doom3quest/Projects/Android/jni/d3es-multithread-master/neo/idlib/Token.h
Simon b2b8f43c9d Initial Commit
Builds, runs, no stereo or much else is working, menus work ok though
2020-09-08 23:10:45 +01:00

167 lines
5.5 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __TOKEN_H__
#define __TOKEN_H__
#include "idlib/Str.h"
/*
===============================================================================
idToken is a token read from a file or memory with idLexer or idParser
===============================================================================
*/
// token types
#define TT_STRING 1 // string
#define TT_LITERAL 2 // literal
#define TT_NUMBER 3 // number
#define TT_NAME 4 // name
#define TT_PUNCTUATION 5 // punctuation
// number sub types
#define TT_INTEGER 0x00001 // integer
#define TT_DECIMAL 0x00002 // decimal number
#define TT_HEX 0x00004 // hexadecimal number
#define TT_OCTAL 0x00008 // octal number
#define TT_BINARY 0x00010 // binary number
#define TT_LONG 0x00020 // long int
#define TT_UNSIGNED 0x00040 // unsigned int
#define TT_FLOAT 0x00080 // floating point number
#define TT_SINGLE_PRECISION 0x00100 // float
#define TT_DOUBLE_PRECISION 0x00200 // double
#define TT_EXTENDED_PRECISION 0x00400 // long double
#define TT_INFINITE 0x00800 // infinite 1.#INF
#define TT_INDEFINITE 0x01000 // indefinite 1.#IND
#define TT_NAN 0x02000 // NaN
#define TT_IPADDRESS 0x04000 // ip address
#define TT_IPPORT 0x08000 // ip port
#define TT_VALUESVALID 0x10000 // set if intvalue and floatvalue are valid
// string sub type is the length of the string
// literal sub type is the ASCII code
// punctuation sub type is the punctuation id
// name sub type is the length of the name
class idToken : public idStr {
friend class idParser;
friend class idLexer;
public:
int type; // token type
int subtype; // token sub type
int line; // line in script the token was on
int linesCrossed; // number of lines crossed in white space before token
int flags; // token flags, used for recursive defines
public:
idToken( void );
idToken( const idToken *token );
~idToken( void );
void operator=( const idStr& text );
void operator=( const char *text );
double GetDoubleValue( void ); // double value of TT_NUMBER
float GetFloatValue( void ); // float value of TT_NUMBER
unsigned int GetUnsignedIntValue( void ); // unsigned int value of TT_NUMBER
int GetIntValue( void ); // int value of TT_NUMBER
int WhiteSpaceBeforeToken( void ) const;// returns length of whitespace before token
void ClearTokenWhiteSpace( void ); // forget whitespace before token
void NumberValue( void ); // calculate values for a TT_NUMBER
private:
unsigned int intvalue; // integer value
double floatvalue; // floating point value
const char * whiteSpaceStart_p; // start of white space before token, only used by idLexer
const char * whiteSpaceEnd_p; // end of white space before token, only used by idLexer
idToken * next; // next token in chain, only used by idParser
void AppendDirty( const char a ); // append character without adding trailing zero
};
ID_INLINE idToken::idToken( void ) {
}
ID_INLINE idToken::idToken( const idToken *token ) {
*this = *token;
}
ID_INLINE idToken::~idToken( void ) {
}
ID_INLINE void idToken::operator=( const char *text) {
*static_cast<idStr *>(this) = text;
}
ID_INLINE void idToken::operator=( const idStr& text ) {
*static_cast<idStr *>(this) = text;
}
ID_INLINE double idToken::GetDoubleValue( void ) {
if ( type != TT_NUMBER ) {
return 0.0;
}
if ( !(subtype & TT_VALUESVALID) ) {
NumberValue();
}
return floatvalue;
}
ID_INLINE float idToken::GetFloatValue( void ) {
return (float) GetDoubleValue();
}
ID_INLINE unsigned int idToken::GetUnsignedIntValue( void ) {
if ( type != TT_NUMBER ) {
return 0;
}
if ( !(subtype & TT_VALUESVALID) ) {
NumberValue();
}
return intvalue;
}
ID_INLINE int idToken::GetIntValue( void ) {
return (int) GetUnsignedIntValue();
}
ID_INLINE int idToken::WhiteSpaceBeforeToken( void ) const {
return ( whiteSpaceEnd_p > whiteSpaceStart_p );
}
ID_INLINE void idToken::AppendDirty( const char a ) {
EnsureAlloced( len + 2, true );
data[len++] = a;
}
#endif /* !__TOKEN_H__ */