mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
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281 lines
6.9 KiB
C#
281 lines
6.9 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.ComponentModel;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Data;
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using SlimDX;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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/// <summary>
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/// Abstract control that provides a list of images.
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/// </summary>
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public abstract partial class ImageSelectorControl : UserControl
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{
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#region ================== Variables
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public event EventHandler OnValueChanged; //mxd
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private MouseButtons button;
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private ImageData image; //mxd
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private string previousimagename; //mxd
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protected bool multipletextures; //mxd
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protected bool usepreviews = true; //mxd
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#endregion
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#region ================== Properties
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public string TextureName { get { return name.Text; } set { name.Text = value; } }
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public bool UsePreviews { get { return usepreviews; } set { usepreviews = value; } } //mxd
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[Browsable(false)]
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public bool MultipleTextures { get { return multipletextures; } set { multipletextures = value; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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protected ImageSelectorControl()
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{
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// Initialize
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InitializeComponent();
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}
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// Setup
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public virtual void Initialize()
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{
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// set the max length of texture names
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name.MaxLength = General.Map.Config.MaxTextureNameLength;
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if(General.Settings.CapitalizeTextureNames) this.name.CharacterCasing = CharacterCasing.Upper; //mxd
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labelSize.BackColor = Color.FromArgb(196, labelSize.BackColor);
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}
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#endregion
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#region ================== Events
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// When resized
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private void ImageSelectorControl_Resize(object sender, EventArgs e)
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{
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// Fixed size
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preview.Width = this.ClientSize.Width;
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preview.Height = this.ClientSize.Height - name.Height - 4;
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name.Width = this.ClientSize.Width;
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name.Top = this.ClientSize.Height - name.Height;
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togglefullname.Left = preview.Right - togglefullname.Width - 1; //mxd
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togglefullname.Top = preview.Bottom - togglefullname.Height - 1; //mxd
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}
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// Layout change
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private void ImageSelectorControl_Layout(object sender, LayoutEventArgs e)
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{
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ImageSelectorControl_Resize(sender, EventArgs.Empty);
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}
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// Image clicked
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private void preview_Click(object sender, EventArgs e)
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{
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imagebox.BackColor = SystemColors.Highlight;
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switch(button)
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{
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case MouseButtons.Right: name.Text = "-"; break;
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case MouseButtons.Left: name.Text = BrowseImage(name.Text); break;
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}
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}
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// Name text changed
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private void name_TextChanged(object sender, EventArgs e)
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{
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// Show it centered
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ShowPreview(FindImage(name.Text));
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// Update tooltip (mxd)
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tooltip.SetToolTip(imagebox, name.Text);
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}
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// Mouse pressed
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private void preview_MouseDown(object sender, MouseEventArgs e)
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{
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button = e.Button;
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if((button == MouseButtons.Left) || ((button == MouseButtons.Right)))
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{
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imagebox.BackColor = AdjustedColor(SystemColors.Highlight, 0.2f);
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}
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}
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// Mouse leaves
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private void preview_MouseLeave(object sender, EventArgs e)
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{
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imagebox.BackColor = SystemColors.AppWorkspace;
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imagebox.Highlighted = false;
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}
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// Mouse enters
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private void preview_MouseEnter(object sender, EventArgs e)
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{
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imagebox.BackColor = SystemColors.Highlight;
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imagebox.Highlighted = true;
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}
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//mxd
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private void timer_Tick(object sender, EventArgs e)
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{
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Refresh();
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}
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//mxd
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private void ImageSelectorControl_EnabledChanged(object sender, EventArgs e)
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{
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labelSize.Visible = !(!General.Settings.ShowTextureSizes || !this.Enabled || string.IsNullOrEmpty(labelSize.Text));
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}
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//mxd
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private void togglefullname_Click(object sender, EventArgs e)
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{
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// Toggle between short and full name
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name.Text = (name.Text == image.ShortName ? image.Name : image.ShortName);
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// Update icon and tooltip
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UpdateToggleImageNameButton(image);
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}
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#endregion
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#region ================== Methods
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// This refreshes the control
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new public void Refresh()
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{
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if(General.Map == null) return;
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ShowPreview(FindImage(name.Text));
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base.Refresh();
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}
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//mxd
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public void StopUpdate()
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{
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timer.Stop();
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}
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// This redraws the image preview
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private void ShowPreview(Image image)
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{
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// Dispose old image
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imagebox.Image = null;
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if(image != null)
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{
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// Show it centered
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imagebox.Image = image;
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imagebox.Refresh();
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}
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//mxd. Dispatch event
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if(OnValueChanged != null && previousimagename != name.Text)
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{
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previousimagename = name.Text;
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OnValueChanged(this, EventArgs.Empty);
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}
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}
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//mxd
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protected void DisplayImageSize(float width, float height)
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{
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width = Math.Abs(width);
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height = Math.Abs(height);
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labelSize.Text = (width > 0 && height > 0) ? width + "x" + height : string.Empty;
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ImageSelectorControl_EnabledChanged(this, EventArgs.Empty);
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}
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// This must determine and return the image to show
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protected abstract Image FindImage(string imagename);
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// This must show the image browser and return the selected texture name
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protected abstract string BrowseImage(string imagename);
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protected void UpdateToggleImageNameButton(ImageData image)
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{
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this.image = image;
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// Update visibility
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if(!General.Map.Config.UseLongTextureNames || image == null || !image.HasLongName)
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{
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togglefullname.Visible = false;
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return;
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}
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// Update icon and tooltip
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togglefullname.Visible = true;
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if(image.ShortName == name.Text)
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{
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togglefullname.Image = Properties.Resources.Expand;
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tooltip.SetToolTip(togglefullname, "Switch to full name");
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}
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else
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{
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togglefullname.Image = Properties.Resources.Collapse;
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tooltip.SetToolTip(togglefullname, "Switch to short name");
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}
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}
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// This determines the result value
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public string GetResult(string original)
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{
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// Anyting entered?
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if(name.Text.Trim().Length > 0)
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{
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// Return the new value
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return name.Text;
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}
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// Nothing given, keep original value
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return original;
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}
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// This brightens or darkens a color
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private static Color AdjustedColor(Color c, float amount)
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{
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Color4 cc = new Color4(c);
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// Adjust color
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cc.Red = Saturate((cc.Red * (1f + amount)) + (amount * 0.5f));
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cc.Green = Saturate((cc.Green * (1f + amount)) + (amount * 0.5f));
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cc.Blue = Saturate((cc.Blue * (1f + amount)) + (amount * 0.5f));
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// Return result
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return Color.FromArgb(cc.ToArgb());
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}
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// This clamps a value between 0 and 1
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private static float Saturate(float v)
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{
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if(v < 0f) return 0f;
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if(v > 1f) return 1f;
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return v;
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}
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#endregion
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}
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}
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