..
glsl
Small optimisation of the setting of the matrices for multiview
2020-10-09 21:33:55 +01:00
Cinematic.cpp
Major Merge
2020-11-15 18:52:37 +00:00
Cinematic.h
Initial Commit
2020-09-08 23:10:45 +01:00
draw_common.cpp
Initial Commit
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draw_gles3_multiview.cpp
Major Merge
2020-11-15 18:52:37 +00:00
etc1_android.h
Initial Commit
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etc_android.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
framebuffer.cpp
Major Merge
2020-11-15 18:52:37 +00:00
GuiModel.cpp
Multiview Shader Matrices buffer now supplied correctly
2020-10-08 21:16:18 +01:00
GuiModel.h
Initial Commit
2020-09-08 23:10:45 +01:00
Image.h
Major Merge
2020-11-15 18:52:37 +00:00
Image_files.cpp
Initial Commit
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Image_init.cpp
Major Merge
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Image_load.cpp
Initial Commit
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Image_process.cpp
Initial Commit
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Image_program.cpp
Initial Commit
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Interaction.cpp
Initial Commit
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Interaction.h
Initial Commit
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Material.cpp
Initial Commit
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Material.h
Initial Commit
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MegaTexture.cpp
Initial Commit
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MegaTexture.h
Initial Commit
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Model.cpp
Initial Commit
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Model.h
Initial Commit
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Model_ase.cpp
Initial Commit
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Model_ase.h
Initial Commit
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Model_beam.cpp
Initial Commit
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Model_liquid.cpp
Initial Commit
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Model_local.h
Major Merge
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Model_lwo.cpp
Initial Commit
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Model_lwo.h
Initial Commit
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Model_ma.cpp
Initial Commit
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Model_ma.h
Initial Commit
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Model_md3.cpp
Initial Commit
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Model_md3.h
Initial Commit
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Model_md5.cpp
Major Merge
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Model_prt.cpp
Initial Commit
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Model_sprite.cpp
Initial Commit
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ModelDecal.cpp
Initial Commit
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ModelDecal.h
Initial Commit
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ModelManager.cpp
Initial Commit
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ModelManager.h
Initial Commit
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ModelOverlay.cpp
Initial Commit
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ModelOverlay.h
Initial Commit
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qgl.h
Initial Commit
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qgl_proc.h
Initial Commit
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RenderEntity.cpp
Initial Commit
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RenderSystem.cpp
Major Merge
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RenderSystem.h
Major Merge
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RenderSystem_init.cpp
Major Merge
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RenderWorld.cpp
Major Merge
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RenderWorld.h
Major Merge
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RenderWorld_demo.cpp
Initial Commit
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RenderWorld_load.cpp
Initial Commit
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RenderWorld_local.h
Major Merge
2020-11-15 18:52:37 +00:00
RenderWorld_portals.cpp
Multiview Shader Matrices buffer now supplied correctly
2020-10-08 21:16:18 +01:00
simplex.h
Initial Commit
2020-09-08 23:10:45 +01:00
tr_backend.cpp
HUD and PDA now working
2020-10-08 23:01:13 +01:00
tr_deform.cpp
Initial Commit
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tr_font.cpp
Initial Commit
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tr_guisurf.cpp
Initial Commit
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tr_light.cpp
Multiview Shader Matrices buffer now supplied correctly
2020-10-08 21:16:18 +01:00
tr_lightrun.cpp
Initial Commit
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tr_local.h
Major Merge
2020-11-15 18:52:37 +00:00
tr_main.cpp
Multiview Shader Matrices buffer now supplied correctly
2020-10-08 21:16:18 +01:00
tr_orderIndexes.cpp
Initial Commit
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tr_polytope.cpp
Initial Commit
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tr_render.cpp
Initial Commit
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tr_rendertools.cpp
Initial Commit
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tr_shadowbounds.cpp
Multiview Shader Matrices buffer now supplied correctly
2020-10-08 21:16:18 +01:00
tr_stencilshadow.cpp
Initial Commit
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tr_subview.cpp
HUD and PDA now working
2020-10-08 23:01:13 +01:00
tr_trace.cpp
Initial Commit
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tr_trisurf.cpp
Major Merge
2020-11-15 18:52:37 +00:00
tr_turboshadow.cpp
Initial Commit
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VertexCache.cpp
Initial Commit
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VertexCache.h
Initial Commit
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