ZoneBuilder/Build/Configurations/Includes/Heretic_things.cfg

660 lines
7.7 KiB
INI

players
{
color = 10; // Light Green
arrow = 1;
title = "Player Starts";
width = 16;
height = 56;
blocking = 2;
error = 2;
sort = 1;
1
{
title = "Player 1 start";
sprite = "PLAYA1";
}
2
{
title = "Player 2 start";
sprite = "PLAYA1";
}
3
{
title = "Player 3 start";
sprite = "PLAYA1";
}
4
{
title = "Player 4 start";
sprite = "PLAYA1";
}
11
{
title = "Player Deathmatch start";
sprite = "PLAYQ0";
}
}
teleports
{
color = 2; // Green
arrow = 1;
title = "Teleports";
width = 16;
height = 56;
blocking = 0;
error = 0;
sort = 0;
14
{
title = "Teleport Landing";
sprite = "TELEA0";
}
56
{
title = "D'Sparil Teleport Location";
sprite = "SOR2I0";
}
52
{
title = "Teleport Glitter (Exit/Blue)";
sprite = "TGLTF0";
}
74
{
title = "Teleport Glitter (Normal/Red)";
sprite = "TGLTA0";
}
}
sounds
{
color = 5; // Purple
arrow = 1;
title = "Sounds";
width = 20;
height = 16;
blocking = 0;
error = 0;
sort = 1;
41 = "Looping Sound: Waterfall";
42 = "Looping Sound: Wind";
1203 = "Sequence: Slow Footsteps";
1209 = "Sequence: Fast Footsteps";
1200 = "Sequence: Scream";
1206 = "Sequence: Growl";
1208 = "Sequence: Laughter";
1204 = "Sequence: Heartbeat";
1201 = "Sequence: Squish";
1202 = "Sequence: Water Drops";
1205 = "Sequence: Bells";
1207 = "Sequence: Magic";
}
monsters
{
color = 12; // Light Red
arrow = 1;
title = "Monsters";
width = 16;
sort = 0;
error = 2;
blocking = 2;
66
{
title = "Gargoyle";
sprite = "IMPXA1";
height = 36;
}
5
{
title = "Fire Gargoyle";
sprite = "IMPXF1";
height = 36;
}
68
{
title = "Golem";
sprite = "MUMMA1";
width = 22;
height = 62;
}
69
{
title = "Golem Ghost";
sprite = "MUMMA1";
width = 22;
height = 62;
}
45
{
title = "Nitrogolem";
sprite = "MUMMY1";
width = 22;
height = 62;
}
46
{
title = "Nitrogolem Ghost";
sprite = "MUMMY1";
width = 22;
height = 62;
}
90
{
title = "Sabreclaw";
sprite = "CLNKA1";
width = 20;
height = 64;
}
64
{
title = "Undead Warrior";
sprite = "KNIGA1";
width = 24;
height = 78;
}
65
{
title = "Undead Warrior Ghost";
sprite = "KNIGA1";
width = 24;
height = 78;
}
70
{
title = "Weredragon";
sprite = "BEASA1";
width = 32;
height = 74;
}
92
{
title = "Ophidian";
sprite = "SNKEA1";
width = 22;
height = 70;
}
15
{
title = "Disciple Of D'Sparil";
sprite = "WZRDA1";
height = 68;
}
6
{
title = "Iron Lich";
sprite = "HEADA1";
width = 40;
height = 72;
}
9
{
title = "Maulotaur";
sprite = "MNTRA1";
width = 28;
height = 100;
}
7
{
title = "D'Sparil";
sprite = "SRCRA1";
width = 28;
height = 100;
}
}
hazards
{
color = 4; // Red
arrow = 1;
title = "Hazards";
width = 20;
blocking = 2;
error = 2;
sort = 0;
87
{
title = "Volcano";
sprite = "VLCOE0";
height = 20;
}
2035
{
title = "Gasbag";
sprite = "PPODA0";
height = 54;
}
43
{
title = "Gasbag Generator";
sprite = "PPODA0";
height = 16;
}
}
weapons
{
color = 14; // Yellow
arrow = 1;
title = "Weapons";
width = 20;
height = 16;
blocking = 0;
sort = 0;
2005
{
title = "Gauntlets Of The Necromancer";
sprite = "WGNTA0";
}
2001
{
title = "Ethereal Crossbow";
sprite = "WBOWA0";
}
53
{
title = "Dragon Claw";
sprite = "WBLSA0";
}
2003
{
title = "Phoenix Rod";
sprite = "WPHXA0";
}
2004
{
title = "Hellstaff";
sprite = "WSKLA0";
}
2002
{
title = "Firemace";
sprite = "WMCEA0";
}
}
ammunition
{
color = 6; // Brown
arrow = 1;
title = "Ammunition";
width = 20;
sort = 0;
height = 16;
blocking = 0;
10
{
title = "Wand Crystal";
sprite = "AMG1A0";
}
12
{
title = "Crystal Geode";
sprite = "AMG2A0";
}
18
{
title = "Ethereal Arrows";
sprite = "AMC1A0";
}
19
{
