mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
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211 lines
8.3 KiB
C#
211 lines
8.3 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using CodeImp.DoomBuilder.Map;
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using System.Collections;
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using CodeImp.DoomBuilder.Types;
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#endregion
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namespace CodeImp.DoomBuilder.IO
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{
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internal class UniversalMapSetIO : MapSetIO
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{
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#region ================== Constants
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// Name of the UDMF configuration file
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private const string UDMF_UI_CONFIG_NAME = "UDMF_UI.cfg";
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#endregion
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#region ================== Variables
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public UniversalMapSetIO(WAD wad, MapManager manager) : base(wad, manager)
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{
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if((manager != null) && (manager.Config != null))
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{
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threeDFloorTypes = new Dictionary<int, int[]>() { { 160, new int[3] { -1, -1, -1 } } };
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translucentLineTypes = new Dictionary<int, float>() { { 208, -1.0f } };
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startTypes = new List<int>();
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// Make configuration
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Configuration config = new Configuration();
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//mxd. Find a resource named UDMF_UI.cfg
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string[] resnames = General.ThisAssembly.GetManifestResourceNames();
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foreach(string rn in resnames)
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{
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// Found it?
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if(rn.EndsWith(UDMF_UI_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase))
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{
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// Get a stream from the resource
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Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn);
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StreamReader udmfcfgreader = new StreamReader(udmfcfg, Encoding.ASCII);
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// Load configuration from stream
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config.InputConfiguration(udmfcfgreader.ReadToEnd());
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Dictionary<string, MapElementType> elements = new Dictionary<string, MapElementType>
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{
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{ "vertex", MapElementType.VERTEX },
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{ "linedef", MapElementType.LINEDEF },
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{ "sidedef", MapElementType.SIDEDEF },
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{ "sector", MapElementType.SECTOR },
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{ "thing", MapElementType.THING }
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};
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foreach(KeyValuePair<string, MapElementType> group in elements)
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{
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IDictionary dic = config.ReadSetting("uifields." + group.Key, new Hashtable());
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Dictionary<string, UniversalType> values = new Dictionary<string, UniversalType>(StringComparer.Ordinal);
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foreach(DictionaryEntry de in dic)
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{
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values.Add(de.Key.ToString(), (UniversalType)de.Value);
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}
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uifields.Add(group.Value, values);
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}
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// Done
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udmfcfgreader.Dispose();
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udmfcfg.Dispose();
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break;
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}
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}
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}
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}
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#endregion
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#region ================== Properties
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public override int MaxSidedefs { get { return int.MaxValue; } }
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public override int MaxVertices { get { return int.MaxValue; } }
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public override int MaxLinedefs { get { return int.MaxValue; } }
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public override int MaxSectors { get { return int.MaxValue; } }
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public override int MaxThings { get { return int.MaxValue; } }
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public override int MinTextureOffset { get { return int.MinValue; } }
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public override int MaxTextureOffset { get { return int.MaxValue; } }
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public override int VertexDecimals { get { return 3; } }
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public override string DecimalsFormat { get { return "0.000"; } }
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public override bool HasLinedefTag { get { return true; } }
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public override bool HasThingTag { get { return true; } }
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public override bool HasThingAction { get { return true; } }
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public override bool HasCustomFields { get { return true; } }
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public override bool HasThingHeight { get { return true; } }
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public override bool HasActionArgs { get { return true; } }
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public override bool HasMixedActivations { get { return true; } }
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public override bool HasPresetActivations { get { return false; } }
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public override bool HasBuiltInActivations { get { return false; } }
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public override bool HasNumericLinedefFlags { get { return false; } }
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public override bool HasNumericThingFlags { get { return false; } }
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public override bool HasNumericLinedefActivations { get { return false; } }
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public override bool HasLinedefParameters { get { return true; } }
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public override bool HasTranslucent3DFloors { get { return false; } }
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public override int MaxTag { get { return int.MaxValue; } }
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public override int MinTag { get { return int.MinValue; } }
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public override int MaxAction { get { return int.MaxValue; } }
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public override int MinAction { get { return int.MinValue; } }
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public override int MaxArgument { get { return int.MaxValue; } }
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public override int MinArgument { get { return int.MinValue; } }
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public override int MaxEffect { get { return int.MaxValue; } }
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public override int MinEffect { get { return int.MinValue; } }
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public override int MaxBrightness { get { return int.MaxValue; } }
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public override int MinBrightness { get { return int.MinValue; } }
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public override int MaxThingType { get { return int.MaxValue; } }
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public override int MinThingType { get { return int.MinValue; } }
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public override int MaxThingHeight { get { return int.MaxValue; } }
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public override int MinThingHeight { get { return int.MinValue; } }
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public override float MaxCoordinate { get { return short.MaxValue; } } //mxd. UDMF maps are still bounded to -32768 .. 32767 range
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public override float MinCoordinate { get { return short.MinValue; } } //mxd
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public override int MaxThingAngle { get { return int.MaxValue; } }
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public override int MinThingAngle { get { return int.MinValue; } }
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public override Dictionary<MapElementType, Dictionary<string, UniversalType>> UIFields { get { return uifields; } } //mxd
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public override int SlopeVertexType { get { return 9500; } }
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public override int Custom3DFloorType { get { return 160; } }
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public override int ColormapType { get { return -1; } }
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public override int FlatAlignmentType { get { return -1; } }
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public override int AxisType { get { return -1; } }
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public override int AxisTransferType { get { return -1; } }
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public override int AxisTransferLineType { get { return -1; } }
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#endregion
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#region ================== Reading
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// This reads a map from the file and returns a MapSet
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public override MapSet Read(MapSet map, string mapname)
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{
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UniversalStreamReader udmfreader = new UniversalStreamReader(uifields); //mxd
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// Find the index where first map lump begins
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int firstindex = wad.FindLumpIndex(mapname) + 1;
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// Get the TEXTMAP lump from wad file
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Lump lump = wad.FindLump("TEXTMAP", firstindex);
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if(lump == null) throw new Exception("Could not find required lump TEXTMAP!");
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// Read the UDMF data
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lump.Stream.Seek(0, SeekOrigin.Begin);
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udmfreader.SetKnownCustomTypes = true;
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udmfreader.Read(map, lump.Stream);
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// Return result
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return map;
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}
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#endregion
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#region ================== Writing
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// This writes a MapSet to the file
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public override void Write(MapSet map, string mapname, int position)
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{
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UniversalStreamWriter udmfwriter = new UniversalStreamWriter();
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// Write map to memory stream
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MemoryStream memstream = new MemoryStream();
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memstream.Seek(0, SeekOrigin.Begin);
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udmfwriter.RememberCustomTypes = true;
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udmfwriter.Write(map, memstream, manager.Config.EngineName);
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// Find insert position and remove old lump
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int insertpos = MapManager.RemoveSpecificLump(wad, "TEXTMAP", position, MapManager.TEMP_MAP_HEADER, manager.Config.MapLumps);
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if(insertpos == -1) insertpos = position + 1;
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if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
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// Create the lump from memory
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Lump lump = wad.Insert("TEXTMAP", insertpos, (int)memstream.Length);
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lump.Stream.Seek(0, SeekOrigin.Begin);
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memstream.WriteTo(lump.Stream);
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// Done
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memstream.Dispose();
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}
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#endregion
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}
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}
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