ZoneBuilder/Source/Core/Config/ProgramConfiguration.cs

813 lines
42 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using CodeImp.DoomBuilder.IO;
using System.IO;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
using System.Reflection;
using CodeImp.DoomBuilder.Plugins;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.Config
{
public class ProgramConfiguration
{
#region ================== Constants
#endregion
#region ================== Variables
// Original configuration
private Configuration cfg;
// Cached variables
private bool blackbrowsers;
private bool capitalizetexturenames; //mxd
private int visualfov;
private float visualmousesensx;
private float visualmousesensy;
private int imagebrightness;
private float doublesidedalpha;
private byte doublesidedalphabyte;
private int nightscircleprecision;
private float backgroundalpha;
private bool qualitydisplay;
private bool testmonsters;
private int defaultviewmode;
private bool classicbilinear;
private bool visualbilinear;
private int mousespeed;
private int movespeed;
private float viewdistance;
private bool invertyaxis;
private string screenshotspath; //mxd
private int previewimagesize;
private int autoscrollspeed;
private int zoomfactor;
private bool showerrorswindow;
private bool animatevisualselection;
private int previousversion;
private PasteOptions pasteoptions;
private int dockersposition;
private bool collapsedockers;
private int dockerswidth;
private bool toolbarscript;
private bool toolbarundo;
private bool toolbarcopy;
private bool toolbarprefabs;
private bool toolbarfilter;
private bool toolbarviewmodes;
private bool toolbargeometry;
private bool toolbartesting;
private bool toolbarfile;
private float filteranisotropy;
private bool showtexturesizes;
private bool locatetexturegroup; //mxd
private SplitLineBehavior splitlinebehavior; //mxd
//mxd. Script editor settings
private string scriptfontname;
private int scriptfontsize;
private bool scriptfontbold;
private bool scriptontop;
private bool scriptautoindent;
private bool scriptallmanstyle; //mxd
private bool scriptusetabs; //mxd
private int scripttabwidth;
private bool scriptautoclosebrackets; //mxd
private bool scriptshowlinenumbers; //mxd
private bool scriptshowfolding; //mxd
private bool scriptautoshowautocompletion; //mxd
//mxd
private ModelRenderMode gzDrawModelsMode;
private LightRenderMode gzDrawLightsMode;
private bool gzDrawFog;
private bool gzDrawSky;
private bool gzToolbarGZDoom;
private bool gzSynchCameras;
private bool gzShowEventLines;
private bool gzOldHighlightMode;
private int gzMaxDynamicLights;
private float gzDynamicLightRadius;
private float gzDynamicLightIntensity;
private bool gzStretchView;
private float gzVertexScale2D;
private bool gzShowVisualVertices;
private float gzVertexScale3D;
private string lastUsedConfigName;
private string lastUsedMapFolder;
private bool gzMarkExtraFloors;
private bool gzdoomrenderingeffects = true; //mxd
private bool drawFullCrosshair;
private int maxRecentFiles;
private bool autoClearSideTextures;
private bool storeSelectedEditTab;
private int maxbackups;
private bool checkforupdates;
private bool rendercomments;
private bool rendergrid;
private bool rendernightspath;
private bool dynamicgridsize;
private int ignoredremoterevision;
private bool drawscreenshotinfo;
private bool compressscreenshots;
// These are not stored in the configuration, only used at runtime
private int defaultbrightness;
private int defaultfloorheight;
private int defaultceilheight;
private int defaultthingtype = 1;
private float defaultthingangle;
private List<string> defaultthingflags;
#endregion
#region ================== Properties
internal Configuration Config { get { return cfg; } }
public bool BlackBrowsers { get { return blackbrowsers; } internal set { blackbrowsers = value; } }
public bool CapitalizeTextureNames { get { return capitalizetexturenames; } internal set { capitalizetexturenames = value; } } //mxd
public int VisualFOV { get { return visualfov; } internal set { visualfov = value; } }
public int ImageBrightness { get { return imagebrightness; } internal set { imagebrightness = value; } }
public float DoubleSidedAlpha { get { return doublesidedalpha; } internal set { doublesidedalpha = value; doublesidedalphabyte = (byte)(doublesidedalpha * 255f); } }
public byte DoubleSidedAlphaByte { get { return doublesidedalphabyte; } }
