doom3quest/Projects/Android/jni/d3es-multithread-master/neo/renderer/glsl
Simon fb4d4a81d2 Multiview Shader Matrices buffer now supplied correctly
- decomposed the MVP into three separate matrices so the view matrix only needs to be supplied to the shader once per frame
- huge speed boost to the render thread, only a handful of ms per frame now, any framedrops are purely from the GPU
2020-10-08 21:16:18 +01:00
..
blendLightShaderVP.cpp Multiview Shader Matrices buffer now supplied correctly 2020-10-08 21:16:18 +01:00
cubeMapShaderFP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
diffuseCubeShaderVP.cpp Multiview Shader Matrices buffer now supplied correctly 2020-10-08 21:16:18 +01:00
diffuseMapShaderFP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
diffuseMapShaderVP.cpp Multiview Shader Matrices buffer now supplied correctly 2020-10-08 21:16:18 +01:00
fogShaderFP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
fogShaderVP.cpp Multiview Shader Matrices buffer now supplied correctly 2020-10-08 21:16:18 +01:00
glsl_shaders.h Initial Commit 2020-09-08 23:10:45 +01:00
interactionPhongShaderFP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
interactionPhongShaderVP.cpp Multiview Shader Matrices buffer now supplied correctly 2020-10-08 21:16:18 +01:00
interactionShaderFP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
interactionShaderVP.cpp Multiview Shader Matrices buffer now supplied correctly 2020-10-08 21:16:18 +01:00
reflectionCubeShaderVP.cpp Multiview Shader Matrices buffer now supplied correctly 2020-10-08 21:16:18 +01:00
skyboxCubeShaderVP.cpp Multiview Shader Matrices buffer now supplied correctly 2020-10-08 21:16:18 +01:00
stencilShadowShaderFP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
stencilShadowShaderVP.cpp Multiview Shader Matrices buffer now supplied correctly 2020-10-08 21:16:18 +01:00
zfillClipShaderFP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
zfillClipShaderVP.cpp Multiview Shader Matrices buffer now supplied correctly 2020-10-08 21:16:18 +01:00
zfillShaderFP.cpp Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
zfillShaderVP.cpp Multiview Shader Matrices buffer now supplied correctly 2020-10-08 21:16:18 +01:00