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747f268af2
Fixed, "Find and Replace" mode: "Find and Replace" window no longer closes when no results are found and Replace mode is enabled. Changed, "Find and Replace" mode: renamed some search modes for better grouping.
71 lines
2.4 KiB
C#
71 lines
2.4 KiB
C#
#region ================== Namespaces
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[FindReplace("Sidedef Texture (Upper)", BrowseButton = true)]
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internal class FindSidedefUpperTexture : BaseFindSidedef
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{
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#region ================== Properties
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public override Image BrowseImage { get { return Properties.Resources.List; } }
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#endregion
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#region ================== Methods
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// This is called when the browse button is pressed
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public override string Browse(string initialvalue)
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{
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return General.Interface.BrowseTexture(BuilderPlug.Me.FindReplaceForm, initialvalue);
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}
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// This is called to perform a search (and replace)
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// Returns a list of items to show in the results list
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// replacewith is null when not replacing
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public override FindReplaceObject[] Find(string value, bool withinselection, bool replace, string replacewith, bool keepselection)
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{
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List<FindReplaceObject> objs = new List<FindReplaceObject>();
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// Interpret the replacement
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if(replace && (string.IsNullOrEmpty(replacewith) || replacewith.Length > General.Map.Config.MaxTextureNameLength))
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{
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MessageBox.Show("Invalid replace value for this search type!", "Find and Replace", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return objs.ToArray();
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}
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// Interpret the find
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bool isregex = (value.IndexOf('*') != -1 || value.IndexOf('?') != -1); //mxd
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MatchingTextureSet set = new MatchingTextureSet(new Collection<string> { value.Trim() }); //mxd
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// Where to search?
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ICollection<Sidedef> sidelist = withinselection ? General.Map.Map.GetSidedefsFromSelectedLinedefs(true) : General.Map.Map.Sidedefs;
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// Go for all sidedefs
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foreach(Sidedef sd in sidelist)
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{
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if(set.IsMatch(sd.HighTexture) && (value != "-" || sd.HighRequired()))
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{
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// Replace and add to list
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if(replace) sd.SetTextureHigh(replacewith);
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objs.Add(new FindReplaceObject(sd, "Sidedef " + sd.Index + " (" + (sd.IsFront ? "front" : "back") + ", high)" + (isregex ? " - " + sd.HighTexture : null)));
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}
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}
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// When replacing, make sure we keep track of used textures
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if(replace) General.Map.Data.UpdateUsedTextures();
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return objs.ToArray();
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}
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#endregion
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}
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}
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