public int NiGHTSCirclePrecision { get { return nightscircleprecision; } internal set { nightscircleprecision = value; } }
public float BackgroundAlpha { get { return backgroundalpha; } internal set { backgroundalpha = value; } }
public float VisualMouseSensX { get { return visualmousesensx; } internal set { visualmousesensx = value; } }
public float VisualMouseSensY { get { return visualmousesensy; } internal set { visualmousesensy = value; } }
public bool QualityDisplay { get { return qualitydisplay; } internal set { qualitydisplay = value; } }
public bool TestMonsters { get { return testmonsters; } internal set { testmonsters = value; } }
public int DefaultViewMode { get { return defaultviewmode; } internal set { defaultviewmode = value; } }
public bool ClassicBilinear { get { return classicbilinear; } internal set { classicbilinear = value; } }
public bool VisualBilinear { get { return visualbilinear; } internal set { visualbilinear = value; } }
public int MouseSpeed { get { return mousespeed; } internal set { mousespeed = value; } }
public int MoveSpeed { get { return movespeed; } internal set { movespeed = value; } }
public float ViewDistance { get { return viewdistance; } internal set { viewdistance = value; } }
public bool InvertYAxis { get { return invertyaxis; } internal set { invertyaxis = value; } }
public int PreviewImageSize { get { return previewimagesize; } internal set { previewimagesize = value; } }
public int AutoScrollSpeed { get { return autoscrollspeed; } internal set { autoscrollspeed = value; } }
public int ZoomFactor { get { return zoomfactor; } internal set { zoomfactor = value; } }
public bool ShowErrorsWindow { get { return showerrorswindow; } internal set { showerrorswindow = value; } }
public bool AnimateVisualSelection { get { return animatevisualselection; } internal set { animatevisualselection = value; } }
internal string ScreenshotsPath { get { return screenshotspath; } set { screenshotspath = value; } } //mxd
internal int PreviousVersion { get { return previousversion; } }
internal PasteOptions PasteOptions { get { return pasteoptions; } set { pasteoptions = value; } }
public int DockersPosition { get { return dockersposition; } internal set { dockersposition = value; } }
public bool CollapseDockers { get { return collapsedockers; } internal set { collapsedockers = value; } }
public int DockersWidth { get { return dockerswidth; } internal set { dockerswidth = value; } }
public bool ToolbarScript { get { return toolbarscript; } internal set { toolbarscript = value; } }
public bool ToolbarUndo { get { return toolbarundo; } internal set { toolbarundo = value; } }
public bool ToolbarCopy { get { return toolbarcopy; } internal set { toolbarcopy = value; } }
public bool ToolbarPrefabs { get { return toolbarprefabs; } internal set { toolbarprefabs = value; } }
public bool ToolbarFilter { get { return toolbarfilter; } internal set { toolbarfilter = value; } }
public bool ToolbarViewModes { get { return toolbarviewmodes; } internal set { toolbarviewmodes = value; } }
public bool ToolbarGeometry { get { return toolbargeometry; } internal set { toolbargeometry = value; } }
public bool ToolbarTesting { get { return toolbartesting; } internal set { toolbartesting = value; } }
public bool ToolbarFile { get { return toolbarfile; } internal set { toolbarfile = value; } }
public float FilterAnisotropy { get { return filteranisotropy; } internal set { filteranisotropy = value; } }
public bool ShowTextureSizes { get { return showtexturesizes; } internal set { showtexturesizes = value; } }
public bool LocateTextureGroup { get { return locatetexturegroup; } internal set { locatetexturegroup = value; } } //mxd
public SplitLineBehavior SplitLineBehavior { get { return splitlinebehavior; } set { splitlinebehavior = value; } } //mxd
//mxd. Script editor settings
public string ScriptFontName { get { return scriptfontname; } internal set { scriptfontname = value; } }
public int ScriptFontSize { get { return scriptfontsize; } internal set { scriptfontsize = value; } }
public bool ScriptFontBold { get { return scriptfontbold; } internal set { scriptfontbold = value; } }
public bool ScriptOnTop { get { return scriptontop; } internal set { scriptontop = value; } }
public bool ScriptAutoIndent { get { return scriptautoindent; } internal set { scriptautoindent = value; } }
public bool ScriptAllmanStyle { get { return scriptallmanstyle; } internal set { scriptallmanstyle = value; } } //mxd
