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ai
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Major Merge
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2020-11-15 18:52:37 +00:00 |
anim
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Major Merge
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2020-11-15 18:52:37 +00:00 |
gamesys
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Adding RoE weapons
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2020-11-18 15:48:17 +01:00 |
physics
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Adding RoE weapons
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2020-11-18 15:48:17 +01:00 |
script
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Major Merge
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2020-11-15 18:52:37 +00:00 |
Actor.cpp
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Major Merge
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2020-11-15 18:52:37 +00:00 |
Actor.h
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Adding RoE weapons
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2020-11-18 15:48:17 +01:00 |
AF.cpp
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
AF.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
AFEntity.cpp
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Allow headset to dictate refresh rate for game
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2020-10-16 20:45:26 +01:00 |
AFEntity.h
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Haptics
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2020-09-17 22:46:48 +01:00 |
BrittleFracture.cpp
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
BrittleFracture.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Camera.cpp
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Major Merge
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2020-11-15 18:52:37 +00:00 |
Camera.h
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Major Merge
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2020-11-15 18:52:37 +00:00 |
EndLevel.cpp
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
EndLevel.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Entity.cpp
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Allow headset to dictate refresh rate for game
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2020-10-16 20:45:26 +01:00 |
Entity.h
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Major Merge
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2020-11-15 18:52:37 +00:00 |
Fx.cpp
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Fx.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Game_local.cpp
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Small tweak to get the non-immersive cinematics to use the virtual screen
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2020-11-26 22:08:14 +00:00 |
Game_local.h
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Adding RoE weapons
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2020-11-18 15:48:17 +01:00 |
Game_network.cpp
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Major Merge
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2020-11-15 18:52:37 +00:00 |
GameBase.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
GameEdit.cpp
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
GameEdit.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
IK.cpp
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Major Merge
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2020-11-15 18:52:37 +00:00 |
IK.h
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Major Merge
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2020-11-15 18:52:37 +00:00 |
Item.cpp
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Major Merge
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2020-11-15 18:52:37 +00:00 |
Item.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Light.cpp
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Light.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Misc.cpp
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Misc.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Moveable.cpp
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Allow headset to dictate refresh rate for game
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2020-10-16 20:45:26 +01:00 |
Moveable.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Mover.cpp
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Mover.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
MultiplayerGame.cpp
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Major Merge
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2020-11-15 18:52:37 +00:00 |
MultiplayerGame.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Player.cpp
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Adding RoE weapons
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2020-11-18 15:48:17 +01:00 |
Player.h
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Adding RoE weapons
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2020-11-18 15:48:17 +01:00 |
PlayerIcon.cpp
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
PlayerIcon.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
PlayerView.cpp
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Major Merge
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2020-11-15 18:52:37 +00:00 |
PlayerView.h
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Major Merge
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2020-11-15 18:52:37 +00:00 |
PredictedValue.h
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Major Merge
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2020-11-15 18:52:37 +00:00 |
Projectile.cpp
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Major Merge
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2020-11-15 18:52:37 +00:00 |
Projectile.h
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Major Merge
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2020-11-15 18:52:37 +00:00 |
Pvs.cpp
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Pvs.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
SecurityCamera.cpp
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
SecurityCamera.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
SmokeParticles.cpp
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Multiview Shader Matrices buffer now supplied correctly
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2020-10-08 21:16:18 +01:00 |
SmokeParticles.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Sound.cpp
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Sound.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Target.cpp
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Allow headset to dictate refresh rate for game
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2020-10-16 20:45:26 +01:00 |
Target.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Trigger.cpp
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Trigger.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
Vr.cpp
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Adding RoE weapons
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2020-11-18 15:48:17 +01:00 |
Vr.h
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Adding RoE weapons
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2020-11-18 15:48:17 +01:00 |
vr_hmd.h
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Major Merge
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2020-11-15 18:52:37 +00:00 |
Weapon.cpp
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Adding RoE weapons
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2020-11-18 15:48:17 +01:00 |
Weapon.h
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Adding RoE weapons
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2020-11-18 15:48:17 +01:00 |
WorldSpawn.cpp
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Initial Commit
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2020-09-08 23:10:45 +01:00 |
WorldSpawn.h
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Initial Commit
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2020-09-08 23:10:45 +01:00 |