doom3quest/Projects/Android/jni/d3es-multithread-master/neo/sys
Simon 74acf16f9d Implementation of OpenGL ES Multiview
Now render thread takes 50% CPU time since it only runs once.

More work is needed as GUIs are messed up
2020-10-07 19:05:09 +01:00
..
aros Initial Commit 2020-09-08 23:10:45 +01:00
cmake Initial Commit 2020-09-08 23:10:45 +01:00
linux Clean shutdown 2020-09-27 22:35:37 +01:00
osx Initial Commit 2020-09-08 23:10:45 +01:00
posix Clean shutdown 2020-09-27 22:35:37 +01:00
stub Initial Commit 2020-09-08 23:10:45 +01:00
win32 Initial Commit 2020-09-08 23:10:45 +01:00
cpu.cpp Initial Commit 2020-09-08 23:10:45 +01:00
doom_icon.h Initial Commit 2020-09-08 23:10:45 +01:00
events.cpp Almost too many fixes to mention! 2020-09-11 22:41:18 +01:00
glimp.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
platform.h Initial Commit 2020-09-08 23:10:45 +01:00
sys_local.cpp Initial Commit 2020-09-08 23:10:45 +01:00
sys_local.h Initial Commit 2020-09-08 23:10:45 +01:00
sys_public.h Initial Commit 2020-09-08 23:10:45 +01:00
threads.cpp Initial Commit 2020-09-08 23:10:45 +01:00