ZoneBuilder/Build/Compilers
MaxED 95985a8894 Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
Changed: multi-part sectors are now better preserved after drawing new lines.
Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option.
Changed, Game configurations: changed default door action arguments to better match vanilla ones.
Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly.
Fixed(?): probably fixed inability to save map wad in Slade 3.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom ACC.
2023-01-05 00:15:28 +01:00
..
BCC Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Hexen Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Nodebuilders Add ZenNode option that builds its own blockmap, in case SRB2 can't make one somehow? 2021-10-25 21:01:35 +02:00
Zandronum Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ZDoom Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2023-01-05 00:15:28 +01:00