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292 lines
8.2 KiB
C
292 lines
8.2 KiB
C
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000,2002 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Thinker, Ticker.
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*
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*-----------------------------------------------------------------------------*/
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#include "doomstat.h"
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#include "p_user.h"
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#include "p_spec.h"
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#include "p_tick.h"
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#include "p_map.h"
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#include "r_fps.h"
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int leveltime;
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static boolean newthinkerpresent;
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//
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// THINKERS
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// All thinkers should be allocated by Z_Malloc
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// so they can be operated on uniformly.
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// The actual structures will vary in size,
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// but the first element must be thinker_t.
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//
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// killough 8/29/98: we maintain several separate threads, each containing
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// a special class of thinkers, to allow more efficient searches.
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thinker_t thinkerclasscap[th_all+1];
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//
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// P_InitThinkers
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//
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void P_InitThinkers(void)
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{
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int i;
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for (i=0; i<NUMTHCLASS; i++) // killough 8/29/98: initialize threaded lists
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thinkerclasscap[i].cprev = thinkerclasscap[i].cnext = &thinkerclasscap[i];
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thinkercap.prev = thinkercap.next = &thinkercap;
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}
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//
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// killough 8/29/98:
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//
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// We maintain separate threads of friends and enemies, to permit more
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// efficient searches.
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//
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void P_UpdateThinker(thinker_t *thinker)
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{
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register thinker_t *th;
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// find the class the thinker belongs to
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int class =
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thinker->function == P_RemoveThinkerDelayed ? th_delete :
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thinker->function == P_MobjThinker &&
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((mobj_t *) thinker)->health > 0 &&
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(((mobj_t *) thinker)->flags & MF_COUNTKILL ||
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((mobj_t *) thinker)->type == MT_SKULL) ?
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((mobj_t *) thinker)->flags & MF_FRIEND ?
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th_friends : th_enemies : th_misc;
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{
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/* Remove from current thread, if in one */
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if ((th = thinker->cnext)!= NULL)
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(th->cprev = thinker->cprev)->cnext = th;
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}
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// Add to appropriate thread
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th = &thinkerclasscap[class];
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th->cprev->cnext = thinker;
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thinker->cnext = th;
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thinker->cprev = th->cprev;
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th->cprev = thinker;
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}
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//
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// P_AddThinker
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// Adds a new thinker at the end of the list.
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//
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void P_AddThinker(thinker_t* thinker)
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{
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thinkercap.prev->next = thinker;
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thinker->next = &thinkercap;
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thinker->prev = thinkercap.prev;
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thinkercap.prev = thinker;
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thinker->references = 0; // killough 11/98: init reference counter to 0
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// killough 8/29/98: set sentinel pointers, and then add to appropriate list
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thinker->cnext = thinker->cprev = NULL;
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P_UpdateThinker(thinker);
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newthinkerpresent = true;
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}
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//
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// killough 11/98:
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//
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// Make currentthinker external, so that P_RemoveThinkerDelayed
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// can adjust currentthinker when thinkers self-remove.
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static thinker_t *currentthinker;
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//
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// P_RemoveThinkerDelayed()
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//
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// Called automatically as part of the thinker loop in P_RunThinkers(),
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// on nodes which are pending deletion.
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//
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// If this thinker has no more pointers referencing it indirectly,
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// remove it, and set currentthinker to one node preceeding it, so
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// that the next step in P_RunThinkers() will get its successor.
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//
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void P_RemoveThinkerDelayed(thinker_t *thinker)
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{
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if (!thinker->references)
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{
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{ /* Remove from main thinker list */
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thinker_t *next = thinker->next;
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/* Note that currentthinker is guaranteed to point to us,
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* and since we're freeing our memory, we had better change that. So
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* point it to thinker->prev, so the iterator will correctly move on to
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* thinker->prev->next = thinker->next */
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(next->prev = currentthinker = thinker->prev)->next = next;
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}
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{
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/* Remove from current thinker class list */
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thinker_t *th = thinker->cnext;
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(th->cprev = thinker->cprev)->cnext = th;
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}
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Z_Free(thinker);
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}
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}
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//
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// P_RemoveThinker
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//
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// Deallocation is lazy -- it will not actually be freed
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// until its thinking turn comes up.
