,int);
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static void M_DrawStringCentered(int,int,int,const char*);
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void M_DrawStatusHUD(void);
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void M_DrawExtHelp(void);
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void M_DrawAutoMap(void);
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void M_DrawEnemy(void);
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void M_DrawMessages(void);
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void M_DrawChatStrings(void);
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void M_Compat(int); // killough 10/98
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void M_ChangeDemoSmoothTurns(void);
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void M_General(int); // killough 10/98
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void M_DrawCompat(void); // killough 10/98
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void M_DrawGeneral(void); // killough 10/98
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void M_FullScreen(void); // nathanh 01/01
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menu_t NewDef; // phares 5/04/98
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// end of prototypes added to support Setup Menus and Extended HELP screens
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/////////////////////////////////////////////////////////////////////////////
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//
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// DOOM MENUS
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//
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/////////////////////////////
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//
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// MAIN MENU
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//
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// main_e provides numerical values for which Big Font screen you're on
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enum
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{
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newgame = 0,
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loadgame,
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savegame,
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options,
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readthis,
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quitdoom,
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main_end
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} main_e;
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//
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// MainMenu is the definition of what the main menu Screen should look
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// like. Each entry shows that the cursor can land on each item (1), the
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// built-in graphic lump (i.e. "M_NGAME") that should be displayed,
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// the program which takes over when an item is selected, and the hotkey
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// associated with the item.
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//
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menuitem_t MainMenu[]=
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{
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{1,"M_NGAME", M_NewGame, 'n'},
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{1,"M_OPTION",M_Options, 'o'},
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{1,"M_LOADG", M_LoadGame,'l'},
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{1,"M_SAVEG", M_SaveGame,'s'},
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// Another hickup with Special edition.
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{1,"M_RDTHIS",M_ReadThis,'r'},
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{1,"M_QUITG", M_QuitDOOM,'q'}
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};
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menu_t MainDef =
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{
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main_end, // number of menu items
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NULL, // previous menu screen
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MainMenu, // table that defines menu items
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M_DrawMainMenu, // drawing routine
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97,64, // initial cursor position
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0 // last menu item the user was on
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};
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//
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// M_DrawMainMenu
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//
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void M_DrawMainMenu(void)
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{
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// CPhipps - patch drawing updated
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V_DrawNamePatch(94, 2, 0, "M_DOOM", CR_DEFAULT, VPT_STRETCH);
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}
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/////////////////////////////
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//
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// Read This! MENU 1 & 2
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//
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// There are no menu items on the Read This! screens, so read_e just
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// provides a placeholder to maintain structure.
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enum
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{
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rdthsempty1,
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read1_end
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} read_e;
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enum
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{
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rdthsempty2,
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read2_end
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} read_e2;
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enum // killough 10/98
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{
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helpempty,
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help_end
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} help_e;
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// The definitions of the Read This! screens
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menuitem_t ReadMenu1[] =
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{
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{1,"",M_ReadThis2,0}
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};
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menuitem_t ReadMenu2[]=
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{
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{1,"",M_FinishReadThis,0}
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};
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menuitem_t HelpMenu[]= // killough 10/98
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{
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{1,"",M_FinishHelp,0}
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};
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menu_t ReadDef1 =
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{
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read1_end,
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&MainDef,
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ReadMenu1,
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M_DrawReadThis1,
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330,175,
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//280,185, // killough 2/21/98: fix help screens
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0
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};
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menu_t ReadDef2 =
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{
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read2_end,
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&ReadDef1,
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ReadMenu2,
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M_DrawReadThis2,
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330,175,
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0
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};
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menu_t HelpDef = // killough 10/98
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{
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help_end,
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&HelpDef,
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HelpMenu,
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M_DrawHelp,
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330,175,
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0
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};
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//
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// M_ReadThis
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//
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void M_ReadThis(int choice)
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{
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M_SetupNextMenu(&ReadDef1);
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}
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void M_ReadThis2(int choice)
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{
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M_SetupNextMenu(&ReadDef2);
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}
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void M_FinishReadThis(int choice)
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{
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M_SetupNextMenu(&MainDef);
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}
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void M_FinishHelp(int choice) // killough 10/98
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{
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M_SetupNextMenu(&MainDef);
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}
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//
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// Read This Menus
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// Had a "quick hack to fix romero bug"
|
||
|
//
|
||
|
// killough 10/98: updated with new screens
|
||
|
|
||
|
void M_DrawReadThis1(void)
|
||
|
{
|
||
|
inhelpscreens = true;
|
||
|
if (gamemode == shareware)
|
||
|
V_DrawNamePatch(0, 0, 0, "HELP2", CR_DEFAULT, VPT_STRETCH);
|
||
|
else
|
||
|
M_DrawCredits();
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Read This Menus - optional second page.
|
||
|
//
|
||
|
// killough 10/98: updated with new screens
|
||
|
|
||
|
void M_DrawReadThis2(void)
|
||
|
{
|
||
|
inhelpscreens = true;
|
||
|
if (gamemode == shareware)
|
||
|
M_DrawCredits();
|
||
|
else
|
||
|
V_DrawNamePatch(0, 0, 0, "CREDIT", CR_DEFAULT, VPT_STRETCH);
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// EPISODE SELECT
|
||
|
//
|
||
|
|
||
|
//
|
||
|
// episodes_e provides numbers for the episode menu items. The default is
|
||
|
// 4, to accomodate Ultimate Doom. If the user is running anything else,
|
||
|
// this is accounted for in the code.
|
||
|
//
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
ep1,
|
||
|
ep2,
|
||
|
ep3,
|
||
|
ep4,
|
||
|
ep_end
|
||
|
} episodes_e;
|
||
|
|
||
|
// The definitions of the Episodes menu
|
||
|
|
||
|
menuitem_t EpisodeMenu[]=
|
||
|
{
|
||
|
{1,"M_EPI1", M_Episode,'k'},
|
||
|
{1,"M_EPI2", M_Episode,'t'},
|
||
|
{1,"M_EPI3", M_Episode,'i'},
|
||
|
{1,"M_EPI4", M_Episode,'t'}
|
||
|
};
|
||
|
|
||
|
menu_t EpiDef =
|
||
|
{
|
||
|
ep_end, // # of menu items
|
||
|
&MainDef, // previous menu
|
||
|
EpisodeMenu, // menuitem_t ->
|
||
|
M_DrawEpisode, // drawing routine ->
|
||
|
48,63, // x,y
|
||
|
ep1 // lastOn
|
||
|
};
|
||
|
|
||
|
//
|
||
|
// M_Episode
|
||
|
//
|
||
|
int epi;
|
||
|
|
||
|
void M_DrawEpisode(void)
|
||
|
{
|
||
|
// CPhipps - patch drawing updated
|
||
|
V_DrawNamePatch(54, 38, 0, "M_EPISOD", CR_DEFAULT, VPT_STRETCH);
|
||
|
}
|
||
|
|
||
|
void M_Episode(int choice)
|
||
|
{
|
||
|
if ( (gamemode == shareware) && choice) {
|
||
|
M_StartMessage(s_SWSTRING,NULL,false); // Ty 03/27/98 - externalized
|
||
|
M_SetupNextMenu(&ReadDef1);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Yet another hack...
|
||
|
if ( (gamemode == registered) && (choice > 2))
|
||
|
{
|
||
|
lprintf( LO_WARN,
|
||
|
"M_Episode: 4th episode requires UltimateDOOM\n");
|
||
|
choice = 0;
|
||
|
}
|
||
|
|
||
|
epi = choice;
|
||
|
M_SetupNextMenu(&NewDef);
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// NEW GAME
|
||
|
//
|
||
|
|
||
|
// numerical values for the New Game menu items
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
killthings,
|
||
|
toorough,
|
||
|
hurtme,
|
||
|
violence,
|
||
|
nightmare,
|
||
|
newg_end
|
||
|
} newgame_e;
|
||
|
|
||
|
// The definitions of the New Game menu
|
||
|
|
||
|
menuitem_t NewGameMenu[]=
|
||
|
{
|
||
|
{1,"M_JKILL", M_ChooseSkill, 'i'},
|
||
|
{1,"M_ROUGH", M_ChooseSkill, 'h'},
|
||
|
{1,"M_HURT", M_ChooseSkill, 'h'},
|
||
|
{1,"M_ULTRA", M_ChooseSkill, 'u'},
|
||
|
{1,"M_NMARE", M_ChooseSkill, 'n'}
|
||
|
};
|
||
|
|
||
|
menu_t NewDef =
|
||
|
{
|
||
|
newg_end, // # of menu items
|
||
|
&EpiDef, // previous menu
|
||
|
NewGameMenu, // menuitem_t ->
|
||
|
M_DrawNewGame, // drawing routine ->
|
||
|
48,63, // x,y
|
||
|
hurtme // lastOn
|
||
|
};
|
||
|
|
||
|
//
|
||
|
// M_NewGame
|
||
|
//
|
||
|
|
||
|
void M_DrawNewGame(void)
|
||
|
{
|
||
|
// CPhipps - patch drawing updated
|
||
|
V_DrawNamePatch(96, 14, 0, "M_NEWG", CR_DEFAULT, VPT_STRETCH);
|
||
|
V_DrawNamePatch(54, 38, 0, "M_SKILL",CR_DEFAULT, VPT_STRETCH);
|
||
|
}
|
||
|
|
||
|
/* cph - make `New Game' restart the level in a netgame */
|
||
|
static void M_RestartLevelResponse(int ch)
|
||
|
{
|
||
|
if (ch != 'y')
|
||
|
return;
|
||
|
|
||
|
if (demorecording)
|
||
|
exit(0);
|
||
|
|
||
|
currentMenu->lastOn = itemOn;
|
||
|
M_ClearMenus ();
|
||
|
G_RestartLevel ();
|
||
|
}
|
||
|
|
||
|
void M_NewGame(int choice)
|
||
|
{
|
||
|
if (netgame && !demoplayback) {
|
||
|
if (compatibility_level < lxdoom_1_compatibility)
|
||
|
M_StartMessage(s_NEWGAME,NULL,false); // Ty 03/27/98 - externalized
|
||
|
else // CPhipps - query restarting the level
|
||
|
M_StartMessage(s_RESTARTLEVEL,M_RestartLevelResponse,true);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (demorecording) { /* killough 5/26/98: exclude during demo recordings */
|
||
|
M_StartMessage("you can't start a new game\n"
|
||
|
"while recording a demo!\n\n"PRESSKEY,
|
||
|
NULL, false); // killough 5/26/98: not externalized
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( gamemode == commercial )
|
||
|
M_SetupNextMenu(&NewDef);
|
||
|
else
|
||
|
M_SetupNextMenu(&EpiDef);
|
||
|
}
|
||
|
|
||
|
// CPhipps - static
|
||
|
static void M_VerifyNightmare(int ch)
|
||
|
{
|
||
|
if (ch != 'y')
|
||
|
return;
|
||
|
|
||
|
G_DeferedInitNew(nightmare,epi+1,1);
|
||
|
M_ClearMenus ();
|
||
|
}
|
||
|
|
||
|
void M_ChooseSkill(int choice)
|
||
|
{
|
||
|
if (choice == nightmare)
|
||
|
{ // Ty 03/27/98 - externalized
|
||
|
M_StartMessage(s_NIGHTMARE,M_VerifyNightmare,true);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
G_DeferedInitNew(choice,epi+1,1);
|
||
|
M_ClearMenus ();
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// LOAD GAME MENU
|
||
|
//
|
||
|
|
||
|
// numerical values for the Load Game slots
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
load1,
|
||
|
load2,
|
||
|
load3,
|
||
|
load4,
|
||
|
load5,
|
||
|
load6,
|
||
|
load7, //jff 3/15/98 extend number of slots
|
||
|
load8,
|
||
|
load_end
|
||
|
} load_e;
|
||
|
|
||
|
// The definitions of the Load Game screen
|
||
|
|
||
|
menuitem_t LoadMenue[]=
|
||
|
{
|
||
|
{1,"", M_LoadSelect,'1'},
|
||
|
{1,"", M_LoadSelect,'2'},
|
||
|
{1,"", M_LoadSelect,'3'},
|
||
|
{1,"", M_LoadSelect,'4'},
|
||
|
{1,"", M_LoadSelect,'5'},
|
||
|
{1,"", M_LoadSelect,'6'},
|
||
|
{1,"", M_LoadSelect,'7'}, //jff 3/15/98 extend number of slots
|
||
|
{1,"", M_LoadSelect,'8'},
|
||
|
};
|
||
|
|
||
|
menu_t LoadDef =
|
||
|
{
|
||
|
load_end,
|
||
|
&MainDef,
|
||
|
LoadMenue,
|
||
|
M_DrawLoad,
|
||
|
80,34, //jff 3/15/98 move menu up
|
||
|
0
|
||
|
};
|
||
|
|
||
|
#define LOADGRAPHIC_Y 8
|
||
|
|
||
|
//
|
||
|
// M_LoadGame & Cie.
|
||
|
//
|
||
|
|
||
|
void M_DrawLoad(void)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
//jff 3/15/98 use symbolic load position
|
||
|
// CPhipps - patch drawing updated
|
||
|
V_DrawNamePatch(72 ,LOADGRAPHIC_Y, 0, "M_LOADG", CR_DEFAULT, VPT_STRETCH);
|
||
|
for (i = 0 ; i < load_end ; i++) {
|
||
|
M_DrawSaveLoadBorder(LoadDef.x,LoadDef.y+LINEHEIGHT*i);
|
||
|
M_WriteText(LoadDef.x,LoadDef.y+LINEHEIGHT*i,savegamestrings[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Draw border for the savegame description
|
||
|
//
|
||
|
|
||
|
void M_DrawSaveLoadBorder(int x,int y)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
V_DrawNamePatch(x-8, y+7, 0, "M_LSLEFT", CR_DEFAULT, VPT_STRETCH);
|
||
|
|
||
|
for (i = 0 ; i < 24 ; i++)
|
||
|
{
|
||
|
V_DrawNamePatch(x, y+7, 0, "M_LSCNTR", CR_DEFAULT, VPT_STRETCH);
|
||
|
x += 8;
|
||
|
}
|
||
|
|
||
|
V_DrawNamePatch(x, y+7, 0, "M_LSRGHT", CR_DEFAULT, VPT_STRETCH);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// User wants to load this game
|
||
|
//
|
||
|
|
||
|
void M_LoadSelect(int choice)
|
||
|
{
|
||
|
// CPhipps - Modified so savegame filename is worked out only internal
|
||
|
// to g_game.c, this only passes the slot.
|
||
|
|
||
|
G_LoadGame(choice, false); // killough 3/16/98, 5/15/98: add slot, cmd
|
||
|
|
||
|
M_ClearMenus ();
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// killough 5/15/98: add forced loadgames
|
||
|
//
|
||
|
|
||
|
static void M_VerifyForcedLoadGame(int ch)
|
||
|
{
|
||
|
if (ch=='y')
|
||
|
G_ForcedLoadGame();
|
||
|
free((char*)messageString); // free the message strdup()'ed below
|
||
|
M_ClearMenus();
|
||
|
}
|
||
|
|
||
|
void M_ForcedLoadGame(const char *msg)
|
||
|
{
|
||
|
M_StartMessage(strdup(msg), M_VerifyForcedLoadGame, true); // free()'d above
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Selected from DOOM menu
|
||
|
//
|
||
|
|
||
|
void M_LoadGame (int choice)
|
||
|
{
|
||
|
/* killough 5/26/98: exclude during demo recordings
|
||
|
* cph - unless a new demo */
|
||
|
if (demorecording && (compatibility_level < prboom_2_compatibility))
|
||
|
{
|
||
|
M_StartMessage("you can't load a game\n"
|
||
|
"while recording an old demo!\n\n"PRESSKEY,
|
||
|
NULL, false); // killough 5/26/98: not externalized
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
M_SetupNextMenu(&LoadDef);
|
||
|
M_ReadSaveStrings();
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// SAVE GAME MENU
|
||
|
//
|
||
|
|
||
|
// The definitions of the Save Game screen
|
||
|
|
||
|
menuitem_t SaveMenu[]=
|
||
|
{
|
||
|
{1,"", M_SaveSelect,'1'},
|
||
|
{1,"", M_SaveSelect,'2'},
|
||
|
{1,"", M_SaveSelect,'3'},
|
||
|
{1,"", M_SaveSelect,'4'},
|
||
|
{1,"", M_SaveSelect,'5'},
|
||
|
{1,"", M_SaveSelect,'6'},
|
||
|
{1,"", M_SaveSelect,'7'}, //jff 3/15/98 extend number of slots
|
||
|
{1,"", M_SaveSelect,'8'},
|
||
|
};
|
||
|
|
||
|
menu_t SaveDef =
|
||
|
{
|
||
|
load_end, // same number of slots as the Load Game screen
|
||
|
&MainDef,
|
||
|
SaveMenu,
|
||
|
M_DrawSave,
|
||
|
80,34, //jff 3/15/98 move menu up
|
||
|
0
|
||
|
};
|
||
|
|
||
|
//
|
||
|
// M_ReadSaveStrings
|
||
|
// read the strings from the savegame files
|
||
|
//
|
||
|
void M_ReadSaveStrings(void)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = 0 ; i < load_end ; i++) {
|
||
|
char name[PATH_MAX+1]; // killough 3/22/98
|
||
|
FILE *fp; // killough 11/98: change to use stdio
|
||
|
|
||
|
/* killough 3/22/98
|
||
|
* cph - add not-demoplayback parameter */
|
||
|
G_SaveGameName(name,sizeof(name),i,false);
|
||
|
fp = fopen(name,"rb");
|
||
|
if (!fp) { // Ty 03/27/98 - externalized:
|
||
|
strcpy(&savegamestrings[i][0],s_EMPTYSTRING);
|
||
|
LoadMenue[i].status = 0;
|
||
|
continue;
|
||
|
}
|
||
|
fread(&savegamestrings[i], SAVESTRINGSIZE, 1, fp);
|
||
|
fclose(fp);
|
||
|
LoadMenue[i].status = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// M_SaveGame & Cie.
|
||
|
//
|
||
|
void M_DrawSave(void)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
//jff 3/15/98 use symbolic load position
|
||
|
// CPhipps - patch drawing updated
|
||
|
V_DrawNamePatch(72, LOADGRAPHIC_Y, 0, "M_SAVEG", CR_DEFAULT, VPT_STRETCH);
|
||
|
for (i = 0 ; i < load_end ; i++)
|
||
|
{
|
||
|
M_DrawSaveLoadBorder(LoadDef.x,LoadDef.y+LINEHEIGHT*i);
|
||
|
M_WriteText(LoadDef.x,LoadDef.y+LINEHEIGHT*i,savegamestrings[i]);
|
||
|
}
|
||
|
|
||
|
if (saveStringEnter)
|
||
|
{
|
||
|
i = M_StringWidth(savegamestrings[saveSlot]);
|
||
|
M_WriteText(LoadDef.x + i,LoadDef.y+LINEHEIGHT*saveSlot,"_");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// M_Responder calls this when user is finished
|
||
|
//
|
||
|
static void M_DoSave(int slot)
|
||
|
{
|
||
|
G_SaveGame (slot,savegamestrings[slot]);
|
||
|
M_ClearMenus ();
|
||
|
|
||
|
// PICK QUICKSAVE SLOT YET?
|
||
|
if (quickSaveSlot == -2)
|
||
|
quickSaveSlot = slot;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// User wants to save. Start string input for M_Responder
|
||
|
//
|
||
|
void M_SaveSelect(int choice)
|
||
|
{
|
||
|
// we are going to be intercepting all chars
|
||
|
saveStringEnter = 1;
|
||
|
|
||
|
saveSlot = choice;
|
||
|
strcpy(saveOldString,savegamestrings[choice]);
|
||
|
if (!strcmp(savegamestrings[choice],s_EMPTYSTRING)) // Ty 03/27/98 - externalized
|
||
|
savegamestrings[choice][0] = 0;
|
||
|
saveCharIndex = strlen(savegamestrings[choice]);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Selected from DOOM menu
|
||
|
//
|
||
|
void M_SaveGame (int choice)
|
||
|
{
|
||
|
// killough 10/6/98: allow savegames during single-player demo playback
|
||
|
if (!usergame && (!demoplayback || netgame))
|
||
|
{
|
||
|
M_StartMessage(s_SAVEDEAD,NULL,false); // Ty 03/27/98 - externalized
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (gamestate != GS_LEVEL)
|
||
|
return;
|
||
|
|
||
|
M_SetupNextMenu(&SaveDef);
|
||
|
M_ReadSaveStrings();
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// OPTIONS MENU
|
||
|
//
|
||
|
|
||
|
// numerical values for the Options menu items
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
general, // killough 10/98
|
||
|
// killough 4/6/98: move setup to be a sub-menu of OPTIONs
|
||
|
setup, // phares 3/21/98
|
||
|
endgame,
|
||
|
messages,
|
||
|
/* detail, obsolete -- killough */
|
||
|
scrnsize,
|
||
|
option_empty1,
|
||
|
mousesens,
|
||
|
/* option_empty2, submenu now -- killough */
|
||
|
soundvol,
|
||
|
opt_end
|
||
|
} options_e;
|
||
|
|
||
|
// The definitions of the Options menu
|
||
|
|
||
|
menuitem_t OptionsMenu[]=
|
||
|
{
|
||
|
// killough 4/6/98: move setup to be a sub-menu of OPTIONs
|
||
|
{1,"M_GENERL", M_General, 'g'}, // killough 10/98
|
||
|
{1,"M_SETUP", M_Setup, 's'}, // phares 3/21/98
|
||
|
{1,"M_ENDGAM", M_EndGame,'e'},
|
||
|
{1,"M_MESSG", M_ChangeMessages,'m'},
|
||
|
/* {1,"M_DETAIL", M_ChangeDetail,'g'}, unused -- killough */
|
||
|
{2,"M_SCRNSZ", M_SizeDisplay,'s'},
|
||
|
{-1,"",0},
|
||
|
{1,"M_MSENS", M_ChangeSensitivity,'m'},
|
||
|
/* {-1,"",0}, replaced with submenu -- killough */
|
||
|
{1,"M_SVOL", M_Sound,'s'}
|
||
|
};
|
||
|
|
||
|
menu_t OptionsDef =
|
||
|
{
|
||
|
opt_end,
|
||
|
&MainDef,
|
||
|
OptionsMenu,
|
||
|
M_DrawOptions,
|
||
|
60,37,
|
||
|
0
|
||
|
};
|
||
|
|
||
|
//
|
||
|
// M_Options
|
||
|
//
|
||
|
char detailNames[2][9] = {"M_GDHIGH","M_GDLOW"};
|
||
|
char msgNames[2][9] = {"M_MSGOFF","M_MSGON"};
|
||
|
|
||
|
|
||
|
void M_DrawOptions(void)
|
||
|
{
|
||
|
// CPhipps - patch drawing updated
|
||
|
// proff/nicolas 09/20/98 -- changed for hi-res
|
||
|
V_DrawNamePatch(108, 15, 0, "M_OPTTTL", CR_DEFAULT, VPT_STRETCH);
|
||
|
|
||
|
V_DrawNamePatch(OptionsDef.x + 120, OptionsDef.y+LINEHEIGHT*messages, 0,
|
||
|
msgNames[showMessages], CR_DEFAULT, VPT_STRETCH);
|
||
|
|
||
|
M_DrawThermo(OptionsDef.x,OptionsDef.y+LINEHEIGHT*(scrnsize+1),
|
||
|
9,screenSize);
|
||
|
}
|
||
|
|
||
|
void M_Options(int choice)
|
||
|
{
|
||
|
M_SetupNextMenu(&OptionsDef);
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// M_QuitDOOM
|
||
|
//
|
||
|
int quitsounds[8] =
|
||
|
{
|
||
|
sfx_pldeth,
|
||
|
sfx_dmpain,
|
||
|
sfx_popain,
|
||
|
sfx_slop,
|
||
|
sfx_telept,
|
||
|
sfx_posit1,
|
||
|
sfx_posit3,
|
||
|
sfx_sgtatk
|
||
|
};
|
||
|
|
||
|
int quitsounds2[8] =
|
||
|
{
|
||
|
sfx_vilact,
|
||
|
sfx_getpow,
|
||
|
sfx_boscub,
|
||
|
sfx_slop,
|
||
|
sfx_skeswg,
|
||
|
sfx_kntdth,
|
||
|
sfx_bspact,
|
||
|
sfx_sgtatk
|
||
|
};
|
||
|
|
||
|
static void M_QuitResponse(int ch)
|
||
|
{
|
||
|
if (ch != 'y')
|
||
|
return;
|
||
|
if ((!netgame || demoplayback) // killough 12/98
|
||
|
&& !nosfxparm && snd_card) // avoid delay if no sound card
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
if (gamemode == commercial)
|
||
|
S_StartSound(NULL,quitsounds2[(gametic>>2)&7]);
|
||
|
else
|
||
|
S_StartSound(NULL,quitsounds[(gametic>>2)&7]);
|
||
|
|
||
|
// wait till all sounds stopped or 3 seconds are over
|
||
|
i = 30;
|
||
|
while (i>0) {
|
||
|
I_uSleep(100000); // CPhipps - don't thrash cpu in this loop
|
||
|
if (!I_AnySoundStillPlaying())
|
||
|
break;
|
||
|
i--;
|
||
|
}
|
||
|
}
|
||
|
exit(0); // killough
|
||
|
}
|
||
|
|
||
|
void M_QuitDOOM(int choice)
|
||
|
{
|
||
|
static char endstring[160];
|
||
|
|
||
|
// We pick index 0 which is language sensitive,
|
||
|
// or one at random, between 1 and maximum number.
|
||
|
// Ty 03/27/98 - externalized DOSY as a string s_DOSY that's in the sprintf
|
||
|
if (language != english)
|
||
|
sprintf(endstring,"%s\n\n%s",s_DOSY, endmsg[0] );
|
||
|
else // killough 1/18/98: fix endgame message calculation:
|
||
|
sprintf(endstring,"%s\n\n%s", endmsg[gametic%(NUM_QUITMESSAGES-1)+1], s_DOSY);
|
||
|
|
||
|
M_StartMessage(endstring,M_QuitResponse,true);
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// SOUND VOLUME MENU
|
||
|
//
|
||
|
|
||
|
// numerical values for the Sound Volume menu items
|
||
|
// The 'empty' slots are where the sliding scales appear.
