mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-10 14:51:52 +00:00
1477 lines
17 KiB
INI
1477 lines
17 KiB
INI
|
|
misc
|
|
{
|
|
|
|
0
|
|
{
|
|
title = "None";
|
|
prefix = "";
|
|
}
|
|
|
|
title = "Misc";
|
|
|
|
165
|
|
{
|
|
title = "Misc That Doesn't Seem to Work";
|
|
prefix = "DR";
|
|
}
|
|
|
|
182
|
|
{
|
|
title = "Misc Break Screen";
|
|
prefix = "G1";
|
|
}
|
|
|
|
205
|
|
{
|
|
title = "Misc Area Only in Retail Version";
|
|
prefix = "DR";
|
|
}
|
|
|
|
218
|
|
{
|
|
title = "Misc Clear NonBlock Quest?";
|
|
prefix = "W1";
|
|
}
|
|
|
|
666
|
|
{
|
|
title = "Misc Push Wall (may not work right)";
|
|
prefix = "SR";
|
|
}
|
|
}
|
|
|
|
|
|
door
|
|
{
|
|
title = "Door";
|
|
|
|
1
|
|
{
|
|
title = "Door Open Wait Close (also monsters)";
|
|
prefix = "DR";
|
|
}
|
|
|
|
2
|
|
{
|
|
title = "Door Open Stay";
|
|
prefix = "W1";
|
|
}
|
|
|
|
3
|
|
{
|
|
title = "Door Close Stay";
|
|
prefix = "W1";
|
|
}
|
|
|
|
4
|
|
{
|
|
title = "Door Open Wait Close";
|
|
prefix = "W1";
|
|
}
|
|
|
|
16
|
|
{
|
|
title = "Door Close Wait Open";
|
|
prefix = "W1";
|
|
}
|
|
|
|
26
|
|
{
|
|
title = "Door Open Blue ID Badge, Wait 4, Close";
|
|
prefix = "DR";
|
|
}
|
|
|
|
27
|
|
{
|
|
title = "Door Open Pass Card, Wait 4, Close";
|
|
prefix = "DR";
|
|
}
|
|
|
|
28
|
|
{
|
|
title = "Door Open Gold ID Card, Wait 4, Close";
|
|
prefix = "DR";
|
|
}
|
|
|
|
29
|
|
{
|
|
title = "Door Open Wait Close";
|
|
prefix = "S1";
|
|
}
|
|
|
|
31
|
|
{
|
|
title = "Door Open Stay";
|
|
prefix = "D1";
|
|
}
|
|
|
|
32
|
|
{
|
|
title = "Door Open Blue ID Badge, Stay Open";
|
|
prefix = "D1";
|
|
}
|
|
|
|
33
|
|
{
|
|
title = "Door Open Gold ID Card, Stay Open";
|
|
prefix = "D1";
|
|
}
|
|
|
|
34
|
|
{
|
|
title = "Door Open Pass Card, Stay Open";
|
|
prefix = "D1";
|
|
}
|
|
|
|
40
|
|
{
|
|
title = "Door Open Split, floor down, ceiling up";
|
|
prefix = "S1";
|
|
}
|
|
|
|
42
|
|
{
|
|
title = "Door Close Stay";
|
|
prefix = "SR";
|
|
}
|
|
|
|
46
|
|
{
|
|
title = "Door Open Stay";
|
|
prefix = "GR";
|
|
}
|
|
|
|
50
|
|
{
|
|
title = "Door Close Stay";
|
|
prefix = "S1";
|
|
}
|
|
|
|
61
|
|
{
|
|
title = "Door Open Stay";
|
|
prefix = "SR";
|
|
}
|
|
|
|
63
|
|
{
|
|
title = "Door Open Wait Close";
|
|
prefix = "SR";
|
|
}
|
|
|
|
75
|
|
{
|
|
title = "Door Close Stay";
|
|
prefix = "WR";
|
|
}
|
|
|
|
76
|
|
{
|
|
title = "Door Close Stay Open";
|
|
prefix = "WR";
|
|
}
|
|
|
|
86
|
|
{
|
|
title = "Door Open Stay";
|
|
prefix = "WR";
|
|
}
|
|
|
|
90
|
|
{
|
|
title = "Door Open Wait Close";
|
|
prefix = "WR";
|
|
}
|
|
|
|
99
|
|
{
|
|
title = "Door Open Blue ID Badge Fast, Stay Open";
