doom3quest/Projects/Android/jni/Doom3Quest
Simon fb4d4a81d2 Multiview Shader Matrices buffer now supplied correctly
- decomposed the MVP into three separate matrices so the view matrix only needs to be supplied to the shader once per frame
- huge speed boost to the render thread, only a handful of ms per frame now, any framedrops are purely from the GPU
2020-10-08 21:16:18 +01:00
..
argtable3.c Initial Commit 2020-09-08 23:10:45 +01:00
argtable3.h Initial Commit 2020-09-08 23:10:45 +01:00
Doom3Quest_SurfaceView.c Multiview Shader Matrices buffer now supplied correctly 2020-10-08 21:16:18 +01:00
doomkeys.h Almost too many fixes to mention! 2020-09-11 22:41:18 +01:00
mathlib.c Initial Commit 2020-09-08 23:10:45 +01:00
mathlib.h Initial Commit 2020-09-08 23:10:45 +01:00
matrixlib.c Initial Commit 2020-09-08 23:10:45 +01:00
VrClientInfo.h Fixed GUI pointer angles 2020-09-23 23:06:34 +01:00
VrCommon.h Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
VrCompositor.c Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
VrCompositor.h Implementation of OpenGL ES Multiview 2020-10-07 19:05:09 +01:00
VrCvars.h Again.. several.. 2020-09-23 19:34:14 +01:00
VrInput.h Again.. several.. 2020-09-23 19:34:14 +01:00
VrInputCommon.c Again.. several.. 2020-09-23 19:34:14 +01:00
VrInputDefault.c VR HUD Attached to off hand controller 2020-09-25 00:10:19 +01:00