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
sfx_vol,
|
||
|
sfx_empty1,
|
||
|
music_vol,
|
||
|
sfx_empty2,
|
||
|
sound_end
|
||
|
} sound_e;
|
||
|
|
||
|
// The definitions of the Sound Volume menu
|
||
|
|
||
|
menuitem_t SoundMenu[]=
|
||
|
{
|
||
|
{2,"M_SFXVOL",M_SfxVol,'s'},
|
||
|
{-1,"",0},
|
||
|
{2,"M_MUSVOL",M_MusicVol,'m'},
|
||
|
{-1,"",0}
|
||
|
};
|
||
|
|
||
|
menu_t SoundDef =
|
||
|
{
|
||
|
sound_end,
|
||
|
&OptionsDef,
|
||
|
SoundMenu,
|
||
|
M_DrawSound,
|
||
|
80,64,
|
||
|
0
|
||
|
};
|
||
|
|
||
|
//
|
||
|
// Change Sfx & Music volumes
|
||
|
//
|
||
|
|
||
|
void M_DrawSound(void)
|
||
|
{
|
||
|
// CPhipps - patch drawing updated
|
||
|
V_DrawNamePatch(60, 38, 0, "M_SVOL", CR_DEFAULT, VPT_STRETCH);
|
||
|
|
||
|
M_DrawThermo(SoundDef.x,SoundDef.y+LINEHEIGHT*(sfx_vol+1),16,snd_SfxVolume);
|
||
|
|
||
|
M_DrawThermo(SoundDef.x,SoundDef.y+LINEHEIGHT*(music_vol+1),16,snd_MusicVolume);
|
||
|
}
|
||
|
|
||
|
void M_Sound(int choice)
|
||
|
{
|
||
|
M_SetupNextMenu(&SoundDef);
|
||
|
}
|
||
|
|
||
|
void M_SfxVol(int choice)
|
||
|
{
|
||
|
switch(choice)
|
||
|
{
|
||
|
case 0:
|
||
|
if (snd_SfxVolume)
|
||
|
snd_SfxVolume--;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (snd_SfxVolume < 15)
|
||
|
snd_SfxVolume++;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
S_SetSfxVolume(snd_SfxVolume /* *8 */);
|
||
|
}
|
||
|
|
||
|
void M_MusicVol(int choice)
|
||
|
{
|
||
|
switch(choice)
|
||
|
{
|
||
|
case 0:
|
||
|
if (snd_MusicVolume)
|
||
|
snd_MusicVolume--;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (snd_MusicVolume < 15)
|
||
|
snd_MusicVolume++;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
S_SetMusicVolume(snd_MusicVolume /* *8 */);
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// MOUSE SENSITIVITY MENU -- killough
|
||
|
//
|
||
|
|
||
|
// numerical values for the Mouse Sensitivity menu items
|
||
|
// The 'empty' slots are where the sliding scales appear.
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
mouse_horiz,
|
||
|
mouse_empty1,
|
||
|
mouse_vert,
|
||
|
mouse_empty2,
|
||
|
mouse_end
|
||
|
} mouse_e;
|
||
|
|
||
|
// The definitions of the Mouse Sensitivity menu
|
||
|
|
||
|
menuitem_t MouseMenu[]=
|
||
|
{
|
||
|
{2,"M_HORSEN",M_MouseHoriz,'h'},
|
||
|
{-1,"",0},
|
||
|
{2,"M_VERSEN",M_MouseVert,'v'},
|
||
|
{-1,"",0}
|
||
|
};
|
||
|
|
||
|
menu_t MouseDef =
|
||
|
{
|
||
|
mouse_end,
|
||
|
&OptionsDef,
|
||
|
MouseMenu,
|
||
|
M_DrawMouse,
|
||
|
60,64,
|
||
|
0
|
||
|
};
|
||
|
|
||
|
|
||
|
// I'm using a scale of 100 since I don't know what's normal -- killough.
|
||
|
|
||
|
#define MOUSE_SENS_MAX 100
|
||
|
|
||
|
//
|
||
|
// Change Mouse Sensitivities -- killough
|
||
|
//
|
||
|
|
||
|
void M_DrawMouse(void)
|
||
|
{
|
||
|
int mhmx,mvmx; /* jff 4/3/98 clamp drawn position 99max mead */
|
||
|
|
||
|
// CPhipps - patch drawing updated
|
||
|
V_DrawNamePatch(60, 38, 0, "M_MSENS", CR_DEFAULT, VPT_STRETCH);
|
||
|
|
||
|
//jff 4/3/98 clamp horizontal sensitivity display
|
||
|
mhmx = mouseSensitivity_horiz>99? 99 : mouseSensitivity_horiz; /*mead*/
|
||
|
M_DrawThermo(MouseDef.x,MouseDef.y+LINEHEIGHT*(mouse_horiz+1),100,mhmx);
|
||
|
//jff 4/3/98 clamp vertical sensitivity display
|
||
|
mvmx = mouseSensitivity_vert>99? 99 : mouseSensitivity_vert; /*mead*/
|
||
|
M_DrawThermo(MouseDef.x,MouseDef.y+LINEHEIGHT*(mouse_vert+1),100,mvmx);
|
||
|
}
|
||
|
|
||
|
void M_ChangeSensitivity(int choice)
|
||
|
{
|
||
|
M_SetupNextMenu(&MouseDef); // killough
|
||
|
|
||
|
// switch(choice)
|
||
|
// {
|
||
|
// case 0:
|
||
|
// if (mouseSensitivity)
|
||
|
// mouseSensitivity--;
|
||
|
// break;
|
||
|
// case 1:
|
||
|
// if (mouseSensitivity < 9)
|
||
|
// mouseSensitivity++;
|
||
|
// break;
|
||
|
// }
|
||
|
}
|
||
|
|
||
|
void M_MouseHoriz(int choice)
|
||
|
{
|
||
|
M_Mouse(choice, &mouseSensitivity_horiz);
|
||
|
}
|
||
|
|
||
|
void M_MouseVert(int choice)
|
||
|
{
|
||
|
M_Mouse(choice, &mouseSensitivity_vert);
|
||
|
}
|
||
|
|
||
|
void M_Mouse(int choice, int *sens)
|
||
|
{
|
||
|
switch(choice)
|
||
|
{
|
||
|
case 0:
|
||
|
if (*sens)
|
||
|
--*sens;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (*sens < 99)
|
||
|
++*sens; /*mead*/
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// M_QuickSave
|
||
|
//
|
||
|
|
||
|
char tempstring[80];
|
||
|
|
||
|
static void M_QuickSaveResponse(int ch)
|
||
|
{
|
||
|
if (ch == 'y') {
|
||
|
M_DoSave(quickSaveSlot);
|
||
|
S_StartSound(NULL,sfx_swtchx);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void M_QuickSave(void)
|
||
|
{
|
||
|
if (!usergame && (!demoplayback || netgame)) { /* killough 10/98 */
|
||
|
S_StartSound(NULL,sfx_oof);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (gamestate != GS_LEVEL)
|
||
|
return;
|
||
|
|
||
|
if (quickSaveSlot < 0) {
|
||
|
M_StartControlPanel();
|
||
|
M_ReadSaveStrings();
|
||
|
M_SetupNextMenu(&SaveDef);
|
||
|
quickSaveSlot = -2; // means to pick a slot now
|
||
|
return;
|
||
|
}
|
||
|
sprintf(tempstring,s_QSPROMPT,savegamestrings[quickSaveSlot]); // Ty 03/27/98 - externalized
|
||
|
M_StartMessage(tempstring,M_QuickSaveResponse,true);
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// M_QuickLoad
|
||
|
//
|
||
|
|
||
|
static void M_QuickLoadResponse(int ch)
|
||
|
{
|
||
|
if (ch == 'y') {
|
||
|
M_LoadSelect(quickSaveSlot);
|
||
|
S_StartSound(NULL,sfx_swtchx);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void M_QuickLoad(void)
|
||
|
{
|
||
|
// cph - removed restriction against quickload in a netgame
|
||
|
|
||
|
if (demorecording) { // killough 5/26/98: exclude during demo recordings
|
||
|
M_StartMessage("you can't quickload\n"
|
||
|
"while recording a demo!\n\n"PRESSKEY,
|
||
|
NULL, false); // killough 5/26/98: not externalized
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (quickSaveSlot < 0) {
|
||
|
M_StartMessage(s_QSAVESPOT,NULL,false); // Ty 03/27/98 - externalized
|
||
|
return;
|
||
|
}
|
||
|
sprintf(tempstring,s_QLPROMPT,savegamestrings[quickSaveSlot]); // Ty 03/27/98 - externalized
|
||
|
M_StartMessage(tempstring,M_QuickLoadResponse,true);
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// M_EndGame
|
||
|
//
|
||
|
|
||
|
static void M_EndGameResponse(int ch)
|
||
|
{
|
||
|
if (ch != 'y')
|
||
|
return;
|
||
|
|
||
|
// killough 5/26/98: make endgame quit if recording or playing back demo
|
||
|
if (demorecording || singledemo)
|
||
|
G_CheckDemoStatus();
|
||
|
|
||
|
currentMenu->lastOn = itemOn;
|
||
|
M_ClearMenus ();
|
||
|
D_StartTitle ();
|
||
|
}
|
||
|
|
||
|
void M_EndGame(int choice)
|
||
|
{
|
||
|
if (netgame)
|
||
|
{
|
||
|
M_StartMessage(s_NETEND,NULL,false); // Ty 03/27/98 - externalized
|
||
|
return;
|
||
|
}
|
||
|
M_StartMessage(s_ENDGAME,M_EndGameResponse,true); // Ty 03/27/98 - externalized
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// Toggle messages on/off
|
||
|
//
|
||
|
|
||
|
void M_ChangeMessages(int choice)
|
||
|
{
|
||
|
// warning: unused parameter `int choice'
|
||
|
choice = 0;
|
||
|
showMessages = 1 - showMessages;
|
||
|
|
||
|
if (!showMessages)
|
||
|
players[consoleplayer].message = s_MSGOFF; // Ty 03/27/98 - externalized
|
||
|
else
|
||
|
players[consoleplayer].message = s_MSGON ; // Ty 03/27/98 - externalized
|
||
|
|
||
|
message_dontfuckwithme = true;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// CHANGE DISPLAY SIZE
|
||
|
//
|
||
|
// jff 2/23/98 restored to pre-HUD state
|
||
|
// hud_active controlled soley by F5=key_detail (key_hud)
|
||
|
// hud_displayed is toggled by + or = in fullscreen
|
||
|
// hud_displayed is cleared by -
|
||
|
|
||
|
void M_SizeDisplay(int choice)
|
||
|
{
|
||
|
switch(choice) {
|
||
|
case 0:
|
||
|
if (screenSize > 0) {
|
||
|
screenblocks--;
|
||
|
screenSize--;
|
||
|
hud_displayed = 0;
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (screenSize < 8) {
|
||
|
screenblocks++;
|
||
|
screenSize++;
|
||
|
}
|
||
|
else
|
||
|
hud_displayed = !hud_displayed;
|
||
|
break;
|
||
|
}
|
||
|
R_SetViewSize (screenblocks /*, detailLevel obsolete -- killough */);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// End of Original Menus
|
||
|
//
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// SETUP MENU (phares)
|
||
|
//
|
||
|
// We've added a set of Setup Screens from which you can configure a number
|
||
|
// of variables w/o having to restart the game. There are 7 screens:
|
||
|
//
|
||
|
// Key Bindings
|
||
|
// Weapons
|
||
|
// Status Bar / HUD
|
||
|
// Automap
|
||
|
// Enemies
|
||
|
// Messages
|
||
|
// Chat Strings
|
||
|
//
|
||
|
// killough 10/98: added Compatibility and General menus
|
||
|
//
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// booleans for setup screens
|
||
|
// these tell you what state the setup screens are in, and whether any of
|
||
|
// the overlay screens (automap colors, reset button message) should be
|
||
|
// displayed
|
||
|
|
||
|
boolean setup_active = false; // in one of the setup screens
|
||
|
boolean set_keybnd_active = false; // in key binding setup screens
|
||
|
boolean set_weapon_active = false; // in weapons setup screen
|
||
|
boolean set_status_active = false; // in status bar/hud setup screen
|
||
|
boolean set_auto_active = false; // in automap setup screen
|
||
|
boolean set_enemy_active = false; // in enemies setup screen
|
||
|
boolean set_mess_active = false; // in messages setup screen
|
||
|
boolean set_chat_active = false; // in chat string setup screen
|
||
|
boolean setup_select = false; // changing an item
|
||
|
boolean setup_gather = false; // gathering keys for value
|
||
|
boolean colorbox_active = false; // color palette being shown
|
||
|
boolean default_verify = false; // verify reset defaults decision
|
||
|
boolean set_general_active = false;
|
||
|
boolean set_compat_active = false;
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// set_menu_itemon is an index that starts at zero, and tells you which
|
||
|
// item on the current screen the cursor is sitting on.
|
||
|
//
|
||
|
// current_setup_menu is a pointer to the current setup menu table.
|
||
|
|
||
|
static int set_menu_itemon; // which setup item is selected? // phares 3/98
|
||
|
setup_menu_t* current_setup_menu; // points to current setup menu table
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// The menu_buffer is used to construct strings for display on the screen.
|
||
|
|
||
|
static char menu_buffer[64];
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// The setup_e enum is used to provide a unique number for each group of Setup
|
||
|
// Screens.
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
set_compat,
|
||
|
set_key_bindings,
|
||
|
set_weapons,
|
||
|
set_statbar,
|
||
|
set_automap,
|
||
|
set_enemy,
|
||
|
set_messages,
|
||
|
set_chatstrings,
|
||
|
set_setup_end
|
||
|
} setup_e;
|
||
|
|
||
|
int setup_screen; // the current setup screen. takes values from setup_e
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// SetupMenu is the definition of what the main Setup Screen should look
|
||
|
// like. Each entry shows that the cursor can land on each item (1), the
|
||
|
// built-in graphic lump (i.e. "M_KEYBND") that should be displayed,
|
||
|
// the program which takes over when an item is selected, and the hotkey
|
||
|
// associated with the item.
|
||
|
|
||
|
menuitem_t SetupMenu[]=
|
||
|
{
|
||
|
{1,"M_COMPAT",M_Compat, 'p'},
|
||
|
{1,"M_KEYBND",M_KeyBindings,'k'},
|
||
|
{1,"M_WEAP" ,M_Weapons, 'w'},
|
||
|
{1,"M_STAT" ,M_StatusBar, 's'},
|
||
|
{1,"M_AUTO" ,M_Automap, 'a'},
|
||
|
{1,"M_ENEM" ,M_Enemy, 'e'},
|
||
|
{1,"M_MESS" ,M_Messages, 'm'},
|
||
|
{1,"M_CHAT" ,M_ChatStrings,'c'},
|
||
|
};
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// M_DoNothing does just that: nothing. Just a placeholder.
|
||
|
|
||
|
static void M_DoNothing(int choice)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// Items needed to satisfy the 'Big Font' menu structures:
|
||
|
//
|
||
|
// the generic_setup_e enum mimics the 'Big Font' menu structures, but
|
||
|
// means nothing to the Setup Menus.
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
generic_setupempty1,
|
||
|
generic_setup_end
|
||
|
} generic_setup_e;
|
||
|
|
||
|
// Generic_Setup is a do-nothing definition that the mainstream Menu code
|
||
|
// can understand, while the Setup Menu code is working. Another placeholder.
|
||
|
|
||
|
menuitem_t Generic_Setup[] =
|
||
|
{
|
||
|
{1,"",M_DoNothing,0}
|
||
|
};
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// SetupDef is the menu definition that the mainstream Menu code understands.
|
||
|
// This is used by M_Setup (below) to define what is drawn and what is done
|
||
|
// with the main Setup screen.
|
||
|
|
||
|
menu_t SetupDef =
|
||
|
{
|
||
|
set_setup_end, // number of Setup Menu items (Key Bindings, etc.)
|
||
|
&OptionsDef, // menu to return to when BACKSPACE is hit on this menu
|
||
|
SetupMenu, // definition of items to show on the Setup Screen
|
||
|
M_DrawSetup, // program that draws the Setup Screen
|
||
|
59,37, // x,y position of the skull (modified when the skull is
|
||
|
// drawn). The skull is parked on the upper-left corner
|
||
|
// of the Setup screens, since it isn't needed as a cursor
|
||
|
0 // last item the user was on for this menu
|
||
|
};
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// Here are the definitions of the individual Setup Menu screens. They
|
||
|
// follow the format of the 'Big Font' menu structures. See the comments
|
||
|
// for SetupDef (above) to help understand what each of these says.
|
||
|
|
||
|
menu_t KeybndDef =
|
||
|
{
|
||
|
generic_setup_end,
|
||
|
&SetupDef,
|
||
|
Generic_Setup,
|
||
|
M_DrawKeybnd,
|
||
|
34,5, // skull drawn here
|
||
|
0
|
||
|
};
|
||
|
|
||
|
menu_t WeaponDef =
|
||
|
{
|
||
|
generic_setup_end,
|
||
|
&SetupDef,
|
||
|
Generic_Setup,
|
||
|
M_DrawWeapons,
|
||
|
34,5, // skull drawn here
|
||
|
0
|
||
|
};
|
||
|
|
||
|
menu_t StatusHUDDef =
|
||
|
{
|
||
|
generic_setup_end,
|
||
|
&SetupDef,
|
||
|
Generic_Setup,
|
||
|
M_DrawStatusHUD,
|
||
|
34,5, // skull drawn here
|
||
|
0
|
||
|
};
|
||
|
|
||
|
menu_t AutoMapDef =
|
||
|
{
|
||
|
generic_setup_end,
|
||
|
&SetupDef,
|
||
|
Generic_Setup,
|
||
|
M_DrawAutoMap,
|
||
|
34,5, // skull drawn here
|
||
|
0
|
||
|
};
|
||
|
|
||
|
menu_t EnemyDef = // phares 4/08/98
|
||
|
{
|
||
|
generic_setup_end,
|
||
|
&SetupDef,
|
||
|
Generic_Setup,
|
||
|
M_DrawEnemy,
|
||
|
34,5, // skull drawn here
|
||
|
0
|
||
|
};
|
||
|
|
||
|
menu_t MessageDef = // phares 4/08/98
|
||
|
{
|
||
|
generic_setup_end,
|
||
|
&SetupDef,
|
||
|
Generic_Setup,
|
||
|
M_DrawMessages,
|
||
|
34,5, // skull drawn here
|
||
|
0
|
||
|
};
|
||
|
|
||
|
menu_t ChatStrDef = // phares 4/10/98
|
||
|
{
|
||
|
generic_setup_end,
|
||
|
&SetupDef,
|
||
|
Generic_Setup,
|
||
|
M_DrawChatStrings,
|
||
|
34,5, // skull drawn here
|
||
|
0
|
||
|
};
|
||
|
|
||
|
menu_t GeneralDef = // killough 10/98
|
||
|
{
|
||
|
generic_setup_end,
|
||
|
&OptionsDef,
|
||
|
Generic_Setup,
|
||
|
M_DrawGeneral,
|
||
|
34,5, // skull drawn here
|
||
|
0
|
||
|
};
|
||
|
|
||
|
menu_t CompatDef = // killough 10/98
|
||
|
{
|
||
|
generic_setup_end,
|
||
|
&SetupDef,
|
||
|
Generic_Setup,
|
||
|
M_DrawCompat,
|
||
|
34,5, // skull drawn here
|
||
|
0
|
||
|
};
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// Draws the Title for the main Setup screen
|
||
|
|
||
|
void M_DrawSetup(void)
|
||
|
{
|
||
|
// CPhipps - patch drawing updated
|
||
|
V_DrawNamePatch(124, 15, 0, "M_SETUP", CR_DEFAULT, VPT_STRETCH);
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// Uses the SetupDef structure to draw the menu items for the main
|
||
|
// Setup screen
|
||
|
|
||
|
void M_Setup(int choice)
|
||
|
{
|
||
|
M_SetupNextMenu(&SetupDef);
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// Data that's used by the Setup screen code
|
||
|
//
|
||
|
// Establish the message colors to be used
|
||
|
|
||
|
#define CR_TITLE CR_GOLD
|
||
|
#define CR_SET CR_GREEN
|
||
|
#define CR_ITEM CR_RED
|
||
|
#define CR_HILITE CR_ORANGE
|
||
|
#define CR_SELECT CR_GRAY
|
||
|
|
||
|
// Data used by the Automap color selection code
|
||
|
|
||
|
#define CHIP_SIZE 7 // size of color block for colored items
|
||
|
|
||
|
#define COLORPALXORIG ((320 - 16*(CHIP_SIZE+1))/2)
|
||
|
#define COLORPALYORIG ((200 - 16*(CHIP_SIZE+1))/2)
|
||
|
|
||
|
#define PAL_BLACK 0
|
||
|
#define PAL_WHITE 4
|
||
|
|
||
|
// Data used by the Chat String editing code
|
||
|
|
||
|
#define CHAT_STRING_BFR_SIZE 128
|
||
|
|
||
|
// chat strings must fit in this screen space
|
||
|
// killough 10/98: reduced, for more general uses
|
||
|
#define MAXCHATWIDTH 272
|
||
|
|
||
|
int chat_index;
|
||
|
char* chat_string_buffer; // points to new chat strings while editing
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// phares 4/17/98:
|
||
|
// Added 'Reset to Defaults' Button to Setup Menu screens
|
||
|
// This is a small button that sits in the upper-right-hand corner of
|
||
|
// the first screen for each group. It blinks when selected, thus the
|
||
|
// two patches, which it toggles back and forth.
|
||
|
|
||
|
char ResetButtonName[2][8] = {"M_BUTT1","M_BUTT2"};
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// phares 4/18/98:
|
||
|
// Consolidate Item drawing code
|
||
|
//
|
||
|
// M_DrawItem draws the description of the provided item (the left-hand
|
||
|
// part). A different color is used for the text depending on whether the
|
||
|
// item is selected or not, or whether it's about to change.
|
||
|
|
||
|
// CPhipps - static, hanging else removed, const parameter
|
||
|
static void M_DrawItem(const setup_menu_t* s)
|
||
|
{
|
||
|
int x = s->m_x;
|
||
|
int y = s->m_y;
|
||
|
int flags = s->m_flags;
|
||
|
if (flags & S_RESET)
|
||
|
|
||
|
// This item is the reset button
|
||
|
// Draw the 'off' version if this isn't the current menu item
|
||
|
// Draw the blinking version in tune with the blinking skull otherwise
|
||
|
|
||
|
// proff/nicolas 09/20/98 -- changed for hi-res
|
||
|
// CPhipps - Patch drawing updated, reformatted
|
||
|
|
||
|
V_DrawNamePatch(x, y, 0, ResetButtonName[(flags & (S_HILITE|S_SELECT)) ? whichSkull : 0],
|
||
|
CR_DEFAULT, VPT_STRETCH);
|
||
|
|
||
|
else { // Draw the item string
|
||
|
char *p, *t;
|
||
|
int w = 0;
|
||
|
int color =
|
||
|
flags & S_SELECT ? CR_SELECT :
|
||
|
flags & S_HILITE ? CR_HILITE :
|
||
|
flags & (S_TITLE|S_NEXT|S_PREV) ? CR_TITLE : CR_ITEM; // killough 10/98
|
||
|
|
||
|
/* killough 10/98:
|
||
|
* Enhance to support multiline text separated by newlines.
|
||
|
* This supports multiline items on horizontally-crowded menus.
|
||
|
*/
|
||
|
|
||
|
for (p = t = strdup(s->m_text); (p = strtok(p,"\n")); y += 8, p = NULL)
|
||
|
{ /* killough 10/98: support left-justification: */
|
||
|
strcpy(menu_buffer,p);
|
||
|
if (!(flags & S_LEFTJUST))
|
||
|
w = M_GetPixelWidth(menu_buffer) + 4;
|
||
|
M_DrawMenuString(x - w, y ,color);
|
||
|
}
|
||
|
free(t);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// If a number item is being changed, allow up to N keystrokes to 'gather'
|
||
|
// the value. Gather_count tells you how many you have so far. The legality
|
||
|
// of what is gathered is determined by the low/high settings for the item.
|
||
|
|
||
|
#define MAXGATHER 5
|
||
|
int gather_count;
|
||
|
char gather_buffer[MAXGATHER+1]; // killough 10/98: make input character-based
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// phares 4/18/98:
|
||
|
// Consolidate Item Setting drawing code
|
||
|
//
|
||
|
// M_DrawSetting draws the setting of the provided item (the right-hand
|
||
|
// part. It determines the text color based on whether the item is
|
||
|
// selected or being changed. Then, depending on the type of item, it
|
||
|
// displays the appropriate setting value: yes/no, a key binding, a number,
|
||
|
// a paint chip, etc.
|
||
|
|
||
|
static void M_DrawSetting(const setup_menu_t* s)
|
||
|
{
|
||
|
int x = s->m_x, y = s->m_y, flags = s->m_flags, color;
|
||
|
|
||
|
// Determine color of the text. This may or may not be used later,
|
||
|
// depending on whether the item is a text string or not.
|
||
|
|
||
|
color = flags & S_SELECT ? CR_SELECT : flags & S_HILITE ? CR_HILITE : CR_SET;
|
||
|
|
||
|
// Is the item a YES/NO item?
|
||
|
|
||
|
if (flags & S_YESNO) {
|
||
|
strcpy(menu_buffer,*s->var.def->location.pi ? "YES" : "NO");
|
||
|
M_DrawMenuString(x,y,color);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Is the item a simple number?
|
||
|
|
||
|
if (flags & S_NUM) {
|
||
|
// killough 10/98: We must draw differently for items being gathered.
|
||
|
if (flags & (S_HILITE|S_SELECT) && setup_gather) {
|
||
|
gather_buffer[gather_count] = 0;
|
||
|
strcpy(menu_buffer, gather_buffer);
|
||
|
}
|
||
|
else
|
||
|
sprintf(menu_buffer,"%d",*s->var.def->location.pi);
|
||
|
M_DrawMenuString(x,y,color);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Is the item a key binding?
|
||
|
|
||
|
if (flags & S_KEY) { // Key Binding
|
||
|
int *key = s->var.m_key;
|
||
|
|
||
|
// Draw the key bound to the action
|
||
|
|
||
|
if (key) {
|
||
|
M_GetKeyString(*key,0); // string to display
|
||
|
if (key == &key_use) {
|
||
|
// For the 'use' key, you have to build the string
|
||
|
|
||
|
if (s->m_mouse)
|
||
|
sprintf(menu_buffer+strlen(menu_buffer), "/DBL-CLK MB%d",*s->m_mouse+1);
|
||
|
if (s->m_joy)
|
||
|
sprintf(menu_buffer+strlen(menu_buffer), "/JSB%d",*s->m_joy+1);
|
||
|
}
|
||
|
else if (key == &key_up || key == &key_speed ||
|
||
|
key == &key_fire || key == &key_strafe)
|
||
|
{
|
||
|
if (s->m_mouse)
|
||
|
sprintf(menu_buffer+strlen(menu_buffer), "/MB%d",
|
||
|
*s->m_mouse+1);
|
||
|
if (s->m_joy)
|
||
|
sprintf(menu_buffer+strlen(menu_buffer), "/JSB%d",
|
||
|
*s->m_joy+1);
|
||
|
}
|
||
|
M_DrawMenuString(x,y,color);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Is the item a weapon number?
|
||
|
// OR, Is the item a colored text string from the Automap?
|
||
|
//
|
||
|
// killough 10/98: removed special code, since the rest of the engine
|
||
|
// already takes care of it, and this code prevented the user from setting
|
||
|
// their overall weapons preferences while playing Doom 1.