|
|
prefix = "SR";
|
|
}
|
|
|
|
103
|
|
{
|
|
title = "Door Open Stay";
|
|
prefix = "S1";
|
|
}
|
|
|
|
105
|
|
{
|
|
title = "Door Open Wait Close (fast)";
|
|
prefix = "WR";
|
|
}
|
|
|
|
106
|
|
{
|
|
title = "Door Open Stay (fast)";
|
|
prefix = "WR";
|
|
}
|
|
|
|
107
|
|
{
|
|
title = "Door Close Stay (fast)";
|
|
prefix = "WR";
|
|
}
|
|
|
|
108
|
|
{
|
|
title = "Door Open Wait Close (fast)";
|
|
prefix = "W1";
|
|
}
|
|
|
|
109
|
|
{
|
|
title = "Door Open Stay (fast)";
|
|
prefix = "W1";
|
|
}
|
|
|
|
110
|
|
{
|
|
title = "Door Close (fast)";
|
|
prefix = "W1";
|
|
}
|
|
|
|
111
|
|
{
|
|
title = "Door Open Wait Close (fast)";
|
|
prefix = "S1";
|
|
}
|
|
|
|
112
|
|
{
|
|
title = "Door Open Stay (fast)";
|
|
prefix = "S1";
|
|
}
|
|
|
|
113
|
|
{
|
|
title = "Door Close Stay (fast)";
|
|
prefix = "S1";
|
|
}
|
|
|
|
114
|
|
{
|
|
title = "Door Open Wait Close (fast)";
|
|
prefix = "SR";
|
|
}
|
|
|
|
115
|
|
{
|
|
title = "Door Open Stay (fast)";
|
|
prefix = "SR";
|
|
}
|
|
|
|
116
|
|
{
|
|
title = "Door Close Stay (fast)";
|
|
prefix = "SR";
|
|
}
|
|
|
|
117
|
|
{
|
|
title = "Door Open Wait Close (fast)";
|
|
prefix = "DR";
|
|
}
|
|
|
|
118
|
|
{
|
|
title = "Door Open Stay (fast)";
|
|
prefix = "D1";
|
|
}
|
|
|
|
133
|
|
{
|
|
title = "Door Open Blue ID Badge Fast, Stay Open";
|
|
prefix = "S1";
|
|
}
|
|
|
|
134
|
|
{
|
|
title = "Door Open Gold ID Card Fast, Stay Open";
|
|
prefix = "SR";
|
|
}
|
|
|
|
135
|
|
{
|
|
title = "Door Open Gold ID Card Fast, Stay Open";
|
|
prefix = "S1";
|
|
}
|
|
|
|
136
|
|
{
|
|
title = "Door Open Pass Card Fast, Stay Open";
|
|
prefix = "SR";
|
|
}
|
|
|
|
137
|
|
{
|
|
title = "Door Open Pass Card Fast, Stay Open";
|
|
prefix = "S1";
|
|
}
|
|
|
|
144
|
|
{
|
|
title = "Door Open Sliding (special texture)";
|
|
prefix = "DR";
|
|
}
|
|
|
|
151
|
|
{
|
|
title = "Door Open Gold Key Fast, Stay Open";
|
|
prefix = "SR";
|
|
}
|
|
|
|
152
|
|
{
|
|
title = "Door Open Brass Key Fast, Stay Open";
|
|
prefix = "SR";
|
|
}
|
|
|
|
153
|
|
{
|
|
title = "Door Open Silver Key Fast, Stay Open";
|
|
prefix = "SR";
|
|
}
|
|
|
|
156
|
|
{
|
|
title = "Door Open Brass Key, Stay Open";
|
|
prefix = "D1";
|
|
}
|
|
|
|
157
|
|
{
|
|
title = "Door Open Silver Key, Stay Open";
|
|
prefix = "D1";
|
|
}
|
|
|
|
158
|
|
{
|
|
title = "Door Open Gold Key, Stay Open";
|
|
prefix = "D1";
|
|
}
|
|
|
|
159
|
|
{
|
|
title = "Door Open Gold Key, Wait 4, Close";
|
|
prefix = "DR";
|
|
}
|
|
|
|
160
|
|
{
|
|
title = "Door Open Silver Key, Wait 4, Close";
|
|
prefix = "DR";
|
|
}
|
|
|
|
161
|
|
{
|
|
title = "Door Open Brass Key, Wait, Close";
|
|