public bool ScriptUseTabs { get { return scriptusetabs; } internal set { scriptusetabs = value; } } //mxd
public int ScriptTabWidth { get { return scripttabwidth; } internal set { scripttabwidth = value; } }
public bool ScriptAutoCloseBrackets { get { return scriptautoclosebrackets; } internal set { scriptautoclosebrackets = value; } } //mxd
public bool ScriptShowLineNumbers { get { return scriptshowlinenumbers; } internal set { scriptshowlinenumbers = value; } } //mxd
public bool ScriptShowFolding { get { return scriptshowfolding; } internal set { scriptshowfolding = value; } } //mxd
public bool ScriptAutoShowAutocompletion { get { return scriptautoshowautocompletion; } internal set { scriptautoshowautocompletion = value; } } //mxd
//mxd
public ModelRenderMode GZDrawModelsMode { get { return gzDrawModelsMode; } internal set { gzDrawModelsMode = value; } }
public LightRenderMode GZDrawLightsMode { get { return gzDrawLightsMode; } internal set { gzDrawLightsMode = value; } }
public bool GZDrawFog { get { return gzDrawFog; } internal set { gzDrawFog = value; } }
public bool GZDrawSky { get { return gzDrawSky; } internal set { gzDrawSky = value; } }
public bool GZToolbarGZDoom { get { return gzToolbarGZDoom; } internal set { gzToolbarGZDoom = value; } }
public bool GZSynchCameras { get { return gzSynchCameras; } internal set { gzSynchCameras = value; } }
public bool GZShowEventLines { get { return gzShowEventLines; } internal set { gzShowEventLines = value; } }
public bool GZOldHighlightMode { get { return gzOldHighlightMode; } internal set { gzOldHighlightMode = value; } }
public int GZMaxDynamicLights { get { return gzMaxDynamicLights; } internal set { gzMaxDynamicLights = value; } }
public float GZDynamicLightRadius { get { return gzDynamicLightRadius; } internal set { gzDynamicLightRadius = value; } }
public float GZDynamicLightIntensity { get { return gzDynamicLightIntensity; } internal set { gzDynamicLightIntensity = value; } }
public bool GZStretchView { get { return gzStretchView; } internal set { gzStretchView = value; } }
public float GZVertexScale2D { get { return gzVertexScale2D; } internal set { gzVertexScale2D = value; } }
public bool GZShowVisualVertices { get { return gzShowVisualVertices; } internal set { gzShowVisualVertices = value; } }
public float GZVertexScale3D { get { return gzVertexScale3D; } internal set { gzVertexScale3D = value; } }
public string LastUsedConfigName { get { return lastUsedConfigName; } internal set { lastUsedConfigName = value; } }
public string LastUsedMapFolder { get { return lastUsedMapFolder; } internal set { lastUsedMapFolder = value; } }
public bool GZMarkExtraFloors { get { return gzMarkExtraFloors; } internal set { gzMarkExtraFloors = value; } }
public bool GZDoomRenderingEffects { get { return gzdoomrenderingeffects; } set { gzdoomrenderingeffects = value; } } //mxd
public bool DrawFullCrosshair { get { return drawFullCrosshair; } internal set { drawFullCrosshair = value; } }
public int MaxRecentFiles { get { return maxRecentFiles; } internal set { maxRecentFiles = General.Clamp(value, 8, 25); } }
public bool AutoClearSidedefTextures { get { return autoClearSideTextures; } internal set { autoClearSideTextures = value; } }
public bool StoreSelectedEditTab { get { return storeSelectedEditTab; } internal set { storeSelectedEditTab = value; } }
internal int MaxBackups { get { return maxbackups; } set { maxbackups = value; } }
internal bool CheckForUpdates { get { return checkforupdates; } set { checkforupdates = value; } } //mxd
public bool RenderComments { get { return rendercomments; } internal set { rendercomments = value; } } //mxd
public bool RenderGrid { get { return rendergrid; } internal set { rendergrid = value; } } //mxd
public bool RenderNiGHTSPath { get { return rendernightspath; } internal set { rendernightspath = value; } }
public bool DynamicGridSize { get { return dynamicgridsize; } internal set { dynamicgridsize = value; } } //mxd
internal int IgnoredRemoteRevision { get { return ignoredremoterevision; } set { ignoredremoterevision = value; } } //mxd
public bool DrawScreenshotInfo { get { return drawscreenshotinfo; } set { drawscreenshotinfo = value; } }
public bool CompressScreenshots { get { return compressscreenshots; } set { compressscreenshots = value; } }
//mxd. Left here for compatibility reasons...