|
||
|
//
|
||
|
// killough 11/98: consolidated weapons code with color range code
|
||
|
|
||
|
if (flags & (S_WEAP|S_CRITEM)) // weapon number or color range
|
||
|
{
|
||
|
sprintf(menu_buffer,"%d", *s->var.def->location.pi);
|
||
|
M_DrawMenuString(x,y, flags & S_CRITEM ? *s->var.def->location.pi : color);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Is the item a paint chip?
|
||
|
|
||
|
if (flags & S_COLOR) // Automap paint chip
|
||
|
{
|
||
|
int ch;
|
||
|
|
||
|
ch = *s->var.def->location.pi;
|
||
|
// proff 12/6/98: Drawing of colorchips completly changed for hi-res, it now uses a patch
|
||
|
// draw the paint chip
|
||
|
V_FillRect(0, x*SCREENWIDTH/320, (y-1)*SCREENHEIGHT/200,
|
||
|
8*SCREENWIDTH/320, 8*SCREENHEIGHT/200,
|
||
|
PAL_BLACK);
|
||
|
V_FillRect(0, (x+1)*SCREENWIDTH/320, y*SCREENHEIGHT/200,
|
||
|
6*SCREENWIDTH/320, 6*SCREENHEIGHT/200,
|
||
|
(byte)ch);
|
||
|
|
||
|
if (!ch) // don't show this item in automap mode
|
||
|
V_DrawNamePatch(x+1,y,0,"M_PALNO", CR_DEFAULT, VPT_STRETCH);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Is the item a chat string?
|
||
|
// killough 10/98: or a filename?
|
||
|
|
||
|
if (flags & S_STRING) {
|
||
|
/* cph - cast to char* as it's really a Z_Strdup'd string (see m_misc.h) */
|
||
|
char *text = (char*)*s->var.def->location.ppsz;
|
||
|
|
||
|
// Are we editing this string? If so, display a cursor under
|
||
|
// the correct character.
|
||
|
|
||
|
if (setup_select && (s->m_flags & (S_HILITE|S_SELECT))) {
|
||
|
int cursor_start, char_width;
|
||
|
char c[2];
|
||
|
|
||
|
// If the string is too wide for the screen, trim it back,
|
||
|
// one char at a time until it fits. This should only occur
|
||
|
// while you're editing the string.
|
||
|
|
||
|
while (M_GetPixelWidth(text) >= MAXCHATWIDTH) {
|
||
|
int len = strlen(text);
|
||
|
text[--len] = 0;
|
||
|
if (chat_index > len)
|
||
|
chat_index--;
|
||
|
}
|
||
|
|
||
|
// Find the distance from the beginning of the string to
|
||
|
// where the cursor should be drawn, plus the width of
|
||
|
// the char the cursor is under..
|
||
|
|
||
|
*c = text[chat_index]; // hold temporarily
|
||
|
c[1] = 0;
|
||
|
char_width = M_GetPixelWidth(c);
|
||
|
if (char_width == 1)
|
||
|
char_width = 7; // default for end of line
|
||
|
text[chat_index] = 0; // NULL to get cursor position
|
||
|
cursor_start = M_GetPixelWidth(text);
|
||
|
text[chat_index] = *c; // replace stored char
|
||
|
|
||
|
// Now draw the cursor
|
||
|
// proff 12/6/98: Drawing of cursor changed for hi-res
|
||
|
V_FillRect(0, ((x+cursor_start-1)*SCREENWIDTH)/320, (y*SCREENHEIGHT)/200,
|
||
|
(char_width*SCREENWIDTH)/320, 9*SCREENHEIGHT/200, PAL_WHITE);
|
||
|
}
|
||
|
|
||
|
// Draw the setting for the item
|
||
|
|
||
|
strcpy(menu_buffer,text);
|
||
|
M_DrawMenuString(x,y,color);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Is the item a selection of choices?
|
||
|
|
||
|
if (flags & S_CHOICE) {
|
||
|
if (s->var.def->type == def_int) {
|
||
|
if (s->selectstrings == NULL) {
|
||
|
sprintf(menu_buffer,"%d",*s->var.def->location.pi);
|
||
|
} else {
|
||
|
strcpy(menu_buffer,s->selectstrings[*s->var.def->location.pi]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (s->var.def->type == def_str) {
|
||
|
sprintf(menu_buffer,"%s", *s->var.def->location.ppsz);
|
||
|
}
|
||
|
|
||
|
M_DrawMenuString(x,y,color);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// M_DrawScreenItems takes the data for each menu item and gives it to
|
||
|
// the drawing routines above.
|
||
|
|
||
|
// CPhipps - static, const parameter, formatting
|
||
|
static void M_DrawScreenItems(const setup_menu_t* src)
|
||
|
{
|
||
|
if (print_warning_about_changes > 0) { /* killough 8/15/98: print warning */
|
||
|
if (warning_about_changes & S_BADVAL) {
|
||
|
strcpy(menu_buffer, "Value out of Range");
|
||
|
M_DrawMenuString(100,176,CR_RED);
|
||
|
} else if (warning_about_changes & S_PRGWARN) {
|
||
|
strcpy(menu_buffer, "Warning: Program must be restarted to see changes");
|
||
|
M_DrawMenuString(3, 176, CR_RED);
|
||
|
} else if (warning_about_changes & S_BADVID) {
|
||
|
strcpy(menu_buffer, "Video mode not supported");
|
||
|
M_DrawMenuString(80,176,CR_RED);
|
||
|
} else {
|
||
|
strcpy(menu_buffer, "Warning: Changes are pending until next game");
|
||
|
M_DrawMenuString(18,184,CR_RED);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
while (!(src->m_flags & S_END)) {
|
||
|
|
||
|
// See if we're to draw the item description (left-hand part)
|
||
|
|
||
|
if (src->m_flags & S_SHOWDESC)
|
||
|
M_DrawItem(src);
|
||
|
|
||
|
// See if we're to draw the setting (right-hand part)
|
||
|
|
||
|
if (src->m_flags & S_SHOWSET)
|
||
|
M_DrawSetting(src);
|
||
|
src++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// Data used to draw the "are you sure?" dialogue box when resetting
|
||
|
// to defaults.
|
||
|
|
||
|
#define VERIFYBOXXORG 66
|
||
|
#define VERIFYBOXYORG 88
|
||
|
#define PAL_GRAY1 91
|
||
|
#define PAL_GRAY2 98
|
||
|
#define PAL_GRAY3 105
|
||
|
|
||
|
// And the routine to draw it.
|
||
|
|
||
|
static void M_DrawDefVerify(void)
|
||
|
{
|
||
|
// proff 12/6/98: Drawing of verify box changed for hi-res, it now uses a patch
|
||
|
V_DrawNamePatch(VERIFYBOXXORG,VERIFYBOXYORG,0,"M_VBOX",CR_DEFAULT,VPT_STRETCH);
|
||
|
// The blinking messages is keyed off of the blinking of the
|
||
|
// cursor skull.
|
||
|
|
||
|
if (whichSkull) { // blink the text
|
||
|
strcpy(menu_buffer,"Reset to defaults? (Y or N)");
|
||
|
M_DrawMenuString(VERIFYBOXXORG+8,VERIFYBOXYORG+8,CR_RED);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// phares 4/18/98:
|
||
|
// M_DrawInstructions writes the instruction text just below the screen title
|
||
|
//
|
||
|
// cph 2006/08/06 - go back to the Boom version, and then clean up by using
|
||
|
// M_DrawStringCentered (much better than all those magic 'x' valies!)
|
||
|
|
||
|
static void M_DrawInstructions(void)
|
||
|
{
|
||
|
int flags = current_setup_menu[set_menu_itemon].m_flags;
|
||
|
|
||
|
// There are different instruction messages depending on whether you
|
||
|
// are changing an item or just sitting on it.
|
||
|
|
||
|
if (setup_select) {
|
||
|
switch (flags & (S_KEY | S_YESNO | S_WEAP | S_NUM | S_COLOR | S_CRITEM | S_CHAT | S_RESET | S_FILE | S_CHOICE)) {
|
||
|
case S_KEY:
|
||
|
// See if a joystick or mouse button setting is allowed for
|
||
|
// this item.
|
||
|
if (current_setup_menu[set_menu_itemon].m_mouse || current_setup_menu[set_menu_itemon].m_joy)
|
||
|
M_DrawStringCentered(160, 20, CR_SELECT, "Press key or button for this action");
|
||
|
else
|
||
|
M_DrawStringCentered(160, 20, CR_SELECT, "Press key for this action");
|
||
|
break;
|
||
|
|
||
|
case S_YESNO:
|
||
|
M_DrawStringCentered(160, 20, CR_SELECT, "Press ENTER key to toggle");
|
||
|
break;
|
||
|
case S_WEAP:
|
||
|
M_DrawStringCentered(160, 20, CR_SELECT, "Enter weapon number");
|
||
|
break;
|
||
|
case S_NUM:
|
||
|
M_DrawStringCentered(160, 20, CR_SELECT, "Enter value. Press ENTER when finished.");
|
||
|
break;
|
||
|
case S_COLOR:
|
||
|
M_DrawStringCentered(160, 20, CR_SELECT, "Select color and press enter");
|
||
|
break;
|
||
|
case S_CRITEM:
|
||
|
M_DrawStringCentered(160, 20, CR_SELECT, "Enter value");
|
||
|
break;
|
||
|
case S_CHAT:
|
||
|
M_DrawStringCentered(160, 20, CR_SELECT, "Type/edit chat string and Press ENTER");
|
||
|
break;
|
||
|
case S_FILE:
|
||
|
M_DrawStringCentered(160, 20, CR_SELECT, "Type/edit filename and Press ENTER");
|
||
|
break;
|
||
|
case S_CHOICE:
|
||
|
M_DrawStringCentered(160, 20, CR_SELECT, "Press left or right to choose");
|
||
|
break;
|
||
|
case S_RESET:
|
||
|
break;
|
||
|
#ifdef SIMPLECHECKS
|
||
|
default:
|
||
|
lprintf(LO_WARN,"Unrecognised menu item type %d", flags);
|
||
|
#endif
|
||
|
}
|
||
|
} else {
|
||
|
if (flags & S_RESET)
|
||
|
M_DrawStringCentered(160, 20, CR_HILITE, "Press ENTER key to reset to defaults");
|
||
|
else
|
||
|
M_DrawStringCentered(160, 20, CR_HILITE, "Press Enter to Change");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// The Key Binding Screen tables.
|
||
|
|
||
|
#define KB_X 160
|
||
|
#define KB_PREV 57
|
||
|
#define KB_NEXT 310
|
||
|
#define KB_Y 31
|
||
|
|
||
|
// phares 4/16/98:
|
||
|
// X,Y position of reset button. This is the same for every screen, and is
|
||
|
// only defined once here.
|
||
|
|
||
|
#define X_BUTTON 301
|
||
|
#define Y_BUTTON 3
|
||
|
|
||
|
// Definitions of the (in this case) four key binding screens.
|
||
|
|
||
|
setup_menu_t keys_settings1[];
|
||
|
setup_menu_t keys_settings2[];
|
||
|
setup_menu_t keys_settings3[];
|
||
|
setup_menu_t keys_settings4[];
|
||
|
|
||
|
// The table which gets you from one screen table to the next.
|
||
|
|
||
|
setup_menu_t* keys_settings[] =
|
||
|
{
|
||
|
keys_settings1,
|
||
|
keys_settings2,
|
||
|
keys_settings3,
|
||
|
keys_settings4,
|
||
|
NULL
|
||
|
};
|
||
|
|
||
|
int mult_screens_index; // the index of the current screen in a set
|
||
|
|
||
|
// Here's an example from this first screen, with explanations.
|
||
|
//
|
||
|
// {
|
||
|
// "STRAFE", // The description of the item ('strafe' key)
|
||
|
// S_KEY, // This is a key binding item
|
||
|
// m_scrn, // It belongs to the m_scrn group. Its key cannot be
|
||
|
// // bound to two items in this group.
|
||
|
// KB_X, // The X offset of the start of the right-hand side
|
||
|
// KB_Y+ 8*8, // The Y offset of the start of the right-hand side.
|
||
|
// // Always given in multiples off a baseline.
|
||
|
// &key_strafe, // The variable that holds the key value bound to this
|
||
|
// OR a string that holds the config variable name.
|
||
|
// OR a pointer to another setup_menu
|
||
|
// &mousebstrafe, // The variable that holds the mouse button bound to
|
||
|
// this. If zero, no mouse button can be bound here.
|
||
|
// &joybstrafe, // The variable that holds the joystick button bound to
|
||
|
// this. If zero, no mouse button can be bound here.
|
||
|
// }
|
||
|
|
||
|
// The first Key Binding screen table.
|
||
|
// Note that the Y values are ascending. If you need to add something to
|
||
|
// this table, (well, this one's not a good example, because it's full)
|
||
|
// you need to make sure the Y values still make sense so everything gets
|
||
|
// displayed.
|
||
|
//
|
||
|
// Note also that the first screen of each set has a line for the reset
|
||
|
// button. If there is more than one screen in a set, the others don't get
|
||
|
// the reset button.
|
||
|
//
|
||
|
// Note also that this screen has a "NEXT ->" line. This acts like an
|
||
|
// item, in that 'activating' it moves you along to the next screen. If
|
||
|
// there's a "<- PREV" item on a screen, it behaves similarly, moving you
|
||
|
// to the previous screen. If you leave these off, you can't move from
|
||
|
// screen to screen.
|
||
|
|
||
|
setup_menu_t keys_settings1[] = // Key Binding screen strings
|
||
|
{
|
||
|
{"MOVEMENT" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y},
|
||
|
{"FORWARD" ,S_KEY ,m_scrn,KB_X,KB_Y+1*8,{&key_up},&mousebforward},
|
||
|
{"BACKWARD" ,S_KEY ,m_scrn,KB_X,KB_Y+2*8,{&key_down}},
|
||
|
{"TURN LEFT" ,S_KEY ,m_scrn,KB_X,KB_Y+3*8,{&key_left}},
|
||
|
{"TURN RIGHT" ,S_KEY ,m_scrn,KB_X,KB_Y+4*8,{&key_right}},
|
||
|
{"RUN" ,S_KEY ,m_scrn,KB_X,KB_Y+5*8,{&key_speed},0,&joybspeed},
|
||
|
{"STRAFE LEFT" ,S_KEY ,m_scrn,KB_X,KB_Y+6*8,{&key_strafeleft}},
|
||
|
{"STRAFE RIGHT",S_KEY ,m_scrn,KB_X,KB_Y+7*8,{&key_straferight}},
|
||
|
{"STRAFE" ,S_KEY ,m_scrn,KB_X,KB_Y+8*8,{&key_strafe},&mousebstrafe,&joybstrafe},
|
||
|
{"AUTORUN" ,S_KEY ,m_scrn,KB_X,KB_Y+9*8,{&key_autorun}},
|
||
|
{"180 TURN" ,S_KEY ,m_scrn,KB_X,KB_Y+10*8,{&key_reverse}},
|
||
|
{"USE" ,S_KEY ,m_scrn,KB_X,KB_Y+11*8,{&key_use},&mousebforward,&joybuse},
|
||
|
|
||
|
{"MENUS" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y+12*8},
|
||
|
{"NEXT ITEM" ,S_KEY ,m_menu,KB_X,KB_Y+13*8,{&key_menu_down}},
|
||
|
{"PREV ITEM" ,S_KEY ,m_menu,KB_X,KB_Y+14*8,{&key_menu_up}},
|
||
|
{"LEFT" ,S_KEY ,m_menu,KB_X,KB_Y+15*8,{&key_menu_left}},
|
||
|
{"RIGHT" ,S_KEY ,m_menu,KB_X,KB_Y+16*8,{&key_menu_right}},
|
||
|
{"BACKSPACE" ,S_KEY ,m_menu,KB_X,KB_Y+17*8,{&key_menu_backspace}},
|
||
|
{"SELECT ITEM" ,S_KEY ,m_menu,KB_X,KB_Y+18*8,{&key_menu_enter}},
|
||
|
{"EXIT" ,S_KEY ,m_menu,KB_X,KB_Y+19*8,{&key_menu_escape}},
|
||
|
|
||
|
// Button for resetting to defaults
|
||
|
{0,S_RESET,m_null,X_BUTTON,Y_BUTTON},
|
||
|
|
||
|
{"NEXT ->",S_SKIP|S_NEXT,m_null,KB_NEXT,KB_Y+20*8, {keys_settings2}},
|
||
|
|
||
|
// Final entry
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
|
||
|
};
|
||
|
|
||
|
setup_menu_t keys_settings2[] = // Key Binding screen strings
|
||
|
{
|
||
|
{"SCREEN" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y},
|
||
|
|
||
|
// phares 4/13/98:
|
||
|
// key_help and key_escape can no longer be rebound. This keeps the
|
||
|
// player from getting themselves in a bind where they can't remember how
|
||
|
// to get to the menus, and can't remember how to get to the help screen
|
||
|
// to give them a clue as to how to get to the menus. :)
|
||
|
|
||
|
// Also, the keys assigned to these functions cannot be bound to other
|
||
|
// functions. Introduce an S_KEEP flag to show that you cannot swap this
|
||
|
// key with other keys in the same 'group'. (m_scrn, etc.)
|
||
|
|
||
|
{"HELP" ,S_SKIP|S_KEEP ,m_scrn,0 ,0 ,{&key_help}},
|
||
|
{"MENU" ,S_SKIP|S_KEEP ,m_scrn,0 ,0 ,{&key_escape}},
|
||
|
// killough 10/98: hotkey for entering setup menu:
|
||
|
{"SETUP" ,S_KEY ,m_scrn,KB_X,KB_Y+ 1*8,{&key_setup}},
|
||
|
{"PAUSE" ,S_KEY ,m_scrn,KB_X,KB_Y+ 2*8,{&key_pause}},
|
||
|
{"AUTOMAP" ,S_KEY ,m_scrn,KB_X,KB_Y+ 3*8,{&key_map}},
|
||
|
{"VOLUME" ,S_KEY ,m_scrn,KB_X,KB_Y+ 4*8,{&key_soundvolume}},
|
||
|
{"HUD" ,S_KEY ,m_scrn,KB_X,KB_Y+ 5*8,{&key_hud}},
|
||
|
{"MESSAGES" ,S_KEY ,m_scrn,KB_X,KB_Y+ 6*8,{&key_messages}},
|
||
|
{"GAMMA FIX" ,S_KEY ,m_scrn,KB_X,KB_Y+ 7*8,{&key_gamma}},
|
||
|
{"SPY" ,S_KEY ,m_scrn,KB_X,KB_Y+ 8*8,{&key_spy}},
|
||
|
{"LARGER VIEW" ,S_KEY ,m_scrn,KB_X,KB_Y+ 9*8,{&key_zoomin}},
|
||
|
{"SMALLER VIEW",S_KEY ,m_scrn,KB_X,KB_Y+10*8,{&key_zoomout}},
|
||
|
{"SCREENSHOT" ,S_KEY ,m_scrn,KB_X,KB_Y+11*8,{&key_screenshot}},
|
||
|
{"GAME" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y+12*8},
|
||
|
{"SAVE" ,S_KEY ,m_scrn,KB_X,KB_Y+13*8,{&key_savegame}},
|
||
|
{"LOAD" ,S_KEY ,m_scrn,KB_X,KB_Y+14*8,{&key_loadgame}},
|
||
|
{"QUICKSAVE" ,S_KEY ,m_scrn,KB_X,KB_Y+15*8,{&key_quicksave}},
|
||
|
{"QUICKLOAD" ,S_KEY ,m_scrn,KB_X,KB_Y+16*8,{&key_quickload}},
|
||
|
{"END GAME" ,S_KEY ,m_scrn,KB_X,KB_Y+17*8,{&key_endgame}},
|
||
|
{"QUIT" ,S_KEY ,m_scrn,KB_X,KB_Y+18*8,{&key_quit}},
|
||
|
{"<- PREV", S_SKIP|S_PREV,m_null,KB_PREV,KB_Y+20*8, {keys_settings1}},
|
||
|
{"NEXT ->", S_SKIP|S_NEXT,m_null,KB_NEXT,KB_Y+20*8, {keys_settings3}},
|
||
|
|
||
|
// Final entry
|
||
|
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
};
|
||
|
|
||
|
setup_menu_t keys_settings3[] = // Key Binding screen strings
|
||
|
{
|
||
|
{"WEAPONS" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y},
|
||
|
{"FIST" ,S_KEY ,m_scrn,KB_X,KB_Y+ 1*8,{&key_weapon1}},
|
||
|
{"PISTOL" ,S_KEY ,m_scrn,KB_X,KB_Y+ 2*8,{&key_weapon2}},
|
||
|
{"SHOTGUN" ,S_KEY ,m_scrn,KB_X,KB_Y+ 3*8,{&key_weapon3}},
|
||
|
{"CHAINGUN",S_KEY ,m_scrn,KB_X,KB_Y+ 4*8,{&key_weapon4}},
|
||
|
{"ROCKET" ,S_KEY ,m_scrn,KB_X,KB_Y+ 5*8,{&key_weapon5}},
|
||
|
{"PLASMA" ,S_KEY ,m_scrn,KB_X,KB_Y+ 6*8,{&key_weapon6}},
|
||
|
{"BFG", S_KEY ,m_scrn,KB_X,KB_Y+ 7*8,{&key_weapon7}},
|
||
|
{"CHAINSAW",S_KEY ,m_scrn,KB_X,KB_Y+ 8*8,{&key_weapon8}},
|
||
|
{"SSG" ,S_KEY ,m_scrn,KB_X,KB_Y+ 9*8,{&key_weapon9}},
|
||
|
{"BEST" ,S_KEY ,m_scrn,KB_X,KB_Y+10*8,{&key_weapontoggle}},
|
||
|
{"FIRE" ,S_KEY ,m_scrn,KB_X,KB_Y+11*8,{&key_fire},&mousebfire,&joybfire},
|
||
|
|
||
|
{"<- PREV",S_SKIP|S_PREV,m_null,KB_PREV,KB_Y+20*8, {keys_settings2}},
|
||
|
{"NEXT ->",S_SKIP|S_NEXT,m_null,KB_NEXT,KB_Y+20*8, {keys_settings4}},
|
||
|
|
||
|
// Final entry
|
||
|
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
|
||
|
};
|
||
|
|
||
|
setup_menu_t keys_settings4[] = // Key Binding screen strings
|
||
|
{
|
||
|
{"AUTOMAP" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y},
|
||
|
{"FOLLOW" ,S_KEY ,m_map ,KB_X,KB_Y+ 1*8,{&key_map_follow}},
|
||
|
{"ZOOM IN" ,S_KEY ,m_map ,KB_X,KB_Y+ 2*8,{&key_map_zoomin}},
|
||
|
{"ZOOM OUT" ,S_KEY ,m_map ,KB_X,KB_Y+ 3*8,{&key_map_zoomout}},
|
||
|
{"SHIFT UP" ,S_KEY ,m_map ,KB_X,KB_Y+ 4*8,{&key_map_up}},
|
||
|
{"SHIFT DOWN" ,S_KEY ,m_map ,KB_X,KB_Y+ 5*8,{&key_map_down}},
|
||
|
{"SHIFT LEFT" ,S_KEY ,m_map ,KB_X,KB_Y+ 6*8,{&key_map_left}},
|
||
|
{"SHIFT RIGHT",S_KEY ,m_map ,KB_X,KB_Y+ 7*8,{&key_map_right}},
|
||
|
{"MARK PLACE" ,S_KEY ,m_map ,KB_X,KB_Y+ 8*8,{&key_map_mark}},
|
||
|
{"CLEAR MARKS",S_KEY ,m_map ,KB_X,KB_Y+ 9*8,{&key_map_clear}},
|
||
|
{"FULL/ZOOM" ,S_KEY ,m_map ,KB_X,KB_Y+10*8,{&key_map_gobig}},
|
||
|
{"GRID" ,S_KEY ,m_map ,KB_X,KB_Y+11*8,{&key_map_grid}},
|
||
|
|
||
|
{"CHATTING" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y+12*8},
|
||
|
{"BEGIN CHAT" ,S_KEY ,m_scrn,KB_X,KB_Y+13*8,{&key_chat}},
|
||
|
{"PLAYER 1" ,S_KEY ,m_scrn,KB_X,KB_Y+14*8,{&destination_keys[0]}},
|
||
|
{"PLAYER 2" ,S_KEY ,m_scrn,KB_X,KB_Y+15*8,{&destination_keys[1]}},
|
||
|
{"PLAYER 3" ,S_KEY ,m_scrn,KB_X,KB_Y+16*8,{&destination_keys[2]}},
|
||
|
{"PLAYER 4" ,S_KEY ,m_scrn,KB_X,KB_Y+17*8,{&destination_keys[3]}},
|
||
|
{"BACKSPACE" ,S_KEY ,m_scrn,KB_X,KB_Y+18*8,{&key_backspace}},
|
||
|
{"ENTER" ,S_KEY ,m_scrn,KB_X,KB_Y+19*8,{&key_enter}},
|
||
|
|
||
|
{"<- PREV" ,S_SKIP|S_PREV,m_null,KB_PREV,KB_Y+20*8, {keys_settings3}},
|
||
|
|
||
|
// Final entry
|
||
|
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
|
||
|
};
|
||
|
|
||
|
// Setting up for the Key Binding screen. Turn on flags, set pointers,
|
||
|
// locate the first item on the screen where the cursor is allowed to
|
||
|
// land.
|
||
|
|
||
|
void M_KeyBindings(int choice)
|
||
|
{
|
||
|
M_SetupNextMenu(&KeybndDef);
|
||
|
|
||
|
setup_active = true;
|
||
|
setup_screen = ss_keys;
|
||
|
set_keybnd_active = true;
|
||
|
setup_select = false;
|
||
|
default_verify = false;
|
||
|
setup_gather = false;
|
||
|
mult_screens_index = 0;
|
||
|
current_setup_menu = keys_settings[0];
|
||
|
set_menu_itemon = 0;
|
||
|
while (current_setup_menu[set_menu_itemon++].m_flags & S_SKIP);
|
||
|
current_setup_menu[--set_menu_itemon].m_flags |= S_HILITE;
|
||
|
}
|
||
|
|
||
|
// The drawing part of the Key Bindings Setup initialization. Draw the
|
||
|
// background, title, instruction line, and items.
|
||
|
|
||
|
void M_DrawKeybnd(void)
|
||
|
|
||
|
{
|
||
|
inhelpscreens = true; // killough 4/6/98: Force status bar redraw
|
||
|
|
||
|
// Set up the Key Binding screen
|
||
|
|
||
|
M_DrawBackground("FLOOR4_6", 0); // Draw background
|
||
|
// proff/nicolas 09/20/98 -- changed for hi-res
|
||
|
V_DrawNamePatch(84, 2, 0, "M_KEYBND", CR_DEFAULT, VPT_STRETCH);
|
||
|
M_DrawInstructions();
|
||
|
M_DrawScreenItems(current_setup_menu);
|
||
|
|
||
|
// If the Reset Button has been selected, an "Are you sure?" message
|
||
|
// is overlayed across everything else.