prefix = "DR";
|
|
}
|
|
|
|
162
|
|
{
|
|
title = "Door Open Brass Key Fast, Stay Open";
|
|
prefix = "S1";
|
|
}
|
|
|
|
163
|
|
{
|
|
title = "Door Open Silver Key Fast, Stay Open";
|
|
prefix = "S1";
|
|
}
|
|
|
|
164
|
|
{
|
|
title = "Door Open Gold Key Fast, Stay Open";
|
|
prefix = "S1";
|
|
}
|
|
|
|
166
|
|
{
|
|
title = "Door Open Severed Hand, Wait 4, Close";
|
|
prefix = "DR";
|
|
}
|
|
|
|
167
|
|
{
|
|
title = "Door Open Severed Hand Fast, Stay Open";
|
|
prefix = "S1";
|
|
}
|
|
|
|
168
|
|
{
|
|
title = "Door Open Severed Hand Fast, Stay Open";
|
|
prefix = "SR";
|
|
}
|
|
|
|
169
|
|
{
|
|
title = "Door Open Front Base Key, Wait, Close";
|
|
prefix = "DR";
|
|
}
|
|
|
|
170
|
|
{
|
|
title = "Door Open Govs Key, Wait, Close";
|
|
prefix = "DR";
|
|
}
|
|
|
|
171
|
|
{
|
|
title = "Door Open Prison Key & Stay";
|
|
prefix = "S1";
|
|
}
|
|
|
|
172
|
|
{
|
|
title = "Door Open Power 1 Key, Wait, Close";
|
|
prefix = "SR";
|
|
}
|
|
|
|
173
|
|
{
|
|
title = "Door Open Power 2 Key, Wait, Close";
|
|
prefix = "SR";
|
|
}
|
|
|
|
174
|
|
{
|
|
title = "Door Open Split, floor down, ceiling up";
|
|
prefix = "W1";
|
|
}
|
|
|
|
176
|
|
{
|
|
title = "Door Open Power 3 Key, Wait, Close";
|
|
prefix = "SR";
|
|
}
|
|
|
|
188
|
|
{
|
|
title = "Door Open if Piston destroyed/DM";
|
|
prefix = "W1";
|
|
}
|
|
|
|
189
|
|
{
|
|
title = "Door Open Split Oracle Key";
|
|
prefix = "S1";
|
|
}
|
|
|
|
190
|
|
{
|
|
title = "Door Open Order Key, Wait 4, Close";
|
|
prefix = "DR";
|
|
}
|
|
|
|
191
|
|
{
|
|
title = "Door Open Military ID, Wait, Close";
|
|
prefix = "SR";
|
|
}
|
|
|
|
192
|
|
{
|
|
title = "Door Open WareHouse Key, Wait, Close";
|
|
prefix = "SR";
|
|
}
|
|
|
|
194
|
|
{
|
|
title = "Door Open Give QT1, Freed Prisoners";
|
|
prefix = "S1";
|
|
}
|
|
|
|
197
|
|
{
|
|
title = "Door Close Fast Sigil B";
|
|
prefix = "W1";
|
|
}
|
|
|
|
200
|
|
{
|
|
title = "Door Open Sigil A";
|
|
prefix = "W1";
|
|
}
|
|
|
|
207
|
|
{
|
|
title = "Door Open Sliding (special texture)";
|
|
prefix = "SR";
|
|
}
|
|
|
|
213
|
|
{
|
|
title = "Door Open Chalice, Wait 4, Close";
|
|
prefix = "DR";
|
|
}
|
|
|
|
216
|
|
{
|
|
title = "Door Open Quest, Wait 4, Close?";
|
|
prefix = "WR";
|
|
}
|
|
|
|
217
|
|
{
|
|
title = "Door Open Core Key, Wait 4, Close";
|
|
prefix = "DR";
|
|
}
|
|
|
|
221
|
|
{
|
|
title = "Door Open Mauler Key, Wait 4, Close";
|
|
prefix = "DR";
|
|
}
|
|
|
|
222
|
|
{
|
|
title = "Door Open Factory Key, Wait, Close";
|
|
prefix = "SR";
|
|
}
|
|
|
|
223
|
|
{
|
|
title = "Door Open Mine Key, Wait, Close";
|
|
prefix = "SR";
|
|
}
|
|
|
|
224
|
|
{
|
|