public string DefaultTexture { get { return General.Map != null ? General.Map.Options.DefaultWallTexture : "-"; } set { if(General.Map != null) General.Map.Options.DefaultWallTexture = value; } }
public string DefaultFloorTexture { get { return General.Map != null ? General.Map.Options.DefaultFloorTexture : "-"; } set { if(General.Map != null) General.Map.Options.DefaultFloorTexture = value; } }
public string DefaultCeilingTexture { get { return General.Map != null ? General.Map.Options.DefaultCeilingTexture : "-"; } set { if(General.Map != null) General.Map.Options.DefaultCeilingTexture = value; } }
public int DefaultBrightness { get { return defaultbrightness; } set { defaultbrightness = value; } }
public int DefaultFloorHeight { get { return defaultfloorheight; } set { defaultfloorheight = value; } }
public int DefaultCeilingHeight { get { return defaultceilheight; } set { defaultceilheight = value; } }
public int DefaultThingType { get { return defaultthingtype; } set { defaultthingtype = value; } }
public float DefaultThingAngle { get { return defaultthingangle; } set { defaultthingangle = value; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal ProgramConfiguration()
{
// We have no destructor
GC.SuppressFinalize(this);
defaultthingflags = new List<string>();
pasteoptions = new PasteOptions();
}
#endregion
#region ================== Loading / Saving
// This loads the program configuration
internal bool Load(string cfgfilepathname, string defaultfilepathname)
{
// First parse it
if(Read(cfgfilepathname, defaultfilepathname))
{
// Read the cache variables
blackbrowsers = cfg.ReadSetting("blackbrowsers", false);
capitalizetexturenames = cfg.ReadSetting("capitalizetexturenames", true); //mxd
//undolevels = cfg.ReadSetting("undolevels", 20);
visualfov = cfg.ReadSetting("visualfov", 80);
visualmousesensx = cfg.ReadSetting("visualmousesensx", 40f);
visualmousesensy = cfg.ReadSetting("visualmousesensy", 40f);
imagebrightness = cfg.ReadSetting("imagebrightness", 3);
doublesidedalpha = cfg.ReadSetting("doublesidedalpha", 0.4f);
doublesidedalphabyte = (byte)(doublesidedalpha * 255f);
nightscircleprecision = cfg.ReadSetting("nightscircleprecision", 360);
backgroundalpha = cfg.ReadSetting("backgroundalpha", 1.0f);
qualitydisplay = cfg.ReadSetting("qualitydisplay", true);
testmonsters = cfg.ReadSetting("testmonsters", true);
defaultviewmode = cfg.ReadSetting("defaultviewmode", (int)ViewMode.Normal);
classicbilinear = cfg.ReadSetting("classicbilinear", false);
visualbilinear = cfg.ReadSetting("visualbilinear", false);
mousespeed = cfg.ReadSetting("mousespeed", 100);
movespeed = cfg.ReadSetting("movespeed", 100);
viewdistance = cfg.ReadSetting("viewdistance", 3000.0f);
invertyaxis = cfg.ReadSetting("invertyaxis", false);
screenshotspath = cfg.ReadSetting("screenshotspath", General.DefaultScreenshotsPath); //mxd
previewimagesize = cfg.ReadSetting("previewimagesize", 1);
autoscrollspeed = cfg.ReadSetting("autoscrollspeed", 0);
