Commit graph

15 commits

Author SHA1 Message Date
Simon
98da172fef Several Changes
- Ensured HUD is aligned horizontally
- Big improvement to the mouse cursor in the menu
- Switch Sticks implementation fixed
- Update version to 1.1.0
2021-01-11 22:56:53 +00:00
Simon
b84dd3c726 Very minor manifest change 2020-12-10 20:53:52 +00:00
Simon
15f78d843b Major Merge
Bringing all the changes done (mostly by baggyg) in the OVRPassToVR branch bringing over the major FP related changes to master.
Please refer to that branch for the individual changes that have all been brought over in this single commit.

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-11-15 18:52:37 +00:00
Simon
d50c947e37 Various small tweaks to make things smoother 2020-10-10 19:51:03 +01:00
Simon
a9dbcb1f7b HUD and PDA now working
some minor bugs with videos not playing on the PDA but it is pretty much working how it was now.
2020-10-08 23:01:13 +01:00
Simon
52b6370103 Draw PDA to HUD
Looks cool
2020-09-26 11:30:46 +01:00
Simon
aaa37bbe69 VR HUD Attached to off hand controller
Thanks again to the Fully Possesed Mod for the functionality for this one!
2020-09-25 00:10:19 +01:00
Simon
fde667a5d4 A number of small improvements
- world scale should be a bit better (set to 42)
- It won't play the intro movie at all now
- PDA screen and menu will always appear in front of you now
- default.cfg no longer required and is removed
- Weapons (on a clean install) all appeared to be located correctly for me.
- BFG reload in the included pack doesn't cause script error
- config and saves are now located in /sdcard/Doom3Quest/config or /saves, rather than within the base directory, just copy your existing save folder to the right place
- virtual screen is now a bit closer (and should move back a bit of SS is increased)
2020-09-22 23:43:30 +01:00
Simon
51a25ce6a5 Properly throwable grenades
They're working pretty much perfectly now
2020-09-21 23:03:25 +01:00
Simon
8cd379a32d Grenades are throwable
They aren't perfect, not sure they ever will be.
Tweaked a few cvar names to make them consistent
Virtual screen with B button.
2020-09-20 22:56:36 +01:00
Simon
d183420e9d A few fixes...
- Smooth stair transitions
- Don't trigger footstep sounds on small positional tracked movement
- Align the chainsaw and its impact point better
- A few other weapon alignment tweaks
2020-09-20 12:10:53 +01:00
Simon
3214921aa4 Laser sight
and a few other minor tweaks
2020-09-19 22:30:26 +01:00
Simon
c6d666aba0 Visible flashlight in holster 2020-09-18 23:34:27 +01:00
Simon
6defa52225 Haptics
Weapon haptics working rather nicely!
World shake also triggers haptics
Velocity triggered attack for the  flashlight and chainsaw
vr_chibi (thanks to RBDOOM-BFG) just for a bit of a laugh
2020-09-17 22:46:48 +01:00
Simon
b2b8f43c9d Initial Commit
Builds, runs, no stereo or much else is working, menus work ok though
2020-09-08 23:10:45 +01:00