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//
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// killough 4/25/98:
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//
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// Instead of marking the function with -1 value cast to a function pointer,
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// set the function to P_RemoveThinkerDelayed(), so that later, it will be
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// removed automatically as part of the thinker process.
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//
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void P_RemoveThinker(thinker_t *thinker)
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{
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R_StopInterpolationIfNeeded(thinker);
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thinker->function = P_RemoveThinkerDelayed;
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P_UpdateThinker(thinker);
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}
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/* cph 2002/01/13 - iterator for thinker list
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* WARNING: Do not modify thinkers between calls to this functin
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*/
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thinker_t* P_NextThinker(thinker_t* th, th_class cl)
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{
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thinker_t* top = &thinkerclasscap[cl];
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if (!th) th = top;
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th = cl == th_all ? th->next : th->cnext;
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return th == top ? NULL : th;
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}
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/*
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* P_SetTarget
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*
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* This function is used to keep track of pointer references to mobj thinkers.
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* In Doom, objects such as lost souls could sometimes be removed despite
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* their still being referenced. In Boom, 'target' mobj fields were tested
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* during each gametic, and any objects pointed to by them would be prevented
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* from being removed. But this was incomplete, and was slow (every mobj was
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* checked during every gametic). Now, we keep a count of the number of
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* references, and delay removal until the count is 0.
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*/
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void P_SetTarget(mobj_t **mop, mobj_t *targ)
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{
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if (*mop) // If there was a target already, decrease its refcount
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(*mop)->thinker.references--;
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if ((*mop = targ)) // Set new target and if non-NULL, increase its counter
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targ->thinker.references++;
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}
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//
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// P_RunThinkers
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//
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// killough 4/25/98:
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//
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// Fix deallocator to stop using "next" pointer after node has been freed
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// (a Doom bug).
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//
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// Process each thinker. For thinkers which are marked deleted, we must
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// load the "next" pointer prior to freeing the node. In Doom, the "next"
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// pointer was loaded AFTER the thinker was freed, which could have caused
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// crashes.
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//
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// But if we are not deleting the thinker, we should reload the "next"
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// pointer after calling the function, in case additional thinkers are
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// added at the end of the list.
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//
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// killough 11/98:
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//
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// Rewritten to delete nodes implicitly, by making currentthinker
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// external and using P_RemoveThinkerDelayed() implicitly.
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//
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static void P_RunThinkers (void)
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{
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for (currentthinker = thinkercap.next;
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currentthinker != &thinkercap;
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currentthinker = currentthinker->next)
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{
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if (newthinkerpresent)
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R_ActivateThinkerInterpolations(currentthinker);
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if (currentthinker->function)
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currentthinker->function(currentthinker);
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}
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newthinkerpresent = false;
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}
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//
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// P_Ticker
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//
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void P_Ticker ()
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{
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int i;
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/* pause if in menu and at least one tic has been run
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*
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* killough 9/29/98: note that this ties in with basetic,
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* since G_Ticker does the pausing during recording or
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* playback, and compenates by incrementing basetic.
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*
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* All of this complicated mess is used to preserve demo sync.
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*/
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if (paused || (menuactive && !demoplayback && !netgame &&
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players[consoleplayer].viewz != 1))
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return;
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R_UpdateInterpolations ();
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P_MapStart();
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// not if this is an intermission screen
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if(gamestate==GS_LEVEL)
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for (i=0; i<MAXPLAYERS; i++)
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if (playeringame[i])
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P_PlayerThink(&players[i]);
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P_RunThinkers();
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P_UpdateSpecials();
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P_RespawnSpecials();
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P_MapEnd();
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leveltime++; // for par times
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}
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