title = "Door Open Chapel Key, Wait, Close";
|
|
prefix = "DR";
|
|
}
|
|
|
|
225
|
|
{
|
|
title = "Door Open Catabomb Key, Wait, Close";
|
|
prefix = "DR";
|
|
}
|
|
|
|
227
|
|
{
|
|
title = "Door Close Quest";
|
|
prefix = "W1";
|
|
}
|
|
|
|
229
|
|
{
|
|
title = "Door Open Sliding SigilE (special texture)";
|
|
prefix = "SR";
|
|
}
|
|
|
|
230
|
|
{
|
|
title = "Door Open Quest? WRONG";
|
|
prefix = "W1";
|
|
}
|
|
|
|
232
|
|
{
|
|
title = "Door Open Oracle Pass, Wait 4, Close";
|
|
prefix = "DR";
|
|
}
|
|
|
|
233
|
|
{
|
|
title = "Door Open Split, Blackbird Message";
|
|
prefix = "S1";
|
|
}
|
|
|
|
234
|
|
{
|
|
title = "Door Open Quest/DM";
|
|
prefix = "SR";
|
|
}
|
|
|
|
235
|
|
{
|
|
title = "Door Open Split Sigil E";
|
|
prefix = "S1";
|
|
}
|
|
}
|
|
|
|
|
|
floor
|
|
{
|
|
title = "Floor";
|
|
|
|
5
|
|
{
|
|
title = "Floor Raise to Lowest Ceiling";
|
|
prefix = "W1";
|
|
}
|
|
|
|
9
|
|
{
|
|
title = "Floor Raise Donut (changes texture)";
|
|
prefix = "S1";
|
|
}
|
|
|
|
14
|
|
{
|
|
title = "Floor Raise by 32 (changes texture)";
|
|
prefix = "S1";
|
|
}
|
|
|
|
15
|
|
{
|
|
title = "Floor Raise by 24 (changes texture)";
|
|
prefix = "S1";
|
|
}
|
|
|
|
18
|
|
{
|
|
title = "Floor Raise to Next Higher Floor";
|
|
prefix = "S1";
|
|
}
|
|
|
|
19
|
|
{
|
|
title = "Floor Lower to Highest Floor";
|
|
prefix = "W1";
|
|
}
|
|
|
|
20
|
|
{
|
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
|
prefix = "S1";
|
|
}
|
|
|
|
22
|
|
{
|
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
|
prefix = "W1";
|
|
}
|
|
|
|
23
|
|
{
|
|
title = "Floor Lower to Lowest Floor";
|
|
prefix = "S1";
|
|
}
|
|
|
|
24
|
|
{
|
|
title = "Floor Raise to Lowest Ceiling";
|
|
prefix = "G1";
|
|
}
|
|
|
|
30
|
|
{
|
|
title = "Floor Raise by Shortest Lower Texture";
|
|
prefix = "W1";
|
|
}
|
|
|
|
36
|
|
{
|
|
title = "Floor Lower to 8 above Highest Floor";
|
|
prefix = "W1";
|
|
}
|
|
|
|
37
|
|
{
|
|
title = "Floor Lower to Lowest Floor (changes texture)";
|
|
prefix = "W1";
|
|
}
|
|
|
|
38
|
|
{
|
|
title = "Floor Lower to Lowest Floor";
|
|
prefix = "W1";
|
|
}
|
|
|
|
45
|
|
{
|
|
title = "Floor Lower to Highest Floor";
|
|
prefix = "SR";
|
|
}
|
|
|
|
47
|
|
{
|
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
|
prefix = "G1";
|
|
}
|
|
|
|
53
|
|
{
|
|
title = "Floor Start Moving Up and Down";
|
|
prefix = "W1";
|
|
}
|
|
|
|
54
|
|
{
|
|
title = "Floor Stop Moving";
|
|
prefix = "W1";
|
|
}
|
|
|
|
55
|
|
{
|
|
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
|
prefix = "S1";
|
|
}
|
|
|
|
56
|
|
{
|
|
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
|
prefix = "W1";
|
|
}
|
|
|
|
58
