mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-15 09:01:40 +00:00
261 lines
7.8 KiB
C#
261 lines
7.8 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Windows.Forms;
|
|
using System.Reflection;
|
|
using System.Diagnostics;
|
|
using CodeImp.DoomBuilder.Actions;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Editing
|
|
{
|
|
/// <summary>
|
|
/// Provides basic user input interface functionality for a Doom Builder editing mode.
|
|
/// </summary>
|
|
public abstract class EditMode
|
|
{
|
|
#region ================== Constants
|
|
|
|
public const int DRAG_START_MOVE_PIXELS = 5;
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Attributes
|
|
private EditModeAttribute attributes;
|
|
|
|
// Disposing
|
|
protected bool isdisposed;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
|
|
public EditModeAttribute Attributes { get { return attributes; } }
|
|
|
|
// Unless overriden, this returns the name of this mode
|
|
// for checking the appropriate button on the toolbar.
|
|
public virtual string EditModeButtonName { get { return GetType().Name; } }
|
|
|
|
// Override this to provide a highlighted object, if applicable
|
|
public virtual object HighlightedObject { get { return null; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
/// <summary>
|
|
/// Provides basic user input interface functionality for a Doom Builder editing mode.
|
|
/// </summary>
|
|
protected EditMode()
|
|
{
|
|
// Fetch attributes
|
|
object[] attrs = this.GetType().GetCustomAttributes(true);
|
|
foreach(object a in attrs)
|
|
{
|
|
EditModeAttribute attribute = a as EditModeAttribute;
|
|
if (attribute != null)
|
|
{
|
|
attributes = attribute;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// No attributes found?
|
|
if(attributes == null) throw new Exception("Editing mode \"" + this.GetType().Name + "\" is missing EditMode attributes!");
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public virtual void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
|
|
// Done
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Static Methods
|
|
|
|
// This creates an instance of a specific mode
|
|
public static EditMode Create(Type modetype, object[] args)
|
|
{
|
|
try
|
|
{
|
|
// Create new mode
|
|
return (EditMode)General.ThisAssembly.CreateInstance(modetype.FullName, false,
|
|
BindingFlags.Default, null, args, CultureInfo.CurrentCulture, new object[0]);
|
|
}
|
|
// Catch errors
|
|
catch(TargetInvocationException e)
|
|
{
|
|
// Throw the actual exception
|
|
Debug.WriteLine(DateTime.Now.ToShortDateString() + " " + DateTime.Now.ToShortTimeString());
|
|
Debug.WriteLine(e.InnerException.Source + " throws " + e.InnerException.GetType().Name + ":");
|
|
Debug.WriteLine(e.InnerException.Message);
|
|
Debug.WriteLine(e.InnerException.StackTrace);
|
|
throw e.InnerException;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
//mxd
|
|
public virtual void UpdateSelectionInfo()
|
|
{
|
|
// Collect info
|
|
List<string> info = new List<string>();
|
|
|
|
if(General.Map.Map.SelectedSectorsCount > 0)
|
|
info.Add(General.Map.Map.SelectedSectorsCount + (General.Map.Map.SelectedSectorsCount == 1 ? " sector" : " sectors"));
|
|
|
|
if(General.Map.Map.SelectedLinedefsCount > 0)
|
|
info.Add(General.Map.Map.SelectedLinedefsCount + (General.Map.Map.SelectedLinedefsCount == 1 ? " linedef" : " linedefs"));
|
|
|
|
if(General.Map.Map.SelectedVerticessCount > 0)
|
|
info.Add(General.Map.Map.SelectedVerticessCount + (General.Map.Map.SelectedVerticessCount == 1 ? " vertex" : " vertices"));
|
|
|
|
if(General.Map.Map.SelectedThingsCount > 0)
|
|
info.Add(General.Map.Map.SelectedThingsCount + (General.Map.Map.SelectedThingsCount == 1 ? " thing" : " things"));
|
|
|
|
