mirror of
https://github.com/DrBeef/Doom3Quest.git
synced 2024-11-23 12:22:20 +00:00
bHaptic menu option
disable bHaptics by default
This commit is contained in:
parent
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1 changed files with 572 additions and 0 deletions
572
java/com/drbeef/doom3quest/bhaptics/bHaptics.java
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572
java/com/drbeef/doom3quest/bhaptics/bHaptics.java
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package com.drbeef.doom3quest.bhaptics;
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import android.Manifest;
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import android.app.Activity;
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import android.content.Context;
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import android.support.v4.app.ActivityCompat;
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import android.util.Log;
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import com.bhaptics.bhapticsmanger.BhapticsManager;
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import com.bhaptics.bhapticsmanger.BhapticsManagerCallback;
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import com.bhaptics.bhapticsmanger.BhapticsModule;
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import com.bhaptics.bhapticsmanger.HapticPlayer;
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import com.bhaptics.commons.PermissionUtils;
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import com.bhaptics.commons.model.BhapticsDevice;
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import com.bhaptics.commons.model.DotPoint;
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import com.bhaptics.commons.model.PositionType;
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import java.io.BufferedReader;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.io.Reader;
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import java.nio.charset.Charset;
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import java.nio.charset.StandardCharsets;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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import java.util.UUID;
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import java.util.Vector;
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public class bHaptics {
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public static class Haptic
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{
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Haptic(PositionType type, String key, String altKey, String group, float intensity, float duration) {
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this.type = type;
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this.key = key;
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this.altKey = altKey;
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this.group = group;
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this.intensity = intensity;
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this.duration = duration;
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}
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public final String key;
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public final String altKey;
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public final String group;
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public final float intensity;
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public final float duration;
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public final PositionType type;
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};
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private static final String TAG = "Doom3Quest.bHaptics";
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private static Random rand = new Random();
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private static boolean hasPairedDevice = false;
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private static boolean enabled = false;
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private static boolean requestingPermission = false;
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private static boolean initialised = false;
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private static HapticPlayer player;
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private static Context context;
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private static Map<String, Vector<Haptic>> eventToEffectKeyMap = new HashMap<>();
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private static Map<String, Haptic> repeatingHaptics = new HashMap<>();
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public static void initialise()
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{
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if (initialised)
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{
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//Already initialised, but might need to rescan
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scanIfNeeded();
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return;
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}
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BhapticsModule.initialize(context);
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scanIfNeeded();
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player = BhapticsModule.getHapticPlayer();
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/*
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DAMAGE
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*/
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registerFromAsset(context, "bHaptics/Damage/Body_Heartbeat.tact", PositionType.Vest, "heartbeat", "health", 1.0f, 1.2f);
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registerFromAsset(context, "bHaptics/Damage/Body_DMG_Melee1.tact", "melee_left", "damage");
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registerFromAsset(context, "bHaptics/Damage/Head_DMG_Default.tact", PositionType.Head, "melee_left", "damage");
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registerFromAsset(context, "bHaptics/Damage/Body_DMG_Melee2.tact", "melee_right", "damage");
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registerFromAsset(context, "bHaptics/Damage/Head_DMG_Default.tact", PositionType.Head, "melee_right", "damage");
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registerFromAsset(context, "bHaptics/Damage/Body_DMG_Fireball.tact", "fireball", "damage");
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registerFromAsset(context, "bHaptics/Damage/Head_DMG_Default.tact", PositionType.Head, "fireball", "damage");
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registerFromAsset(context, "bHaptics/Damage/Body_DMG_Bullet.tact", "bullet", "damage");
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registerFromAsset(context, "bHaptics/Damage/Head_DMG_Default.tact", PositionType.Head, "bullet", "damage");
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registerFromAsset(context, "bHaptics/Damage/Body_DMG_Shotgun.tact", "shotgun", "damage");