zoomfactor = cfg.ReadSetting("zoomfactor", 3);
showerrorswindow = cfg.ReadSetting("showerrorswindow", true);
animatevisualselection = cfg.ReadSetting("animatevisualselection", true);
previousversion = cfg.ReadSetting("currentversion", 0);
dockersposition = cfg.ReadSetting("dockersposition", 1);
collapsedockers = cfg.ReadSetting("collapsedockers", true);
dockerswidth = cfg.ReadSetting("dockerswidth", 300);
pasteoptions.ReadConfiguration(cfg, "pasteoptions");
toolbarscript = cfg.ReadSetting("toolbarscript", true);
toolbarundo = cfg.ReadSetting("toolbarundo", true);
toolbarcopy = cfg.ReadSetting("toolbarcopy", true);
toolbarprefabs = cfg.ReadSetting("toolbarprefabs", true);
toolbarfilter = cfg.ReadSetting("toolbarfilter", true);
toolbarviewmodes = cfg.ReadSetting("toolbarviewmodes", true);
toolbargeometry = cfg.ReadSetting("toolbargeometry", true);
toolbartesting = cfg.ReadSetting("toolbartesting", true);
toolbarfile = cfg.ReadSetting("toolbarfile", true);
filteranisotropy = cfg.ReadSetting("filteranisotropy", 8.0f);
showtexturesizes = cfg.ReadSetting("showtexturesizes", true);
locatetexturegroup = cfg.ReadSetting("locatetexturegroup", true); //mxd
splitlinebehavior = (SplitLineBehavior) General.Clamp(cfg.ReadSetting("splitlinebehavior", 0), 0, 3); //mxd
//mxd. Script editor
scriptfontname = cfg.ReadSetting("scriptfontname", "Courier New");
scriptfontsize = cfg.ReadSetting("scriptfontsize", 10);
scriptfontbold = cfg.ReadSetting("scriptfontbold", false);
scriptontop = cfg.ReadSetting("scriptontop", true);
scriptautoindent = cfg.ReadSetting("scriptautoindent", true);
scriptallmanstyle = cfg.ReadSetting("scriptallmanstyle", false); //mxd
scriptusetabs = cfg.ReadSetting("scriptusetabs", true); //mxd
scripttabwidth = cfg.ReadSetting("scripttabwidth", 4);
scriptautoclosebrackets = cfg.ReadSetting("scriptautoclosebrackets", true); //mxd
scriptshowlinenumbers = cfg.ReadSetting("scriptshowlinenumbers", true); //mxd
scriptshowfolding = cfg.ReadSetting("scriptshowfolding", true); //mxd
scriptautoshowautocompletion = cfg.ReadSetting("scriptautoshowautocompletion", true); //mxd
//mxd
gzDrawModelsMode = (ModelRenderMode)cfg.ReadSetting("gzdrawmodels", (int)ModelRenderMode.ALL);
gzDrawLightsMode = (LightRenderMode)cfg.ReadSetting("gzdrawlights", (int)LightRenderMode.ALL);
gzDrawFog = cfg.ReadSetting("gzdrawfog", false);
gzDrawSky = cfg.ReadSetting("gzdrawsky", true);
gzToolbarGZDoom = cfg.ReadSetting("gztoolbargzdoom", true);
gzSynchCameras = cfg.ReadSetting("gzsynchcameras", true);
gzShowEventLines = cfg.ReadSetting("gzshoweventlines", true);
gzOldHighlightMode = cfg.ReadSetting("gzoldhighlightmode", false);
gzMaxDynamicLights = cfg.ReadSetting("gzmaxdynamiclights", 16);
gzDynamicLightRadius = cfg.ReadSetting("gzdynamiclightradius", 1.0f);
gzDynamicLightIntensity = cfg.ReadSetting("gzdynamiclightintensity", 1.0f);
gzStretchView = cfg.ReadSetting("gzstretchview", true);
