ZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/ThingsMode.cs
2023-04-26 17:17:28 +02:00

1728 lines
51 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.BuilderModes.Interface;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.GZBuilder.Data;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.GZBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Things Mode",
SwitchAction = "thingsmode", // Action name used to switch to this mode
ButtonImage = "ThingsMode.png", // Image resource name for the button
ButtonOrder = int.MinValue + 300, // Position of the button (lower is more to the left)
ButtonGroup = "000_editing",
UseByDefault = true,
SafeStartMode = true)]
public class ThingsMode : BaseClassicMode
{
#region ================== Constants
private const int MAX_THING_LABELS = 256; //mxd
#endregion
#region ================== Variables
// Highlighted item
private Thing highlighted;
private readonly Association[] association = new Association[Thing.NUM_ARGS];
private readonly Association highlightasso = new Association();
// Interface
private bool editpressed;
private bool thinginserted;
private bool awaitingMouseClick; //mxd
private bool selectionfromhighlight; //mxd
//mxd. Event lines
private List<Line3D> persistenteventlines;
//mxd. Dynamic light shapes
private List<Line3D> dynamiclightshapes;
//mxd. Text labels
private Dictionary<Thing, TextLabel> labels;
private Dictionary<Sector, TextLabel[]> sectorlabels;
private Dictionary<Sector, string[]> sectortexts;
#endregion
#region ================== Properties
public override object HighlightedObject { get { return highlighted; } }
#endregion
#region ================== Constructor / Disposer
public ThingsMode()
{
//mxd. Associations now requre initializing...
for(int i = 0; i < association.Length; i++) association[i] = new Association();
}
//mxd
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Dispose old labels
if(labels != null) foreach(TextLabel l in labels.Values) l.Dispose();
if(sectorlabels != null)
{
foreach(TextLabel[] larr in sectorlabels.Values)
foreach(TextLabel l in larr) l.Dispose();
}
// Dispose base
base.Dispose();
}
}
#endregion
#region ================== Methods
//mxd. This makes a CRC for given selection
private static int CreateSelectionCRC(ICollection<Thing> selection)
{
CRC crc = new CRC();
crc.Add(selection.Count);
foreach(Thing t in selection) crc.Add(t.Index);
return (int)(crc.Value & 0xFFFFFFFF);
}
public override void OnHelp()
{
General.ShowHelp("e_things.html");
}
// Cancel mode
public override void OnCancel()
{
base.OnCancel();
// Return to this mode
General.Editing.ChangeMode(new ThingsMode());
}
// Mode engages
public override void OnEngage()
{
base.OnEngage();
renderer.SetPresentation(Presentation.Things);
// Add toolbar buttons
General.Interface.BeginToolbarUpdate(); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers); //mxd
if(General.Map.FormatInterface.HasThingAction)
{
BuilderPlug.Me.MenusForm.ViewSelectionEffects.Text = "View Sector Tags"; //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects); //mxd
}
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorSectors1); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PointAtCursor); //JBR
//JBR Add exclusive tool for SRB2 only
if (General.Map.SRB2)
{
General.Interface.AddButton(BuilderPlug.Me.MenusForm.VertexSlopeAssist);
BuilderPlug.Me.MenusForm.VertexSlopeAssistMenu.Visible = true;
}
else
BuilderPlug.Me.MenusForm.VertexSlopeAssistMenu.Visible = false;
General.Interface.EndToolbarUpdate(); //mxd
// Convert geometry selection to linedefs selection
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
General.Map.Map.SelectionType = SelectionType.Things;
UpdateSelectionInfo(); //mxd
UpdateHelperObjects(); //mxd
SetupSectorLabels(); //mxd
}
// Mode disengages
public override void OnDisengage()
{
base.OnDisengage();
// Remove toolbar buttons
General.Interface.BeginToolbarUpdate(); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers); //mxd
if(General.Map.FormatInterface.HasThingAction)
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorSectors1); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PointAtCursor); //JBR
if (General.Map.SRB2)
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.VertexSlopeAssist); //JBR
General.Interface.EndToolbarUpdate(); //mxd
//mxd. Do some highlight management...
if (highlighted != null) highlighted.Highlighted = false;
// Going to EditSelectionMode?
EditSelectionMode mode = General.Editing.NewMode as EditSelectionMode;
if(mode != null)
{
// Not pasting anything?
if(!mode.Pasting)
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
}
}
}
// Hide highlight info and tooltip
General.Interface.HideInfo();
General.Interface.Display.HideToolTip(); //mxd
}
// This redraws the display
public override void OnRedrawDisplay()
{
renderer.RedrawSurface();
List<Line3D> eventlines = new List<Line3D>(); //mxd
// Render lines and vertices
if(renderer.StartPlotter(true))
{
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
renderer.PlotVerticesSet(General.Map.Map.Vertices);
for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.PlotAssociations(renderer, association[i], eventlines);
if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.PlotReverseAssociations(renderer, highlightasso, eventlines);
renderer.Finish();
}
// Render things
if(renderer.StartThings(true))
{
float alpha = (General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha); //mxd
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, alpha);
renderer.RenderNiGHTSPath();
for (int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.RenderAssociations(renderer, association[i], eventlines);
if((highlighted != null) && !highlighted.IsDisposed)
{
renderer.RenderThing(highlighted, General.Colors.Highlight, alpha);
BuilderPlug.RenderReverseAssociations(renderer, highlightasso, eventlines); //mxd
}
//mxd. Event lines
if(General.Settings.GZShowEventLines) eventlines.AddRange(persistenteventlines);
//mxd. Dynamic light radii
if(!General.Map.DOOM && General.Settings.GZDrawLightsMode != LightRenderMode.NONE)
{
eventlines.AddRange(dynamiclightshapes);
if(highlighted != null) eventlines.AddRange(GetDynamicLightShapes(new List<Thing> { highlighted } ));
}
//mxd
if(eventlines.Count > 0) renderer.RenderArrows(eventlines);
renderer.Finish();
}
// Selecting?
