mirror of
https://github.com/DrBeef/Doom3Quest.git
synced 2025-04-25 08:30:57 +00:00
attempt to trigger heartbeat from sound
This commit is contained in:
parent
5a3ac980ef
commit
dca089e180
1 changed files with 5 additions and 1 deletions
|
@ -88,7 +88,7 @@ public class bHaptics {
|
||||||
/*
|
/*
|
||||||
DAMAGE
|
DAMAGE
|
||||||
*/
|
*/
|
||||||
registerFromAsset(context, "bHaptics/Damage/Body_Heartbeat.tact", PositionType.Vest, "heartbeat", "health", 1.0f, 1.2f);
|
registerFromAsset(context, "bHaptics/Damage/Body_Heartbeat.tact", PositionType.Vest, "heartbeat", "health", 1.0f, 1.0f);
|
||||||
|
|
||||||
registerFromAsset(context, "bHaptics/Damage/Body_DMG_Melee1.tact", "melee_left", "damage");
|
registerFromAsset(context, "bHaptics/Damage/Body_DMG_Melee1.tact", "melee_left", "damage");
|
||||||
registerFromAsset(context, "bHaptics/Damage/Head_DMG_Default.tact", PositionType.Head, "melee_left", "damage");
|
registerFromAsset(context, "bHaptics/Damage/Head_DMG_Default.tact", PositionType.Head, "melee_left", "damage");
|
||||||
|
@ -129,6 +129,10 @@ public class bHaptics {
|
||||||
registerFromAsset(context, "bHaptics/Interaction/Arms/Healthstation_L.tact", PositionType.ForearmL, "healstation", "pickup");
|
registerFromAsset(context, "bHaptics/Interaction/Arms/Healthstation_L.tact", PositionType.ForearmL, "healstation", "pickup");
|
||||||
registerFromAsset(context, "bHaptics/Interaction/Arms/Healthstation_R.tact", PositionType.ForearmR, "healstation", "pickup");
|
registerFromAsset(context, "bHaptics/Interaction/Arms/Healthstation_R.tact", PositionType.ForearmR, "healstation", "pickup");
|
||||||
|
|
||||||
|
//These are when the game plays the heartbeat pulse sound, which is not triggered by low health
|
||||||
|
registerFromAsset(context, "bHaptics/Damage/Body_Heartbeat.tact", PositionType.Vest, "heartbeat_pulse_loop", "heart_sound1", 0.6f, 1.4f);
|
||||||
|
registerFromAsset(context, "bHaptics/Damage/Body_Heartbeat.tact", PositionType.Vest, "heartbeat4", "heart_sound2", 0.6f, 1.4f);
|
||||||
|
|
||||||
registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Door_Open.tact", "dooropen", "door");
|
registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Door_Open.tact", "dooropen", "door");
|
||||||
registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Door_Close.tact", "doorclose", "door");
|
registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Door_Close.tact", "doorclose", "door");
|
||||||
registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Scan.tact", PositionType.Vest, "scan", "environment", 1.0f, 1.15f);
|
registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Scan.tact", PositionType.Vest, "scan", "environment", 1.0f, 1.15f);
|
||||||
|
|
Loading…
Reference in a new issue