|
||
|
|
||
|
if (default_verify)
|
||
|
M_DrawDefVerify();
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// The Weapon Screen tables.
|
||
|
|
||
|
#define WP_X 203
|
||
|
#define WP_Y 33
|
||
|
|
||
|
// There's only one weapon settings screen (for now). But since we're
|
||
|
// trying to fit a common description for screens, it gets a setup_menu_t,
|
||
|
// which only has one screen definition in it.
|
||
|
//
|
||
|
// Note that this screen has no PREV or NEXT items, since there are no
|
||
|
// neighboring screens.
|
||
|
|
||
|
enum { // killough 10/98: enum for y-offset info
|
||
|
weap_recoil,
|
||
|
weap_bobbing,
|
||
|
weap_bfg,
|
||
|
weap_stub1,
|
||
|
weap_pref1,
|
||
|
weap_pref2,
|
||
|
weap_pref3,
|
||
|
weap_pref4,
|
||
|
weap_pref5,
|
||
|
weap_pref6,
|
||
|
weap_pref7,
|
||
|
weap_pref8,
|
||
|
weap_pref9,
|
||
|
weap_stub2,
|
||
|
weap_toggle,
|
||
|
weap_toggle2,
|
||
|
};
|
||
|
|
||
|
setup_menu_t weap_settings1[];
|
||
|
|
||
|
setup_menu_t* weap_settings[] =
|
||
|
{
|
||
|
weap_settings1,
|
||
|
NULL
|
||
|
};
|
||
|
|
||
|
setup_menu_t weap_settings1[] = // Weapons Settings screen
|
||
|
{
|
||
|
{"ENABLE RECOIL", S_YESNO,m_null,WP_X, WP_Y+ weap_recoil*8, {"weapon_recoil"}},
|
||
|
{"ENABLE BOBBING",S_YESNO,m_null,WP_X, WP_Y+weap_bobbing*8, {"player_bobbing"}},
|
||
|
|
||
|
{"1ST CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref1*8, {"weapon_choice_1"}},
|
||
|
{"2nd CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref2*8, {"weapon_choice_2"}},
|
||
|
{"3rd CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref3*8, {"weapon_choice_3"}},
|
||
|
{"4th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref4*8, {"weapon_choice_4"}},
|
||
|
{"5th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref5*8, {"weapon_choice_5"}},
|
||
|
{"6th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref6*8, {"weapon_choice_6"}},
|
||
|
{"7th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref7*8, {"weapon_choice_7"}},
|
||
|
{"8th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref8*8, {"weapon_choice_8"}},
|
||
|
{"9th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref9*8, {"weapon_choice_9"}},
|
||
|
|
||
|
{"Enable Fist/Chainsaw\n& SG/SSG toggle", S_YESNO, m_null, WP_X,
|
||
|
WP_Y+ weap_toggle*8, {"doom_weapon_toggles"}},
|
||
|
|
||
|
// Button for resetting to defaults
|
||
|
{0,S_RESET,m_null,X_BUTTON,Y_BUTTON},
|
||
|
|
||
|
// Final entry
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
|
||
|
};
|
||
|
|
||
|
// Setting up for the Weapons screen. Turn on flags, set pointers,
|
||
|
// locate the first item on the screen where the cursor is allowed to
|
||
|
// land.
|
||
|
|
||
|
void M_Weapons(int choice)
|
||
|
{
|
||
|
M_SetupNextMenu(&WeaponDef);
|
||
|
|
||
|
setup_active = true;
|
||
|
setup_screen = ss_weap;
|
||
|
set_weapon_active = true;
|
||
|
setup_select = false;
|
||
|
default_verify = false;
|
||
|
setup_gather = false;
|
||
|
mult_screens_index = 0;
|
||
|
current_setup_menu = weap_settings[0];
|
||
|
set_menu_itemon = 0;
|
||
|
while (current_setup_menu[set_menu_itemon++].m_flags & S_SKIP);
|
||
|
current_setup_menu[--set_menu_itemon].m_flags |= S_HILITE;
|
||
|
}
|
||
|
|
||
|
|
||
|
// The drawing part of the Weapons Setup initialization. Draw the
|
||
|
// background, title, instruction line, and items.
|
||
|
|
||
|
void M_DrawWeapons(void)
|
||
|
{
|
||
|
inhelpscreens = true; // killough 4/6/98: Force status bar redraw
|
||
|
|
||
|
M_DrawBackground("FLOOR4_6", 0); // Draw background
|
||
|
// proff/nicolas 09/20/98 -- changed for hi-res
|
||
|
V_DrawNamePatch(109, 2, 0, "M_WEAP", CR_DEFAULT, VPT_STRETCH);
|
||
|
M_DrawInstructions();
|
||
|
M_DrawScreenItems(current_setup_menu);
|
||
|
|
||
|
// If the Reset Button has been selected, an "Are you sure?" message
|
||
|
// is overlayed across everything else.
|
||
|
|
||
|
if (default_verify)
|
||
|
M_DrawDefVerify();
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// The Status Bar / HUD tables.
|
||
|
|
||
|
#define ST_X 203
|
||
|
#define ST_Y 31
|
||
|
|
||
|
// Screen table definitions
|
||
|
|
||
|
setup_menu_t stat_settings1[];
|
||
|
|
||
|
setup_menu_t* stat_settings[] =
|
||
|
{
|
||
|
stat_settings1,
|
||
|
NULL
|
||
|
};
|
||
|
|
||
|
setup_menu_t stat_settings1[] = // Status Bar and HUD Settings screen
|
||
|
{
|
||
|
{"STATUS BAR" ,S_SKIP|S_TITLE,m_null,ST_X,ST_Y+ 1*8 },
|
||
|
|
||
|
{"USE RED NUMBERS" ,S_YESNO, m_null,ST_X,ST_Y+ 2*8, {"sts_always_red"}},
|
||
|
{"GRAY %" ,S_YESNO, m_null,ST_X,ST_Y+ 3*8, {"sts_pct_always_gray"}},
|
||
|
{"SINGLE KEY DISPLAY",S_YESNO, m_null,ST_X,ST_Y+ 4*8, {"sts_traditional_keys"}},
|
||
|
|
||
|
{"HEADS-UP DISPLAY" ,S_SKIP|S_TITLE,m_null,ST_X,ST_Y+ 6*8},
|
||
|
|
||
|
{"HIDE SECRETS" ,S_YESNO ,m_null,ST_X,ST_Y+ 7*8, {"hud_nosecrets"}},
|
||
|
{"HEALTH LOW/OK" ,S_NUM ,m_null,ST_X,ST_Y+ 8*8, {"health_red"}},
|
||
|
{"HEALTH OK/GOOD" ,S_NUM ,m_null,ST_X,ST_Y+ 9*8, {"health_yellow"}},
|
||
|
{"HEALTH GOOD/EXTRA" ,S_NUM ,m_null,ST_X,ST_Y+10*8, {"health_green"}},
|
||
|
{"ARMOR LOW/OK" ,S_NUM ,m_null,ST_X,ST_Y+11*8, {"armor_red"}},
|
||
|
{"ARMOR OK/GOOD" ,S_NUM ,m_null,ST_X,ST_Y+12*8, {"armor_yellow"}},
|
||
|
{"ARMOR GOOD/EXTRA" ,S_NUM ,m_null,ST_X,ST_Y+13*8, {"armor_green"}},
|
||
|
{"AMMO LOW/OK" ,S_NUM ,m_null,ST_X,ST_Y+14*8, {"ammo_red"}},
|
||
|
{"AMMO OK/GOOD" ,S_NUM ,m_null,ST_X,ST_Y+15*8, {"ammo_yellow"}},
|
||
|
|
||
|
// Button for resetting to defaults
|
||
|
{0,S_RESET,m_null,X_BUTTON,Y_BUTTON},
|
||
|
|
||
|
// Final entry
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
};
|
||
|
|
||
|
// Setting up for the Status Bar / HUD screen. Turn on flags, set pointers,
|
||
|
// locate the first item on the screen where the cursor is allowed to
|
||
|
// land.
|
||
|
|
||
|
void M_StatusBar(int choice)
|
||
|
{
|
||
|
M_SetupNextMenu(&StatusHUDDef);
|
||
|
|
||
|
setup_active = true;
|
||
|
setup_screen = ss_stat;
|
||
|
set_status_active = true;
|
||
|
setup_select = false;
|
||
|
default_verify = false;
|
||
|
setup_gather = false;
|
||
|
mult_screens_index = 0;
|
||
|
current_setup_menu = stat_settings[0];
|
||
|
set_menu_itemon = 0;
|
||
|
while (current_setup_menu[set_menu_itemon++].m_flags & S_SKIP);
|
||
|
current_setup_menu[--set_menu_itemon].m_flags |= S_HILITE;
|
||
|
}
|
||
|
|
||
|
|
||
|
// The drawing part of the Status Bar / HUD Setup initialization. Draw the
|
||
|
// background, title, instruction line, and items.
|
||
|
|
||
|
void M_DrawStatusHUD(void)
|
||
|
|
||
|
{
|
||
|
inhelpscreens = true; // killough 4/6/98: Force status bar redraw
|
||
|
|
||
|
M_DrawBackground("FLOOR4_6", 0); // Draw background
|
||
|
// proff/nicolas 09/20/98 -- changed for hi-res
|
||
|
V_DrawNamePatch(59, 2, 0, "M_STAT", CR_DEFAULT, VPT_STRETCH);
|
||
|
M_DrawInstructions();
|
||
|
M_DrawScreenItems(current_setup_menu);
|
||
|
|
||
|
// If the Reset Button has been selected, an "Are you sure?" message
|
||
|
// is overlayed across everything else.
|
||
|
|
||
|
if (default_verify)
|
||
|
M_DrawDefVerify();
|
||
|
}
|
||
|
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// The Automap tables.
|
||
|
|
||
|
#define AU_X 250
|
||
|
#define AU_Y 31
|
||
|
#define AU_PREV KB_PREV
|
||
|
#define AU_NEXT KB_NEXT
|
||
|
|
||
|
setup_menu_t auto_settings1[];
|
||
|
setup_menu_t auto_settings2[];
|
||
|
|
||
|
setup_menu_t* auto_settings[] =
|
||
|
{
|
||
|
auto_settings1,
|
||
|
auto_settings2,
|
||
|
NULL
|
||
|
};
|
||
|
|
||
|
setup_menu_t auto_settings1[] = // 1st AutoMap Settings screen
|
||
|
{
|
||
|
{"background", S_COLOR, m_null, AU_X, AU_Y, {"mapcolor_back"}},
|
||
|
{"grid lines", S_COLOR, m_null, AU_X, AU_Y + 1*8, {"mapcolor_grid"}},
|
||
|
{"normal 1s wall", S_COLOR, m_null,AU_X,AU_Y+ 2*8, {"mapcolor_wall"}},
|
||
|
{"line at floor height change", S_COLOR, m_null, AU_X, AU_Y+ 3*8, {"mapcolor_fchg"}},
|
||
|
{"line at ceiling height change" ,S_COLOR,m_null,AU_X,AU_Y+ 4*8, {"mapcolor_cchg"}},
|
||
|
{"line at sector with floor = ceiling",S_COLOR,m_null,AU_X,AU_Y+ 5*8, {"mapcolor_clsd"}},
|
||
|
{"red key" ,S_COLOR,m_null,AU_X,AU_Y+ 6*8, {"mapcolor_rkey"}},
|
||
|
{"blue key" ,S_COLOR,m_null,AU_X,AU_Y+ 7*8, {"mapcolor_bkey"}},
|
||
|
{"yellow key" ,S_COLOR,m_null,AU_X,AU_Y+ 8*8, {"mapcolor_ykey"}},
|
||
|
{"red door" ,S_COLOR,m_null,AU_X,AU_Y+ 9*8, {"mapcolor_rdor"}},
|
||
|
{"blue door" ,S_COLOR,m_null,AU_X,AU_Y+10*8, {"mapcolor_bdor"}},
|
||
|
{"yellow door" ,S_COLOR,m_null,AU_X,AU_Y+11*8, {"mapcolor_ydor"}},
|
||
|
|
||
|
{"AUTOMAP LEVEL TITLE COLOR" ,S_CRITEM,m_null,AU_X,AU_Y+13*8, {"hudcolor_titl"}},
|
||
|
{"AUTOMAP COORDINATES COLOR" ,S_CRITEM,m_null,AU_X,AU_Y+14*8, {"hudcolor_xyco"}},
|
||
|
|
||
|
{"Show Secrets only after entering",S_YESNO,m_null,AU_X,AU_Y+15*8, {"map_secret_after"}},
|
||
|
|
||
|
{"Show coordinates of automap pointer",S_YESNO,m_null,AU_X,AU_Y+16*8, {"map_point_coord"}}, // killough 10/98
|
||
|
|
||
|
// Button for resetting to defaults
|
||
|
{0,S_RESET,m_null,X_BUTTON,Y_BUTTON},
|
||
|
|
||
|
{"NEXT ->",S_SKIP|S_NEXT,m_null,AU_NEXT,AU_Y+20*8, {auto_settings2}},
|
||
|
|
||
|
// Final entry
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
|
||
|
};
|
||
|
|
||
|
setup_menu_t auto_settings2[] = // 2nd AutoMap Settings screen
|
||
|
{
|
||
|
{"teleporter line" ,S_COLOR ,m_null,AU_X,AU_Y, {"mapcolor_tele"}},
|
||
|
{"secret sector boundary" ,S_COLOR ,m_null,AU_X,AU_Y+ 1*8, {"mapcolor_secr"}},
|
||
|
//jff 4/23/98 add exit line to automap
|
||
|
{"exit line" ,S_COLOR ,m_null,AU_X,AU_Y+ 2*8, {"mapcolor_exit"}},
|
||
|
{"computer map unseen line" ,S_COLOR ,m_null,AU_X,AU_Y+ 3*8, {"mapcolor_unsn"}},
|
||
|
{"line w/no floor/ceiling changes",S_COLOR ,m_null,AU_X,AU_Y+ 4*8, {"mapcolor_flat"}},
|
||
|
{"general sprite" ,S_COLOR ,m_null,AU_X,AU_Y+ 5*8, {"mapcolor_sprt"}},
|
||
|
{"countable enemy sprite" ,S_COLOR ,m_null,AU_X,AU_Y+ 6*8, {"mapcolor_enemy"}}, // cph 2006/06/30
|
||
|
{"countable item sprite" ,S_COLOR ,m_null,AU_X,AU_Y+ 7*8, {"mapcolor_item"}}, // mead 3/4/2003
|
||
|
{"crosshair" ,S_COLOR ,m_null,AU_X,AU_Y+ 8*8, {"mapcolor_hair"}},
|
||
|
{"single player arrow" ,S_COLOR ,m_null,AU_X,AU_Y+ 9*8, {"mapcolor_sngl"}},
|
||
|
{"your colour in multiplayer" ,S_COLOR ,m_null,AU_X,AU_Y+10*8, {"mapcolor_me"}},
|
||
|
|
||
|
{"friends" ,S_COLOR ,m_null,AU_X,AU_Y+12*8, {"mapcolor_frnd"}}, // killough 8/8/98
|
||
|
|
||
|
{"<- PREV",S_SKIP|S_PREV,m_null,AU_PREV,AU_Y+20*8, {auto_settings1}},
|
||
|
|
||
|
// Final entry
|
||
|
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
// Setting up for the Automap screen. Turn on flags, set pointers,
|
||
|
// locate the first item on the screen where the cursor is allowed to
|
||
|
// land.
|
||
|
|
||
|
void M_Automap(int choice)
|
||
|
{
|
||
|
M_SetupNextMenu(&AutoMapDef);
|
||
|
|
||
|
setup_active = true;
|
||
|
setup_screen = ss_auto;
|
||
|
set_auto_active = true;
|
||
|
setup_select = false;
|
||
|
colorbox_active = false;
|
||
|
default_verify = false;
|
||
|
setup_gather = false;
|
||
|
set_menu_itemon = 0;
|
||
|
mult_screens_index = 0;
|
||
|
current_setup_menu = auto_settings[0];
|
||
|
while (current_setup_menu[set_menu_itemon++].m_flags & S_SKIP);
|
||
|
current_setup_menu[--set_menu_itemon].m_flags |= S_HILITE;
|
||
|
}
|
||
|
|
||
|
// Data used by the color palette that is displayed for the player to
|
||
|
// select colors.
|
||
|
|
||
|
int color_palette_x; // X position of the cursor on the color palette
|
||
|
int color_palette_y; // Y position of the cursor on the color palette
|
||
|
byte palette_background[16*(CHIP_SIZE+1)+8];
|
||
|
|
||
|
// M_DrawColPal() draws the color palette when the user needs to select a
|
||
|
// color.
|
||
|
|
||
|
// phares 4/1/98: now uses a single lump for the palette instead of
|
||
|
// building the image out of individual paint chips.
|
||
|
|
||
|
static void M_DrawColPal(void)
|
||
|
{
|
||
|
int cpx, cpy;
|
||
|
|
||
|
// Draw a background, border, and paint chips
|
||
|
|
||
|
// proff/nicolas 09/20/98 -- changed for hi-res
|
||
|
// CPhipps - patch drawing updated
|
||
|
V_DrawNamePatch(COLORPALXORIG-5, COLORPALYORIG-5, 0, "M_COLORS", CR_DEFAULT, VPT_STRETCH);
|
||
|
|
||
|
// Draw the cursor around the paint chip
|
||
|
// (cpx,cpy) is the upper left-hand corner of the paint chip
|
||
|
|
||
|
cpx = COLORPALXORIG+color_palette_x*(CHIP_SIZE+1)-1;
|
||
|
cpy = COLORPALYORIG+color_palette_y*(CHIP_SIZE+1)-1;
|
||
|
// proff 12/6/98: Drawing of colorchips completly changed for hi-res, it now uses a patch
|
||
|
V_DrawNamePatch(cpx,cpy,0,"M_PALSEL",CR_DEFAULT,VPT_STRETCH); // PROFF_GL_FIX
|
||
|
}
|
||
|
|
||
|
// The drawing part of the Automap Setup initialization. Draw the
|
||
|
// background, title, instruction line, and items.
|
||
|
|
||
|
void M_DrawAutoMap(void)
|
||
|
|
||
|
{
|
||
|
inhelpscreens = true; // killough 4/6/98: Force status bar redraw
|
||
|
|
||
|
M_DrawBackground("FLOOR4_6", 0); // Draw background
|
||
|
// CPhipps - patch drawing updated
|
||
|
V_DrawNamePatch(109, 2, 0, "M_AUTO", CR_DEFAULT, VPT_STRETCH);
|
||
|
M_DrawInstructions();
|
||
|
M_DrawScreenItems(current_setup_menu);
|
||
|
|
||
|
// If a color is being selected, need to show color paint chips
|
||
|
|
||
|
if (colorbox_active)
|
||
|
M_DrawColPal();
|
||
|
|
||
|
// If the Reset Button has been selected, an "Are you sure?" message
|
||
|
// is overlayed across everything else.
|
||
|
|
||
|
else if (default_verify)
|
||
|
M_DrawDefVerify();
|
||
|
}
|
||
|
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// The Enemies table.
|
||
|
|
||
|
#define E_X 250
|
||
|
#define E_Y 31
|
||
|
|
||
|
setup_menu_t enem_settings1[];
|
||
|
|
||
|
setup_menu_t* enem_settings[] =
|
||
|
{
|
||
|
enem_settings1,
|
||
|
NULL
|
||
|
};
|
||
|
|
||
|
enum {
|
||
|
enem_infighting,
|
||
|
|
||
|
enem_remember = 1,
|
||
|
|
||
|
enem_backing,
|
||
|
enem_monkeys,
|
||
|
enem_avoid_hazards,
|
||
|
enem_friction,
|
||
|
enem_help_friends,
|
||
|
|
||
|
#ifdef DOGS
|
||
|
enem_helpers,
|
||
|
#endif
|
||
|
|
||
|
enem_distfriend,
|
||
|
|
||
|
#ifdef DOGS
|
||
|
enem_dog_jumping,
|
||
|
#endif
|
||
|
|
||
|
enem_end
|
||
|
};
|
||
|
|
||
|
setup_menu_t enem_settings1[] = // Enemy Settings screen
|
||
|
{
|
||
|
// killough 7/19/98
|
||
|
{"Monster Infighting When Provoked",S_YESNO,m_null,E_X,E_Y+ enem_infighting*8, {"monster_infighting"}},
|
||
|
|
||
|
{"Remember Previous Enemy",S_YESNO,m_null,E_X,E_Y+ enem_remember*8, {"monsters_remember"}},
|
||
|
|
||
|
// killough 9/8/98
|
||
|
{"Monster Backing Out",S_YESNO,m_null,E_X,E_Y+ enem_backing*8, {"monster_backing"}},
|
||
|
|
||
|
{"Climb Steep Stairs", S_YESNO,m_null,E_X,E_Y+enem_monkeys*8, {"monkeys"}},
|
||
|
|
||
|
// killough 9/9/98
|
||
|
{"Intelligently Avoid Hazards",S_YESNO,m_null,E_X,E_Y+ enem_avoid_hazards*8, {"monster_avoid_hazards"}},
|
||
|
|
||
|
// killough 10/98
|
||
|
{"Affected by Friction",S_YESNO,m_null,E_X,E_Y+ enem_friction*8, {"monster_friction"}},
|
||
|
|
||
|
{"Rescue Dying Friends",S_YESNO,m_null,E_X,E_Y+ enem_help_friends*8, {"help_friends"}},
|
||
|
|
||
|
#ifdef DOGS
|
||
|
// killough 7/19/98
|
||
|
{"Number Of Single-Player Helper Dogs",S_NUM|S_LEVWARN,m_null,E_X,E_Y+ enem_helpers*8, {"player_helpers"}},
|
||
|
|
||
|
// killough 8/8/98
|
||
|
{"Distance Friends Stay Away",S_NUM,m_null,E_X,E_Y+ enem_distfriend*8, {"friend_distance"}},
|
||
|
|
||
|
{"Allow dogs to jump down",S_YESNO,m_null,E_X,E_Y+ enem_dog_jumping*8, {"dog_jumping"}},
|
||
|
#endif
|
||
|
|
||
|
// Button for resetting to defaults
|
||
|
{0,S_RESET,m_null,X_BUTTON,Y_BUTTON},
|
||
|
|
||
|
// Final entry
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
|
||
|
};
|
||
|
|
||
|
/////////////////////////////
|
||
|
|
||
|
// Setting up for the Enemies screen. Turn on flags, set pointers,
|
||
|
// locate the first item on the screen where the cursor is allowed to
|
||
|
// land.
|
||
|
|
||
|
void M_Enemy(int choice)
|
||
|
{
|
||
|
M_SetupNextMenu(&EnemyDef);
|
||
|
|
||
|
setup_active = true;
|
||
|
setup_screen = ss_enem;
|
||
|
set_enemy_active = true;
|
||
|
setup_select = false;
|
||
|
default_verify = false;
|
||
|
setup_gather = false;
|
||
|
mult_screens_index = 0;
|
||
|
current_setup_menu = enem_settings[0];
|
||
|
set_menu_itemon = 0;
|
||
|
while (current_setup_menu[set_menu_itemon++].m_flags & S_SKIP);
|
||
|
current_setup_menu[--set_menu_itemon].m_flags |= S_HILITE;
|
||
|
}
|
||
|
|
||
|
// The drawing part of the Enemies Setup initialization. Draw the
|
||
|
// background, title, instruction line, and items.
|
||
|
|
||
|
void M_DrawEnemy(void)
|
||
|
|
||
|
{
|
||
|
inhelpscreens = true;
|
||
|
|
||
|
M_DrawBackground("FLOOR4_6", 0); // Draw background
|
||
|
// proff/nicolas 09/20/98 -- changed for hi-res
|
||
|
V_DrawNamePatch(114, 2, 0, "M_ENEM", CR_DEFAULT, VPT_STRETCH);
|
||
|
M_DrawInstructions();
|
||
|
M_DrawScreenItems(current_setup_menu);
|
||
|
|
||
|
// If the Reset Button has been selected, an "Are you sure?" message
|
||
|
// is overlayed across everything else.
|
||
|
|
||
|
if (default_verify)
|
||
|
M_DrawDefVerify();
|
||
|
}
|
||
|
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// The General table.