if(renderer.StartOverlay(true))
{
// Render selection
if(selecting) RenderMultiSelection();
//mxd. Render sector tag labels
if(BuilderPlug.Me.ViewSelectionEffects && General.Map.FormatInterface.HasThingAction)
{
//mxd. sectorlabels will be null after switching map configuration from one
// without ThingAction to one with it while in Things mode
if(sectorlabels == null) SetupSectorLabels();
List<ITextLabel> torender = new List<ITextLabel>(sectorlabels.Count);
foreach(KeyValuePair<Sector, string[]> group in sectortexts)
{
// Pick which text variant to use
TextLabel[] labelarray = sectorlabels[group.Key];
for(int i = 0; i < group.Key.Labels.Count; i++)
{
TextLabel l = labelarray[i];
// Render only when enough space for the label to see
float requiredsize = (General.Interface.MeasureString(group.Value[0], l.Font).Width / 2) / renderer.Scale;
if(requiredsize > group.Key.Labels[i].radius)
{
requiredsize = (General.Interface.MeasureString(group.Value[1], l.Font).Width / 2) / renderer.Scale;
if(requiredsize > group.Key.Labels[i].radius)
l.Text = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+");
else
l.Text = group.Value[1];
}
else
{
l.Text = group.Value[0];
}
torender.Add(l);
}
}
// Render labels
renderer.RenderText(torender);
}
//mxd. Render selection labels
if(BuilderPlug.Me.ViewSelectionNumbers)
{
List<ITextLabel> torender = new List<ITextLabel>(labels.Count);
foreach(KeyValuePair<Thing, TextLabel> group in labels)
{
// Render only when enough space for the label to see
float requiredsize = (group.Value.TextSize.Width) / renderer.Scale;
if(group.Key.Size * 2 > requiredsize) torender.Add(group.Value);
}
renderer.RenderText(torender);
}
//mxd. Render comments
if(General.Map.UDMF && General.Settings.RenderComments) foreach(Thing t in General.Map.Map.Things) RenderComment(t);
renderer.Finish();
}
renderer.Present();
}
// This highlights a new item
private void Highlight(Thing t)
{
// Set highlight association
if(t != null)
{
//mxd. Update label color?
if(labels.ContainsKey(t)) labels[t].Color = General.Colors.Selection;
// New association highlights something?
if(t.Tag != 0) highlightasso.Set(t.Position, t.Tag, UniversalType.ThingTag);
}
else
{
highlightasso.Set(new Vector2D(), 0, 0);
}
if(highlighted != null) //mxd
{
//mxd. Update label color?
if(labels.ContainsKey(highlighted)) labels[highlighted].Color = General.Colors.Highlight;
highlighted.Highlighted = false;
}
//mxd. Determine thing associations
bool clearassociations = true; //mxd
if(t != null)
{
t.Highlighted = true; //mxd
// Check if we can find the linedefs action
if((t.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(t.Action))
{
clearassociations = false;
LinedefActionInfo action = General.Map.Config.LinedefActions[t.Action];
for(int i = 0; i < Thing.NUM_ARGS; i++)
association[i].Set(t.Position, t.Args[i], action.Args[i].Type);
}
//mxd. Check if we can use thing arguments
else if(t.Action == 0)
{
ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(t.Type);
if(ti != null)
{
clearassociations = false;
for(int i = 0; i < Thing.NUM_ARGS; i++)
association[i].Set(t.Position, t.Args[i], ti.Args[i].Type);
}
}
}
// mxd. Clear associations?
if(clearassociations)
for(int i = 0; i < Thing.NUM_ARGS; i++) association[i].Set(new Vector2D(), 0, 0);
// Set new highlight and redraw display
highlighted = t;
General.Interface.RedrawDisplay();
// Show highlight info
if((highlighted != null) && !highlighted.IsDisposed)
{
General.Interface.ShowThingInfo(highlighted);
}
else
{
General.Interface.Display.HideToolTip(); //mxd
General.Interface.HideInfo();
}
}
// Selection
protected override void OnSelectBegin()
{
//mxd. Yep, it's kinda hackish...
if(awaitingMouseClick)
{
awaitingMouseClick = false;
ThingPointAtCursor();
return;
}
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Update display
if(renderer.StartThings(false))
{
// Redraw highlight to show selection
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
renderer.Finish();
renderer.Present();
}
}
base.OnSelectBegin();
}
// End selection
protected override void OnSelectEnd()
{
// Not ending from a multi-selection?
