ZoneBuilder/Source/Core/Controls/ImageSelectorControl.cs

281 lines
6.9 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Data;
using SlimDX;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
/// <summary>
/// Abstract control that provides a list of images.
/// </summary>
public abstract partial class ImageSelectorControl : UserControl
{
#region ================== Variables
public event EventHandler OnValueChanged; //mxd
private MouseButtons button;
private ImageData image; //mxd
private string previousimagename; //mxd
protected bool multipletextures; //mxd
protected bool usepreviews = true; //mxd
#endregion
#region ================== Properties
public string TextureName { get { return name.Text; } set { name.Text = value; } }
public bool UsePreviews { get { return usepreviews; } set { usepreviews = value; } } //mxd
[Browsable(false)]
public bool MultipleTextures { get { return multipletextures; } set { multipletextures = value; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
protected ImageSelectorControl()
{
// Initialize
InitializeComponent();
}
// Setup
public virtual void Initialize()
{
// set the max length of texture names
name.MaxLength = General.Map.Config.MaxTextureNameLength;
if(General.Settings.CapitalizeTextureNames) this.name.CharacterCasing = CharacterCasing.Upper; //mxd
labelSize.BackColor = Color.FromArgb(196, labelSize.BackColor);
}
#endregion
#region ================== Events
// When resized
private void ImageSelectorControl_Resize(object sender, EventArgs e)
{
// Fixed size
preview.Width = this.ClientSize.Width;
preview.Height = this.ClientSize.Height - name.Height - 4;
name.Width = this.ClientSize.Width;
name.Top = this.ClientSize.Height - name.Height;
togglefullname.Left = preview.Right - togglefullname.Width - 1; //mxd
togglefullname.Top = preview.Bottom - togglefullname.Height - 1; //mxd
}
// Layout change
private void ImageSelectorControl_Layout(object sender, LayoutEventArgs e)
{
ImageSelectorControl_Resize(sender, EventArgs.Empty);
}
// Image clicked
private void preview_Click(object sender, EventArgs e)
{
imagebox.BackColor = SystemColors.Highlight;
switch(button)
{
case MouseButtons.Right: name.Text = "-"; break;
case MouseButtons.Left: name.Text = BrowseImage(name.Text); break;
}
}
// Name text changed
private void name_TextChanged(object sender, EventArgs e)
{
// Show it centered
ShowPreview(FindImage(name.Text));
// Update tooltip (mxd)
tooltip.SetToolTip(imagebox, name.Text);
}
// Mouse pressed
private void preview_MouseDown(object sender, MouseEventArgs e)
{
button = e.Button;
if((button == MouseButtons.Left) || ((button == MouseButtons.Right)))
{
imagebox.BackColor = AdjustedColor(SystemColors.Highlight, 0.2f);
}
}
// Mouse leaves
private void preview_MouseLeave(object sender, EventArgs e)
{
imagebox.BackColor = SystemColors.AppWorkspace;
imagebox.Highlighted = false;
}
// Mouse enters
private void preview_MouseEnter(object sender, EventArgs e)
{
imagebox.BackColor = SystemColors.Highlight;
imagebox.Highlighted = true;
}
//mxd
private void timer_Tick(object sender, EventArgs e)
{
Refresh();
}
//mxd
private void ImageSelectorControl_EnabledChanged(object sender, EventArgs e)
{
labelSize.Visible = !(!General.Settings.ShowTextureSizes || !this.Enabled || string.IsNullOrEmpty(labelSize.Text));
}
//mxd
private void togglefullname_Click(object sender, EventArgs e)
{
// Toggle between short and full name
name.Text = (name.Text == image.ShortName ? image.Name : image.ShortName);
// Update icon and tooltip
UpdateToggleImageNameButton(image);
}
#endregion
#region ================== Methods
// This refreshes the control
new public void Refresh()
{
if(General.Map == null) return;
ShowPreview(FindImage(name.Text));
base.Refresh();
}
//mxd
public void StopUpdate()
{
timer.Stop();
}
// This redraws the image preview
private void ShowPreview(Image image)
{
// Dispose old image
imagebox.Image = null;
if(image != null)
{
// Show it centered
imagebox.Image = image;
imagebox.Refresh();
}
//mxd. Dispatch event
if(OnValueChanged != null && previousimagename != name.Text)
{
previousimagename = name.Text;
OnValueChanged(this, EventArgs.Empty);
}
}
//mxd
protected void DisplayImageSize(float width, float height)
{
width = Math.Abs(width);
height = Math.Abs(height);
labelSize.Text = (width > 0 && height > 0) ? width + "x" + height : string.Empty;
ImageSelectorControl_EnabledChanged(this, EventArgs.Empty);
}
// This must determine and return the image to show
protected abstract Image FindImage(string imagename);
// This must show the image browser and return the selected texture name
protected abstract string BrowseImage(string imagename);
protected void UpdateToggleImageNameButton(ImageData image)
{
this.image = image;
// Update visibility
if(!General.Map.Config.UseLongTextureNames || image == null || !image.HasLongName)
{
togglefullname.Visible = false;
return;
}
// Update icon and tooltip
togglefullname.Visible = true;
if(image.ShortName == name.Text)
{
togglefullname.Image = Properties.Resources.Expand;
tooltip.SetToolTip(togglefullname, "Switch to full name");
}
else
{
togglefullname.Image = Properties.Resources.Collapse;
tooltip.SetToolTip(togglefullname, "Switch to short name");
}
}
// This determines the result value
public string GetResult(string original)
{
// Anyting entered?
if(name.Text.Trim().Length > 0)
{
// Return the new value
return name.Text;
}
// Nothing given, keep original value
return original;
}
// This brightens or darkens a color
private static Color AdjustedColor(Color c, float amount)
{
Color4 cc = new Color4(c);
// Adjust color
cc.Red = Saturate((cc.Red * (1f + amount)) + (amount * 0.5f));
cc.Green = Saturate((cc.Green * (1f + amount)) + (amount * 0.5f));
cc.Blue = Saturate((cc.Blue * (1f + amount)) + (amount * 0.5f));
// Return result
return Color.FromArgb(cc.ToArgb());
}
// This clamps a value between 0 and 1
private static float Saturate(float v)
{
if(v < 0f) return 0f;
if(v > 1f) return 1f;
return v;
}
#endregion
}
}