|
||
|
// killough 10/10/98
|
||
|
|
||
|
extern int usejoystick, usemouse, default_mus_card, default_snd_card;
|
||
|
extern int detect_voices, realtic_clock_rate, tran_filter_pct;
|
||
|
|
||
|
setup_menu_t gen_settings1[], gen_settings2[], gen_settings3[];
|
||
|
|
||
|
setup_menu_t* gen_settings[] =
|
||
|
{
|
||
|
gen_settings1,
|
||
|
gen_settings2,
|
||
|
gen_settings3,
|
||
|
NULL
|
||
|
};
|
||
|
|
||
|
enum {
|
||
|
general_trans,
|
||
|
general_transpct,
|
||
|
general_fullscreen,
|
||
|
general_videomode,
|
||
|
// general_pcx,
|
||
|
// general_diskicon,
|
||
|
general_uncapped,
|
||
|
};
|
||
|
|
||
|
enum {
|
||
|
general_gl_texfilter,
|
||
|
general_gl_texformat,
|
||
|
general_flooroffset,
|
||
|
};
|
||
|
|
||
|
enum {
|
||
|
// general_sndcard,
|
||
|
// general_muscard,
|
||
|
// general_detvoices,
|
||
|
general_sndchan,
|
||
|
general_pitch
|
||
|
};
|
||
|
|
||
|
#define G_X 250
|
||
|
#define G_YA 44
|
||
|
#define G_YA2 (G_YA+9*8)
|
||
|
#define G_YA3 (G_YA2+5*8)
|
||
|
#define GF_X 76
|
||
|
|
||
|
static const char *videomodes[] = {"8bit","15bit","16bit",
|
||
|
"32bit","OpenGL", NULL};
|
||
|
|
||
|
static const char *gltexfilters[] = {"GL_NEAREST","GL_LINEAR",
|
||
|
"GL_LINEAR_MIPMAP_LINEAR",
|
||
|
NULL};
|
||
|
|
||
|
static const char *gltexformats[] = {"GL_RGBA","GL_RGB5_A1",
|
||
|
"GL_RGBA4", NULL};
|
||
|
|
||
|
setup_menu_t gen_settings1[] = { // General Settings screen1
|
||
|
|
||
|
{"Video" ,S_SKIP|S_TITLE, m_null, G_X, G_YA - 12},
|
||
|
|
||
|
{"Enable Translucency", S_YESNO, m_null, G_X,
|
||
|
G_YA + general_trans*8, {"translucency"}, 0, 0, M_Trans},
|
||
|
|
||
|
{"Translucency filter percentage", S_NUM, m_null, G_X,
|
||
|
G_YA + general_transpct*8, {"tran_filter_pct"}, 0, 0, M_Trans},
|
||
|
|
||
|
{"Fullscreen Video mode", S_YESNO|S_PRGWARN, m_null, G_X,
|
||
|
G_YA + general_fullscreen*8, {"use_fullscreen"}, 0, 0, NULL},
|
||
|
|
||
|
{"Video mode", S_CHOICE|S_PRGWARN, m_null, G_X,
|
||
|
G_YA + general_videomode*8, {"videomode"}, 0, 0, NULL, videomodes},
|
||
|
|
||
|
{"Uncapped Framerate", S_YESNO, m_null, G_X,
|
||
|
G_YA + general_uncapped*8, {"uncapped_framerate"}},
|
||
|
|
||
|
#ifdef GL_DOOM
|
||
|
{"OpenGL", S_SKIP|S_TITLE, m_null, G_X, G_YA2 - 12},
|
||
|
|
||
|
{"Texture filter", S_CHOICE|S_PRGWARN, m_null, G_X,
|
||
|
G_YA2 + general_gl_texfilter*8, {"gl_tex_filter_string"}, 0, 0, NULL, gltexfilters},
|
||
|
|
||
|
{"Texture format", S_CHOICE|S_PRGWARN, m_null, G_X,
|
||
|
G_YA2 + general_gl_texformat*8, {"gl_tex_format_string"}, 0, 0, NULL, gltexformats},
|
||
|
|
||
|
{"Item out of Floor offset", S_NUM, m_null, G_X,
|
||
|
G_YA2 + general_flooroffset*8, {"gl_sprite_offset"}},
|
||
|
#endif
|
||
|
|
||
|
#if 0
|
||
|
{"PCX instead of BMP for screenshots", S_YESNO, m_null, G_X,
|
||
|
G_YA + general_pcx*8, {"screenshot_pcx"}},
|
||
|
#endif
|
||
|
|
||
|
#if 0 // MBF
|
||
|
{"Flash Icon During Disk IO", S_YESNO, m_null, G_X,
|
||
|
G_YA + general_diskicon*8, {"disk_icon"}},
|
||
|
#endif
|
||
|
|
||
|
{"Sound & Music", S_SKIP|S_TITLE, m_null, G_X, G_YA3 - 12},
|
||
|
#if 0 // MBF
|
||
|
{"Sound Card", S_NUM|S_PRGWARN, m_null, G_X,
|
||
|
G_YA2 + general_sndcard*8, {"sound_card"}},
|
||
|
|
||
|
{"Music Card", S_NUM|S_PRGWARN, m_null, G_X,
|
||
|
G_YA2 + general_muscard*8, {"music_card"}},
|
||
|
|
||
|
{"Autodetect Number of Voices", S_YESNO|S_PRGWARN, m_null, G_X,
|
||
|
G_YA2 + general_detvoices*8, {"detect_voices"}},
|
||
|
#endif
|
||
|
|
||
|
{"Number of Sound Channels", S_NUM|S_PRGWARN, m_null, G_X,
|
||
|
G_YA3 + general_sndchan*8, {"snd_channels"}},
|
||
|
|
||
|
{"Enable v1.1 Pitch Effects", S_YESNO, m_null, G_X,
|
||
|
G_YA3 + general_pitch*8, {"pitched_sounds"}},
|
||
|
|
||
|
// Button for resetting to defaults
|
||
|
{0,S_RESET,m_null,X_BUTTON,Y_BUTTON},
|
||
|
|
||
|
{"NEXT ->",S_SKIP|S_NEXT,m_null,KB_NEXT,KB_Y+20*8, {gen_settings2}},
|
||
|
|
||
|
// Final entry
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
};
|
||
|
|
||
|
enum {
|
||
|
general_mouse,
|
||
|
general_joy,
|
||
|
general_leds
|
||
|
};
|
||
|
|
||
|
enum {
|
||
|
general_wad1,
|
||
|
general_wad2,
|
||
|
general_deh1,
|
||
|
general_deh2
|
||
|
};
|
||
|
|
||
|
enum {
|
||
|
general_corpse,
|
||
|
general_realtic,
|
||
|
general_smooth,
|
||
|
general_smoothfactor,
|
||
|
general_defskill,
|
||
|
};
|
||
|
|
||
|
#define G_YB 44
|
||
|
#define G_YB1 (G_YB+44)
|
||
|
#define G_YB2 (G_YB1+52)
|
||
|
|
||
|
static const char *gen_skillstrings[] = {
|
||
|
// Dummy first option because defaultskill is 1-based
|
||
|
"", "ITYTD", "HNTR", "HMP", "UV", "NM", NULL
|
||
|
};
|
||
|
|
||
|
setup_menu_t gen_settings2[] = { // General Settings screen2
|
||
|
|
||
|
{"Input Devices" ,S_SKIP|S_TITLE, m_null, G_X, G_YB - 12},
|
||
|
|
||
|
{"Enable Mouse", S_YESNO, m_null, G_X,
|
||
|
G_YB + general_mouse*8, {"use_mouse"}},
|
||
|
|
||
|
{"Enable Joystick", S_YESNO, m_null, G_X,
|
||
|
G_YB + general_joy*8, {"use_joystick"}},
|
||
|
|
||
|
{"Files Preloaded at Game Startup",S_SKIP|S_TITLE, m_null, G_X,
|
||
|
G_YB1 - 12},
|
||
|
|
||
|
{"WAD # 1", S_FILE, m_null, GF_X, G_YB1 + general_wad1*8, {"wadfile_1"}},
|
||
|
|
||
|
{"WAD #2", S_FILE, m_null, GF_X, G_YB1 + general_wad2*8, {"wadfile_2"}},
|
||
|
|
||
|
{"DEH/BEX # 1", S_FILE, m_null, GF_X, G_YB1 + general_deh1*8, {"dehfile_1"}},
|
||
|
|
||
|
{"DEH/BEX #2", S_FILE, m_null, GF_X, G_YB1 + general_deh2*8, {"dehfile_2"}},
|
||
|
|
||
|
{"Miscellaneous" ,S_SKIP|S_TITLE, m_null, G_X, G_YB2 - 12},
|
||
|
|
||
|
{"Maximum number of player corpses", S_NUM|S_PRGWARN, m_null, G_X,
|
||
|
G_YB2 + general_corpse*8, {"max_player_corpse"}},
|
||
|
|
||
|
{"Game speed, percentage of normal", S_NUM|S_PRGWARN, m_null, G_X,
|
||
|
G_YB2 + general_realtic*8, {"realtic_clock_rate"}},
|
||
|
|
||
|
{"Smooth Demo Playback", S_YESNO, m_null, G_X,
|
||
|
G_YB2 + general_smooth*8, {"demo_smoothturns"}, 0, 0, M_ChangeDemoSmoothTurns},
|
||
|
|
||
|
{"Smooth Demo Playback Factor", S_NUM, m_null, G_X,
|
||
|
G_YB2 + general_smoothfactor*8, {"demo_smoothturnsfactor"}, 0, 0, M_ChangeDemoSmoothTurns},
|
||
|
|
||
|
{"Default skill level", S_CHOICE, m_null, G_X,
|
||
|
G_YB2 + general_defskill*8, {"default_skill"}, 0, 0, NULL, gen_skillstrings},
|
||
|
|
||
|
{"<- PREV",S_SKIP|S_PREV, m_null, KB_PREV, KB_Y+20*8, {gen_settings1}},
|
||
|
|
||
|
{"NEXT ->",S_SKIP|S_NEXT,m_null,KB_NEXT,KB_Y+20*8, {gen_settings3}},
|
||
|
|
||
|
// Final entry
|
||
|
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
};
|
||
|
|
||
|
enum {
|
||
|
general_filterwall,
|
||
|
general_filterfloor,
|
||
|
general_filtersprite,
|
||
|
general_filterpatch,
|
||
|
general_filterz,
|
||
|
general_filter_threshold,
|
||
|
general_spriteedges,
|
||
|
general_patchedges,
|
||
|
general_hom,
|
||
|
};
|
||
|
|
||
|
#define G_YC 44
|
||
|
|
||
|
static const char *renderfilters[] = {"none", "point", "linear", "rounded"};
|
||
|
static const char *edgetypes[] = {"jagged", "sloped"};
|
||
|
|
||
|
setup_menu_t gen_settings3[] = { // General Settings screen2
|
||
|
|
||
|
{"Renderer settings" ,S_SKIP|S_TITLE, m_null, G_X, G_YB - 12},
|
||
|
|
||
|
{"Filter for walls", S_CHOICE, m_null, G_X,
|
||
|
G_YC + general_filterwall*8, {"filter_wall"}, 0, 0, NULL, renderfilters},
|
||
|
|
||
|
{"Filter for floors/ceilings", S_CHOICE, m_null, G_X,
|
||
|
G_YC + general_filterfloor*8, {"filter_floor"}, 0, 0, NULL, renderfilters},
|
||
|
|
||
|
{"Filter for sprites", S_CHOICE, m_null, G_X,
|
||
|
G_YC + general_filtersprite*8, {"filter_sprite"}, 0, 0, NULL, renderfilters},
|
||
|
|
||
|
{"Filter for patches", S_CHOICE, m_null, G_X,
|
||
|
G_YC + general_filterpatch*8, {"filter_patch"}, 0, 0, NULL, renderfilters},
|
||
|
|
||
|
{"Filter for lighting", S_CHOICE, m_null, G_X,
|
||
|
G_YC + general_filterz*8, {"filter_z"}, 0, 0, NULL, renderfilters},
|
||
|
|
||
|
{"Drawing of sprite edges", S_CHOICE, m_null, G_X,
|
||
|
G_YC + general_spriteedges*8, {"sprite_edges"}, 0, 0, NULL, edgetypes},
|
||
|
|
||
|
{"Drawing of patch edges", S_CHOICE, m_null, G_X,
|
||
|
G_YC + general_patchedges*8, {"patch_edges"}, 0, 0, NULL, edgetypes},
|
||
|
|
||
|
{"Flashing HOM indicator", S_YESNO, m_null, G_X,
|
||
|
G_YC + general_hom*8, {"flashing_hom"}},
|
||
|
|
||
|
{"<- PREV",S_SKIP|S_PREV, m_null, KB_PREV, KB_Y+20*8, {gen_settings2}},
|
||
|
|
||
|
// Final entry
|
||
|
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
};
|
||
|
|
||
|
void M_Trans(void) // To reset translucency after setting it in menu
|
||
|
{
|
||
|
general_translucency = default_translucency; //e6y: Fix for "translucency won't change until you restart the engine"
|
||
|
|
||
|
if (general_translucency)
|
||
|
R_InitTranMap(0);
|
||
|
}
|
||
|
|
||
|
void M_FullScreen(void) // To (un)set fullscreen video after menu changes
|
||
|
{
|
||
|
I_UpdateVideoMode();
|
||
|
V_SetPalette(0);
|
||
|
}
|
||
|
|
||
|
void M_ChangeDemoSmoothTurns(void)
|
||
|
{
|
||
|
if (demo_smoothturns)
|
||
|
gen_settings2[12].m_flags &= ~(S_SKIP|S_SELECT);
|
||
|
else
|
||
|
gen_settings2[12].m_flags |= (S_SKIP|S_SELECT);
|
||
|
|
||
|
R_SmoothPlaying_Reset(NULL);
|
||
|
}
|
||
|
|
||
|
// Setting up for the General screen. Turn on flags, set pointers,
|
||
|
// locate the first item on the screen where the cursor is allowed to
|
||
|
// land.
|
||
|
|
||
|
void M_General(int choice)
|
||
|
{
|
||
|
M_SetupNextMenu(&GeneralDef);
|
||
|
|
||
|
setup_active = true;
|
||
|
setup_screen = ss_gen;
|
||
|
set_general_active = true;
|
||
|
setup_select = false;
|
||
|
default_verify = false;
|
||
|
setup_gather = false;
|
||
|
mult_screens_index = 0;
|
||
|
current_setup_menu = gen_settings[0];
|
||
|
set_menu_itemon = 0;
|
||
|
while (current_setup_menu[set_menu_itemon++].m_flags & S_SKIP);
|
||
|
current_setup_menu[--set_menu_itemon].m_flags |= S_HILITE;
|
||
|
}
|
||
|
|
||
|
// The drawing part of the General Setup initialization. Draw the
|
||
|
// background, title, instruction line, and items.
|
||
|
|
||
|
void M_DrawGeneral(void)
|
||
|
{
|
||
|
inhelpscreens = true;
|
||
|
|
||
|
M_DrawBackground("FLOOR4_6", 0); // Draw background
|
||
|
// proff/nicolas 09/20/98 -- changed for hi-res
|
||
|
V_DrawNamePatch(114, 2, 0, "M_GENERL", CR_DEFAULT, VPT_STRETCH);
|
||
|
M_DrawInstructions();
|
||
|
M_DrawScreenItems(current_setup_menu);
|
||
|
|
||
|
// If the Reset Button has been selected, an "Are you sure?" message
|
||
|
// is overlayed across everything else.
|
||
|
|
||
|
if (default_verify)
|
||
|
M_DrawDefVerify();
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// The Compatibility table.
|
||
|
// killough 10/10/98
|
||
|
|
||
|
#define C_X 284
|
||
|
#define C_Y 32
|
||
|
#define COMP_SPC 12
|
||
|
#define C_NEXTPREV 131
|
||
|
|
||
|
setup_menu_t comp_settings1[], comp_settings2[], comp_settings3[];
|
||
|
|
||
|
setup_menu_t* comp_settings[] =
|
||
|
{
|
||
|
comp_settings1,
|
||
|
comp_settings2,
|
||
|
comp_settings3,
|
||
|
NULL
|
||
|
};
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
compat_telefrag,
|
||
|
compat_dropoff,
|
||
|
compat_falloff,
|
||
|
compat_staylift,
|
||
|
compat_doorstuck,
|
||
|
compat_pursuit,
|
||
|
compat_vile,
|
||
|
compat_pain,
|
||
|
compat_skull,
|
||
|
compat_blazing,
|
||
|
compat_doorlight = 0,
|
||
|
compat_god,
|
||
|
compat_infcheat,
|
||
|
compat_zombie,
|
||
|
compat_skymap,
|
||
|
compat_stairs,
|
||
|
compat_floors,
|
||
|
compat_moveblock,
|
||
|
compat_model,
|
||
|
compat_zerotags,
|
||
|
compat_666 = 0,
|
||
|
compat_soul,
|
||
|
compat_maskedanim,
|
||
|
};
|
||
|
|
||
|
setup_menu_t comp_settings1[] = // Compatibility Settings screen #1
|
||
|
{
|
||
|
{"Any monster can telefrag on MAP30", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_telefrag * COMP_SPC, {"comp_telefrag"}},
|
||
|
|
||
|
{"Some objects never hang over tall ledges", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_dropoff * COMP_SPC, {"comp_dropoff"}},
|
||
|
|
||
|
{"Objects don't fall under their own weight", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_falloff * COMP_SPC, {"comp_falloff"}},
|
||
|
|
||
|
{"Monsters randomly walk off of moving lifts", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_staylift * COMP_SPC, {"comp_staylift"}},
|
||
|
|
||
|
{"Monsters get stuck on doortracks", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_doorstuck * COMP_SPC, {"comp_doorstuck"}},
|
||
|
|
||
|
{"Monsters don't give up pursuit of targets", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_pursuit * COMP_SPC, {"comp_pursuit"}},
|
||
|
|
||
|
{"Arch-Vile resurrects invincible ghosts", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_vile * COMP_SPC, {"comp_vile"}},
|
||
|
|
||
|
{"Pain Elementals limited to 21 lost souls", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_pain * COMP_SPC, {"comp_pain"}},
|
||
|
|
||
|
{"Lost souls get stuck behind walls", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_skull * COMP_SPC, {"comp_skull"}},
|
||
|
|
||
|
{"Blazing doors make double closing sounds", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_blazing * COMP_SPC, {"comp_blazing"}},
|
||
|
|
||
|
// Button for resetting to defaults
|
||
|
{0,S_RESET,m_null,X_BUTTON,Y_BUTTON},
|
||
|
|
||
|
{"NEXT ->",S_SKIP|S_NEXT, m_null, KB_NEXT, C_Y+C_NEXTPREV, {comp_settings2}},
|
||
|
|
||
|
// Final entry
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
};
|
||
|
|
||
|
setup_menu_t comp_settings2[] = // Compatibility Settings screen #2
|
||
|
{
|
||
|
{"Tagged doors don't trigger special lighting", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_doorlight * COMP_SPC, {"comp_doorlight"}},
|
||
|
|
||
|
{"God mode isn't absolute", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_god * COMP_SPC, {"comp_god"}},
|
||
|
|
||
|
{"Powerup cheats are not infinite duration", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_infcheat * COMP_SPC, {"comp_infcheat"}},
|
||
|
|
||
|
{"Zombie players can exit levels", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_zombie * COMP_SPC, {"comp_zombie"}},
|
||
|
|
||
|
{"Sky is unaffected by invulnerability", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_skymap * COMP_SPC, {"comp_skymap"}},
|
||
|
|
||
|
{"Use exactly Doom's stairbuilding method", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_stairs * COMP_SPC, {"comp_stairs"}},
|
||
|
|
||
|
{"Use exactly Doom's floor motion behavior", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_floors * COMP_SPC, {"comp_floors"}},
|
||
|
|
||
|
{"Use exactly Doom's movement clipping code", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_moveblock * COMP_SPC, {"comp_moveblock"}},
|
||
|
|
||
|
{"Use exactly Doom's linedef trigger model", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_model * COMP_SPC, {"comp_model"}},
|
||
|
|
||
|
{"Linedef effects work with sector tag = 0", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_zerotags * COMP_SPC, {"comp_zerotags"}},
|
||
|
|
||
|
{"<- PREV", S_SKIP|S_PREV, m_null, KB_PREV, C_Y+C_NEXTPREV,{comp_settings1}},
|
||
|
|
||
|
{"NEXT ->",S_SKIP|S_NEXT, m_null, KB_NEXT, C_Y+C_NEXTPREV, {comp_settings3}},
|
||
|
|
||
|
// Final entry
|
||
|
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
};
|
||
|
|
||
|
setup_menu_t comp_settings3[] = // Compatibility Settings screen #2
|
||
|
{
|
||
|
{"All boss types can trigger tag 666 at ExM8", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_666 * COMP_SPC, {"comp_666"}},
|
||
|
|
||
|
{"Lost souls don't bounce off flat surfaces", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_soul * COMP_SPC, {"comp_soul"}},
|
||
|
|
||
|
{"2S middle textures do not animate", S_YESNO, m_null, C_X,
|
||
|
C_Y + compat_maskedanim * COMP_SPC, {"comp_maskedanim"}},
|
||
|
|
||
|
{"<- PREV", S_SKIP|S_PREV, m_null, KB_PREV, C_Y+C_NEXTPREV,{comp_settings2}},
|
||
|
|
||
|
// Final entry
|
||
|
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
};
|
||
|
|
||
|
// Setting up for the Compatibility screen. Turn on flags, set pointers,
|
||
|
// locate the first item on the screen where the cursor is allowed to
|
||
|
// land.
|
||
|
|
||
|
void M_Compat(int choice)
|
||
|
{
|
||
|
M_SetupNextMenu(&CompatDef);
|
||
|
|
||
|
setup_active = true;
|
||
|
setup_screen = ss_comp;
|
||
|
set_general_active = true;
|
||
|
setup_select = false;
|
||
|
default_verify = false;
|
||
|
setup_gather = false;
|
||
|
mult_screens_index = 0;
|
||
|
current_setup_menu = comp_settings[0];
|
||
|
set_menu_itemon = 0;
|
||
|
while (current_setup_menu[set_menu_itemon++].m_flags & S_SKIP);
|
||
|
current_setup_menu[--set_menu_itemon].m_flags |= S_HILITE;
|
||
|
}
|
||
|
|
||
|
// The drawing part of the Compatibility Setup initialization. Draw the
|
||
|
// background, title, instruction line, and items.
|
||
|
|
||
|
void M_DrawCompat(void)
|
||
|
{
|
||
|
inhelpscreens = true;
|
||
|
|
||
|
M_DrawBackground("FLOOR4_6", 0); // Draw background
|
||
|
V_DrawNamePatch(52,2,0,"M_COMPAT", CR_DEFAULT, VPT_STRETCH);
|
||
|
M_DrawInstructions();
|
||
|
M_DrawScreenItems(current_setup_menu);
|
||
|
|
||
|
// If the Reset Button has been selected, an "Are you sure?" message
|
||
|
// is overlayed across everything else.
|
||
|
|
||
|
if (default_verify)
|
||
|
M_DrawDefVerify();
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// The Messages table.
|
||
|
|
||
|
#define M_X 230
|
||
|
#define M_Y 39
|
||
|
|
||
|
// killough 11/98: enumerated
|
||
|
|
||
|
enum {
|
||
|
mess_color_play,
|
||
|
mess_timer,
|
||
|
mess_color_chat,
|
||
|
mess_chat_timer,
|
||
|
mess_color_review,
|
||
|
mess_timed,
|
||
|
mess_hud_timer,
|
||
|
mess_lines,
|
||
|
mess_scrollup,
|
||
|
mess_background,
|
||
|
};
|
||
|
|
||
|
setup_menu_t mess_settings1[];
|
||
|
|
||
|
setup_menu_t* mess_settings[] =
|
||
|
{
|
||
|
mess_settings1,
|
||
|
NULL
|
||
|
};
|
||
|
|
||
|
setup_menu_t mess_settings1[] = // Messages screen
|
||
|
{
|
||
|
{"Message Color During Play", S_CRITEM, m_null, M_X,
|
||
|
M_Y + mess_color_play*8, {"hudcolor_mesg"}},
|
||
|
|
||
|
#if 0
|
||
|
{"Message Duration During Play (ms)", S_NUM, m_null, M_X,
|
||
|
M_Y + mess_timer*8, {"message_timer"}},
|
||
|
#endif
|
||
|
|
||
|
{"Chat Message Color", S_CRITEM, m_null, M_X,
|
||
|
M_Y + mess_color_chat*8, {"hudcolor_chat"}},
|
||
|
|
||
|
#if 0
|
||
|
{"Chat Message Duration (ms)", S_NUM, m_null, M_X,
|
||
|
M_Y + mess_chat_timer*8, {"chat_msg_timer"}},
|
||
|
#endif
|
||
|
|
||
|
{"Message Review Color", S_CRITEM, m_null, M_X,
|
||
|
M_Y + mess_color_review*8, {"hudcolor_list"}},
|
||
|
|
||
|
#if 0
|
||
|
{"Message Listing Review is Temporary", S_YESNO, m_null, M_X,
|
||
|
M_Y + mess_timed*8, {"hud_msg_timed"}},
|
||
|
|
||
|
{"Message Review Duration (ms)", S_NUM, m_null, M_X,
|
||
|
M_Y + mess_hud_timer*8, {"hud_msg_timer"}},
|
||
|
#endif
|
||
|
|
||
|
{"Number of Review Message Lines", S_NUM, m_null, M_X,
|
||
|
M_Y + mess_lines*8, {"hud_msg_lines"}},
|
||
|
|
||
|
#if 0
|
||
|
{"Message Listing Scrolls Upwards", S_YESNO, m_null, M_X,
|
||
|
M_Y + mess_scrollup*8, {"hud_msg_scrollup"}},
|
||
|
#endif
|
||
|
|
||
|
{"Message Background", S_YESNO, m_null, M_X,
|
||
|
M_Y + mess_background*8, {"hud_list_bgon"}},
|
||
|
|
||
|
// Button for resetting to defaults
|
||
|
{0,S_RESET,m_null,X_BUTTON,Y_BUTTON},
|
||
|
|
||
|
// Final entry
|
||
|
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
};
|
||
|
|
||
|
|
||
|
// Setting up for the Messages screen. Turn on flags, set pointers,
|
||
|
// locate the first item on the screen where the cursor is allowed to
|
||
|
// land.
|
||
|
|
||
|
void M_Messages(int choice)
|
||
|
{
|
||
|
M_SetupNextMenu(&MessageDef);
|
||
|
|
||
|
setup_active = true;
|
||
|
setup_screen = ss_mess;
|
||
|
set_mess_active = true;
|
||
|
setup_select = false;
|
||
|
default_verify = false;
|
||
|
setup_gather = false;
|
||
|
mult_screens_index = 0;
|
||
|
current_setup_menu = mess_settings[0];
|
||
|
set_menu_itemon = 0;
|
||
|
while (current_setup_menu[set_menu_itemon++].m_flags & S_SKIP);
|
||
|
current_setup_menu[--set_menu_itemon].m_flags |= S_HILITE;
|
||
|
}
|
||
|
|
||
|
|
||
|
// The drawing part of the Messages Setup initialization. Draw the
|
||
|
// background, title, instruction line, and items.
|
||
|
|
||
|
void M_DrawMessages(void)
|
||
|
|
||
|
{
|
||
|
inhelpscreens = true;
|
||
|
M_DrawBackground("FLOOR4_6", 0); // Draw background
|
||
|
// CPhipps - patch drawing updated
|
||
|
V_DrawNamePatch(103, 2, 0, "M_MESS", CR_DEFAULT, VPT_STRETCH);
|
||
|
M_DrawInstructions();
|
||
|
M_DrawScreenItems(current_setup_menu);
|
||
|
if (default_verify)
|
||
|
M_DrawDefVerify();
|
||
|
}
|
||
|
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// The Chat Strings table.
|
||
|
|
||
|
#define CS_X 20
|
||
|
#define CS_Y (31+8)
|
||
|
|
||
|
setup_menu_t chat_settings1[];
|
||
|
|
||
|
setup_menu_t* chat_settings[] =
|
||
|
{
|
||
|
chat_settings1,
|
||
|
NULL
|
||
|
};
|
||
|
|
||
|
setup_menu_t chat_settings1[] = // Chat Strings screen
|
||
|
{
|
||
|
{"1",S_CHAT,m_null,CS_X,CS_Y+ 1*8, {"chatmacro1"}},
|
||
|
{"2",S_CHAT,m_null,CS_X,CS_Y+ 2*8, {"chatmacro2"}},
|
||
|
{"3",S_CHAT,m_null,CS_X,CS_Y+ 3*8, {"chatmacro3"}},
|
||
|
{"4",S_CHAT,m_null,CS_X,CS_Y+ 4*8, {"chatmacro4"}},
|
||
|
{"5",S_CHAT,m_null,CS_X,CS_Y+ 5*8, {"chatmacro5"}},
|
||
|
{"6",S_CHAT,m_null,CS_X,CS_Y+ 6*8, {"chatmacro6"}},
|
||
|
{"7",S_CHAT,m_null,CS_X,CS_Y+ 7*8, {"chatmacro7"}},
|
||
|
{"8",S_CHAT,m_null,CS_X,CS_Y+ 8*8, {"chatmacro8"}},
|
||
|
{"9",S_CHAT,m_null,CS_X,CS_Y+ 9*8, {"chatmacro9"}},
|
||
|
{"0",S_CHAT,m_null,CS_X,CS_Y+10*8, {"chatmacro0"}},
|
||
|
|
||
|
// Button for resetting to defaults
|
||
|
{0,S_RESET,m_null,X_BUTTON,Y_BUTTON},
|
||
|
|
||
|
// Final entry
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
|
||
|
};
|
||
|
|
||
|
// Setting up for the Chat Strings screen. Turn on flags, set pointers,
|
||
|
// locate the first item on the screen where the cursor is allowed to
|
||
|
// land.