if(!selecting)
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
//mxd. Flip selection
highlighted.Selected = !highlighted.Selected;
UpdateSelectionInfo(); //mxd
//mxd. Full redraw when labels were changed
if(BuilderPlug.Me.ViewSelectionNumbers)
{
General.Interface.RedrawDisplay();
}
// Update display
else if(renderer.StartThings(false))
{
// Render highlighted item
renderer.RenderThing(highlighted, General.Colors.Highlight, General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
renderer.Finish();
renderer.Present();
}
}
//mxd
else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedThingsCount > 0)
{
General.Map.Map.ClearSelectedThings();
UpdateSelectionInfo();
General.Interface.RedrawDisplay();
}
}
base.OnSelectEnd();
}
// Start editing
protected override void OnEditBegin()
{
thinginserted = false;
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Edit pressed in this mode
editpressed = true;
// Highlighted item not selected?
if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedThingsCount == 0)))
{
// Make this the only selection
selectionfromhighlight = true; //mxd
General.Map.Map.ClearSelectedThings();
highlighted.Selected = true;
UpdateSelectionInfo(); //mxd
General.Interface.RedrawDisplay();
}
// Update display
if(renderer.StartThings(false))
{
// Redraw highlight to show selection
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
renderer.Finish();
renderer.Present();
}
}
else if(mouseinside && !selecting && BuilderPlug.Me.AutoDrawOnEdit) //mxd. We don't want to insert a thing when multiselecting
{
// Edit pressed in this mode
editpressed = true;
thinginserted = true;
// Insert a new item and select it for dragging
General.Map.UndoRedo.CreateUndo("Insert thing");
Thing t = InsertThing(mousemappos);
if(t == null)
{
General.Map.UndoRedo.WithdrawUndo();
}
else
{
General.Map.Map.ClearSelectedThings();
t.Selected = true;
Highlight(t);
General.Interface.RedrawDisplay();
}
}
base.OnEditBegin();
}
// Done editing
protected override void OnEditEnd()
{
// Edit pressed in this mode?
if(editpressed)
{
// Anything selected?
ICollection<Thing> selected = General.Map.Map.GetSelectedThings(true);
if(selected.Count > 0)
{
if(General.Interface.IsActiveWindow)
{
// Edit only when preferred
if(!thinginserted || BuilderPlug.Me.EditNewThing)
{
//mxd. Show realtime thing edit dialog
General.Interface.OnEditFormValuesChanged += thingEditForm_OnValuesChanged;
DialogResult result = General.Interface.ShowEditThings(selected);
General.Interface.OnEditFormValuesChanged -= thingEditForm_OnValuesChanged;
// When a single thing was selected, deselect it now
if(selected.Count == 1 && selectionfromhighlight)
{
General.Map.Map.ClearSelectedThings();
}
else if(result == DialogResult.Cancel) //mxd. Restore selection...
{
foreach(Thing t in selected) t.Selected = true;
}
//mxd. Update helper lines
UpdateHelperObjects();
//mxd. Update selection info
UpdateSelectionInfo();
// Update display
General.Interface.RedrawDisplay();
}
}
}
}
editpressed = false;
selectionfromhighlight = false; //mxd
base.OnEditEnd();
}
//mxd
public override void OnUndoEnd()
{
base.OnUndoEnd();
// Select changed map elements
if (BuilderPlug.Me.SelectChangedafterUndoRedo)
{
General.Map.Map.SelectMarkedGeometry(true, true);
General.Map.Map.ConvertSelection(SelectionType.Things);
}
UpdateSelectionInfo(); // Update selection info and labels
UpdateHelperObjects(); // Update helper lines
SetupSectorLabels(); // And sector labels
}
//mxd
public override void OnRedoEnd()
{
base.OnRedoEnd();
// Select changed map elements
if (BuilderPlug.Me.SelectChangedafterUndoRedo)
{
General.Map.Map.SelectMarkedGeometry(true, true);
General.Map.Map.ConvertSelection(SelectionType.Things);
}
UpdateSelectionInfo(); // Update selection info and labels
UpdateHelperObjects(); // Update helper lines
SetupSectorLabels(); // And sector labels
}
//mxd. Otherwise event lines won't be drawn after panning finishes.
protected override void EndViewPan()
{
base.EndViewPan();
if(General.Settings.GZShowEventLines) General.Interface.RedrawDisplay();
}
//mxd
private void thingEditForm_OnValuesChanged(object sender, EventArgs e)
{
// Update things filter
General.Map.ThingsFilter.Update();
// Update entire display
General.Interface.RedrawDisplay();
}
// Mouse moves
public override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if(panning) return; //mxd. Skip all this jazz while panning
//mxd
if(selectpressed && !editpressed && !selecting)
{
// Check if moved enough pixels for multiselect
Vector2D delta = mousedownpos - mousepos;
if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) ||
(Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS))
{
// Start multiselecting
StartMultiSelection();
}
}
else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
{
// Find the nearest thing within highlight range
Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
if(t != null)
{
if(t != highlighted)
{
//toggle selected state
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditivePaintSelect)
t.Selected = true;
else if(General.Interface.CtrlState)
t.Selected = false;
else
t.Selected = !t.Selected;
highlighted = t;
UpdateSelectionInfo(); //mxd
// Update entire display
General.Interface.RedrawDisplay();
}
}
else if(highlighted != null)
{
Highlight(null);
// Update entire display
General.Interface.RedrawDisplay();
}
}
else if(e.Button == MouseButtons.None) // Not holding any buttons?
