mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-14 00:20:40 +00:00
77 lines
2.6 KiB
INI
77 lines
2.6 KiB
INI
/*************************************************************\
|
|
Doom Builder 2 Game Configuration for ZDoom-compatible port
|
|
\*************************************************************/
|
|
|
|
// This is required to prevent accidental use of a different configuration
|
|
type = "Doom Builder 2 Game Configuration";
|
|
|
|
// This is the title to show for this game
|
|
game = "Zandronum: Hexen (UDMF)";
|
|
|
|
// This is the simplified game engine/sourceport name
|
|
engine = "zandronum";
|
|
|
|
// *******************************************************
|
|
// * *
|
|
// * Note: all the elements that could be factorized *
|
|
// * because they were common to ZDoom, GZDoom and *
|
|
// * Zandronum have been moved to ZDoom_common.cfg. *
|
|
// * *
|
|
// *******************************************************
|
|
|
|
// STANDARD ZDOOM SETTINGS
|
|
// Settings common to all games and all map formats
|
|
include("Includes\\ZDoom_common.cfg", "common");
|
|
|
|
// Settings common to text map format
|
|
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
|
include("Includes\\Zandronum_linedefs.cfg");
|
|
|
|
// Enables support for long (> 8 chars) texture names
|
|
// WARNING: this should only be enabled for UDMF game configurations!
|
|
// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
|
|
longtexturenames = false;
|
|
|
|
// mxd. Default script compiler
|
|
defaultscriptcompiler = "zandronum_acs.cfg";
|
|
|
|
// Settings common to Hexen games
|
|
include("Includes\\Game_Hexen.cfg");
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf");
|
|
}
|
|
|
|
// THING TYPES
|
|
// Each engine has its own additional thing types
|
|
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
|
|
thingtypes
|
|
{
|
|
// Basic game actors
|
|
include("Includes\\Hexen_things.cfg");
|
|
// Additional ZDoom actors for that game
|
|
include("Includes\\ZDoom_things.cfg", "hexen");
|
|
// Standard ZDoom actors
|
|
include("Includes\\ZDoom_things.cfg", "zdoom");
|
|
// Additional actors from the engine
|
|
include("Includes\\Zandronum_things.cfg", "default");
|
|
include("Includes\\Zandronum_things.cfg", "hexen");
|
|
}
|
|
|
|
// ENUMERATIONS
|
|
// Each engine has its own additional thing types
|
|
// These are enumerated lists for linedef types and UDMF fields.
|
|
enums
|
|
{
|
|
// Basic game enums
|
|
include("Includes\\Doom_misc.cfg", "enums");
|
|
// Standard ZDoom enums
|
|
include("Includes\\ZDoom_misc.cfg", "enums");
|
|
// Additional ZDoom enums for that game
|
|
include("Includes\\ZDoom_misc.cfg", "enums_hexen");
|
|
// Additional enums from the engine
|
|
include("Includes\\Zandronum_misc.cfg", "enums_notdoom");
|
|
}
|