|
||
|
|
||
|
void M_ChatStrings(int choice)
|
||
|
{
|
||
|
M_SetupNextMenu(&ChatStrDef);
|
||
|
setup_active = true;
|
||
|
setup_screen = ss_chat;
|
||
|
set_chat_active = true;
|
||
|
setup_select = false;
|
||
|
default_verify = false;
|
||
|
setup_gather = false;
|
||
|
mult_screens_index = 0;
|
||
|
current_setup_menu = chat_settings[0];
|
||
|
set_menu_itemon = 0;
|
||
|
while (current_setup_menu[set_menu_itemon++].m_flags & S_SKIP);
|
||
|
current_setup_menu[--set_menu_itemon].m_flags |= S_HILITE;
|
||
|
}
|
||
|
|
||
|
// The drawing part of the Chat Strings Setup initialization. Draw the
|
||
|
// background, title, instruction line, and items.
|
||
|
|
||
|
void M_DrawChatStrings(void)
|
||
|
|
||
|
{
|
||
|
inhelpscreens = true;
|
||
|
M_DrawBackground("FLOOR4_6", 0); // Draw background
|
||
|
// CPhipps - patch drawing updated
|
||
|
V_DrawNamePatch(83, 2, 0, "M_CHAT", CR_DEFAULT, VPT_STRETCH);
|
||
|
M_DrawInstructions();
|
||
|
M_DrawScreenItems(current_setup_menu);
|
||
|
|
||
|
// If the Reset Button has been selected, an "Are you sure?" message
|
||
|
// is overlayed across everything else.
|
||
|
|
||
|
if (default_verify)
|
||
|
M_DrawDefVerify();
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// General routines used by the Setup screens.
|
||
|
//
|
||
|
|
||
|
static boolean shiftdown = false; // phares 4/10/98: SHIFT key down or not
|
||
|
|
||
|
// phares 4/17/98:
|
||
|
// M_SelectDone() gets called when you have finished entering your
|
||
|
// Setup Menu item change.
|
||
|
|
||
|
static void M_SelectDone(setup_menu_t* ptr)
|
||
|
{
|
||
|
ptr->m_flags &= ~S_SELECT;
|
||
|
ptr->m_flags |= S_HILITE;
|
||
|
S_StartSound(NULL,sfx_itemup);
|
||
|
setup_select = false;
|
||
|
colorbox_active = false;
|
||
|
if (print_warning_about_changes) // killough 8/15/98
|
||
|
print_warning_about_changes--;
|
||
|
}
|
||
|
|
||
|
// phares 4/21/98:
|
||
|
// Array of setup screens used by M_ResetDefaults()
|
||
|
|
||
|
static setup_menu_t **setup_screens[] =
|
||
|
{
|
||
|
keys_settings,
|
||
|
weap_settings,
|
||
|
stat_settings,
|
||
|
auto_settings,
|
||
|
enem_settings,
|
||
|
mess_settings,
|
||
|
chat_settings,
|
||
|
gen_settings, // killough 10/98
|
||
|
comp_settings,
|
||
|
};
|
||
|
|
||
|
// phares 4/19/98:
|
||
|
// M_ResetDefaults() resets all values for a setup screen to default values
|
||
|
//
|
||
|
// killough 10/98: rewritten to fix bugs and warn about pending changes
|
||
|
|
||
|
static void M_ResetDefaults(void)
|
||
|
{
|
||
|
int i; //e6y
|
||
|
|
||
|
default_t *dp;
|
||
|
int warn = 0;
|
||
|
|
||
|
// Look through the defaults table and reset every variable that
|
||
|
// belongs to the group we're interested in.
|
||
|
//
|
||
|
// killough: However, only reset variables whose field in the
|
||
|
// current setup screen is the same as in the defaults table.
|
||
|
// i.e. only reset variables really in the current setup screen.
|
||
|
|
||
|
// e6y
|
||
|
// Fixed crash while trying to read data past array end
|
||
|
// All previous versions of prboom worked only by a lucky accident
|
||
|
// old code: for (dp = defaults; dp->name; dp++)
|
||
|
for (i = 0; i < numdefaults ; i++)
|
||
|
{
|
||
|
dp = &defaults[i];
|
||
|
|
||
|
if (dp->setupscreen == setup_screen)
|
||
|
{
|
||
|
setup_menu_t **l, *p;
|
||
|
for (l = setup_screens[setup_screen-1]; *l; l++)
|
||
|
for (p = *l; !(p->m_flags & S_END); p++)
|
||
|
if (p->m_flags & S_HASDEFPTR ? p->var.def == dp :
|
||
|
p->var.m_key == dp->location.pi ||
|
||
|
p->m_mouse == dp->location.pi ||
|
||
|
p->m_joy == dp->location.pi)
|
||
|
{
|
||
|
if (IS_STRING(*dp))
|
||
|
free((char*)*dp->location.ppsz),
|
||
|
*dp->location.ppsz = strdup(dp->defaultvalue.psz);
|
||
|
else
|
||
|
*dp->location.pi = dp->defaultvalue.i;
|
||
|
|
||
|
#if 0
|
||
|
if (p->m_flags & (S_LEVWARN | S_PRGWARN))
|
||
|
warn |= p->m_flags & (S_LEVWARN | S_PRGWARN);
|
||
|
else
|
||
|
if (dp->current)
|
||
|
if (allow_changes())
|
||
|
*dp->current = *dp->location.pi;
|
||
|
else
|
||
|
warn |= S_LEVWARN;
|
||
|
#endif
|
||
|
if (p->action)
|
||
|
p->action();
|
||
|
|
||
|
goto end;
|
||
|
}
|
||
|
end:;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (warn)
|
||
|
warn_about_changes(warn);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// M_InitDefaults()
|
||
|
//
|
||
|
// killough 11/98:
|
||
|
//
|
||
|
// This function converts all setup menu entries consisting of cfg
|
||
|
// variable names, into pointers to the corresponding default[]
|
||
|
// array entry. var.name becomes converted to var.def.
|
||
|
//
|
||
|
|
||
|
static void M_InitDefaults(void)
|
||
|
{
|
||
|
setup_menu_t *const *p, *t;
|
||
|
default_t *dp;
|
||
|
int i;
|
||
|
for (i = 0; i < ss_max-1; i++)
|
||
|
for (p = setup_screens[i]; *p; p++)
|
||
|
for (t = *p; !(t->m_flags & S_END); t++)
|
||
|
if (t->m_flags & S_HASDEFPTR) {
|
||
|
if (!(dp = M_LookupDefault(t->var.name)))
|
||
|
I_Error("M_InitDefaults: Couldn't find config variable %s", t->var.name);
|
||
|
else
|
||
|
(t->var.def = dp)->setup_menu = t;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// End of Setup Screens.
|
||
|
//
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Start of Extended HELP screens // phares 3/30/98
|
||
|
//
|
||
|
// The wad designer can define a set of extended HELP screens for their own
|
||
|
// information display. These screens should be 320x200 graphic lumps
|
||
|
// defined in a separate wad. They should be named "HELP01" through "HELP99".
|
||
|
// "HELP01" is shown after the regular BOOM Dynamic HELP screen, and ENTER
|
||
|
// and BACKSPACE keys move the player through the HELP set.
|
||
|
//
|
||
|
// Rather than define a set of menu definitions for each of the possible
|
||
|
// HELP screens, one definition is used, and is altered on the fly
|
||
|
// depending on what HELPnn lumps the game finds.
|
||
|
|
||
|
// phares 3/30/98:
|
||
|
// Extended Help Screen variables
|
||
|
|
||
|
int extended_help_count; // number of user-defined help screens found
|
||
|
int extended_help_index; // index of current extended help screen
|
||
|
|
||
|
menuitem_t ExtHelpMenu[] =
|
||
|
{
|
||
|
{1,"",M_ExtHelpNextScreen,0}
|
||
|
};
|
||
|
|
||
|
menu_t ExtHelpDef =
|
||
|
{
|
||
|
1, // # of menu items
|
||
|
&ReadDef1, // previous menu
|
||
|
ExtHelpMenu, // menuitem_t ->
|
||
|
M_DrawExtHelp, // drawing routine ->
|
||
|
330,181, // x,y
|
||
|
0 // lastOn
|
||
|
};
|
||
|
|
||
|
// M_ExtHelpNextScreen establishes the number of the next HELP screen in
|
||
|
// the series.
|
||
|
|
||
|
void M_ExtHelpNextScreen(int choice)
|
||
|
{
|
||
|
choice = 0;
|
||
|
if (++extended_help_index > extended_help_count)
|
||
|
{
|
||
|
|
||
|
// when finished with extended help screens, return to Main Menu
|
||
|
|
||
|
extended_help_index = 1;
|
||
|
M_SetupNextMenu(&MainDef);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// phares 3/30/98:
|
||
|
// Routine to look for HELPnn screens and create a menu
|
||
|
// definition structure that defines extended help screens.
|
||
|
|
||
|
void M_InitExtendedHelp(void)
|
||
|
|
||
|
{
|
||
|
int index,i;
|
||
|
char namebfr[] = { "HELPnn"} ;
|
||
|
|
||
|
extended_help_count = 0;
|
||
|
for (index = 1 ; index < 100 ; index++) {
|
||
|
namebfr[4] = index/10 + 0x30;
|
||
|
namebfr[5] = index%10 + 0x30;
|
||
|
i = W_CheckNumForName(namebfr);
|
||
|
if (i == -1) {
|
||
|
if (extended_help_count) {
|
||
|
if (gamemode == commercial) {
|
||
|
ExtHelpDef.prevMenu = &ReadDef1; /* previous menu */
|
||
|
ReadMenu1[0].routine = M_ExtHelp;
|
||
|
} else {
|
||
|
ExtHelpDef.prevMenu = &ReadDef2; /* previous menu */
|
||
|
ReadMenu2[0].routine = M_ExtHelp;
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
extended_help_count++;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// Initialization for the extended HELP screens.
|
||
|
|
||
|
void M_ExtHelp(int choice)
|
||
|
{
|
||
|
choice = 0;
|
||
|
extended_help_index = 1; // Start with first extended help screen
|
||
|
M_SetupNextMenu(&ExtHelpDef);
|
||
|
}
|
||
|
|
||
|
// Initialize the drawing part of the extended HELP screens.
|
||
|
|
||
|
void M_DrawExtHelp(void)
|
||
|
{
|
||
|
char namebfr[10] = { "HELPnn" }; // CPhipps - make it local & writable
|
||
|
|
||
|
inhelpscreens = true; // killough 5/1/98
|
||
|
namebfr[4] = extended_help_index/10 + 0x30;
|
||
|
namebfr[5] = extended_help_index%10 + 0x30;
|
||
|
// CPhipps - patch drawing updated
|
||
|
V_DrawNamePatch(0, 0, 0, namebfr, CR_DEFAULT, VPT_STRETCH);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// End of Extended HELP screens // phares 3/30/98
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Dynamic HELP screen // phares 3/2/98
|
||
|
//
|
||
|
// Rather than providing the static HELP screens from DOOM and its versions,
|
||
|
// BOOM provides the player with a dynamic HELP screen that displays the
|
||
|
// current settings of major key bindings.
|
||
|
//
|
||
|
// The Dynamic HELP screen is defined in a manner similar to that used for
|
||
|
// the Setup Screens above.
|
||
|
//
|
||
|
// M_GetKeyString finds the correct string to represent the key binding
|
||
|
// for the current item being drawn.
|
||
|
|
||
|
int M_GetKeyString(int c,int offset)
|
||
|
{
|
||
|
const char* s;
|
||
|
|
||
|
if (c >= 33 && c <= 126) {
|
||
|
|
||
|
// The '=', ',', and '.' keys originally meant the shifted
|
||
|
// versions of those keys, but w/o having to shift them in
|
||
|
// the game. Any actions that are mapped to these keys will
|
||
|
// still mean their shifted versions. Could be changed later
|
||
|
// if someone can come up with a better way to deal with them.
|
||
|
|
||
|
if (c == '=') // probably means the '+' key?
|
||
|
c = '+';
|
||
|
else if (c == ',') // probably means the '<' key?
|
||
|
c = '<';
|
||
|
else if (c == '.') // probably means the '>' key?
|
||
|
c = '>';
|
||
|
menu_buffer[offset++] = c; // Just insert the ascii key
|
||
|
menu_buffer[offset] = 0;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
// Retrieve 4-letter (max) string representing the key
|
||
|
|
||
|
// cph - Keypad keys, general code reorganisation to
|
||
|
// make this smaller and neater.
|
||
|
if ((0x100 <= c) && (c < 0x200)) {
|
||
|
if (c == KEYD_KEYPADENTER)
|
||
|
s = "PADE";
|
||
|
else {
|
||
|
strcpy(&menu_buffer[offset], "PAD");
|
||
|
offset+=4;
|
||
|
menu_buffer[offset-1] = c & 0xff;
|
||
|
menu_buffer[offset] = 0;
|
||
|
}
|
||
|
} else if ((KEYD_F1 <= c) && (c < KEYD_F10)) {
|
||
|
menu_buffer[offset++] = 'F';
|
||
|
menu_buffer[offset++] = '1' + c - KEYD_F1;
|
||
|
menu_buffer[offset] = 0;
|
||
|
} else {
|
||
|
switch(c) {
|
||
|
case KEYD_TAB: s = "TAB"; break;
|
||
|
case KEYD_ENTER: s = "ENTR"; break;
|
||
|
case KEYD_ESCAPE: s = "ESC"; break;
|
||
|
case KEYD_SPACEBAR: s = "SPAC"; break;
|
||
|
case KEYD_BACKSPACE: s = "BACK"; break;
|
||
|
case KEYD_RCTRL: s = "CTRL"; break;
|
||
|
case KEYD_LEFTARROW: s = "LARR"; break;
|
||
|
case KEYD_UPARROW: s = "UARR"; break;
|
||
|
case KEYD_RIGHTARROW: s = "RARR"; break;
|
||
|
case KEYD_DOWNARROW: s = "DARR"; break;
|
||
|
case KEYD_RSHIFT: s = "SHFT"; break;
|
||
|
case KEYD_RALT: s = "ALT"; break;
|
||
|
case KEYD_CAPSLOCK: s = "CAPS"; break;
|
||
|
case KEYD_SCROLLLOCK: s = "SCRL"; break;
|
||
|
case KEYD_HOME: s = "HOME"; break;
|
||
|
case KEYD_PAGEUP: s = "PGUP"; break;
|
||
|
case KEYD_END: s = "END"; break;
|
||
|
case KEYD_PAGEDOWN: s = "PGDN"; break;
|
||
|
case KEYD_INSERT: s = "INST"; break;
|
||
|
case KEYD_DEL: s = "DEL"; break;
|
||
|
case KEYD_F10: s = "F10"; break;
|
||
|
case KEYD_F11: s = "F11"; break;
|
||
|
case KEYD_F12: s = "F12"; break;
|
||
|
case KEYD_PAUSE: s = "PAUS"; break;
|
||
|
default: s = "JUNK"; break;
|
||
|
}
|
||
|
|
||
|
if (s) { // cph - Slight code change
|
||
|
strcpy(&menu_buffer[offset],s); // string to display
|
||
|
offset += strlen(s);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return offset;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// The Dynamic HELP screen table.
|
||
|
|
||
|
#define KT_X1 283
|
||
|
#define KT_X2 172
|
||
|
#define KT_X3 87
|
||
|
|
||
|
#define KT_Y1 2
|
||
|
#define KT_Y2 118
|
||
|
#define KT_Y3 102
|
||
|
|
||
|
setup_menu_t helpstrings[] = // HELP screen strings
|
||
|
{
|
||
|
{"SCREEN" ,S_SKIP|S_TITLE,m_null,KT_X1,KT_Y1},
|
||
|
{"HELP" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y1+ 1*8,{&key_help}},
|
||
|
{"MENU" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y1+ 2*8,{&key_escape}},
|
||
|
{"SETUP" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y1+ 3*8,{&key_setup}},
|
||
|
{"PAUSE" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y1+ 4*8,{&key_pause}},
|
||
|
{"AUTOMAP" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y1+ 5*8,{&key_map}},
|
||
|
{"SOUND VOLUME",S_SKIP|S_KEY,m_null,KT_X1,KT_Y1+ 6*8,{&key_soundvolume}},
|
||
|
{"HUD" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y1+ 7*8,{&key_hud}},
|
||
|
{"MESSAGES" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y1+ 8*8,{&key_messages}},
|
||
|
{"GAMMA FIX" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y1+ 9*8,{&key_gamma}},
|
||
|
{"SPY" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y1+10*8,{&key_spy}},
|
||
|
{"LARGER VIEW" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y1+11*8,{&key_zoomin}},
|
||
|
{"SMALLER VIEW",S_SKIP|S_KEY,m_null,KT_X1,KT_Y1+12*8,{&key_zoomout}},
|
||
|
{"SCREENSHOT" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y1+13*8,{&key_screenshot}},
|
||
|
|
||
|
{"AUTOMAP" ,S_SKIP|S_TITLE,m_null,KT_X1,KT_Y2},
|
||
|
{"FOLLOW MODE" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y2+ 1*8,{&key_map_follow}},
|
||
|
{"ZOOM IN" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y2+ 2*8,{&key_map_zoomin}},
|
||
|
{"ZOOM OUT" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y2+ 3*8,{&key_map_zoomout}},
|
||
|
{"MARK PLACE" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y2+ 4*8,{&key_map_mark}},
|
||
|
{"CLEAR MARKS" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y2+ 5*8,{&key_map_clear}},
|
||
|
{"FULL/ZOOM" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y2+ 6*8,{&key_map_gobig}},
|
||
|
{"GRID" ,S_SKIP|S_KEY,m_null,KT_X1,KT_Y2+ 7*8,{&key_map_grid}},
|
||
|
|
||
|
{"WEAPONS" ,S_SKIP|S_TITLE,m_null,KT_X3,KT_Y1},
|
||
|
{"FIST" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y1+ 1*8,{&key_weapon1}},
|
||
|
{"PISTOL" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y1+ 2*8,{&key_weapon2}},
|
||
|
{"SHOTGUN" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y1+ 3*8,{&key_weapon3}},
|
||
|
{"CHAINGUN" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y1+ 4*8,{&key_weapon4}},
|
||
|
{"ROCKET" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y1+ 5*8,{&key_weapon5}},
|
||
|
{"PLASMA" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y1+ 6*8,{&key_weapon6}},
|
||
|
{"BFG 9000" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y1+ 7*8,{&key_weapon7}},
|
||
|
{"CHAINSAW" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y1+ 8*8,{&key_weapon8}},
|
||
|
{"SSG" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y1+ 9*8,{&key_weapon9}},
|
||
|
{"BEST" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y1+10*8,{&key_weapontoggle}},
|
||
|
{"FIRE" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y1+11*8,{&key_fire},&mousebfire,&joybfire},
|
||
|
|
||
|
{"MOVEMENT" ,S_SKIP|S_TITLE,m_null,KT_X3,KT_Y3},
|
||
|
{"FORWARD" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y3+ 1*8,{&key_up},&mousebforward},
|
||
|
{"BACKWARD" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y3+ 2*8,{&key_down}},
|
||
|
{"TURN LEFT" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y3+ 3*8,{&key_left}},
|
||
|
{"TURN RIGHT" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y3+ 4*8,{&key_right}},
|
||
|
{"RUN" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y3+ 5*8,{&key_speed},0,&joybspeed},
|
||
|
{"STRAFE LEFT" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y3+ 6*8,{&key_strafeleft}},
|
||
|
{"STRAFE RIGHT",S_SKIP|S_KEY,m_null,KT_X3,KT_Y3+ 7*8,{&key_straferight}},
|
||
|
{"STRAFE" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y3+ 8*8,{&key_strafe},&mousebstrafe,&joybstrafe},
|
||
|
{"AUTORUN" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y3+ 9*8,{&key_autorun}},
|
||
|
{"180 TURN" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y3+10*8,{&key_reverse}},
|
||
|
{"USE" ,S_SKIP|S_KEY,m_null,KT_X3,KT_Y3+11*8,{&key_use},&mousebforward,&joybuse},
|
||
|
|
||
|
{"GAME" ,S_SKIP|S_TITLE,m_null,KT_X2,KT_Y1},
|
||
|
{"SAVE" ,S_SKIP|S_KEY,m_null,KT_X2,KT_Y1+ 1*8,{&key_savegame}},
|
||
|
{"LOAD" ,S_SKIP|S_KEY,m_null,KT_X2,KT_Y1+ 2*8,{&key_loadgame}},
|
||
|
{"QUICKSAVE" ,S_SKIP|S_KEY,m_null,KT_X2,KT_Y1+ 3*8,{&key_quicksave}},
|
||
|
{"END GAME" ,S_SKIP|S_KEY,m_null,KT_X2,KT_Y1+ 4*8,{&key_endgame}},
|
||
|
{"QUICKLOAD" ,S_SKIP|S_KEY,m_null,KT_X2,KT_Y1+ 5*8,{&key_quickload}},
|
||
|
{"QUIT" ,S_SKIP|S_KEY,m_null,KT_X2,KT_Y1+ 6*8,{&key_quit}},
|
||
|
|
||
|
// Final entry
|
||
|
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
};
|
||
|
|
||
|
#define SPACEWIDTH 4
|
||
|
|
||
|
/* cph 2006/08/06
|
||
|
* M_DrawString() is the old M_DrawMenuString, except that it is not tied to
|
||
|
* menu_buffer - no reason to force all the callers to write into one array! */
|
||
|
|
||
|
static void M_DrawString(int cx, int cy, int color, const char* ch)
|
||
|
{
|
||
|
int w;
|
||
|
int c;
|
||
|
|
||
|
while (*ch) {
|
||
|
c = *ch++; // get next char
|
||
|
c = toupper(c) - HU_FONTSTART;
|
||
|
if (c < 0 || c> HU_FONTSIZE)
|
||
|
{
|
||
|
cx += SPACEWIDTH; // space
|
||
|
continue;
|
||
|
}
|
||
|
w = hu_font[c].width;
|
||
|
if (cx + w > 320)
|
||
|
break;
|
||
|
|
||
|
// V_DrawpatchTranslated() will draw the string in the
|
||
|
// desired color, colrngs[color]
|
||
|
|
||
|
// CPhipps - patch drawing updated
|
||
|
V_DrawNumPatch(cx, cy, 0, hu_font[c].lumpnum, color, VPT_STRETCH | VPT_TRANS);
|
||
|
// The screen is cramped, so trim one unit from each
|
||
|
// character so they butt up against each other.
|
||
|
cx += w - 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// M_DrawMenuString() draws the string in menu_buffer[]
|
||
|
|
||
|
static void M_DrawMenuString(int cx, int cy, int color)
|
||
|
{
|
||
|
M_DrawString(cx, cy, color, menu_buffer);
|
||
|
}
|
||
|
|
||
|
// M_GetPixelWidth() returns the number of pixels in the width of
|
||
|
// the string, NOT the number of chars in the string.
|
||
|
|
||
|
static int M_GetPixelWidth(const char* ch)
|
||
|
{
|
||
|
int len = 0;
|
||
|
int c;
|
||
|
|
||
|
while (*ch) {
|
||
|
c = *ch++; // pick up next char
|
||
|
c = toupper(c) - HU_FONTSTART;
|
||
|
if (c < 0 || c > HU_FONTSIZE)
|
||
|
{
|
||
|
len += SPACEWIDTH; // space
|
||
|
continue;
|
||
|
}
|
||
|
len += hu_font[c].width;
|
||
|
len--; // adjust so everything fits
|
||
|
}
|
||
|
len++; // replace what you took away on the last char only
|
||
|
return len;
|
||
|
}
|
||
|
|
||
|
static void M_DrawStringCentered(int cx, int cy, int color, const char* ch)
|
||
|
{
|
||
|
M_DrawString(cx - M_GetPixelWidth(ch)/2, cy, color, ch);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// M_DrawHelp
|
||
|
//
|
||
|
// This displays the help screen
|
||
|
|
||
|
void M_DrawHelp (void)
|
||
|
{
|
||
|
inhelpscreens = true; // killough 10/98
|
||
|
M_DrawBackground("FLOOR4_6", 0);
|
||
|
|
||
|
M_DrawScreenItems(helpstrings);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// End of Dynamic HELP screen // phares 3/2/98
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
enum {
|
||
|
prog,
|
||
|
prog_stub,
|
||
|
prog_stub1,
|
||
|
prog_stub2,
|
||
|
adcr
|
||
|
};
|
||
|
|
||
|
enum {
|
||
|
cr_prog=0,
|
||
|
cr_adcr=2,
|
||
|
};
|
||
|
|
||
|
#define CR_S 9
|
||
|
#define CR_X 20
|
||
|
#define CR_X2 50
|
||
|
#define CR_Y 32
|
||
|
#define CR_SH 9
|
||
|
|
||
|
setup_menu_t cred_settings[]={
|
||
|
|
||
|
{"DVR Programmer",S_SKIP|S_CREDIT|S_LEFTJUST,m_null, CR_X, CR_Y + CR_S*prog + CR_SH*cr_prog},
|
||
|
{"Simon 'DrBeef' Brown",S_SKIP|S_CREDIT|S_LEFTJUST,m_null, CR_X2, CR_Y + CR_S*(prog+1) + CR_SH*cr_prog},
|
||
|
{"Additional Credit for PrBoom To:",S_SKIP|S_CREDIT|S_LEFTJUST,m_null, CR_X, CR_Y + CR_S*adcr + CR_SH*cr_adcr},
|
||
|
{"Florian 'Proff' Schulze",S_SKIP|S_CREDIT|S_LEFTJUST,m_null, CR_X2, CR_Y + CR_S*(adcr+1) + CR_SH*cr_adcr},
|
||
|
{"Colin Phipps",S_SKIP|S_CREDIT|S_LEFTJUST,m_null, CR_X2, CR_Y + CR_S*(adcr+2) + CR_SH*cr_adcr},
|
||
|
{"Neil Stevens",S_SKIP|S_CREDIT|S_LEFTJUST,m_null, CR_X2, CR_Y + CR_S*(adcr+3) + CR_SH*cr_adcr},
|
||
|
{"Andrey Budko",S_SKIP|S_CREDIT|S_LEFTJUST,m_null, CR_X2, CR_Y + CR_S*(adcr+4) + CR_SH*cr_adcr},
|
||
|
{"id Software for DOOM",S_SKIP|S_CREDIT|S_LEFTJUST,m_null, CR_X2, CR_Y + CR_S*(adcr+5)+CR_SH*cr_adcr},
|
||
|
{"TeamTNT for BOOM",S_SKIP|S_CREDIT|S_LEFTJUST,m_null, CR_X2, CR_Y + CR_S*(adcr+6)+CR_SH*cr_adcr},
|
||
|
{"Lee Killough for MBF",S_SKIP|S_CREDIT|S_LEFTJUST,m_null, CR_X2, CR_Y + CR_S*(adcr+7)+CR_SH*cr_adcr},
|
||
|
|
||
|
{0,S_SKIP|S_END,m_null}
|
||
|
};
|
||
|
|
||
|
void M_DrawCredits(void) // killough 10/98: credit screen
|
||
|
{
|
||
|
inhelpscreens = true;
|
||
|
M_DrawBackground(gamemode==shareware ? "CEIL5_1" : "MFLR8_4", 0);
|
||
|
//V_DrawNamePatch(115,9,0, "DVR",CR_GOLD, VPT_TRANS | VPT_STRETCH);
|
||
|
M_DrawScreenItems(cred_settings);
|
||
|
}
|
||
|
|
||
|
static int M_IndexInChoices(const char *str, const char **choices) {
|
||
|
int i = 0;
|
||
|
|
||
|
while (*choices != NULL) {
|
||
|
if (!strcmp(str, *choices))
|
||
|
return i;
|
||
|
i++;
|
||
|
choices++;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// M_Responder
|
||
|
//
|
||
|
// Examines incoming keystrokes and button pushes and determines some
|
||
|
// action based on the state of the system.