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registerFromAsset(context, "bHaptics/Damage/Head_DMG_Default.tact", PositionType.Head, "shotgun", "damage");
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registerFromAsset(context, "bHaptics/Damage/Body_DMG_Fire.tact", "fire", "damage");
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registerFromAsset(context, "bHaptics/Damage/Body_DMG_Fire.tact", "noair", "damage");
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registerFromAsset(context, "bHaptics/Damage/Body_DMG_Falling.tact", "fall", "damage");
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registerFromAsset(context, "bHaptics/Damage/Body_Shield_Break.tact", "shield_break", "damage");
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/*
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INTERACTIONS
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*/
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registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Shield_Get.tact", "pickup_shield", "pickup");
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registerFromAsset(context, "bHaptics/Interaction/Arms/Pickup_L.tact", PositionType.ForearmL, "pickup_shield", "pickup");
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registerFromAsset(context, "bHaptics/Interaction/Arms/Pickup_R.tact", PositionType.ForearmR, "pickup_shield", "pickup");
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registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Weapon_Get.tact", "pickup_weapon", "pickup");
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registerFromAsset(context, "bHaptics/Interaction/Arms/Pickup_L.tact", PositionType.ForearmL, "pickup_weapon", "pickup");
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registerFromAsset(context, "bHaptics/Interaction/Arms/Pickup_R.tact", PositionType.ForearmR, "pickup_weapon", "pickup");
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//registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Ammo_Get.tact", "pickup_ammo", "pickup");
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registerFromAsset(context, "bHaptics/Interaction/Arms/Ammo_L.tact", PositionType.ForearmL, "pickup_ammo", "pickup");
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registerFromAsset(context, "bHaptics/Interaction/Arms/Ammo_R.tact", PositionType.ForearmR, "pickup_ammo", "pickup");
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registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Healstation.tact", "healstation", "pickup");
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registerFromAsset(context, "bHaptics/Interaction/Arms/Healthstation_L.tact", PositionType.ForearmL, "healstation", "pickup");
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registerFromAsset(context, "bHaptics/Interaction/Arms/Healthstation_R.tact", PositionType.ForearmR, "healstation", "pickup");
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registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Door_Open.tact", "dooropen", "door");
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registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Door_Close.tact", "doorclose", "door");
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registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Scan.tact", PositionType.Vest, "scan", "environment", 1.0f, 1.15f);
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registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Chamber_Up.tact", "liftup", "environment");
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registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Chamber_Down.tact", "liftdown", "environment");
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registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Machine.tact", "machine", "environment");
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registerFromAsset(context, "bHaptics/Interaction/Vest/Body_PDA_Open.tact", "pda_open", "pda");
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registerFromAsset(context, "bHaptics/Interaction/Vest/Body_PDA_Open.tact", "pda_close", "pda");
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registerFromAsset(context, "bHaptics/Interaction/Vest/Body_PDA_Alarm.tact", "pda_alarm", "pda");
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registerFromAsset(context, "bHaptics/Interaction/Vest/Body_PDA_Touch.tact", "pda_touch", "pda");
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/*
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WEAPONS
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*/
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registerFromAsset(context, "bHaptics/Weapon/Vest/Body_Swap.tact", "weapon_switch", "weapon");
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registerFromAsset(context, "bHaptics/Weapon/Arms/Swap_L.tact", PositionType.ForearmL, "weapon_switch", "weapon");
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registerFromAsset(context, "bHaptics/Weapon/Arms/Swap_R.tact", PositionType.ForearmR, "weapon_switch", "weapon");
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registerFromAsset(context, "bHaptics/Weapon/Vest/Body_Reload.tact", "weapon_reload", "weapon");
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registerFromAsset(context, "bHaptics/Weapon/Arms/Reload_L.tact", PositionType.ForearmL, "weapon_reload", "weapon");
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registerFromAsset(context, "bHaptics/Weapon/Arms/Reload_R.tact", PositionType.ForearmR, "weapon_reload", "weapon");
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registerFromAsset(context, "bHaptics/Weapon/Vest/Body_Punch_L.tact", "punch_left", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Arms/Melee_L.tact", PositionType.ForearmL, "punch_left", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Vest/Body_Punch_R.tact", "punch_right", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Arms/Melee_R.tact", PositionType.ForearmR, "punch_right", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Vest/Body_Pistol.tact", "pistol_fire", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Arms/Pistol_L.tact", PositionType.ForearmL, "pistol_fire", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Arms/Pistol_R.tact", PositionType.ForearmR, "pistol_fire", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Vest/Body_Shotgun.tact", "shotgun_fire", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Arms/Shotgun_L.tact", PositionType.ForearmL, "shotgun_fire", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Arms/Shotgun_R.tact", PositionType.ForearmR, "shotgun_fire", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Vest/Body_Plasmagun.tact", "plasmagun_fire", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Arms/Assault_L.tact", PositionType.ForearmL, "plasmagun_fire", "weapon_fire", 0.8f, 0.5f);
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registerFromAsset(context, "bHaptics/Weapon/Arms/Assault_R.tact", PositionType.ForearmR, "plasmagun_fire", "weapon_fire", 0.8f, 0.5f);