gzVertexScale2D = cfg.ReadSetting("gzvertexscale2d", 1.0f);
gzShowVisualVertices = cfg.ReadSetting("gzshowvisualvertices", true);
gzVertexScale3D = cfg.ReadSetting("gzvertexscale3d", 1.0f);
lastUsedConfigName = cfg.ReadSetting("lastusedconfigname", "");
lastUsedMapFolder = cfg.ReadSetting("lastusedmapfolder", "");
gzMarkExtraFloors = cfg.ReadSetting("gzmarkextrafloors", true);
drawFullCrosshair = cfg.ReadSetting("drawfullcrosshair", false);
maxRecentFiles = cfg.ReadSetting("maxrecentfiles", 8);
autoClearSideTextures = cfg.ReadSetting("autoclearsidetextures", true);
storeSelectedEditTab = cfg.ReadSetting("storeselectededittab", true);
maxbackups = cfg.ReadSetting("maxbackups", 3);
checkforupdates = false; //No update checking for Zone Builder
rendercomments = cfg.ReadSetting("rendercomments", true); //mxd
rendergrid = cfg.ReadSetting("rendergrid", true); //mxd
rendernightspath = cfg.ReadSetting("rendernightspath", true);
dynamicgridsize = cfg.ReadSetting("dynamicgridsize", true); //mxd
ignoredremoterevision = cfg.ReadSetting("ignoredremoterevision", 0); //mxd
drawscreenshotinfo = cfg.ReadSetting("drawscreenshotinfo", true);
compressscreenshots = cfg.ReadSetting("compressscreenshots", true);
//mxd. Sector defaults
defaultceilheight = cfg.ReadSetting("defaultceilheight", 128);
defaultfloorheight = cfg.ReadSetting("defaultfloorheight", 0);
defaultbrightness = cfg.ReadSetting("defaultbrightness", 192);
// Success
return true;
}
// Failed
return false;
}
// This saves the program configuration
internal void Save(string filepathname)
{
Version v = General.ThisAssembly.GetName().Version;
// Write the cache variables
cfg.WriteSetting("blackbrowsers", blackbrowsers);
cfg.WriteSetting("capitalizetexturenames", capitalizetexturenames); //mxd
//cfg.WriteSetting("undolevels", undolevels);
cfg.WriteSetting("visualfov", visualfov);
cfg.WriteSetting("visualmousesensx", visualmousesensx);
cfg.WriteSetting("visualmousesensy", visualmousesensy);
cfg.WriteSetting("imagebrightness", imagebrightness);
cfg.WriteSetting("qualitydisplay", qualitydisplay);
cfg.WriteSetting("testmonsters", testmonsters);
cfg.WriteSetting("doublesidedalpha", doublesidedalpha);
cfg.WriteSetting("nightscircleprecision", nightscircleprecision);
cfg.WriteSetting("backgroundalpha", backgroundalpha);
cfg.WriteSetting("defaultviewmode", defaultviewmode);
cfg.WriteSetting("classicbilinear", classicbilinear);
cfg.WriteSetting("visualbilinear", visualbilinear);
cfg.WriteSetting("mousespeed", mousespeed);
cfg.WriteSetting("movespeed", movespeed);
cfg.WriteSetting("viewdistance", viewdistance);
cfg.WriteSetting("invertyaxis", invertyaxis);
cfg.WriteSetting("screenshotspath", screenshotspath); //mxd
cfg.WriteSetting("previewimagesize", previewimagesize);
cfg.WriteSetting("autoscrollspeed", autoscrollspeed);
cfg.WriteSetting("zoomfactor", zoomfactor);
cfg.WriteSetting("showerrorswindow", showerrorswindow);
cfg.WriteSetting("animatevisualselection", animatevisualselection);