title = "Quiver Of Ethereal Arrows";
sprite = "AMC2A0";
}
54
{
title = "Claw Orb";
sprite = "AMB1A0";
}
55
{
title = "Energy Orb";
sprite = "AMB2A0";
}
22
{
title = "Flame Orb";
sprite = "AMP1A0";
}
23
{
title = "Inferno Orb";
sprite = "AMP2A0";
}
20
{
title = "Lesser Runes";
sprite = "AMS1A0";
}
21
{
title = "Greater Runes";
sprite = "AMS2A0";
}
13
{
title = "Mace Spheres";
sprite = "AMM1A0";
}
16
{
title = "Pile Of Mace Spheres";
sprite = "AMM2A0";
}
8
{
title = "Bag Of Holding";
sprite = "BAGHA0";
}
34
{
title = "Time Bomb Of The Ancients";
sprite = "FBMBA0";
}
30
{
title = "Morph Ovum";
sprite = "EGGCA0";
}
}
health
{
color = 1; // Blue
arrow = 1;
title = "Health and Armor";
width = 20;
height = 16;
blocking = 0;
sort = 0;
81
{
title = "Crystal Vial";
sprite = "PTN1A0";
}
82
{
title = "Quartz Flask";
sprite = "PTN2A0";
}
32
{
title = "Mystic Urn";
sprite = "SPHLA0";
}
85
{
title = "Silver Shield";
sprite = "SHLDA0";
}
31
{
title = "Enchanted Shield";
sprite = "SHD2A0";
}
}
powerups
{
color = 9; // Light Blue
arrow = 1;
title = "Artifacts";
width = 20;
height = 20;
blocking = 0;
sort = 0;
35
{
title = "Map Scroll";
sprite = "SPMPA0";
}
33
{
title = "Torch";
sprite = "TRCHA0";
}
36
{
title = "Chaos Device";
sprite = "ATLPA0";
}
75
{
title = "Shadowsphere";
sprite = "INVSA0";
}
84
{
title = "Ring of Invulnerability";
sprite = "INVUA0";
}
86
{
title = "Tome of Power";
sprite = "PWBKA0";
}
83
{
title = "Wings Of Wrath";
sprite = "SOARA0";
}
}
keys
{
color = 13; // Light Magenta
arrow = 1;
title = "Keys";
width = 20;
height = 16;
blocking = 0;
sort = 0;
80
{
title = "Yellow Key";
sprite = "CKYYA0";
}
73
{
title = "Green Key";
sprite = "AKYYA0";
}
79
{
title = "Blue Key";
sprite = "BKYYA0";
}
}
obstacles
{
color = 3; // Cyan
arrow = 1;
title = "Obstacles";
width = 20;
blocking = 2;
error = 2;
sort = 0;
37
{
title = "Stalagmite (Small)";
sprite = "STGSA0";
height = 32;
}
38
{
title = "Stalagmite (Large)";
sprite = "STGLA0";
height = 64;
}
39
{
title = "Stalactite (Small)";
sprite = "STCSA0";
height = 36;
hangs = 1;
}
40
{
title = "Stalactite (Large)";
sprite = "STCLA0";
height = 68;
hangs = 1;
}
44
{
title = "Barrel";
sprite = "BARLA0";
height = 32;
}
29
{
title = "Small Pillar";
sprite = "SMPLA0";
height = 34;
}
47
{
title = "Brown Pillar";
sprite = "BRPLA0";
height = 128;
}
}
decoration
{
color = 11; // Light Cyan
arrow = 1;
title = "Decoration";
width = 16;
sort = 0;
blocking = 2;
error = 2;
96
{
title = "Yellow Key Marker";
sprite = "KGZYA0";
height = 50;
}
95
{
title = "Green Key Marker";
sprite = "KGZGA0";
height = 50;
}
94
{
title = "Blue Key Marker";
sprite = "KGZBA0";
height = 50;
}
51
{
title = "Hanging Corpse";
sprite = "HCORA0";
hangs = 1;
height = 104;
}
17
{
title = "Hanging Skull 1";
sprite = "SKH1A0";
hangs = 1;
height = 70;
}
24
{
title = "Hanging Skull 2";
sprite = "SKH2A0";
hangs = 1;
height = 60;
}
25
{
title = "Hanging Skull 3";
sprite = "SKH3A0";
hangs = 1;
height = 45;
}
26
{
title = "Hanging Skull 4";
sprite = "SKH4A0";
hangs = 1;
height = 35;
}
48
{
title = "Moss 1";
sprite = "MOS1A0";
height = 23;
hangs = 1;
}
49
{
title = "Moss 2";
sprite = "MOS2A0";
height = 27;
hangs = 1;
}
}
lights
{
color = 7; // Light Grey
arrow = 1;
title = "Light Sources";
width = 16;
sort = 0;
blocking = 2;
error = 2;
50
{
title = "Wall Torch";
sprite = "WTRHA0";
height = 64;
}
27
{
title = "Serpent Torch";
sprite = "SRTCA0";
height = 54;
}
76
{
title = "Fire Brazier";
sprite = "KFR1A0";
height = 44;
}
28
{
title = "Chandelier";
sprite = "CHDLA0";
hangs = 1;
height = 62;
}
}