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registerFromAsset(context, "bHaptics/Weapon/Vest/Body_Grenade_Init.tact", "handgrenade_init", "weapon_init");
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registerFromAsset(context, "bHaptics/Weapon/Vest/Body_Grenade_Throw.tact", "handgrenade_fire", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Arms/Grenade_L.tact", PositionType.ForearmL, "handgrenade_fire", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Arms/Grenade_R.tact", PositionType.ForearmR, "handgrenade_fire", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Vest/Body_Machinegun.tact", "machinegun_fire", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Arms/SMG_L.tact", PositionType.ForearmL, "machinegun_fire", "weapon_fire", 0.9f, 0.8f);
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registerFromAsset(context, "bHaptics/Weapon/Arms/SMG_R.tact", PositionType.ForearmR, "machinegun_fire", "weapon_fire", 0.9f, 0.8f);
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registerFromAsset(context, "bHaptics/Weapon/Vest/Body_Chaingun_Init.tact", "chaingun_init", "weapon_init");
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registerFromAsset(context, "bHaptics/Weapon/Vest/Body_Chaingun_Fire.tact", "chaingun_fire", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Arms/SMG_L.tact", PositionType.ForearmL, "chaingun_fire", "weapon_fire", 1.4f, 0.8f);
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registerFromAsset(context, "bHaptics/Weapon/Arms/SMG_R.tact", PositionType.ForearmR, "chaingun_fire", "weapon_fire", 1.4f, 0.8f);
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registerFromAsset(context, "bHaptics/Weapon/Vest/Body_BFG9000_Init.tact", "bfg_init", "weapon_init");
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registerFromAsset(context, "bHaptics/Weapon/Vest/Body_BFG9000_Fire.tact", "bfg_fire", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Arms/ShootDefault_L.tact", PositionType.ForearmL, "bfg_fire", "weapon_fire", 2.0f, 2.0f);
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registerFromAsset(context, "bHaptics/Weapon/Arms/ShootDefault_R.tact", PositionType.ForearmR, "bfg_fire", "weapon_fire", 2.0f, 2.0f);
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registerFromAsset(context, "bHaptics/Weapon/Vest/Body_RocketLauncher.tact", "rocket_fire", "weapon_fire");
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registerFromAsset(context, "bHaptics/Weapon/Arms/ShootDefault_L.tact", PositionType.ForearmL, "rocket_fire", "weapon_fire", 2.0f, 1.0f);
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registerFromAsset(context, "bHaptics/Weapon/Arms/ShootDefault_R.tact", PositionType.ForearmR, "rocket_fire", "weapon_fire", 2.0f, 1.0f);
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initialised = true;
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}
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public static void registerFromAsset(Context context, String filename, PositionType type, String key, String group, float intensity, float duration)
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{
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String content = read(context, filename);
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if (content != null) {
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String hapticKey = key + "_" + type.name();
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player.registerProject(hapticKey, content);
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UUID uuid = UUID.randomUUID();
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Haptic haptic = new Haptic(type, hapticKey, uuid.toString(), group, intensity, duration);
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Vector<Haptic> haptics;
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if (!eventToEffectKeyMap.containsKey(key))
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{
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haptics = new Vector<>();
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haptics.add(haptic);
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eventToEffectKeyMap.put(key, haptics);
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}
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else
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{
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haptics = eventToEffectKeyMap.get(key);
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haptics.add(haptic);
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}
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}
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}
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public static void registerFromAsset(Context context, String filename, String key, String group)
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{
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registerFromAsset(context, filename, PositionType.Vest, key, group, 1.0f, 1.0f);
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}
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public static void registerFromAsset(Context context, String filename, PositionType type, String key, String group)
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{
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registerFromAsset(context, filename, type, key, group, 1.0f, 1.0f);
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}
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public static void destroy()
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{
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if (initialised) {
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BhapticsModule.destroy();
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}
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}
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private static boolean hasPermissions() {
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boolean blePermission = PermissionUtils.hasBluetoothPermission(context);
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boolean filePermission = PermissionUtils.hasFilePermissions(context);
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return blePermission && filePermission;
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}
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private static void requestPermissions() {
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if (!requestingPermission) {
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requestingPermission = true;
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ActivityCompat.requestPermissions((Activity) context,
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new String[]{Manifest.permission.ACCESS_FINE_LOCATION},
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2);
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}
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}
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private static boolean checkPermissionsAndInitialize() {
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if (hasPermissions()) {
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// Permissions have already been granted.