// Display results
|
|
string result = string.Empty;
|
|
if(info.Count > 0)
|
|
{
|
|
result = string.Join(", ", info.ToArray());
|
|
int pos = result.LastIndexOf(",", StringComparison.Ordinal);
|
|
if(pos != -1) result = result.Remove(pos, 1).Insert(pos, " and");
|
|
result += " selected.";
|
|
}
|
|
|
|
General.Interface.DisplayStatus(StatusType.Selection, result);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
//
|
|
// Order in which events occur for the old and new modes:
|
|
//
|
|
// - Constructor of new mode is called
|
|
// - Disengage of old mode is called
|
|
// ----- Mode switches -----
|
|
// - Engage of new mode is called
|
|
// - Dispose of old mode is called
|
|
//
|
|
|
|
// Mode engages
|
|
public virtual void OnEngage()
|
|
{
|
|
// Bind any methods
|
|
General.Actions.BindMethods(this);
|
|
|
|
//mxd. Show hints for this mode
|
|
General.Hints.ShowHints(this.GetType(), HintsManager.GENERAL);
|
|
|
|
//mxd. Display new mode name
|
|
General.Interface.HideInfo();
|
|
}
|
|
|
|
// Mode disengages
|
|
public virtual void OnDisengage()
|
|
{
|
|
// Unbind any methods
|
|
General.Actions.UnbindMethods(this);
|
|
}
|
|
|
|
// Called when the user presses F1 for Help
|
|
public virtual void OnHelp() { }
|
|
|
|
// This forces the mode to cancel and return to the "parent" mode
|
|
public virtual void OnCancel() { }
|
|
public virtual void OnAccept() { }
|
|
|
|
// Called before copying. Return false when copying should be cancelled.
|
|
// The edit mode should mark all vertices, lines and sectors
|
|
// that need to be copied.
|
|
public virtual bool OnCopyBegin() { return false; }
|
|
|
|
// Called when the marked geometry has been copied.
|
|
public virtual void OnCopyEnd() { }
|
|
|
|
// Called before pasting. Override this and return true to indicate that paste is allowed to contiue.
|
|
public virtual bool OnPasteBegin(PasteOptions options) { return false; }
|
|
|
|
// Called after new geometry has been pasted in. The new geometry is marked.
|
|
public virtual void OnPasteEnd(PasteOptions options) { }
|
|
|
|
// Called when undo/redo is used
|
|
// Return false to cancel undo action
|
|
public virtual bool OnUndoBegin() { return true; }
|
|
public virtual bool OnRedoBegin() { return true; }
|
|
public virtual void OnUndoEnd() { General.Map.Renderer2D.UpdateExtraFloorFlag(); } //mxd
|
|
public virtual void OnRedoEnd() { General.Map.Renderer2D.UpdateExtraFloorFlag(); } //mxd
|
|
|
|
// Interface events
|
|
public virtual void OnMouseClick(MouseEventArgs e) { }
|
|
public virtual void OnMouseDoubleClick(MouseEventArgs e) { }
|
|
public virtual void OnMouseDown(MouseEventArgs e) { }
|
|
public virtual void OnMouseEnter(EventArgs e) { }
|
|
public virtual void OnMouseLeave(EventArgs e) { }
|
|
public virtual void OnMouseMove(MouseEventArgs e) { }
|
|
public virtual void OnMouseUp(MouseEventArgs e) { }
|
|
public virtual void OnKeyDown(KeyEventArgs e) { }
|
|
public virtual void OnKeyUp(KeyEventArgs e) { }
|
|
public virtual void OnMouseInput(Vector2D delta) { }
|
|
|
|
// Rendering events
|
|
public virtual void OnRedrawDisplay() { }
|
|
public virtual void OnPresentDisplay() { }
|
|
|
|
// Processing events
|
|
public virtual void OnProcess(float deltatime) { }
|
|
|
|
// Generic events
|
|
public virtual void OnReloadResources() { }
|
|
public virtual void OnMapSetChangeBegin() { }
|
|
public virtual void OnMapSetChangeEnd() { }
|
|
|
|
//mxd. map testing events
|
|
public virtual bool OnMapTestBegin(bool testFromCurrentPosition) { return true; } //called before test map is launched. Returns false if map launch is impossible
|
|
public virtual void OnMapTestEnd(bool testFromCurrentPosition) { } //called after game engine is closed
|
|
|
|
#endregion
|
|
}
|
|
}
|