doom3quest/Projects/Android/jni/d3es-multithread-master/neo/game
2020-10-10 19:51:03 +01:00
..
ai Initial Commit 2020-09-08 23:10:45 +01:00
anim Initial Commit 2020-09-08 23:10:45 +01:00
gamesys Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
physics Almost too many fixes to mention! 2020-09-11 22:41:18 +01:00
script Initial Commit 2020-09-08 23:10:45 +01:00
Actor.cpp Grenades are throwable 2020-09-20 22:56:36 +01:00
Actor.h Initial Commit 2020-09-08 23:10:45 +01:00
AF.cpp Initial Commit 2020-09-08 23:10:45 +01:00
AF.h Initial Commit 2020-09-08 23:10:45 +01:00
AFEntity.cpp Haptics 2020-09-17 22:46:48 +01:00
AFEntity.h Haptics 2020-09-17 22:46:48 +01:00
BrittleFracture.cpp Initial Commit 2020-09-08 23:10:45 +01:00
BrittleFracture.h Initial Commit 2020-09-08 23:10:45 +01:00
Camera.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Camera.h Initial Commit 2020-09-08 23:10:45 +01:00
EndLevel.cpp Initial Commit 2020-09-08 23:10:45 +01:00
EndLevel.h Initial Commit 2020-09-08 23:10:45 +01:00
Entity.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Entity.h Initial Commit 2020-09-08 23:10:45 +01:00
Fx.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Fx.h Initial Commit 2020-09-08 23:10:45 +01:00
Game_local.cpp Lots of good stuff.. 2020-09-16 00:02:29 +01:00
Game_local.h Lots of good stuff.. 2020-09-16 00:02:29 +01:00
Game_network.cpp Initial Commit 2020-09-08 23:10:45 +01:00
GameBase.h Initial Commit 2020-09-08 23:10:45 +01:00
GameEdit.cpp Initial Commit 2020-09-08 23:10:45 +01:00
GameEdit.h Initial Commit 2020-09-08 23:10:45 +01:00
IK.cpp Initial Commit 2020-09-08 23:10:45 +01:00
IK.h Initial Commit 2020-09-08 23:10:45 +01:00
Item.cpp HUD and PDA now working 2020-10-08 23:01:13 +01:00
Item.h Initial Commit 2020-09-08 23:10:45 +01:00
Light.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Light.h Initial Commit 2020-09-08 23:10:45 +01:00
Misc.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Misc.h Initial Commit 2020-09-08 23:10:45 +01:00
Moveable.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Moveable.h Initial Commit 2020-09-08 23:10:45 +01:00
Mover.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Mover.h Initial Commit 2020-09-08 23:10:45 +01:00
MultiplayerGame.cpp Initial Commit 2020-09-08 23:10:45 +01:00
MultiplayerGame.h Initial Commit 2020-09-08 23:10:45 +01:00
Player.cpp Clean shutdown 2020-09-27 22:35:37 +01:00
Player.h VR HUD Attached to off hand controller 2020-09-25 00:10:19 +01:00
PlayerIcon.cpp Initial Commit 2020-09-08 23:10:45 +01:00
PlayerIcon.h Initial Commit 2020-09-08 23:10:45 +01:00
PlayerView.cpp Various small tweaks to make things smoother 2020-10-10 19:51:03 +01:00
PlayerView.h Initial Commit 2020-09-08 23:10:45 +01:00
Projectile.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Projectile.h Initial Commit 2020-09-08 23:10:45 +01:00
Pvs.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Pvs.h Initial Commit 2020-09-08 23:10:45 +01:00
SecurityCamera.cpp Initial Commit 2020-09-08 23:10:45 +01:00
SecurityCamera.h Initial Commit 2020-09-08 23:10:45 +01:00
SmokeParticles.cpp Multiview Shader Matrices buffer now supplied correctly 2020-10-08 21:16:18 +01:00
SmokeParticles.h Initial Commit 2020-09-08 23:10:45 +01:00
Sound.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Sound.h Initial Commit 2020-09-08 23:10:45 +01:00
Target.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Target.h Initial Commit 2020-09-08 23:10:45 +01:00
Trigger.cpp Initial Commit 2020-09-08 23:10:45 +01:00
Trigger.h Initial Commit 2020-09-08 23:10:45 +01:00
Weapon.cpp Draw PDA to HUD 2020-09-26 11:30:46 +01:00
Weapon.h Lots of good stuff.. 2020-09-16 00:02:29 +01:00
WorldSpawn.cpp Initial Commit 2020-09-08 23:10:45 +01:00
WorldSpawn.h Initial Commit 2020-09-08 23:10:45 +01:00