{
// Find the nearest thing within highlight range
Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
//mxd. Show tooltip?
if(General.Map.UDMF && General.Settings.RenderComments && mouselastpos != mousepos && highlighted != null && !highlighted.IsDisposed && highlighted.Fields.ContainsKey("comment"))
{
string comment = highlighted.Fields.GetValue("comment", string.Empty);
if(comment.Length > 2)
{
string type = comment.Substring(0, 3);
int index = Array.IndexOf(CommentType.Types, type);
if(index > 0) comment = comment.TrimStart(type.ToCharArray());
}
General.Interface.Display.ShowToolTip("Comment:", comment, (int)(mousepos.x + 32 * MainForm.DPIScaler.Width), (int)(mousepos.y + 8 * MainForm.DPIScaler.Height));
}
// Highlight if not the same
if(t != highlighted) Highlight(t);
}
}
// Mouse leaves
public override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
// Highlight nothing
Highlight(null);
}
//mxd
protected override void OnPaintSelectBegin()
{
// Highlight nothing
Highlight(null);
base.OnPaintSelectBegin();
}
// Mouse wants to drag
protected override void OnDragStart(MouseEventArgs e)
{
base.OnDragStart(e);
// Edit button used?
if(General.Actions.CheckActionActive(null, "classicedit"))
{
// Anything highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Highlighted item not selected?
if(!highlighted.Selected)
{
// Select only this thing for dragging
General.Map.Map.ClearSelectedThings();
highlighted.Selected = true;
}
// Start dragging the selection
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || CanDrag()) //mxd
{
// Shift pressed? Clone things!
bool thingscloned = false;
if (General.Interface.ShiftState)
{
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
if (selection.Count > 0)
{
// Make undo
General.Map.UndoRedo.CreateUndo((selection.Count == 1 ? "Clone-drag thing" : "Clone-drag " + selection.Count + " things"));
// Clone things
foreach (Thing t in selection)
{
Thing clone = InsertThing(t.Position);
t.CopyPropertiesTo(clone);
// If the cloned item is an interpolation point or patrol point, then insert the point in the path
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
int nextpointtagargnum = -1;
// Thing type can be changed in MAPINFO DoomEdNums block...
switch (info.ClassName.ToLowerInvariant())
{
case "interpolationpoint":
nextpointtagargnum = 3;
break;
case "patrolpoint":
nextpointtagargnum = 0;
break;
}
// Apply changes?
if (nextpointtagargnum != -1)
{
if (t.Tag == 0) t.Tag = General.Map.Map.GetNewTag();
t.Args[nextpointtagargnum] = clone.Tag = General.Map.Map.GetNewTag();
}
t.Selected = false;
clone.Selected = true;
}
// We'll want to skip creating additional Undo in DragThingsMode
thingscloned = true;
}
}
General.Editing.ChangeMode(new DragThingsMode(new ThingsMode(), mousedownmappos, !thingscloned));
}
}
}
}
//mxd. Check if any selected thing is outside of map boundary
private static bool CanDrag()
{
ICollection<Thing> selectedthings = General.Map.Map.GetSelectedThings(true);
int unaffectedCount = 0;
foreach(Thing t in selectedthings)
{
// Make sure the vertex is inside the map boundary
if(t.Position.x < General.Map.Config.LeftBoundary || t.Position.x > General.Map.Config.RightBoundary
|| t.Position.y > General.Map.Config.TopBoundary || t.Position.y < General.Map.Config.BottomBoundary)
{
t.Selected = false;
unaffectedCount++;
}
}
if(unaffectedCount == selectedthings.Count)
{
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedthings.Count == 1 ? "selected thing is" : "all of selected things are") + " outside of map boundary!");
General.Interface.RedrawDisplay();
return false;
}
if(unaffectedCount > 0)
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
return true;
}
// This is called wheh selection ends
protected override void OnEndMultiSelection()
{
bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
if(selectionvolume)
{
//mxd
switch(marqueSelectionMode)
{
case MarqueSelectionMode.SELECT:
// Get ordered selection
List<Thing> selectresult = GetOrderedSelection(base.selectstart, selectionrect);
// First deselect everything...
foreach(Thing t in General.Map.Map.Things) t.Selected = false;
// Then select things in correct order
foreach(Thing t in selectresult) t.Selected = true;
break;
case MarqueSelectionMode.ADD:
// Get ordered selection
List<Thing> addresult = GetOrderedSelection(selectstart, selectionrect);
// First deselect everything inside of selection...