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return true;
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}
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else
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{
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requestPermissions();
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}
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return false;
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}
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public static void enable(Context ctx)
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{
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context = ctx;
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if (!enabled)
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{
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if (checkPermissionsAndInitialize()) {
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initialise();
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enabled = true;
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}
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}
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}
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public static void disable()
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{
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enabled = false;
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}
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public static void beginFrame()
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{
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if (enabled && hasPairedDevice) {
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repeatingHaptics.forEach((key, haptic) -> {
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//If a repeating haptic isn't playing, start it again
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if (!player.isPlaying(haptic.altKey)) {
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player.submitRegistered(haptic.key, haptic.altKey, 100, 1.0f, 0, 0);
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}
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});
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}
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else
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{
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repeatingHaptics.clear();
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}
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}
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public static void endFrame() {}
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/*
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position values:
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0 - Will play on both arms if tactosy tact files present for both
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1 - Will play on left arm only if tactosy tact files present for left
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2 - Will play on right arm only if tactosy tact files present for right
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3 - Will play on head only (if present)
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flag values:
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0 - No flags set
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1 - Indicate this is a looping effect that should play repeatedly until stopped
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intensity:
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0 - 100
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angle:
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0 - 360
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yHeight:
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-0.5 - 0.5
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*/
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public static void playHaptic(String event, int position, int flags, float intensity, float angle, float yHeight)
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{
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if (enabled && hasPairedDevice) {
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String key = getHapticEventKey(event);
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//Log.v(TAG, event);
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//Special rumble effect that changes intensity per frame
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if (key.compareTo("rumble") == 0)
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{
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{
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float highDuration = angle;
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List<DotPoint> vector = new Vector<>();
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int flipflop = 0;
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for (int d = 0; d < 20; d += 4) // Only select every other dot
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{
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vector.add(new DotPoint(d + flipflop, (int) intensity));
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vector.add(new DotPoint(d + 2 + flipflop, (int) intensity));
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flipflop = 1 - flipflop;
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}
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player.submitDot("rumble_front", PositionType.VestFront, vector, (int) highDuration);
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player.submitDot("rumble_back", PositionType.VestBack, vector, (int) highDuration);
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}
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}
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else if (eventToEffectKeyMap.containsKey(key)) {
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Vector<Haptic> haptics = eventToEffectKeyMap.get(key);
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for (Haptic haptic : haptics) {
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//Don't allow a haptic to interrupt itself if it is already playing
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if (player.isPlaying(haptics.get(0).altKey)) {
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return;
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}
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//The following groups play at full intensity
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if (haptic.group.compareTo("environment") == 0) {
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intensity = 100;
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}
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if (position > 0)
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{
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BhapticsManager manager = BhapticsModule.getBhapticsManager();
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|
||||
//If playing left position and haptic type is right, don;t play that one
|
||||
if (position == 1 && haptic.type == PositionType.ForearmR)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
//If playing right position and haptic type is left, don;t play that one
|
||||
if (position == 2 && haptic.type == PositionType.ForearmL)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
if (position == 3 &&
|
||||
(haptic.type != PositionType.Head || !manager.isDeviceConnected(BhapticsManager.DeviceType.Head)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (position != 3 && haptic.type == PositionType.Head)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (haptic != null) {
|
||||
float flIntensity = ((intensity / 100.0F) * haptic.intensity);
|
||||
float duration = haptic.duration;
|
||||
|
||||
//Special hack for heartbeat
|
||||
if (haptic.group.compareTo("health") == 0)
|
||||
{
|
||||
//The worse condition we are in, the faster the heart beats!
