mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-10 14:51:52 +00:00
50a547a570
Fixed, Game Configurations window: fixed a crash when switching to a game engine without the file path using the "Engine" drop-down.
113 lines
3.7 KiB
C#
113 lines
3.7 KiB
C#
namespace CodeImp.DoomBuilder.GZBuilder.Controls
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{
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partial class PairedFieldsControl
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if(disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.bReset = new System.Windows.Forms.Button();
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this.bLink = new System.Windows.Forms.Button();
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this.value1 = new CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox();
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this.value2 = new CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox();
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this.SuspendLayout();
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//
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// bReset
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//
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this.bReset.Image = global::CodeImp.DoomBuilder.Properties.Resources.Reset;
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this.bReset.Location = new System.Drawing.Point(161, 1);
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this.bReset.Name = "bReset";
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this.bReset.Size = new System.Drawing.Size(23, 23);
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this.bReset.TabIndex = 40;
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this.bReset.UseVisualStyleBackColor = true;
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this.bReset.Visible = false;
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this.bReset.Click += new System.EventHandler(this.bReset_Click);
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//
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// bLink
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//
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this.bLink.Image = global::CodeImp.DoomBuilder.Properties.Resources.Link;
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this.bLink.Location = new System.Drawing.Point(136, 1);
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this.bLink.Name = "bLink";
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this.bLink.Size = new System.Drawing.Size(23, 23);
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this.bLink.TabIndex = 39;
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this.bLink.UseVisualStyleBackColor = true;
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this.bLink.Click += new System.EventHandler(this.bLink_Click);
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//
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// value1
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//
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this.value1.AllowDecimal = false;
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this.value1.AllowNegative = true;
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this.value1.AllowRelative = true;
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this.value1.AllowExpressions = true;
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this.value1.ButtonStep = 1;
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this.value1.ButtonStepFloat = 1F;
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this.value1.ButtonStepsWrapAround = false;
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this.value1.Location = new System.Drawing.Point(3, 1);
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this.value1.Name = "value1";
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this.value1.Size = new System.Drawing.Size(62, 24);
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this.value1.StepValues = null;
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this.value1.TabIndex = 37;
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this.value1.Tag = "offsetx_top";
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this.value1.WhenTextChanged += new System.EventHandler(this.value1_WhenTextChanged);
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//
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// value2
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//
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this.value2.AllowDecimal = false;
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this.value2.AllowNegative = true;
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this.value2.AllowRelative = true;
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this.value2.AllowExpressions = true;
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this.value2.ButtonStep = 1;
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this.value2.ButtonStepFloat = 1F;
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this.value2.ButtonStepsWrapAround = false;
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this.value2.Location = new System.Drawing.Point(71, 1);
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this.value2.Name = "value2";
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this.value2.Size = new System.Drawing.Size(62, 24);
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this.value2.StepValues = null;
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this.value2.TabIndex = 38;
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this.value2.Tag = "offsety_top";
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this.value2.WhenTextChanged += new System.EventHandler(this.value2_WhenTextChanged);
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//
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// PairedFieldsControl
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
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this.Controls.Add(this.bReset);
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this.Controls.Add(this.bLink);
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this.Controls.Add(this.value1);
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this.Controls.Add(this.value2);
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this.Name = "PairedFieldsControl";
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this.Size = new System.Drawing.Size(186, 26);
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.Button bLink;
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private CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox value1;
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private CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox value2;
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private System.Windows.Forms.Button bReset;
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}
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}
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