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54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using System.Collections.Generic;
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using CodeImp.DoomBuilder.Map;
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal class VertexData
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{
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#region ================== Variables
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// VisualMode
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private BaseVisualMode mode;
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// Vertex for which this data is
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private Vertex vertex;
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// Sectors that must be updated when this vertex is changed
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// The boolean value is the 'includeneighbours' of the UpdateSectorGeometry function which
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// indicates if the sidedefs of neighbouring sectors should also be rebuilt.
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private Dictionary<Sector, bool> updatesectors;
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#endregion
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#region ================== Properties
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public Vertex Vertex { get { return vertex; } }
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public BaseVisualMode Mode { get { return mode; } }
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public Dictionary<Sector, bool> UpdateAlso { get { return updatesectors; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public VertexData(BaseVisualMode mode, Vertex v)
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{
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// Initialize
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this.mode = mode;
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this.vertex = v;
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this.updatesectors = new Dictionary<Sector, bool>(2);
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}
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#endregion
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#region ================== Public Methods
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// This adds a sector for updating
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public void AddUpdateSector(Sector s, bool includeneighbours)
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{
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updatesectors[s] = includeneighbours;
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}
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#endregion
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}
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}
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