mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
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7435d4bd5b
Probably fixed probable I/O race condition when loading images. Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one). Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button. Added Eternity Game configurations by printz. Updated ZDoom_ACS.cfg (CheckClass). Updated ZDoom ACC (CheckClass).
57 lines
1.7 KiB
INI
57 lines
1.7 KiB
INI
/*************************************************************\
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Doom Builder 2 Game Configuration for Eternity on UDMF
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\*************************************************************/
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "Eternity: Doom 2 (UDMF)";
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// This is the simplified game engine/sourceport name
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engine = "eternity";
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// STANDARD ETERNITY SETTINGS
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// Settings common to all games and all map formats
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include("Includes\\Eternity_common.cfg", "common");
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// Settings common to text map format
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include("Includes\\Eternity_common.cfg", "mapformat_udmf");
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// Settings common to Doom games
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include("Includes\\Game_Doom.cfg");
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//mxd. No DECORATE support in Eternity
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decorategames = "";
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf");
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}
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// THING TYPES
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// Each engine has its own additional thing types
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// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
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thingtypes
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{
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// Basic game actors
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include("Includes\\Doom_things.cfg");
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include("Includes\\Doom2_things.cfg");
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include("Includes\\Eternity_things.cfg");
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}
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// ENUMERATIONS
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// Each engine has its own additional thing types
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// These are enumerated lists for linedef types and UDMF fields.
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enums
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{
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// Basic game enums
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include("Includes\\Doom_misc.cfg", "enums");
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// Standard ZDoom enums
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include("Includes\\ZDoom_misc.cfg", "enums");
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// Additional ZDoom enums for that game
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include("Includes\\ZDoom_misc.cfg", "enums_doom");
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include("Includes\\Eternity_misc.cfg", "enums");
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}
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