foreach(Thing t in addresult) t.Selected = false;
// Then reselect in correct order
foreach(Thing t in addresult) t.Selected = true;
break;
case MarqueSelectionMode.SUBTRACT:
// Selection order doesn't matter here
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
if(selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false;
break;
// Should be Intersect selection mode
default:
// Selection order doesn't matter here
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
if(!selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false;
break;
}
UpdateSelectionInfo(); //mxd
}
base.OnEndMultiSelection();
// Clear overlay
if(renderer.StartOverlay(true)) renderer.Finish();
// Redraw
General.Interface.RedrawDisplay();
}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection()
{
base.OnUpdateMultiSelection();
// Render selection
if(renderer.StartOverlay(true))
{
RenderMultiSelection();
renderer.Finish();
renderer.Present();
}
}
// When copying
public override bool OnCopyBegin()
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
//mxd. Actually, we want it marked, not selected
bool result = base.OnCopyBegin();
highlighted.Selected = false;
return result;
}
return base.OnCopyBegin();
}
//mxd
private void RenderComment(Thing t)
{
if(t.Fields.ContainsKey("comment"))
{
float size = (((t.FixedSize || General.Settings.FixedThingsScale) && renderer.Scale > 1.0f) ? t.Size / renderer.Scale : t.Size);
if(size * renderer.Scale < 1.5f) return; // Thing is too small to render
int iconindex = 0;
string comment = t.Fields.GetValue("comment", string.Empty);
if(comment.Length > 2)
{
string type = comment.Substring(0, 3);
int index = Array.IndexOf(CommentType.Types, type);
if(index != -1) iconindex = index;
}
RectangleF rect = new RectangleF(t.Position.x + size - 10 / renderer.Scale, t.Position.y + size + 18 / renderer.Scale, 16 / renderer.Scale, -16 / renderer.Scale);
PixelColor c = (t == highlighted ? General.Colors.Highlight : (t.Selected ? General.Colors.Selection : PixelColor.FromColor(Color.White)));
renderer.RenderRectangleFilled(rect, c, true, General.Map.Data.CommentTextures[iconindex]);
}
}
//mxd. Gets map elements inside of selectionoutline and sorts them by distance to targetpoint
private List<Thing> GetOrderedSelection(Vector2D targetpoint, RectangleF selection)
{
// Gather affected sectors
List<Thing> result = new List<Thing>();
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
{
if(selection.Contains(t.Position.x, t.Position.y)) result.Add(t);
}
if(result.Count == 0) return result;
// Sort by distance to targetpoint
result.Sort(delegate(Thing t1, Thing t2)
{
if(t1 == t2) return 0;
// Get closest distance from thing to selectstart
float closest1 = Vector2D.DistanceSq(t1.Position, targetpoint);
float closest2 = Vector2D.DistanceSq(t2.Position, targetpoint);
// Return closer one
return (int)(closest1 - closest2);
});
return result;
}
//mxd. This sets up new labels
private void SetupSectorLabels()
{
if(!General.Map.FormatInterface.HasThingAction) return;
// Dispose old labels
if(sectorlabels != null)
{
foreach(TextLabel[] larr in sectorlabels.Values)
foreach(TextLabel l in larr) l.Dispose();
}
// Make text labels for sectors
sectorlabels = new Dictionary<Sector, TextLabel[]>();
sectortexts = new Dictionary<Sector, string[]>();
foreach(Sector s in General.Map.Map.Sectors)
{
// Setup labels
if(s.Tag == 0) continue;
// Make tag text
string[] tagdescarr = new string[2];
if(s.Tags.Count > 1)
{
string[] stags = new string[s.Tags.Count];
for(int i = 0; i < s.Tags.Count; i++) stags[i] = s.Tags[i].ToString();
tagdescarr[0] = "Tags " + string.Join(", ", stags);
tagdescarr[1] = "T" + string.Join(",", stags);
}
else
{
tagdescarr[0] = "Tag " + s.Tag;
tagdescarr[1] = "T" + s.Tag;
}
// Add to collection
sectortexts.Add(s, tagdescarr);
TextLabel[] larr = new TextLabel[s.Labels.Count];
for(int i = 0; i < s.Labels.Count; i++)
{
TextLabel l = new TextLabel();
l.TransformCoords = true;
l.Location = s.Labels[i].position;
l.AlignX = TextAlignmentX.Center;
l.AlignY = TextAlignmentY.Middle;
l.Color = General.Colors.InfoLine;
l.BackColor = General.Colors.Background.WithAlpha(128);
larr[i] = l;
}
// Add to collection
sectorlabels.Add(s, larr);
}
}
//mxd. Also update labels for the selected linedefs
public override void UpdateSelectionInfo()
{
base.UpdateSelectionInfo();
if(labels != null)
{
// Dispose old labels
foreach(TextLabel l in labels.Values) l.Dispose();
// Don't show lables for selected-from-highlight item
if(selectionfromhighlight)
{
labels.Clear();
return;
}
}
// Make text labels for selected linedefs
ICollection<Thing> orderedselection = General.Map.Map.GetSelectedThings(true);
labels = new Dictionary<Thing, TextLabel>(orderedselection.Count);
// Otherwise significant delays will occure.