|
|
{
|
|
title = "Floor Raise by 24";
|
|
prefix = "W1";
|
|
}
|
|
|
|
59
|
|
{
|
|
title = "Floor Raise by 24 (changes texture)";
|
|
prefix = "W1";
|
|
}
|
|
|
|
60
|
|
{
|
|
title = "Floor Lower to Lowest Floor";
|
|
prefix = "SR";
|
|
}
|
|
|
|
64
|
|
{
|
|
title = "Floor Raise to Lowest Ceiling";
|
|
prefix = "SR";
|
|
}
|
|
|
|
65
|
|
{
|
|
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
|
prefix = "SR";
|
|
}
|
|
|
|
66
|
|
{
|
|
title = "Floor Raise by 24 (changes texture)";
|
|
prefix = "SR";
|
|
}
|
|
|
|
67
|
|
{
|
|
title = "Floor Raise by 32 (changes texture)";
|
|
prefix = "SR";
|
|
}
|
|
|
|
68
|
|
{
|
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
|
prefix = "SR";
|
|
}
|
|
|
|
69
|
|
{
|
|
title = "Floor Raise to Next Higher Floor";
|
|
prefix = "SR";
|
|
}
|
|
|
|
70
|
|
{
|
|
title = "Floor Lower to 8 above Highest Floor";
|
|
prefix = "SR";
|
|
}
|
|
|
|
71
|
|
{
|
|
title = "Floor Lower to 8 above Highest Floor";
|
|
prefix = "S1";
|
|
}
|
|
|
|
82
|
|
{
|
|
title = "Floor Lower to Lowest Floor";
|
|
prefix = "WR";
|
|
}
|
|
|
|
83
|
|
{
|
|
title = "Floor Lower to Highest Floor";
|
|
prefix = "WR";
|
|
}
|
|
|
|
84
|
|
{
|
|
title = "Floor Lower to Lowest Floor (changes texture)";
|
|
prefix = "WR";
|
|
}
|
|
|
|
87
|
|
{
|
|
title = "Floor Start Moving Up and Down";
|
|
prefix = "WR";
|
|
}
|
|
|
|
89
|
|
{
|
|
title = "Floor Stop Moving";
|
|
prefix = "WR";
|
|
}
|
|
|
|
91
|
|
{
|
|
title = "Floor Raise to Lowest Ceiling";
|
|
prefix = "WR";
|
|
}
|
|
|
|
92
|
|
{
|
|
title = "Floor Raise by 24";
|
|
prefix = "WR";
|
|
}
|
|
|
|
93
|
|
{
|
|
title = "Floor Raise by 24 (changes texture)";
|
|
prefix = "WR";
|
|
}
|
|
|
|
94
|
|
{
|
|
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
|
prefix = "WR";
|
|
}
|
|
|
|
95
|
|
{
|
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
|
prefix = "WR";
|
|
}
|
|
|
|
96
|
|
{
|
|
title = "Floor Raise by Shortest Lower Texture";
|
|
prefix = "WR";
|
|
}
|
|
|
|
98
|
|
{
|
|
title = "Floor Lower to 8 above Highest Floor";
|
|
prefix = "WR";
|
|
}
|
|
|
|
101
|
|
{
|
|
title = "Floor Raise to Lowest Ceiling";
|
|
prefix = "S1";
|
|
}
|
|
|
|
102
|
|
{
|
|
title = "Floor Lower to Highest Floor";
|
|
prefix = "S1";
|
|
}
|
|
|
|
119
|
|
{
|
|
title = "Floor Raise to Next Higher Floor";
|
|
prefix = "W1";
|
|
}
|
|
|
|
128
|
|
{
|
|
title = "Floor Raise to Next Higher Floor";
|
|
prefix = "WR";
|
|
}
|
|
|
|
129
|
|
{
|
|
title = "Floor Raise to Next Higher Floor (fast)";
|
|
prefix = "WR";
|
|
}
|
|
|
|
130
|
|
{
|
|
title = "Floor Raise to Next Higher Floor (fast)";
|
|
prefix = "W1";
|
|
}
|
|
|
|
131
|
|
{