|
||
|
//
|
||
|
|
||
|
boolean M_Responder (event_t* ev) {
|
||
|
int ch;
|
||
|
int i;
|
||
|
static int joywait = 0;
|
||
|
static int mousewait = 0;
|
||
|
static int mousey = 0;
|
||
|
static int lasty = 0;
|
||
|
static int mousex = 0;
|
||
|
static int lastx = 0;
|
||
|
|
||
|
ch = -1; // will be changed to a legit char if we're going to use it here
|
||
|
|
||
|
// Process joystick input
|
||
|
|
||
|
if (ev->type == ev_joystick && joywait < I_GetTime()) {
|
||
|
if (ev->data3 == -1)
|
||
|
{
|
||
|
ch = key_menu_up; // phares 3/7/98
|
||
|
joywait = I_GetTime() + 5;
|
||
|
}
|
||
|
else if (ev->data3 == 1)
|
||
|
{
|
||
|
ch = key_menu_down; // phares 3/7/98
|
||
|
joywait = I_GetTime() + 5;
|
||
|
}
|
||
|
|
||
|
if (ev->data2 == -1)
|
||
|
{
|
||
|
ch = key_menu_left; // phares 3/7/98
|
||
|
joywait = I_GetTime() + 2;
|
||
|
}
|
||
|
else if (ev->data2 == 1)
|
||
|
{
|
||
|
ch = key_menu_right; // phares 3/7/98
|
||
|
joywait = I_GetTime() + 2;
|
||
|
}
|
||
|
|
||
|
if (ev->data1&1)
|
||
|
{
|
||
|
ch = key_menu_enter; // phares 3/7/98
|
||
|
joywait = I_GetTime() + 5;
|
||
|
}
|
||
|
|
||
|
if (ev->data1&2)
|
||
|
{
|
||
|
ch = key_menu_backspace; // phares 3/7/98
|
||
|
joywait = I_GetTime() + 5;
|
||
|
}
|
||
|
|
||
|
// phares 4/4/98:
|
||
|
// Handle joystick buttons 3 and 4, and allow them to pass down
|
||
|
// to where key binding can eat them.
|
||
|
|
||
|
if (setup_active && set_keybnd_active) {
|
||
|
if (ev->data1&4) {
|
||
|
ch = 0; // meaningless, just to get you past the check for -1
|
||
|
joywait = I_GetTime() + 5;
|
||
|
}
|
||
|
if (ev->data1&8) {
|
||
|
ch = 0; // meaningless, just to get you past the check for -1
|
||
|
joywait = I_GetTime() + 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
// Mouse input processing removed
|
||
|
|
||
|
// Process keyboard input
|
||
|
|
||
|
if (ev->type == ev_keydown)
|
||
|
{
|
||
|
ch = ev->data1; // phares 4/11/98:
|
||
|
if (ch == KEYD_RSHIFT) // For chat string processing, need
|
||
|
shiftdown = true; // to know when shift key is up or
|
||
|
} // down so you can get at the !,#,
|
||
|
else if (ev->type == ev_keyup) // etc. keys. Keydowns are allowed
|
||
|
if (ev->data1 == KEYD_RSHIFT) // past this point, but keyups aren't
|
||
|
shiftdown = false; // so we need to note the difference
|
||
|
} // here using the 'shiftdown' boolean.
|
||
|
|
||
|
if (ch == -1)
|
||
|
return false; // we can't use the event here
|
||
|
|
||
|
// Save Game string input
|
||
|
|
||
|
if (saveStringEnter) {
|
||
|
if (ch == key_menu_backspace) // phares 3/7/98
|
||
|
{
|
||
|
if (saveCharIndex > 0)
|
||
|
{
|
||
|
saveCharIndex--;
|
||
|
savegamestrings[saveSlot][saveCharIndex] = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
else if (ch == key_menu_escape) // phares 3/7/98
|
||
|
{
|
||
|
saveStringEnter = 0;
|
||
|
strcpy(&savegamestrings[saveSlot][0],saveOldString);
|
||
|
}
|
||
|
|
||
|
else if (ch == key_menu_enter) // phares 3/7/98
|
||
|
{
|
||
|
saveStringEnter = 0;
|
||
|
if (savegamestrings[saveSlot][0])
|
||
|
M_DoSave(saveSlot);
|
||
|
}
|
||
|
|
||
|
else
|
||
|
{
|
||
|
ch = toupper(ch);
|
||
|
if (ch >= 32 && ch <= 127 &&
|
||
|
saveCharIndex < SAVESTRINGSIZE-1 &&
|
||
|
M_StringWidth(savegamestrings[saveSlot]) < (SAVESTRINGSIZE-2)*8)
|
||
|
{
|
||
|
savegamestrings[saveSlot][saveCharIndex++] = ch;
|
||
|
savegamestrings[saveSlot][saveCharIndex] = 0;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Take care of any messages that need input
|
||
|
|
||
|
if (messageToPrint) {
|
||
|
if (messageNeedsInput == true &&
|
||
|
!(ch == ' ' || ch == 'n' || ch == 'y' || ch == key_escape)) // phares
|
||
|
return false;
|
||
|
|
||
|
menuactive = messageLastMenuActive;
|
||
|
messageToPrint = 0;
|
||
|
if (messageRoutine)
|
||
|
messageRoutine(ch);
|
||
|
|
||
|
menuactive = false;
|
||
|
//S_StartSound(NULL,sfx_swtchx);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/* killough 2/22/98: add support for screenshot key:
|
||
|
* cph 2001/02/04: no need for this to be a gameaction, just do it
|
||
|
*/
|
||
|
if (ch == key_screenshot)
|
||
|
{
|
||
|
M_ScreenShot ();
|
||
|
// Don't eat the keypress in this case. See sf bug #1843280.
|
||
|
}
|
||
|
|
||
|
// If there is no active menu displayed...
|
||
|
|
||
|
if (!menuactive) { // phares
|
||
|
if (ch == key_autorun) // Autorun // V
|
||
|
{
|
||
|
autorun = !autorun;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_help) // Help key
|
||
|
{
|
||
|
M_StartControlPanel ();
|
||
|
|
||
|
currentMenu = &HelpDef; // killough 10/98: new help screen
|
||
|
|
||
|
itemOn = 0;
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_savegame) // Save Game
|
||
|
{
|
||
|
M_StartControlPanel();
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
M_SaveGame(0);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_loadgame) // Load Game
|
||
|
{
|
||
|
M_StartControlPanel();
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
M_LoadGame(0);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_soundvolume) // Sound Volume
|
||
|
{
|
||
|
M_StartControlPanel ();
|
||
|
currentMenu = &SoundDef;
|
||
|
itemOn = sfx_vol;
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_quicksave) // Quicksave
|
||
|
{
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
M_QuickSave();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_endgame) // End game
|
||
|
{
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
M_EndGame(0);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_messages) // Toggle messages
|
||
|
{
|
||
|
M_ChangeMessages(0);
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_quickload) // Quickload
|
||
|
{
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
M_QuickLoad();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_quit) // Quit DOOM
|
||
|
{
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
M_QuitDOOM(0);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_gamma) // gamma toggle
|
||
|
{
|
||
|
usegamma++;
|
||
|
if (usegamma > 4)
|
||
|
usegamma = 0;
|
||
|
players[consoleplayer].message =
|
||
|
usegamma == 0 ? s_GAMMALVL0 :
|
||
|
usegamma == 1 ? s_GAMMALVL1 :
|
||
|
usegamma == 2 ? s_GAMMALVL2 :
|
||
|
usegamma == 3 ? s_GAMMALVL3 :
|
||
|
s_GAMMALVL4;
|
||
|
V_SetPalette(0);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (ch == key_zoomout) // zoom out
|
||
|
{
|
||
|
if ((automapmode & am_active) || chat_on)
|
||
|
return false;
|
||
|
M_SizeDisplay(0);
|
||
|
S_StartSound(NULL,sfx_stnmov);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_zoomin) // zoom in
|
||
|
{ // jff 2/23/98
|
||
|
if ((automapmode & am_active) || chat_on) // allow
|
||
|
return false; // key_hud==key_zoomin
|
||
|
M_SizeDisplay(1); // ^
|
||
|
S_StartSound(NULL,sfx_stnmov); // |
|
||
|
return true; // phares
|
||
|
}
|
||
|
|
||
|
if (ch == key_hud) // heads-up mode
|
||
|
{
|
||
|
if ((automapmode & am_active) || chat_on) // jff 2/22/98
|
||
|
return false; // HUD mode control
|
||
|
if (screenSize<8) // function on default F5
|
||
|
while (screenSize<8 || !hud_displayed) // make hud visible
|
||
|
M_SizeDisplay(1); // when configuring it
|
||
|
else
|
||
|
{
|
||
|
hud_displayed = 1; //jff 3/3/98 turn hud on
|
||
|
hud_active = (hud_active+1)%3; // cycle hud_active
|
||
|
if (!hud_active) //jff 3/4/98 add distributed
|
||
|
{
|
||
|
hud_distributed = !hud_distributed; // to cycle
|
||
|
HU_MoveHud(); //jff 3/9/98 move it now to avoid glitch
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/* killough 10/98: allow key shortcut into Setup menu */
|
||
|
if (ch == key_setup) {
|
||
|
M_StartControlPanel();
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
M_SetupNextMenu(&SetupDef);
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
// Pop-up Main menu?
|
||
|
|
||
|
if (!menuactive)
|
||
|
{
|
||
|
if (ch == key_escape) // phares
|
||
|
{
|
||
|
M_StartControlPanel ();
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// phares 3/26/98 - 4/11/98:
|
||
|
// Setup screen key processing
|
||
|
|
||
|
if (setup_active) {
|
||
|
setup_menu_t* ptr1= current_setup_menu + set_menu_itemon;
|
||
|
setup_menu_t* ptr2 = NULL;
|
||
|
|
||
|
// phares 4/19/98:
|
||
|
// Catch the response to the 'reset to default?' verification
|
||
|
// screen
|
||
|
|
||
|
if (default_verify)
|
||
|
{
|
||
|
if (toupper(ch) == 'Y') {
|
||
|
M_ResetDefaults();
|
||
|
default_verify = false;
|
||
|
M_SelectDone(ptr1);
|
||
|
}
|
||
|
else if (toupper(ch) == 'N') {
|
||
|
default_verify = false;
|
||
|
M_SelectDone(ptr1);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Common processing for some items
|
||
|
|
||
|
if (setup_select) { // changing an entry
|
||
|
if (ch == key_menu_escape) // Exit key = no change
|
||
|
{
|
||
|
M_SelectDone(ptr1); // phares 4/17/98
|
||
|
setup_gather = false; // finished gathering keys, if any
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ptr1->m_flags & S_YESNO) // yes or no setting?
|
||
|
{
|
||
|
if (ch == key_menu_enter) {
|
||
|
*ptr1->var.def->location.pi = !*ptr1->var.def->location.pi; // killough 8/15/98
|
||
|
|
||
|
// phares 4/14/98:
|
||
|
// If not in demoplayback, demorecording, or netgame,
|
||
|
// and there's a second variable in var2, set that
|
||
|
// as well
|
||
|
|
||
|
// killough 8/15/98: add warning messages
|
||
|
|
||
|
if (ptr1->m_flags & (S_LEVWARN | S_PRGWARN))
|
||
|
warn_about_changes(ptr1->m_flags & // killough 10/98
|
||
|
(S_LEVWARN | S_PRGWARN));
|
||
|
else
|
||
|
M_UpdateCurrent(ptr1->var.def);
|
||
|
|
||
|
if (ptr1->action) // killough 10/98
|
||
|
ptr1->action();
|
||
|
}
|
||
|
M_SelectDone(ptr1); // phares 4/17/98
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ptr1->m_flags & S_CRITEM)
|
||
|
{
|
||
|
if (ch != key_menu_enter)
|
||
|
{
|
||
|
ch -= 0x30; // out of ascii
|
||
|
if (ch < 0 || ch > 9)
|
||
|
return true; // ignore
|
||
|
*ptr1->var.def->location.pi = ch;
|
||
|
}
|
||
|
if (ptr1->action) // killough 10/98
|
||
|
ptr1->action();
|
||
|
M_SelectDone(ptr1); // phares 4/17/98
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ptr1->m_flags & S_NUM) // number?
|
||
|
{
|
||
|
if (setup_gather) { // gathering keys for a value?
|
||
|
/* killough 10/98: Allow negatives, and use a more
|
||
|
* friendly input method (e.g. don't clear value early,
|
||
|
* allow backspace, and return to original value if bad
|
||
|
* value is entered).
|
||
|
*/
|
||
|
if (ch == key_menu_enter) {
|
||
|
if (gather_count) { // Any input?
|
||
|
int value;
|
||
|
|
||
|
gather_buffer[gather_count] = 0;
|
||
|
value = atoi(gather_buffer); // Integer value
|
||
|
|
||
|
if ((ptr1->var.def->minvalue != UL &&
|
||
|
value < ptr1->var.def->minvalue) ||
|
||
|
(ptr1->var.def->maxvalue != UL &&
|
||
|
value > ptr1->var.def->maxvalue))
|
||
|
warn_about_changes(S_BADVAL);
|
||
|
else {
|
||
|
*ptr1->var.def->location.pi = value;
|
||
|
|
||
|
/* killough 8/9/98: fix numeric vars
|
||
|
* killough 8/15/98: add warning message
|
||
|
*/
|
||
|
if (ptr1->m_flags & (S_LEVWARN | S_PRGWARN))
|
||
|
warn_about_changes(ptr1->m_flags &
|
||
|
(S_LEVWARN | S_PRGWARN));
|
||
|
else
|
||
|
M_UpdateCurrent(ptr1->var.def);
|
||
|
|
||
|
if (ptr1->action) // killough 10/98
|
||
|
ptr1->action();
|
||
|
}
|
||
|
}
|
||
|
M_SelectDone(ptr1); // phares 4/17/98
|
||
|
setup_gather = false; // finished gathering keys
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_menu_backspace && gather_count) {
|
||
|
gather_count--;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (gather_count >= MAXGATHER)
|
||
|
return true;
|
||
|
|
||
|
if (!isdigit(ch) && ch != '-')
|
||
|
return true; // ignore
|
||
|
|
||
|
/* killough 10/98: character-based numerical input */
|
||
|
gather_buffer[gather_count++] = ch;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ptr1->m_flags & S_CHOICE) // selection of choices?
|
||
|
{
|
||
|
if (ch == key_menu_left) {
|
||
|
if (ptr1->var.def->type == def_int) {
|
||
|
int value = *ptr1->var.def->location.pi;
|
||
|
|
||
|
value = value - 1;
|
||
|
if ((ptr1->var.def->minvalue != UL &&
|
||
|
value < ptr1->var.def->minvalue))
|
||
|
value = ptr1->var.def->minvalue;
|
||
|
if ((ptr1->var.def->maxvalue != UL &&
|
||
|
value > ptr1->var.def->maxvalue))
|
||
|
value = ptr1->var.def->maxvalue;
|
||
|
if (*ptr1->var.def->location.pi != value)
|
||
|
S_StartSound(NULL,sfx_pstop);
|
||
|
*ptr1->var.def->location.pi = value;
|
||
|
}
|
||
|
if (ptr1->var.def->type == def_str) {
|
||
|
int old_value, value;
|
||
|
|
||
|
old_value = M_IndexInChoices(*ptr1->var.def->location.ppsz,
|
||
|
ptr1->selectstrings);
|
||
|
value = old_value - 1;
|
||
|
if (value < 0)
|
||
|
value = 0;
|
||
|
if (old_value != value)
|
||
|
S_StartSound(NULL,sfx_pstop);
|
||
|
*ptr1->var.def->location.ppsz = ptr1->selectstrings[value];
|
||
|
}
|
||
|
}
|
||
|
if (ch == key_menu_right) {
|
||
|
if (ptr1->var.def->type == def_int) {
|
||
|
int value = *ptr1->var.def->location.pi;
|
||
|
|
||
|
value = value + 1;
|
||
|
if ((ptr1->var.def->minvalue != UL &&
|
||
|
value < ptr1->var.def->minvalue))
|
||
|
value = ptr1->var.def->minvalue;
|
||
|
if ((ptr1->var.def->maxvalue != UL &&
|
||
|
value > ptr1->var.def->maxvalue))
|
||
|
value = ptr1->var.def->maxvalue;
|
||
|
if (*ptr1->var.def->location.pi != value)
|
||
|
S_StartSound(NULL,sfx_pstop);
|
||
|
*ptr1->var.def->location.pi = value;
|
||
|
}
|
||
|
if (ptr1->var.def->type == def_str) {
|
||
|
int old_value, value;
|
||
|
|
||
|
old_value = M_IndexInChoices(*ptr1->var.def->location.ppsz,
|
||
|
ptr1->selectstrings);
|
||
|
value = old_value + 1;
|
||
|
if (ptr1->selectstrings[value] == NULL)
|
||
|
value = old_value;
|
||
|
if (old_value != value)
|
||
|
S_StartSound(NULL,sfx_pstop);
|
||
|
*ptr1->var.def->location.ppsz = ptr1->selectstrings[value];
|
||
|
}
|
||
|
}
|
||
|
if (ch == key_menu_enter) {
|
||
|
// phares 4/14/98:
|
||
|
// If not in demoplayback, demorecording, or netgame,
|
||
|
// and there's a second variable in var2, set that
|
||
|
// as well
|
||
|
|
||
|
// killough 8/15/98: add warning messages
|
||
|
|
||
|
if (ptr1->m_flags & (S_LEVWARN | S_PRGWARN))
|
||
|
warn_about_changes(ptr1->m_flags & // killough 10/98
|
||
|
(S_LEVWARN | S_PRGWARN));
|
||
|
else
|
||
|
M_UpdateCurrent(ptr1->var.def);
|
||
|
|
||
|
if (ptr1->action) // killough 10/98
|
||
|
ptr1->action();
|
||
|
M_SelectDone(ptr1); // phares 4/17/98
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// Key Bindings
|
||
|
|
||
|
if (set_keybnd_active) // on a key binding setup screen
|
||
|
if (setup_select) // incoming key or button gets bound
|
||
|
{
|
||
|
if (ev->type == ev_joystick)
|
||
|
{
|
||
|
int oldbutton,group;
|
||
|
boolean search = true;
|
||
|
|
||
|
if (!ptr1->m_joy)
|
||
|
return true; // not a legal action here (yet)
|
||
|
|
||
|
// see if the button is already bound elsewhere. if so, you
|
||
|
// have to swap bindings so the action where it's currently
|
||
|
// bound doesn't go dead. Since there is more than one
|
||
|
// keybinding screen, you have to search all of them for
|
||
|
// any duplicates. You're only interested in the items
|
||
|
// that belong to the same group as the one you're changing.
|
||
|
|
||
|
oldbutton = *ptr1->m_joy;
|
||
|
group = ptr1->m_group;
|
||
|
if (ev->data1 & 1)
|
||
|
ch = 0;
|
||
|
else if (ev->data1 & 2)
|
||
|
ch = 1;
|
||
|
else if (ev->data1 & 4)
|
||
|
ch = 2;
|
||
|
else if (ev->data1 & 8)
|
||
|
ch = 3;
|
||
|
else
|
||
|
return true;
|
||
|
for (i = 0 ; keys_settings[i] && search ; i++)
|
||
|
for (ptr2 = keys_settings[i] ; !(ptr2->m_flags & S_END) ; ptr2++)
|
||
|
if (ptr2->m_group == group && ptr1 != ptr2)
|
||
|
if (ptr2->m_flags & S_KEY && ptr2->m_joy)
|
||
|
if (*ptr2->m_joy == ch)
|
||
|
{
|
||
|
*ptr2->m_joy = oldbutton;
|
||
|
search = false;
|
||
|
break;
|
||
|
}
|
||
|
*ptr1->m_joy = ch;
|
||
|
}
|
||
|
else if (ev->type == ev_mouse)
|
||
|
{
|
||
|
int i,oldbutton,group;
|
||
|
boolean search = true;
|
||
|
|
||
|
if (!ptr1->m_mouse)
|
||
|
return true; // not a legal action here (yet)
|
||
|
|
||
|
// see if the button is already bound elsewhere. if so, you
|
||
|
// have to swap bindings so the action where it's currently
|
||
|
// bound doesn't go dead. Since there is more than one
|
||
|
// keybinding screen, you have to search all of them for
|
||
|
// any duplicates. You're only interested in the items
|
||
|
// that belong to the same group as the one you're changing.
|
||
|
|
||
|
oldbutton = *ptr1->m_mouse;
|
||
|
group = ptr1->m_group;
|
||
|
if (ev->data1 & 1)
|
||
|
ch = 0;
|
||
|
else if (ev->data1 & 2)
|
||
|
ch = 1;
|
||
|
else if (ev->data1 & 4)
|
||
|
ch = 2;
|
||
|
else
|
||
|
return true;
|
||
|
for (i = 0 ; keys_settings[i] && search ; i++)
|
||
|
for (ptr2 = keys_settings[i] ; !(ptr2->m_flags & S_END) ; ptr2++)
|
||
|
if (ptr2->m_group == group && ptr1 != ptr2)
|
||
|
if (ptr2->m_flags & S_KEY && ptr2->m_mouse)
|
||
|
if (*ptr2->m_mouse == ch)
|
||
|
{
|
||
|
*ptr2->m_mouse = oldbutton;
|
||
|
search = false;
|
||
|
break;
|
||
|
}
|
||
|
*ptr1->m_mouse = ch;
|
||
|
}
|
||
|
else // keyboard key
|
||
|
{
|
||
|
int i,oldkey,group;
|
||
|
boolean search = true;
|
||
|
|
||
|
// see if 'ch' is already bound elsewhere. if so, you have
|
||
|
// to swap bindings so the action where it's currently
|
||
|
// bound doesn't go dead. Since there is more than one
|
||
|
// keybinding screen, you have to search all of them for
|
||
|
// any duplicates. You're only interested in the items
|
||
|
// that belong to the same group as the one you're changing.
|
||
|
|
||
|
// if you find that you're trying to swap with an action
|
||
|
// that has S_KEEP set, you can't bind ch; it's already
|
||
|
// bound to that S_KEEP action, and that action has to
|
||
|
// keep that key.
|
||
|
|
||
|
oldkey = *ptr1->var.m_key;
|
||
|
group = ptr1->m_group;
|
||
|
for (i = 0 ; keys_settings[i] && search ; i++)
|
||
|
for (ptr2 = keys_settings[i] ; !(ptr2->m_flags & S_END) ; ptr2++)
|
||
|
if (ptr2->m_flags & (S_KEY|S_KEEP) &&
|
||
|
ptr2->m_group == group &&
|
||
|
ptr1 != ptr2)
|
||
|
if (*ptr2->var.m_key == ch)
|
||
|
{
|
||
|
if (ptr2->m_flags & S_KEEP)
|
||
|
return true; // can't have it!
|
||
|
*ptr2->var.m_key = oldkey;
|
||
|
search = false;
|
||
|
break;
|
||
|
}
|
||
|
*ptr1->var.m_key = ch;
|
||
|
}
|
||
|
|
||
|
M_SelectDone(ptr1); // phares 4/17/98
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Weapons
|
||
|
|
||
|
if (set_weapon_active) // on the weapons setup screen
|
||
|
if (setup_select) // changing an entry
|
||
|
{
|
||
|
if (ch != key_menu_enter)
|
||
|
{
|
||
|
ch -= '0'; // out of ascii
|
||
|
if (ch < 1 || ch > 9)
|
||
|
return true; // ignore
|
||
|
|
||
|
// Plasma and BFG don't exist in shareware
|
||
|
// killough 10/98: allow it anyway, since this
|
||
|
// isn't the game itself, just setting preferences
|
||
|
|
||
|
// see if 'ch' is already assigned elsewhere. if so,
|
||
|
// you have to swap assignments.
|
||
|
|
||
|
// killough 11/98: simplified
|
||
|
|
||
|
for (i = 0; (ptr2 = weap_settings[i]); i++)
|
||
|
for (; !(ptr2->m_flags & S_END); ptr2++)
|
||
|
if (ptr2->m_flags & S_WEAP &&
|
||
|
*ptr2->var.def->location.pi == ch && ptr1 != ptr2)
|
||
|
{
|
||
|
*ptr2->var.def->location.pi = *ptr1->var.def->location.pi;
|
||
|
goto end;
|
||
|
}
|
||
|
end:
|
||
|
*ptr1->var.def->location.pi = ch;
|
||
|
}
|
||
|
|
||
|
M_SelectDone(ptr1); // phares 4/17/98
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Automap
|
||
|
|
||
|
if (set_auto_active) // on the automap setup screen
|
||
|
if (setup_select) // incoming key
|
||
|
{
|
||
|
if (ch == key_menu_down)
|
||
|
{
|
||
|
if (++color_palette_y == 16)
|
||
|
color_palette_y = 0;
|
||
|
S_StartSound(NULL,sfx_itemup);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_menu_up)
|
||
|
{
|
||
|
if (--color_palette_y < 0)
|
||
|
color_palette_y = 15;
|
||
|
S_StartSound(NULL,sfx_itemup);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_menu_left)
|
||
|
{
|
||
|
if (--color_palette_x < 0)
|
||
|
color_palette_x = 15;
|
||
|
S_StartSound(NULL,sfx_itemup);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_menu_right)
|
||
|
{
|
||
|
if (++color_palette_x == 16)
|
||
|
color_palette_x = 0;
|
||
|
S_StartSound(NULL,sfx_itemup);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_menu_enter)
|
||
|
{
|
||
|
*ptr1->var.def->location.pi = color_palette_x + 16*color_palette_y;
|
||
|
M_SelectDone(ptr1); // phares 4/17/98
|
||
|
colorbox_active = false;
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// killough 10/98: consolidate handling into one place:
|
||
|
if (setup_select &&
|
||
|
set_enemy_active | set_general_active | set_chat_active |
|
||
|
set_mess_active | set_status_active | set_compat_active)
|
||
|
{
|
||
|
if (ptr1->m_flags & S_STRING) // creating/editing a string?