// Also we probably won't care about selection ordering when selecting this many anyway
if(orderedselection.Count > MAX_THING_LABELS) return;
int index = 0;
foreach(Thing thing in orderedselection)
{
TextLabel l = new TextLabel();
l.TransformCoords = true;
if(thing.FixedSize)
{
l.Location = thing.Position;
l.AlignX = TextAlignmentX.Center;
l.AlignY = TextAlignmentY.Middle;
}
else
{
l.Location = new Vector2D(thing.Position.x - thing.Size + 1, thing.Position.y + thing.Size - 1);
l.AlignX = TextAlignmentX.Left;
l.AlignY = TextAlignmentY.Top;
}
l.Color = (thing == highlighted ? General.Colors.Selection : General.Colors.Highlight);
l.BackColor = General.Colors.Background.WithAlpha(192);
l.Text = (++index).ToString();
labels.Add(thing, l);
}
}
//mxd
private void UpdateHelperObjects()
{
// Update event lines
persistenteventlines = LinksCollector.GetThingLinks(General.Map.ThingsFilter.VisibleThings);
// Update light radii
dynamiclightshapes = GetDynamicLightShapes(General.Map.Map.Things);
}
//mxd
private List<Line3D> GetDynamicLightShapes(IEnumerable<Thing> things)
{
List<Line3D> circles = new List<Line3D>();
const int linealpha = 128;
foreach(Thing t in things)
{
int lightid = Array.IndexOf(GZBuilder.GZGeneral.GZ_LIGHTS, t.Type);
if(lightid == -1) continue;
// TODO: this basically duplicates VisualThing.UpdateLight()...
// Determine light radiii
int primaryradius;
int secondaryradius = 0;
if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[2]) //if it's gzdoom light
{
int n;
if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[0]) n = 0;
else if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[1]) n = 10;
else n = 20;
DynamicLightType lightType = (DynamicLightType)(t.Type - 9800 - n);
if(lightType == DynamicLightType.SECTOR)
{
if(t.Sector == null) t.DetermineSector();
int scaler = (t.Sector != null ? t.Sector.Brightness / 4 : 2);
primaryradius = t.Args[3] * scaler;
}
else
{
primaryradius = t.Args[3] * 2; //works... that.. way in GZDoom
if(lightType > 0) secondaryradius = t.Args[4] * 2;
}
}
else //it's one of vavoom lights
{
primaryradius = t.Args[0] * 8;
}
// Check radii...
if(primaryradius < 1 && secondaryradius < 1) continue;
// Determine light color
PixelColor color;
if(t == highlighted)
{
color = General.Colors.Highlight.WithAlpha(linealpha);
}
else
{
switch(t.Type)
{
case 1502: // Vavoom light
color = new PixelColor(linealpha, 255, 255, 255);
break;
case 1503: // Vavoom colored light
color = new PixelColor(linealpha, (byte)t.Args[1], (byte)t.Args[2], (byte)t.Args[3]);
break;
default:
color = new PixelColor(linealpha, (byte)t.Args[0], (byte)t.Args[1], (byte)t.Args[2]);
break;
}
}
// Add lines if visible
const int numsides = 24;
if(primaryradius > 0) circles.AddRange(MakeCircleLines(t.Position, color, primaryradius, numsides));
if(secondaryradius > 0) circles.AddRange(MakeCircleLines(t.Position, color, secondaryradius, numsides));
}
// Done
return circles;
}
//mxd
private static IEnumerable<Line3D> MakeCircleLines(Vector2D pos, PixelColor color, float radius, int numsides)
{
List<Line3D> result = new List<Line3D>(numsides);
Vector2D start = new Vector2D(pos.x, pos.y + radius);
float anglestep = Angle2D.PI2 / numsides;
for(int i = 1; i < numsides + 1; i++)
{
Vector2D end = pos + new Vector2D((float)Math.Sin(anglestep * i) * radius, (float)Math.Cos(anglestep * i) * radius);
result.Add(new Line3D(start, end, color, false));
start = end;
}
return result;
}
#endregion
#region ================== Actions
// This copies the properties
[BeginAction("classiccopyproperties")]
public void CopyProperties()
{
// Determine source things
ICollection<Thing> sel = null;
if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true);
else if(highlighted != null) sel = new List<Thing> { highlighted };
if(sel != null)
{
// Copy properties from the first source thing
BuilderPlug.Me.CopiedThingProps = new ThingProperties(General.GetByIndex(sel, 0));
General.Interface.DisplayStatus(StatusType.Action, "Copied thing properties.");
}
else
{
//mxd
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
}
}
// This pastes the properties
[BeginAction("classicpasteproperties")]
public void PasteProperties()
{
if(BuilderPlug.Me.CopiedThingProps != null)
{
// Determine target things
ICollection<Thing> sel = null;
if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true);
else if(highlighted != null) sel = new List<Thing> {highlighted};
if(sel != null)
{
// Apply properties to selection
string rest = (sel.Count == 1 ? "a single thing" : sel.Count + " things"); //mxd
General.Map.UndoRedo.CreateUndo("Paste properties to " + rest);
foreach(Thing t in sel)
{
BuilderPlug.Me.CopiedThingProps.Apply(t, false);
t.UpdateConfiguration();
