ZoneBuilder/Source/Core/VisualModes
MaxED 2f046137c0 Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action).
Added: Tag selectors now have up/down buttons.
Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions.
Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions.
Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View".
Internal: "Toggle Highlight" action state is now saved in the Program configuration.
Updated ZDoom_DECORATE.cfg (GetZAt).
Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
2023-01-04 22:36:23 +01:00
..
IVisualPickable.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualBlockEntry.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualBlockMap.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualCamera.cs Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00
VisualGeometry.cs Changed, Visual mode: adjusted fog density calculation to better match with GZDoom. 2023-01-04 14:24:06 +01:00
VisualMode.cs Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2023-01-04 22:36:23 +01:00
VisualPickResult.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualSector.cs Merged in GZDB r2493. 2016-04-07 15:29:47 +02:00
VisualThing.cs Changed, Visual mode: adjusted fog density calculation to better match with GZDoom. 2023-01-04 14:24:06 +01:00
VisualVertex.cs Merged in GZDB r2465. 2016-01-23 01:30:20 +01:00