|
||
|
{
|
||
|
if (ch == key_menu_backspace) // backspace and DEL
|
||
|
{
|
||
|
if (chat_string_buffer[chat_index] == 0)
|
||
|
{
|
||
|
if (chat_index > 0)
|
||
|
chat_string_buffer[--chat_index] = 0;
|
||
|
}
|
||
|
// shift the remainder of the text one char left
|
||
|
else
|
||
|
strcpy(&chat_string_buffer[chat_index],
|
||
|
&chat_string_buffer[chat_index+1]);
|
||
|
}
|
||
|
else if (ch == key_menu_left) // move cursor left
|
||
|
{
|
||
|
if (chat_index > 0)
|
||
|
chat_index--;
|
||
|
}
|
||
|
else if (ch == key_menu_right) // move cursor right
|
||
|
{
|
||
|
if (chat_string_buffer[chat_index] != 0)
|
||
|
chat_index++;
|
||
|
}
|
||
|
else if ((ch == key_menu_enter) ||
|
||
|
(ch == key_menu_escape))
|
||
|
{
|
||
|
*ptr1->var.def->location.ppsz = chat_string_buffer;
|
||
|
M_SelectDone(ptr1); // phares 4/17/98
|
||
|
}
|
||
|
|
||
|
// Adding a char to the text. Has to be a printable
|
||
|
// char, and you can't overrun the buffer. If the
|
||
|
// chat string gets larger than what the screen can hold,
|
||
|
// it is dealt with when the string is drawn (above).
|
||
|
|
||
|
else if ((ch >= 32) && (ch <= 126))
|
||
|
if ((chat_index+1) < CHAT_STRING_BFR_SIZE)
|
||
|
{
|
||
|
if (shiftdown)
|
||
|
ch = shiftxform[ch];
|
||
|
if (chat_string_buffer[chat_index] == 0)
|
||
|
{
|
||
|
chat_string_buffer[chat_index++] = ch;
|
||
|
chat_string_buffer[chat_index] = 0;
|
||
|
}
|
||
|
else
|
||
|
chat_string_buffer[chat_index++] = ch;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
M_SelectDone(ptr1); // phares 4/17/98
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Not changing any items on the Setup screens. See if we're
|
||
|
// navigating the Setup menus or selecting an item to change.
|
||
|
|
||
|
if (ch == key_menu_down)
|
||
|
{
|
||
|
ptr1->m_flags &= ~S_HILITE; // phares 4/17/98
|
||
|
do
|
||
|
if (ptr1->m_flags & S_END)
|
||
|
{
|
||
|
set_menu_itemon = 0;
|
||
|
ptr1 = current_setup_menu;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
set_menu_itemon++;
|
||
|
ptr1++;
|
||
|
}
|
||
|
while (ptr1->m_flags & S_SKIP);
|
||
|
M_SelectDone(ptr1); // phares 4/17/98
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_menu_up)
|
||
|
{
|
||
|
ptr1->m_flags &= ~S_HILITE; // phares 4/17/98
|
||
|
do
|
||
|
{
|
||
|
if (set_menu_itemon == 0)
|
||
|
do
|
||
|
set_menu_itemon++;
|
||
|
while(!((current_setup_menu + set_menu_itemon)->m_flags & S_END));
|
||
|
set_menu_itemon--;
|
||
|
}
|
||
|
while((current_setup_menu + set_menu_itemon)->m_flags & S_SKIP);
|
||
|
M_SelectDone(current_setup_menu + set_menu_itemon); // phares 4/17/98
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_menu_enter)
|
||
|
{
|
||
|
int flags = ptr1->m_flags;
|
||
|
|
||
|
// You've selected an item to change. Highlight it, post a new
|
||
|
// message about what to do, and get ready to process the
|
||
|
// change.
|
||
|
//
|
||
|
// killough 10/98: use friendlier char-based input buffer
|
||
|
|
||
|
if (flags & S_NUM)
|
||
|
{
|
||
|
setup_gather = true;
|
||
|
print_warning_about_changes = false;
|
||
|
gather_count = 0;
|
||
|
}
|
||
|
else if (flags & S_COLOR)
|
||
|
{
|
||
|
int color = *ptr1->var.def->location.pi;
|
||
|
|
||
|
if (color < 0 || color > 255) // range check the value
|
||
|
color = 0; // 'no show' if invalid
|
||
|
|
||
|
color_palette_x = *ptr1->var.def->location.pi & 15;
|
||
|
color_palette_y = *ptr1->var.def->location.pi >> 4;
|
||
|
colorbox_active = true;
|
||
|
}
|
||
|
else if (flags & S_STRING)
|
||
|
{
|
||
|
// copy chat string into working buffer; trim if needed.
|
||
|
// free the old chat string memory and replace it with
|
||
|
// the (possibly larger) new memory for editing purposes
|
||
|
//
|
||
|
// killough 10/98: fix bugs, simplify
|
||
|
|
||
|
chat_string_buffer = malloc(CHAT_STRING_BFR_SIZE);
|
||
|
strncpy(chat_string_buffer,
|
||
|
*ptr1->var.def->location.ppsz, CHAT_STRING_BFR_SIZE);
|
||
|
|
||
|
// guarantee null delimiter
|
||
|
chat_string_buffer[CHAT_STRING_BFR_SIZE-1] = 0;
|
||
|
|
||
|
// set chat table pointer to working buffer
|
||
|
// and free old string's memory.
|
||
|
|
||
|
free((char*)*ptr1->var.def->location.ppsz);
|
||
|
*ptr1->var.def->location.ppsz = chat_string_buffer;
|
||
|
chat_index = 0; // current cursor position in chat_string_buffer
|
||
|
}
|
||
|
else if (flags & S_RESET)
|
||
|
default_verify = true;
|
||
|
|
||
|
ptr1->m_flags |= S_SELECT;
|
||
|
setup_select = true;
|
||
|
S_StartSound(NULL,sfx_itemup);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if ((ch == key_menu_escape) || (ch == key_menu_backspace))
|
||
|
{
|
||
|
if (ch == key_menu_escape) // Clear all menus
|
||
|
M_ClearMenus();
|
||
|
else // key_menu_backspace = return to Setup Menu
|
||
|
if (currentMenu->prevMenu)
|
||
|
{
|
||
|
currentMenu = currentMenu->prevMenu;
|
||
|
itemOn = currentMenu->lastOn;
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
}
|
||
|
ptr1->m_flags &= ~(S_HILITE|S_SELECT);// phares 4/19/98
|
||
|
setup_active = false;
|
||
|
set_keybnd_active = false;
|
||
|
set_weapon_active = false;
|
||
|
set_status_active = false;
|
||
|
set_auto_active = false;
|
||
|
set_enemy_active = false;
|
||
|
set_mess_active = false;
|
||
|
set_chat_active = false;
|
||
|
colorbox_active = false;
|
||
|
default_verify = false; // phares 4/19/98
|
||
|
set_general_active = false; // killough 10/98
|
||
|
set_compat_active = false; // killough 10/98
|
||
|
HU_Start(); // catch any message changes // phares 4/19/98
|
||
|
S_StartSound(NULL,sfx_swtchx);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Some setup screens may have multiple screens.
|
||
|
// When there are multiple screens, m_prev and m_next items need to
|
||
|
// be placed on the appropriate screen tables so the user can
|
||
|
// move among the screens using the left and right arrow keys.
|
||
|
// The m_var1 field contains a pointer to the appropriate screen
|
||
|
// to move to.
|
||
|
|
||
|
if (ch == key_menu_left)
|
||
|
{
|
||
|
ptr2 = ptr1;
|
||
|
do
|
||
|
{
|
||
|
ptr2++;
|
||
|
if (ptr2->m_flags & S_PREV)
|
||
|
{
|
||
|
ptr1->m_flags &= ~S_HILITE;
|
||
|
mult_screens_index--;
|
||
|
current_setup_menu = ptr2->var.menu;
|
||
|
set_menu_itemon = 0;
|
||
|
print_warning_about_changes = false; // killough 10/98
|
||
|
while (current_setup_menu[set_menu_itemon++].m_flags&S_SKIP);
|
||
|
current_setup_menu[--set_menu_itemon].m_flags |= S_HILITE;
|
||
|
S_StartSound(NULL,sfx_pstop); // killough 10/98
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
while (!(ptr2->m_flags & S_END));
|
||
|
}
|
||
|
|
||
|
if (ch == key_menu_right)
|
||
|
{
|
||
|
ptr2 = ptr1;
|
||
|
do
|
||
|
{
|
||
|
ptr2++;
|
||
|
if (ptr2->m_flags & S_NEXT)
|
||
|
{
|
||
|
ptr1->m_flags &= ~S_HILITE;
|
||
|
mult_screens_index++;
|
||
|
current_setup_menu = ptr2->var.menu;
|
||
|
set_menu_itemon = 0;
|
||
|
print_warning_about_changes = false; // killough 10/98
|
||
|
while (current_setup_menu[set_menu_itemon++].m_flags&S_SKIP);
|
||
|
current_setup_menu[--set_menu_itemon].m_flags |= S_HILITE;
|
||
|
S_StartSound(NULL,sfx_pstop); // killough 10/98
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
while (!(ptr2->m_flags & S_END));
|
||
|
}
|
||
|
|
||
|
} // End of Setup Screen processing
|
||
|
|
||
|
// From here on, these navigation keys are used on the BIG FONT menus
|
||
|
// like the Main Menu.
|
||
|
|
||
|
if (ch == key_menu_down) // phares 3/7/98
|
||
|
{
|
||
|
do
|
||
|
{
|
||
|
if (itemOn+1 > currentMenu->numitems-1)
|
||
|
itemOn = 0;
|
||
|
else
|
||
|
itemOn++;
|
||
|
S_StartSound(NULL,sfx_pstop);
|
||
|
}
|
||
|
while(currentMenu->menuitems[itemOn].status==-1);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_menu_up) // phares 3/7/98
|
||
|
{
|
||
|
do
|
||
|
{
|
||
|
if (!itemOn)
|
||
|
itemOn = currentMenu->numitems-1;
|
||
|
else
|
||
|
itemOn--;
|
||
|
S_StartSound(NULL,sfx_pstop);
|
||
|
}
|
||
|
while(currentMenu->menuitems[itemOn].status==-1);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_menu_left) // phares 3/7/98
|
||
|
{
|
||
|
if (currentMenu->menuitems[itemOn].routine &&
|
||
|
currentMenu->menuitems[itemOn].status == 2)
|
||
|
{
|
||
|
S_StartSound(NULL,sfx_stnmov);
|
||
|
currentMenu->menuitems[itemOn].routine(0);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_menu_right) // phares 3/7/98
|
||
|
{
|
||
|
if (currentMenu->menuitems[itemOn].routine &&
|
||
|
currentMenu->menuitems[itemOn].status == 2)
|
||
|
{
|
||
|
S_StartSound(NULL,sfx_stnmov);
|
||
|
currentMenu->menuitems[itemOn].routine(1);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_menu_enter) // phares 3/7/98
|
||
|
{
|
||
|
if (currentMenu->menuitems[itemOn].routine &&
|
||
|
currentMenu->menuitems[itemOn].status)
|
||
|
{
|
||
|
currentMenu->lastOn = itemOn;
|
||
|
if (currentMenu->menuitems[itemOn].status == 2)
|
||
|
{
|
||
|
currentMenu->menuitems[itemOn].routine(1); // right arrow
|
||
|
S_StartSound(NULL,sfx_stnmov);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
currentMenu->menuitems[itemOn].routine(itemOn);
|
||
|
S_StartSound(NULL,sfx_pistol);
|
||
|
}
|
||
|
}
|
||
|
//jff 3/24/98 remember last skill selected
|
||
|
// killough 10/98 moved to skill-specific functions
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_menu_escape) // phares 3/7/98
|
||
|
{
|
||
|
currentMenu->lastOn = itemOn;
|
||
|
M_ClearMenus ();
|
||
|
S_StartSound(NULL,sfx_swtchx);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (ch == key_menu_backspace) // phares 3/7/98
|
||
|
{
|
||
|
currentMenu->lastOn = itemOn;
|
||
|
|
||
|
// phares 3/30/98:
|
||
|
// add checks to see if you're in the extended help screens
|
||
|
// if so, stay with the same menu definition, but bump the
|
||
|
// index back one. if the index bumps back far enough ( == 0)
|
||
|
// then you can return to the Read_Thisn menu definitions
|
||
|
|
||
|
if (currentMenu->prevMenu)
|
||
|
{
|
||
|
if (currentMenu == &ExtHelpDef)
|
||
|
{
|
||
|
if (--extended_help_index == 0)
|
||
|
{
|
||
|
currentMenu = currentMenu->prevMenu;
|
||
|
extended_help_index = 1; // reset
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
currentMenu = currentMenu->prevMenu;
|
||
|
itemOn = currentMenu->lastOn;
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
else
|
||
|
{
|
||
|
for (i = itemOn+1;i < currentMenu->numitems;i++)
|
||
|
if (currentMenu->menuitems[i].alphaKey == ch)
|
||
|
{
|
||
|
itemOn = i;
|
||
|
S_StartSound(NULL,sfx_pstop);
|
||
|
return true;
|
||
|
}
|
||
|
for (i = 0;i <= itemOn;i++)
|
||
|
if (currentMenu->menuitems[i].alphaKey == ch)
|
||
|
{
|
||
|
itemOn = i;
|
||
|
S_StartSound(NULL,sfx_pstop);
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// End of M_Responder
|
||
|
//
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// General Routines
|
||
|
//
|
||
|
// This displays the Main menu and gets the menu screens rolling.
|
||
|
// Plus a variety of routines that control the Big Font menu display.
|
||
|
// Plus some initialization for game-dependant situations.
|
||
|
|
||
|
void M_StartControlPanel (void)
|
||
|
{
|
||
|
// intro might call this repeatedly
|
||
|
|
||
|
if (menuactive)
|
||
|
return;
|
||
|
|
||
|
//jff 3/24/98 make default skill menu choice follow -skill or defaultskill
|
||
|
//from command line or config file
|
||
|
//
|
||
|
// killough 10/98:
|
||
|
// Fix to make "always floating" with menu selections, and to always follow
|
||
|
// defaultskill, instead of -skill.
|
||
|
|
||
|
NewDef.lastOn = defaultskill - 1;
|
||
|
|
||
|
default_verify = 0; // killough 10/98
|
||
|
menuactive = 1;
|
||
|
currentMenu = &MainDef; // JDC
|
||
|
itemOn = currentMenu->lastOn; // JDC
|
||
|
print_warning_about_changes = false; // killough 11/98
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// M_Drawer
|
||
|
// Called after the view has been rendered,
|
||
|
// but before it has been blitted.
|
||
|
//
|
||
|
// killough 9/29/98: Significantly reformatted source
|
||
|
//
|
||
|
|
||
|
void M_Drawer (void)
|
||
|
{
|
||
|
inhelpscreens = false;
|
||
|
|
||
|
// Horiz. & Vertically center string and print it.
|
||
|
// killough 9/29/98: simplified code, removed 40-character width limit
|
||
|
if (messageToPrint)
|
||
|
{
|
||
|
/* cph - strdup string to writable memory */
|
||
|
char *ms = strdup(messageString);
|
||
|
char *p = ms;
|
||
|
|
||
|
int y = 100 - M_StringHeight(messageString)/2;
|
||
|
while (*p)
|
||
|
{
|
||
|
char *string = p, c;
|
||
|
while ((c = *p) && *p != '\n')
|
||
|
p++;
|
||
|
*p = 0;
|
||
|
M_WriteText(160 - M_StringWidth(string)/2, y, string);
|
||
|
y += hu_font[0].height;
|
||
|
if ((*p = c))
|
||
|
p++;
|
||
|
}
|
||
|
free(ms);
|
||
|
}
|
||
|
else
|
||
|
if (menuactive)
|
||
|
{
|
||
|
int x,y,max,i;
|
||
|
|
||
|
if (currentMenu->routine)
|
||
|
currentMenu->routine(); // call Draw routine
|
||
|
|
||
|
// DRAW MENU
|
||
|
|
||
|
x = currentMenu->x;
|
||
|
y = currentMenu->y;
|
||
|
max = currentMenu->numitems;
|
||
|
|
||
|
for (i=0;i<max;i++)
|
||
|
{
|
||
|
if (currentMenu->menuitems[i].name[0])
|
||
|
V_DrawNamePatch(x,y,0,currentMenu->menuitems[i].name,
|
||
|
CR_DEFAULT, VPT_STRETCH);
|
||
|
y += LINEHEIGHT;
|
||
|
}
|
||
|
|
||
|
// DRAW SKULL
|
||
|
|
||
|
// CPhipps - patch drawing updated
|
||
|
V_DrawNamePatch(x + SKULLXOFF, currentMenu->y - 5 + itemOn*LINEHEIGHT,0,
|
||
|
skullName[whichSkull], CR_DEFAULT, VPT_STRETCH);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// M_ClearMenus
|
||
|
//
|
||
|
// Called when leaving the menu screens for the real world
|
||
|
|
||
|
void M_ClearMenus (void)
|
||
|
{
|
||
|
menuactive = 0;
|
||
|
print_warning_about_changes = 0; // killough 8/15/98
|
||
|
default_verify = 0; // killough 10/98
|
||
|
|
||
|
// if (!netgame && usergame && paused)
|
||
|
// sendpause = true;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// M_SetupNextMenu
|
||
|
//
|
||
|
void M_SetupNextMenu(menu_t *menudef)
|
||
|
{
|
||
|
currentMenu = menudef;
|
||
|
itemOn = currentMenu->lastOn;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// M_Ticker
|
||
|
//
|
||
|
void M_Ticker (void)
|
||
|
{
|
||
|
if (--skullAnimCounter <= 0)
|
||
|
{
|
||
|
whichSkull ^= 1;
|
||
|
skullAnimCounter = 8;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// Message Routines
|
||
|
//
|
||
|
|
||
|
void M_StartMessage (const char* string,void* routine,boolean input)
|
||
|
{
|
||
|
messageLastMenuActive = menuactive;
|
||
|
messageToPrint = 1;
|
||
|
messageString = string;
|
||
|
messageRoutine = routine;
|
||
|
messageNeedsInput = input;
|
||
|
menuactive = true;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
void M_StopMessage(void)
|
||
|
{
|
||
|
menuactive = messageLastMenuActive;
|
||
|
messageToPrint = 0;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// Thermometer Routines
|
||
|
//
|
||
|
|
||
|
//
|
||
|
// M_DrawThermo draws the thermometer graphic for Mouse Sensitivity,
|
||
|
// Sound Volume, etc.
|
||
|
//
|
||
|
// proff/nicolas 09/20/98 -- changed for hi-res
|
||
|
// CPhipps - patch drawing updated
|
||
|
//
|
||
|
void M_DrawThermo(int x,int y,int thermWidth,int thermDot )
|
||
|
{
|
||
|
int xx;
|
||
|
int i;
|
||
|
/*
|
||
|
* Modification By Barry Mead to allow the Thermometer to have vastly
|
||
|
* larger ranges. (the thermWidth parameter can now have a value as
|
||
|
* large as 200. Modified 1-9-2000 Originally I used it to make
|
||
|
* the sensitivity range for the mouse better. It could however also
|
||
|
* be used to improve the dynamic range of music and sound affect
|
||
|
* volume controls for example.
|
||
|
*/
|
||
|
int horizScaler; //Used to allow more thermo range for mouse sensitivity.
|
||
|
thermWidth = (thermWidth > 200) ? 200 : thermWidth; //Clamp to 200 max
|
||
|
horizScaler = (thermWidth > 23) ? (200 / thermWidth) : 8; //Dynamic range
|
||
|
xx = x;
|
||
|
V_DrawNamePatch(xx, y, 0, "M_THERML", CR_DEFAULT, VPT_STRETCH);
|
||
|
xx += 8;
|
||
|
for (i=0;i<thermWidth;i++)
|
||
|
{
|
||
|
V_DrawNamePatch(xx, y, 0, "M_THERMM", CR_DEFAULT, VPT_STRETCH);
|
||
|
xx += horizScaler;
|
||
|
}
|
||
|
|
||
|
xx += (8 - horizScaler); /* make the right end look even */
|
||
|
|
||
|
V_DrawNamePatch(xx, y, 0, "M_THERMR", CR_DEFAULT, VPT_STRETCH);
|
||
|
V_DrawNamePatch((x+8)+thermDot*horizScaler,y,0,"M_THERMO",CR_DEFAULT,VPT_STRETCH);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Draw an empty cell in the thermometer
|
||
|
//
|
||
|
|
||
|
void M_DrawEmptyCell (menu_t* menu,int item)
|
||
|
{
|
||
|
// CPhipps - patch drawing updated
|
||
|
V_DrawNamePatch(menu->x - 10, menu->y+item*LINEHEIGHT - 1, 0,
|
||
|
"M_CELL1", CR_DEFAULT, VPT_STRETCH);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Draw a full cell in the thermometer
|
||
|
//
|
||
|
|
||
|
void M_DrawSelCell (menu_t* menu,int item)
|
||
|
{
|
||
|
// CPhipps - patch drawing updated
|
||
|
V_DrawNamePatch(menu->x - 10, menu->y+item*LINEHEIGHT - 1, 0,
|
||
|
"M_CELL2", CR_DEFAULT, VPT_STRETCH);
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// String-drawing Routines
|
||
|
//
|
||
|
|
||
|
//
|
||
|
// Find string width from hu_font chars
|
||
|
//
|
||
|
|
||
|
int M_StringWidth(const char* string)
|
||
|
{
|
||
|
int i, c, w = 0;
|
||
|
for (i = 0;(size_t)i < strlen(string);i++)
|
||
|
w += (c = toupper(string[i]) - HU_FONTSTART) < 0 || c >= HU_FONTSIZE ?
|
||
|
4 : hu_font[c].width;
|
||
|
return w;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Find string height from hu_font chars
|
||
|
//
|
||
|
|
||
|
int M_StringHeight(const char* string)
|
||
|
{
|
||
|
int i, h, height = h = hu_font[0].height;
|
||
|
for (i = 0;string[i];i++) // killough 1/31/98
|
||
|
if (string[i] == '\n')
|
||
|
h += height;
|
||
|
return h;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Write a string using the hu_font
|
||
|
//
|
||
|
void M_WriteText (int x,int y,const char* string)
|
||
|
{
|
||
|
int w;
|
||
|
const char* ch;
|
||
|
int c;
|
||
|
int cx;
|
||
|
int cy;
|
||
|
|
||
|
ch = string;
|
||
|
cx = x;
|
||
|
cy = y;
|
||
|
|
||
|
while(1) {
|
||
|
c = *ch++;
|
||
|
if (!c)
|
||
|
break;
|
||
|
if (c == '\n') {
|
||
|
cx = x;
|
||
|
cy += 12;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
c = toupper(c) - HU_FONTSTART;
|
||
|
if (c < 0 || c>= HU_FONTSIZE) {
|
||
|
cx += 4;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
w = hu_font[c].width;
|
||
|
if (cx+w > SCREENWIDTH)
|
||
|
break;
|
||
|
// proff/nicolas 09/20/98 -- changed for hi-res
|
||
|
// CPhipps - patch drawing updated
|
||
|
V_DrawNumPatch(cx, cy, 0, hu_font[c].lumpnum, CR_DEFAULT, VPT_STRETCH);
|
||
|
cx+=w;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// Initialization Routines to take care of one-time setup
|
||
|
//
|
||
|
|
||
|
// phares 4/08/98:
|
||
|
// M_InitHelpScreen() clears the weapons from the HELP
|
||
|
// screen that don't exist in this version of the game.
|
||
|
|
||
|
void M_InitHelpScreen(void)
|
||
|
{
|
||
|
setup_menu_t* src;
|
||
|
|
||
|
src = helpstrings;
|
||
|
while (!(src->m_flags & S_END)) {
|
||
|
|
||
|
if ((strncmp(src->m_text,"PLASMA",6) == 0) && (gamemode == shareware))
|
||
|
src->m_flags = S_SKIP; // Don't show setting or item
|
||
|
if ((strncmp(src->m_text,"BFG",3) == 0) && (gamemode == shareware))
|
||
|
src->m_flags = S_SKIP; // Don't show setting or item
|
||
|
if ((strncmp(src->m_text,"SSG",3) == 0) && (gamemode != commercial))
|
||
|
src->m_flags = S_SKIP; // Don't show setting or item
|
||
|
src++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// M_Init
|
||
|
//
|
||
|
void M_Init(void)
|
||
|
{
|
||
|
M_InitDefaults(); // killough 11/98
|
||
|
currentMenu = &MainDef;
|
||
|
menuactive = 0;
|
||
|
itemOn = currentMenu->lastOn;
|
||
|
whichSkull = 0;
|
||
|
skullAnimCounter = 10;
|
||
|
screenSize = screenblocks - 3;
|
||
|
messageToPrint = 0;
|
||
|
messageString = NULL;
|
||
|
messageLastMenuActive = menuactive;
|
||
|
quickSaveSlot = -1;
|
||
|
|
||
|
// Here we could catch other version dependencies,
|
||
|
// like HELP1/2, and four episodes.
|
||
|
|
||
|
switch(gamemode)
|
||
|
{
|
||
|
case commercial:
|
||
|
// This is used because DOOM 2 had only one HELP
|
||
|
// page. I use CREDIT as second page now, but
|
||
|
// kept this hack for educational purposes.
|
||
|
MainMenu[readthis] = MainMenu[quitdoom];
|
||
|
MainDef.numitems--;
|
||
|
MainDef.y += 8;
|
||
|
NewDef.prevMenu = &MainDef;
|
||
|
ReadDef1.routine = M_DrawReadThis1;
|
||
|
ReadDef1.x = 330;
|
||
|
ReadDef1.y = 165;
|
||
|
ReadMenu1[0].routine = M_FinishReadThis;
|
||
|
break;
|
||
|
case registered:
|
||
|
// Episode 2 and 3 are handled,
|
||
|
// branching to an ad screen.
|
||
|
|
||
|
// killough 2/21/98: Fix registered Doom help screen
|
||
|
// killough 10/98: moved to second screen, moved up to the top
|
||
|
ReadDef2.y = 15;
|
||
|
|
||
|
case shareware:
|
||
|
// We need to remove the fourth episode.
|
||
|
EpiDef.numitems--;
|
||
|
break;
|
||
|
case retail:
|
||
|
// We are fine.
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
M_InitHelpScreen(); // init the help screen // phares 4/08/98
|
||
|
M_InitExtendedHelp(); // init extended help screens // phares 3/30/98
|
||
|
|
||
|
M_ChangeDemoSmoothTurns();
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// End of General Routines
|
||
|
//
|
||
|
/////////////////////////////////////////////////////////////////////////////
|