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112 lines
3.9 KiB
C
112 lines
3.9 KiB
C
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* AutoMap module.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __AMMAP_H__
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#define __AMMAP_H__
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#include "d_event.h"
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#define MAPBITS 12
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#define FRACTOMAPBITS (FRACBITS-MAPBITS)
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// Used by ST StatusBar stuff.
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#define AM_MSGHEADER (('a'<<24)+('m'<<16))
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#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
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#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
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// Called by main loop.
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boolean AM_Responder (event_t* ev);
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// Called by main loop.
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void AM_Ticker (void);
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// Called by main loop,
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// called instead of view drawer if automap active.
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void AM_Drawer (void);
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// Called to force the automap to quit
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// if the level is completed while it is up.
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void AM_Stop (void);
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// killough 2/22/98: for saving automap information in savegame:
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extern void AM_Start(void);
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//jff 4/16/98 make externally available
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extern void AM_clearMarks(void);
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typedef struct
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{
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fixed_t x,y;
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} mpoint_t;
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extern mpoint_t *markpoints;
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extern int markpointnum, markpointnum_max;
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// end changes -- killough 2/22/98
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// killough 5/2/98: moved from m_misc.c
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//jff 1/7/98 automap colors added
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extern int mapcolor_back; // map background
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extern int mapcolor_grid; // grid lines color
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extern int mapcolor_wall; // normal 1s wall color
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extern int mapcolor_fchg; // line at floor height change color
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extern int mapcolor_cchg; // line at ceiling height change color
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extern int mapcolor_clsd; // line at sector with floor=ceiling color
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extern int mapcolor_rkey; // red key color
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extern int mapcolor_bkey; // blue key color
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extern int mapcolor_ykey; // yellow key color
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extern int mapcolor_rdor; // red door color (diff from keys to allow option)
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extern int mapcolor_bdor; // blue door color (of enabling one not other)
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extern int mapcolor_ydor; // yellow door color
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extern int mapcolor_tele; // teleporter line color
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extern int mapcolor_secr; // secret sector boundary color
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//jff 4/23/98
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extern int mapcolor_exit; // exit line
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extern int mapcolor_unsn; // computer map unseen line color
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extern int mapcolor_flat; // line with no floor/ceiling changes
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extern int mapcolor_sprt; // general sprite color
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extern int mapcolor_item; // item sprite color
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extern int mapcolor_enemy; // enemy sprite color
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extern int mapcolor_frnd; // friendly sprite color
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extern int mapcolor_hair; // crosshair color
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extern int mapcolor_sngl; // single player arrow color
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extern int mapcolor_plyr[4]; // colors for players in multiplayer
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extern int mapcolor_me; // consoleplayer's chosen colour
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//jff 3/9/98
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extern int map_secret_after; // secrets do not appear til after bagged
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#endif
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