mirror of
https://github.com/DrBeef/Doom3Quest.git
synced 2024-12-11 20:50:52 +00:00
b2b8f43c9d
Builds, runs, no stereo or much else is working, menus work ok though
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/*
|
|
* This file is part of the D3wasm project (http://www.continuation-labs.com/projects/d3wasm)
|
|
* Copyright (c) 2019 Gabriel Cuvillier.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, version 3.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "glsl_shaders.h"
|
|
|
|
const char * const diffuseMapShaderVP = R"(
|
|
#version 100
|
|
precision mediump float;
|
|
|
|
// In
|
|
attribute highp vec4 attr_Vertex;
|
|
attribute lowp vec4 attr_Color;
|
|
attribute vec4 attr_TexCoord;
|
|
|
|
// Uniforms
|
|
uniform highp mat4 u_modelViewProjectionMatrix;
|
|
uniform mat4 u_textureMatrix;
|
|
uniform lowp float u_colorAdd;
|
|
uniform lowp float u_colorModulate;
|
|
|
|
// Out
|
|
// gl_Position
|
|
varying vec2 var_TexCoord;
|
|
varying lowp vec4 var_Color;
|
|
|
|
void main(void)
|
|
{
|
|
var_TexCoord = (u_textureMatrix * attr_TexCoord).xy; // Homogeneous coordinates of textureMatrix supposed to be 1
|
|
|
|
if (u_colorModulate == 0.0) {
|
|
var_Color = vec4(u_colorAdd);
|
|
} else {
|
|
var_Color = (attr_Color * u_colorModulate) + vec4(u_colorAdd);
|
|
}
|
|
|
|
gl_Position = u_modelViewProjectionMatrix * attr_Vertex;
|
|
}
|
|
)";
|