|
|
title = "Floor Raise to Next Higher Floor (fast)";
|
|
prefix = "S1";
|
|
}
|
|
|
|
132
|
|
{
|
|
title = "Floor Raise to Next Higher Floor (fast)";
|
|
prefix = "SR";
|
|
}
|
|
|
|
140
|
|
{
|
|
title = "Floor Raise by 512";
|
|
prefix = "S1";
|
|
}
|
|
|
|
180
|
|
{
|
|
title = "Floor Raise 512 match adjacent text/type";
|
|
prefix = "G1";
|
|
}
|
|
|
|
181
|
|
{
|
|
title = "Floor Raise 512 match adjacent text/type";
|
|
prefix = "S1";
|
|
}
|
|
|
|
183
|
|
{
|
|
title = "Floor Raise High Lower Ceiling Low Adj Instant";
|
|
prefix = "W1";
|
|
}
|
|
|
|
193
|
|
{
|
|
title = "Floor Lower Quest/DM";
|
|
prefix = "W1";
|
|
}
|
|
|
|
212
|
|
{
|
|
title = "Floor Lower to nearest Comm Unit?";
|
|
prefix = "S1";
|
|
}
|
|
|
|
214
|
|
{
|
|
title = "Floor Lower for 30 sec, raise back up";
|
|
prefix = "SR";
|
|
}
|
|
|
|
219
|
|
{
|
|
title = "Floor Lower Red Crystal";
|
|
prefix = "S1";
|
|
}
|
|
|
|
220
|
|
{
|
|
title = "Floor Lower Blue Crystal";
|
|
prefix = "S1";
|
|
}
|
|
|
|
226
|
|
{
|
|
title = "Floor Lower to low adj, give Stat Bonus";
|
|
prefix = "S1";
|
|
}
|
|
}
|
|
|
|
|
|
crusher
|
|
{
|
|
title = "Crusher";
|
|
|
|
6
|
|
{
|
|
title = "Crusher Start with Fast Damage";
|
|
prefix = "W1";
|
|
}
|
|
|
|
25
|
|
{
|
|
title = "Crusher Start with Slow Damage";
|
|
prefix = "W1";
|
|
}
|
|
|
|
57
|
|
{
|
|
title = "Crusher Stop";
|
|
prefix = "W1";
|
|
}
|
|
|
|
73
|
|
{
|
|
title = "Crusher Start with Slow Damage";
|
|
prefix = "WR";
|
|
}
|
|
|
|
74
|
|
{
|
|
title = "Crusher Stop";
|
|
prefix = "WR";
|
|
}
|
|
|
|
77
|
|
{
|
|
title = "Crusher Start with Fast Damage";
|
|
prefix = "WR";
|
|
}
|
|
|
|
141
|
|
{
|
|
title = "Crusher Start with Slow Damage (silent)";
|
|
prefix = "W1";
|
|
}
|
|
}
|
|
|
|
|
|
stairs
|
|
{
|
|
title = "Stairs";
|
|
|
|
7
|
|
{
|
|
title = "Stairs Raise by 8";
|
|
prefix = "S1";
|
|
}
|
|
|
|
8
|
|
{
|
|
title = "Stairs Raise by 8";
|
|
prefix = "W1";
|
|
}
|
|
|
|
127
|
|
{
|
|
title = "Stairs Raise by 16 (fast)";
|
|
prefix = "S1";
|
|
}
|
|
|
|
146
|
|
{
|
|
title = "Stairs Lower";
|
|
prefix = "S1";
|
|
}
|
|
|
|
178
|
|
{
|
|
title = "Stairs Lower";
|
|
prefix = "W1";
|
|
}
|
|
|
|
209
|
|
{
|
|
title = "Stairs Lower Chalice";
|
|
prefix = "S1";
|
|
}
|
|
}
|
|
|
|
|
|
lift
|
|
{
|
|
title = "Lift";
|
|
|
|
10
|
|
{
|
|
title = "Lift Lower Wait Raise";
|
|
prefix = "W1";
|
|
}
|
|
|
|
21
|
|
{
|
|
title = "Lift Lower Wait Raise";
|
|
prefix = "S1";
|
|
}
|
|
|
|
62
|
|
{
|
|
title = "Lift Lower Wait Raise";
|
|
prefix = "SR";
|
|
}
|
|
|
|
88
|
|
{
|
|
title = "Lift Lower Wait Raise";
|
|
prefix = "WR";
|
|
}
|
|
|
|
120
|
|
{
|
|