}
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties to" + rest + ".");
// Update
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
General.Interface.RefreshInfo();
//mxd. Update helper lines
UpdateHelperObjects();
// Redraw
General.Interface.RedrawDisplay();
}
else
{
//mxd
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
}
}
else
{
//mxd
General.Interface.DisplayStatus(StatusType.Warning, "Copy thing properties first!");
}
}
//mxd. This pastes the properties with options
[BeginAction("classicpastepropertieswithoptions")]
public void PastePropertiesWithOptions()
{
if(BuilderPlug.Me.CopiedThingProps != null)
{
// Determine target things
ICollection<Thing> sel = null;
if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true);
else if(highlighted != null) sel = new List<Thing> { highlighted };
if(sel != null)
{
PastePropertiesOptionsForm form = new PastePropertiesOptionsForm();
if(form.Setup(MapElementType.THING) && form.ShowDialog(General.Interface) == DialogResult.OK)
{
// Apply properties to selection
string rest = (sel.Count == 1 ? "a single thing" : sel.Count + " things");
General.Map.UndoRedo.CreateUndo("Paste properties with options to " + rest);
foreach(Thing t in sel)
{
BuilderPlug.Me.CopiedThingProps.Apply(t, true);
t.UpdateConfiguration();
}
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties with options to " + rest + ".");
// Update
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
General.Interface.RefreshInfo();
//mxd. Update helper lines
UpdateHelperObjects();
// Redraw
General.Interface.RedrawDisplay();
}
}
else
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
}
}
else
{
General.Interface.DisplayStatus(StatusType.Warning, "Copy thing properties first!");
}
}
// This clears the selection
[BeginAction("clearselection", BaseAction = true)]
public void ClearSelection()
{
// Clear selection
General.Map.Map.ClearAllSelected();
//mxd. Clear selection info
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
//mxd. Clear selection labels
foreach(TextLabel l in labels.Values) l.Dispose();
labels.Clear();
// Redraw
General.Interface.RedrawDisplay();
}
// This creates a new thing at the mouse position
[BeginAction("insertitem", BaseAction = true)]
public void InsertThing()
{
// Mouse in window?
if(mouseinside)
{
// Insert new thing
General.Map.UndoRedo.CreateUndo("Insert thing");
Thing t = InsertThing(mousemappos);
if(t == null)
{
General.Map.UndoRedo.WithdrawUndo();
return;
}
// Edit the thing?
if(BuilderPlug.Me.EditNewThing)
{
// Redraw screen
General.Interface.RedrawDisplay();
General.Interface.ShowEditThings(new List<Thing> { t });
}
General.Interface.DisplayStatus(StatusType.Action, "Inserted a new thing.");
// Update things filter
General.Map.ThingsFilter.Update();
//mxd. Update helper lines
UpdateHelperObjects();
// Redraw screen
General.Interface.RedrawDisplay();
}
}
// This creates a new thing
private static Thing InsertThing(Vector2D pos)
{
if(pos.x < General.Map.Config.LeftBoundary || pos.x > General.Map.Config.RightBoundary ||
pos.y > General.Map.Config.TopBoundary || pos.y < General.Map.Config.BottomBoundary)
{
General.Interface.DisplayStatus(StatusType.Warning, "Failed to insert thing: outside of map boundaries.");
return null;
}
// Create thing
Thing t = General.Map.Map.CreateThing();
if(t != null)
{
General.Settings.ApplyDefaultThingSettings(t);
t.Move(pos);
t.UpdateConfiguration();
// Update things filter so that it includes this thing
General.Map.ThingsFilter.Update();
// Snap to grid enabled?
if(General.Interface.SnapToGrid)
{
// Snap to grid
t.SnapToGrid();
}
else
{
// Snap to map format accuracy
t.SnapToAccuracy();
}
}
return t;
}
[BeginAction("deleteitem", BaseAction = true)]
public void DeleteItem()
{
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
// Anything to do?
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " things");
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " things.");
}
else
{
General.Map.UndoRedo.CreateUndo("Delete thing");
General.Interface.DisplayStatus(StatusType.Action, "Deleted a thing.");
}
DeleteThings(selected); //mxd
// Update cache values
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
//mxd. Update helper lines
UpdateHelperObjects();
// Invoke a new mousemove so that the highlighted item updates
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
OnMouseMove(e);
// Redraw screen
UpdateSelectionInfo(); //mxd
General.Interface.RedrawDisplay();
}
}
[BeginAction("resetflags")]
public void ResetFlags()
{
// Make list of selected things
ICollection<Thing> selected = General.Map.Map.GetSelectedThings(true);
if ((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
// Anything to do?