|
||||
float health = intensity;
|
||||
duration = 1.0f - (0.4f * ((40 - health) / 40));
|
||||
flIntensity = 1.0f;
|
||||
}
|
||||
|
||||
//If this is a repeating event, then add to the set to play in begin frame
|
||||
if (flags == 1)
|
||||
{
|
||||
repeatingHaptics.put(key, haptic);
|
||||
}
|
||||
else {
|
||||
player.submitRegistered(haptic.key, haptic.altKey, flIntensity, duration, angle, yHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Log.v(TAG, "Unknown Event: " + event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static String getHapticEventKey(String event) {
|
||||
String key = event.toLowerCase();
|
||||
if (key.contains("melee")) {
|
||||
if (key.contains("right"))
|
||||
{
|
||||
key = "melee_right";
|
||||
}
|
||||
else
|
||||
{
|
||||
key = "melee_left";
|
||||
}
|
||||
} else if (key.contains("damage")) {
|
||||
if (key.contains("bullet") ||
|
||||
key.contains("splash") ||
|
||||
key.contains("cgun")) {
|
||||
key = "bullet";
|
||||
} else if (key.contains("fireball") ||
|
||||
key.contains("rocket") ||
|
||||
key.contains("explode")) {
|
||||
key = "fireball"; // Just re-use this one
|
||||
} else if (key.contains("noair")) {
|
||||
key = "noair";
|
||||
} else if (key.contains("shotgun")) {
|
||||
key = "shotgun";
|
||||
} else if (key.contains("fall")) {
|
||||
key = "fall";
|
||||
}
|
||||
} else if (key.contains("door") || key.contains("panel"))
|
||||
{
|
||||
if (key.contains("close"))
|
||||
{
|
||||
key = "doorclose";
|
||||
}
|
||||
else if (key.contains("open"))
|
||||
{
|
||||
key = "dooropen";
|
||||
}
|
||||
} else if (key.contains("lift"))
|
||||
{
|
||||
if (key.contains("up"))
|
||||
{
|
||||
key = "liftup";
|
||||
}
|
||||
else if (key.contains("down"))
|
||||
{
|
||||
key = "liftdown";
|
||||
}
|
||||
} else if (key.contains("elevator"))
|
||||
{
|
||||
key = "machine";
|
||||
} else if (key.contains("entrance_scanner") || key.contains("scanner_rot1s"))
|
||||
{
|
||||
key = "scan";
|
||||
}
|
||||
return key;
|
||||
}
|
||||
|
||||
public static void stopHaptic(String event) {
|
||||
|
||||
if (enabled && hasPairedDevice) {
|
||||
|
||||
String key = getHapticEventKey(event);
|
||||
|
||||
if (repeatingHaptics.containsKey(key))
|
||||
{
|
||||
player.turnOff(key);
|
||||
|
||||
repeatingHaptics.remove(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static String read(Context context, String fileName) {
|
||||
try {
|
||||
InputStream is = context.getAssets().open(fileName);
|
||||
StringBuilder textBuilder = new StringBuilder();
|
||||
try (Reader reader = new BufferedReader(new InputStreamReader
|
||||
(is, Charset.forName(StandardCharsets.UTF_8.name())))) {
|
||||
int c = 0;
|
||||
while ((c = reader.read()) != -1) {
|
||||
textBuilder.append((char) c);
|
||||
}
|
||||
}
|
||||
|
||||
return textBuilder.toString();
|
||||
} catch (IOException e) {
|
||||
Log.e(TAG, "read: ", e);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void scanIfNeeded() {
|
||||
BhapticsManager manager = BhapticsModule.getBhapticsManager();
|
||||
|
||||
List<BhapticsDevice> deviceList = manager.getDeviceList();
|
||||
for (BhapticsDevice device : deviceList) {
|
||||
if (device.isPaired()) {
|
||||
hasPairedDevice = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasPairedDevice) {
|
||||
manager.scan();
|
||||
|
||||
manager.addBhapticsManageCallback(new BhapticsManagerCallback() {
|
||||
@Override
|
||||
public void onDeviceUpdate(List<BhapticsDevice> list) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onScanStatusChange(boolean b) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onChangeResponse() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onConnect(String s) {
|
||||
Thread t = new Thread(() -> {
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
manager.ping(s);
|
||||
}
|
||||
catch (Throwable e) {
|
||||
}
|
||||
});
|
||||
t.start();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDisconnect(String s) {
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue