ZoneBuilder/Build/Configurations/Eternity_DoomUDMF.cfg

58 lines
1.7 KiB
INI

/*************************************************************\
Doom Builder 2 Game Configuration for Eternity on UDMF
\*************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "Eternity: Doom 2 (UDMF)";
// This is the simplified game engine/sourceport name
engine = "eternity";
// STANDARD ETERNITY SETTINGS
// Settings common to all games and all map formats
include("Includes\\Eternity_common.cfg", "common");
// Settings common to text map format
include("Includes\\Eternity_common.cfg", "mapformat_udmf");
// Settings common to Doom games
include("Includes\\Game_Doom.cfg");
//mxd. No DECORATE support in Eternity
decorategames = "";
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf");
}
// THING TYPES
// Each engine has its own additional thing types
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
thingtypes
{
// Basic game actors
include("Includes\\Doom_things.cfg");
include("Includes\\Doom2_things.cfg");
include("Includes\\Eternity_things.cfg");
}
// ENUMERATIONS
// Each engine has its own additional thing types
// These are enumerated lists for linedef types and UDMF fields.
enums
{
// Basic game enums
include("Includes\\Doom_misc.cfg", "enums");
// Standard ZDoom enums
include("Includes\\ZDoom_misc.cfg", "enums");
// Additional ZDoom enums for that game
include("Includes\\ZDoom_misc.cfg", "enums_doom");
include("Includes\\Eternity_misc.cfg", "enums");
}