if (selected.Count > 0)
{
// Make undo
if (selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Reset flags of " + selected.Count + " things");
General.Interface.DisplayStatus(StatusType.Action, "Reset flags of " + selected.Count + " things.");
}
else
{
General.Map.UndoRedo.CreateUndo("Reset flags of 1 thing");
General.Interface.DisplayStatus(StatusType.Action, "Reset flags of 1 thing.");
}
foreach (Thing t in selected)
{
t.ClearFlags();
}
// Update cache values
General.Map.IsChanged = true;
General.Map.Map.Update();
//mxd. Update helper lines
UpdateHelperObjects();
// Redraw screen
UpdateSelectionInfo(); //mxd
General.Interface.RefreshInfo();
General.Interface.RedrawDisplay();
// Invoke a new mousemove so that the highlighted item updates
OnMouseMove(new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0));
}
}
//mxd
[BeginAction("thingaligntowall")]
public void AlignThingsToWall()
{
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
if(selected.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
List<Thing> toAlign = new List<Thing>();
foreach(Thing t in selected) if(t.IsModel) toAlign.Add(t);
if(toAlign.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action only works for things with models!");
return;
}
// Make undo
if(toAlign.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Align " + toAlign.Count + " things");
General.Interface.DisplayStatus(StatusType.Action, "Aligned " + toAlign.Count + " things.");
}
else
{
General.Map.UndoRedo.CreateUndo("Align thing");
General.Interface.DisplayStatus(StatusType.Action, "Aligned a thing.");
}
//align things
foreach(Thing t in toAlign)
{
HashSet<Linedef> excludedLines = new HashSet<Linedef>();
bool aligned;
do
{
Linedef l = General.Map.Map.NearestLinedef(t.Position, excludedLines);
aligned = Tools.TryAlignThingToLine(t, l);
if(!aligned)
{
excludedLines.Add(l);
if(excludedLines.Count == General.Map.Map.Linedefs.Count)
{
ThingTypeInfo tti = General.Map.Data.GetThingInfo(t.Type);
General.ErrorLogger.Add(ErrorType.Warning, "Unable to align " + tti.Title + " (index " + t.Index + ") to any linedef!");
aligned = true;
}
}
} while(!aligned);
}
// Update cache values
General.Map.IsChanged = true;
// Redraw screen
General.Interface.RedrawDisplay();
}
[BeginAction("thinglookatcursor")]
public void ThingPointAtCursor()
{
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed)
selected.Add(highlighted);
if(selected.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
//check mouse position
if(!mousemappos.IsFinite())
{
awaitingMouseClick = true;
General.Interface.DisplayStatus(StatusType.Warning, "Now click in the editing area!");
return;
}
awaitingMouseClick = false;
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things");
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things.");
}
else
{
General.Map.UndoRedo.CreateUndo("Rotate thing");
General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing.");
}
// Change angle
if(General.Interface.CtrlState) // Point away
{
foreach(Thing t in selected)
{
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
if (info == null || !info.Arrow)
continue;
int newangle = Angle2D.RealToDoom(Vector2D.GetAngle(mousemappos, t.Position) + Angle2D.PI);
if(General.Map.Config.DoomThingRotationAngles) newangle = (newangle + 22) / 45 * 45;
t.Rotate(newangle);
}
}
else // Point at cursor
{
foreach(Thing t in selected)
{
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
if (info == null || !info.Arrow)
continue;
int newangle = Angle2D.RealToDoom(Vector2D.GetAngle(mousemappos, t.Position));
if(General.Map.Config.DoomThingRotationAngles) newangle = (newangle + 22) / 45 * 45;
t.Rotate(newangle);
}
}
// Redraw screen
General.Interface.RedrawDisplay();
}
//JBR Vertex slope assistant
[BeginAction("vertexslopeassist")]
public void VertexSlopeAssist()
{
if (General.Map.SRB2)
General.Editing.ChangeMode(new VertexSlopeAssistMode(new ThingsMode()));
else
General.Interface.DisplayStatus(StatusType.Warning, "This tool is only available to SRB2 maps!");
// Redraw screen
General.Interface.RedrawDisplay();
}
//mxd. rotate clockwise
[BeginAction("rotateclockwise")]
public void RotateCW()
{
RotateThings(General.Map.Config.DoomThingRotationAngles ? -45 : -5);
}
//mxd. rotate counterclockwise
[BeginAction("rotatecounterclockwise")]
public void RotateCCW()
{
RotateThings(General.Map.Config.DoomThingRotationAngles ? 45 : 5);
}
//mxd
private void RotateThings(int increment)
{
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if(selected.Count == 0 && highlighted != null && !highlighted.IsDisposed)
selected.Add(highlighted);
if(selected.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things", this, UndoGroup.ThingAngleChange, CreateSelectionCRC(selected));
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things.");
}
else
{
General.Map.UndoRedo.CreateUndo("Rotate thing", this, UndoGroup.ThingAngleChange, CreateSelectionCRC(selected));
General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing.");
}
// Change angle
foreach(Thing t in selected)
{
int loops = (General.Map.SRB2) ? t.AngleDoom - (t.AngleDoom % 360) : 0;
int newangle = t.AngleDoom + increment;
if(General.Map.Config.DoomThingRotationAngles) newangle = newangle / 45 * 45;
t.Rotate(General.ClampAngle(newangle) + loops);
}
// Redraw screen
General.Interface.RedrawDisplay();
General.Interface.RefreshInfo();
}
//mxd
[BeginAction("filterselectedthings")]
public void ShowFilterDialog()
{
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
if(selection.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
new FilterSelectedThingsForm(selection, this).ShowDialog();
}
//mxd
[BeginAction("selectsimilar")]
public void SelectSimilar()
{
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
if(selection.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
var form = new SelectSimilarElementOptionsPanel();
if(form.Setup(this)) form.ShowDialog(General.Interface);
}
#endregion
}
}