title = "Lift Lower Wait Raise (fast)";
|
|
prefix = "WR";
|
|
}
|
|
|
|
121
|
|
{
|
|
title = "Lift Lower Wait Raise (fast)";
|
|
prefix = "W1";
|
|
}
|
|
|
|
122
|
|
{
|
|
title = "Lift Lower Wait Raise (fast)";
|
|
prefix = "S1";
|
|
}
|
|
|
|
123
|
|
{
|
|
title = "Lift Lower Wait Raise (fast)";
|
|
prefix = "SR";
|
|
}
|
|
|
|
154
|
|
{
|
|
title = "Lift Lower Gold Key, Wait, Raise";
|
|
prefix = "SR";
|
|
}
|
|
|
|
155
|
|
{
|
|
title = "Lift Raise, Wait, Lower";
|
|
prefix = "SR";
|
|
}
|
|
|
|
177
|
|
{
|
|
title = "Lift Lower Power 3 Key, Wait, Up";
|
|
prefix = "SR";
|
|
}
|
|
|
|
184
|
|
{
|
|
title = "Lift Raise, Wait, Lower";
|
|
prefix = "WR";
|
|
}
|
|
}
|
|
|
|
|
|
exit
|
|
{
|
|
title = "Exit";
|
|
|
|
11
|
|
{
|
|
title = "Exit Level (tag = map to go to)";
|
|
prefix = "S1";
|
|
}
|
|
|
|
51
|
|
{
|
|
title = "Exit Level (secret exit)";
|
|
prefix = "S1";
|
|
}
|
|
|
|
52
|
|
{
|
|
title = "Exit Level (go to next map)";
|
|
prefix = "W1";
|
|
}
|
|
|
|
124
|
|
{
|
|
title = "Exit Level (secret exit)";
|
|
prefix = "W1";
|
|
}
|
|
|
|
145
|
|
{
|
|
title = "Exit Teleport to New Map Thing, tag=map&spot";
|
|
prefix = "WR";
|
|
}
|
|
|
|
186
|
|
{
|
|
title = "Exit Teleport to New Map Thing 1-Way, tag=map&spot";
|
|
prefix = "WR";
|
|
}
|
|
}
|
|
|
|
|
|
light
|
|
{
|
|
title = "Light";
|
|
|
|
12
|
|
{
|
|
title = "Light Change to Brightest Adjacent";
|
|
prefix = "W1";
|
|
}
|
|
|
|
13
|
|
{
|
|
title = "Light Change to Brightest";
|
|
prefix = "W1";
|
|
}
|
|
|
|
17
|
|
{
|
|
title = "Light Start Blinking";
|
|
prefix = "W1";
|
|
}
|
|
|
|
35
|
|
{
|
|
title = "Light Change to Darkest";
|
|
prefix = "W1";
|
|
}
|
|
|
|
79
|
|
{
|
|
title = "Light Change to Darkest";
|
|
prefix = "WR";
|
|
}
|
|
|
|
80
|
|
{
|
|
title = "Light Change to Brightest Adjacent";
|
|
prefix = "WR";
|
|
}
|
|
|
|
81
|
|
{
|
|
title = "Light Change to Brightest";
|
|
prefix = "WR";
|
|
}
|
|
|
|
104
|
|
{
|
|
title = "Light Change to Darkest Adjacent";
|
|
prefix = "W1";
|
|
}
|
|
|
|
138
|
|
{
|
|
title = "Light Change to Brightest";
|
|
prefix = "SR";
|
|
}
|
|
|
|
139
|
|
{
|
|
title = "Light Change to Darkest";
|
|
prefix = "SR";
|
|
}
|
|
}
|
|
|
|
|
|
ceiling
|
|
{
|
|
title = "Ceiling";
|
|
|
|
41
|
|
{
|
|
title = "Ceiling Lower to Floor";
|
|
prefix = "S1";
|
|
}
|
|
|
|
43
|
|
{
|
|
title = "Ceiling Lower to Floor";
|
|
prefix = "SR";
|
|
}
|
|
|
|
44
|
|
{
|
|
title = "Ceiling Lower to 8 above Floor";
|
|
prefix = "W1";
|
|
}
|
|
|
|
49
|
|
{
|
|
title = "Ceiling Lower to 8 above Floor";
|
|
prefix = "S1";
|
|
}
|
|
|
|
72
|
|
{
|
|
title = "Ceiling Lower to 8 above Floor";
|
|
prefix = "WR";
