Simon
c325f3cdb3
Ensure that virutal screen is used when loading between levels
2020-11-29 19:02:53 +00:00
Simon
6355e3ba48
Frame tic smoothing logic
2020-11-28 15:20:28 +00:00
Simon
15f78d843b
Major Merge
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Bringing all the changes done (mostly by baggyg) in the OVRPassToVR branch bringing over the major FP related changes to master.
Please refer to that branch for the individual changes that have all been brought over in this single commit.
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-11-15 18:52:37 +00:00
Simon
d50c947e37
Various small tweaks to make things smoother
2020-10-10 19:51:03 +01:00
Simon
74acf16f9d
Implementation of OpenGL ES Multiview
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Now render thread takes 50% CPU time since it only runs once.
More work is needed as GUIs are messed up
2020-10-07 19:05:09 +01:00
Simon
9a0823392c
Almost too many fixes to mention!
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start of weapons working (6DoF)
looks like glitchiness is fixed
stereo working correctly
most buttons working nicely
positional tracking (sort of)
2020-09-11 22:41:18 +01:00
Simon
4201c1deca
Working stereo
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very jittery though
2020-09-09 23:16:24 +01:00
Simon
b2b8f43c9d
Initial Commit
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Builds, runs, no stereo or much else is working, menus work ok though
2020-09-08 23:10:45 +01:00