|
|
}
|
|
|
|
179
|
|
{
|
|
title = "Ceiling Lower to floor";
|
|
prefix = "W1";
|
|
}
|
|
|
|
199
|
|
{
|
|
title = "Ceiling Crush Quest Factory, give Stats";
|
|
prefix = "S1";
|
|
}
|
|
}
|
|
|
|
|
|
scroll
|
|
{
|
|
title = "Scroll";
|
|
|
|
48
|
|
{
|
|
title = "Scroll Texture Left";
|
|
prefix = "";
|
|
}
|
|
|
|
142
|
|
{
|
|
title = "Scroll Texture Up";
|
|
prefix = "";
|
|
}
|
|
|
|
143
|
|
{
|
|
title = "Scroll Texture Down Fast";
|
|
prefix = "";
|
|
}
|
|
|
|
149
|
|
{
|
|
title = "Scroll Texture Right";
|
|
prefix = "";
|
|
}
|
|
}
|
|
|
|
|
|
teleport
|
|
{
|
|
title = "Teleport";
|
|
|
|
97
|
|
{
|
|
title = "Teleport";
|
|
prefix = "WR";
|
|
}
|
|
|
|
39
|
|
{
|
|
title = "Teleport";
|
|
prefix = "W1";
|
|
}
|
|
|
|
125
|
|
{
|
|
title = "Teleport (monsters only)";
|
|
prefix = "W1";
|
|
}
|
|
|
|
126
|
|
{
|
|
title = "Teleport (monsters only)";
|
|
prefix = "WR";
|
|
}
|
|
|
|
185
|
|
{
|
|
title = "Teleport Target Silent";
|
|
prefix = "WR";
|
|
}
|
|
|
|
195
|
|
{
|
|
title = "Teleport Silent, Change Zombie";
|
|
prefix = "MR";
|
|
}
|
|
|
|
231
|
|
{
|
|
title = "Teleport Target InSou";
|
|
prefix = "WR";
|
|
}
|
|
}
|
|
|
|
|
|
forcefield
|
|
{
|
|
title = "ForceField";
|
|
|
|
147
|
|
{
|
|
title = "ForceField Remove Around Tagged Sector";
|
|
prefix = "SR";
|
|
}
|
|
|
|
148
|
|
{
|
|
title = "ForceField (remove with 147)";
|
|
prefix = "";
|
|
}
|
|
|
|
187
|
|
{
|
|
title = "ForceField Clear CrystalDestroyed/DM";
|
|
prefix = "W1";
|
|
}
|
|
}
|
|
|
|
|
|
sound
|
|
{
|
|
title = "Sound";
|
|
|
|
150
|
|
{
|
|
title = "Sound Alarm Claxon";
|
|
prefix = "WR";
|
|
}
|
|
|
|
175
|
|
{
|
|
title = "Sound Alarm below 16";
|
|
prefix = "W1";
|
|
}
|
|
|
|
198
|
|
{
|
|
title = "Sound Alarm without Guard Uniform";
|
|
prefix = "WR";
|
|
}
|
|
|
|
201
|
|
{
|
|
title = "Sound Play Sound?";
|
|
prefix = "SR";
|
|
}
|
|
|
|
202
|
|
{
|
|
title = "Sound Activate Comm Unit+tag=VOC#";
|
|
prefix = "W1";
|
|
}
|
|
|
|
203
|
|
{
|
|
title = "Sound Play Music+tag=mus#";
|
|
prefix = "WR";
|
|
}
|
|
|
|
204
|
|
{
|
|
title = "Sound Play Music+tag=mus#";
|
|
prefix = "W1";
|
|
}
|
|
|
|
206
|
|
{
|
|
title = "Sound Alarm Chalice";
|
|
prefix = "W1";
|
|
}
|
|
|
|
208
|
|
{
|
|
title = "Sound Trigger Alarm Comm?";
|
|
prefix = "W1";
|
|
}
|
|
|
|
210
|
|
{
|
|
title = "Sound Activate Comm Unit+tag=????";
|
|
prefix = "W1";
|
|
}
|
|
|
|
211
|
|
{
|
|
title = "Sound Play Sound?";
|
|
prefix = "S1";
|
|
}
|
|
|
|
215
|
|
{
|
|
title = "Sound Play Quest Sound?";
|
|
prefix = "W1";
|
|
}
|
|
|
|
228
|
|
{
|
|
title = "Sound Play Entity Voice";
|
|
prefix = "W1";
|
|
}
|
|
}
|
|
|