cfg.WriteSetting("currentversion", v.Major * 1000000 + v.Revision);
cfg.WriteSetting("dockersposition", dockersposition);
cfg.WriteSetting("collapsedockers", collapsedockers);
cfg.WriteSetting("dockerswidth", dockerswidth);
pasteoptions.WriteConfiguration(cfg, "pasteoptions");
cfg.WriteSetting("toolbarscript", toolbarscript);
cfg.WriteSetting("toolbarundo", toolbarundo);
cfg.WriteSetting("toolbarcopy", toolbarcopy);
cfg.WriteSetting("toolbarprefabs", toolbarprefabs);
cfg.WriteSetting("toolbarfilter", toolbarfilter);
cfg.WriteSetting("toolbarviewmodes", toolbarviewmodes);
cfg.WriteSetting("toolbargeometry", toolbargeometry);
cfg.WriteSetting("toolbartesting", toolbartesting);
cfg.WriteSetting("toolbarfile", toolbarfile);
cfg.WriteSetting("filteranisotropy", filteranisotropy);
cfg.WriteSetting("showtexturesizes", showtexturesizes);
cfg.WriteSetting("locatetexturegroup", locatetexturegroup); //mxd
cfg.WriteSetting("splitlinebehavior", (int)splitlinebehavior); //mxd
//mxd. Script editor
cfg.WriteSetting("scriptfontname", scriptfontname);
cfg.WriteSetting("scriptfontsize", scriptfontsize);
cfg.WriteSetting("scriptfontbold", scriptfontbold);
cfg.WriteSetting("scriptontop", scriptontop);
cfg.WriteSetting("scriptusetabs", scriptusetabs); //mxd
cfg.WriteSetting("scripttabwidth", scripttabwidth);
cfg.WriteSetting("scriptautoindent", scriptautoindent);
cfg.WriteSetting("scriptallmanstyle", scriptallmanstyle); //mxd
cfg.WriteSetting("scriptautoclosebrackets", scriptautoclosebrackets); //mxd
cfg.WriteSetting("scriptshowlinenumbers", scriptshowlinenumbers); //mxd
cfg.WriteSetting("scriptshowfolding", scriptshowfolding); //mxd
cfg.WriteSetting("scriptautoshowautocompletion", scriptautoshowautocompletion); //mxd
//mxd
cfg.WriteSetting("gzdrawmodels", (int)gzDrawModelsMode);
cfg.WriteSetting("gzdrawlights", (int)gzDrawLightsMode);
cfg.WriteSetting("gzdrawfog", gzDrawFog);
cfg.WriteSetting("gzdrawsky", gzDrawSky);
cfg.WriteSetting("gzsynchcameras", gzSynchCameras);
cfg.WriteSetting("gzshoweventlines", gzShowEventLines);
cfg.WriteSetting("gzoldhighlightmode", gzOldHighlightMode);
cfg.WriteSetting("gztoolbargzdoom", gzToolbarGZDoom);
cfg.WriteSetting("gzmaxdynamiclights", gzMaxDynamicLights);
cfg.WriteSetting("gzdynamiclightradius", gzDynamicLightRadius);
cfg.WriteSetting("gzdynamiclightintensity", gzDynamicLightIntensity);
cfg.WriteSetting("gzstretchview", gzStretchView);
cfg.WriteSetting("gzvertexscale2d", gzVertexScale2D);
cfg.WriteSetting("gzshowvisualvertices", gzShowVisualVertices);
cfg.WriteSetting("gzvertexscale3d", gzVertexScale3D);
cfg.WriteSetting("gzmarkextrafloors", gzMarkExtraFloors);
cfg.WriteSetting("drawfullcrosshair", drawFullCrosshair);
if (!string.IsNullOrEmpty(lastUsedConfigName))
cfg.WriteSetting("lastusedconfigname", lastUsedConfigName);
if(!string.IsNullOrEmpty(lastUsedMapFolder))
cfg.WriteSetting("lastusedmapfolder", lastUsedMapFolder);
cfg.WriteSetting("maxrecentfiles", maxRecentFiles);
cfg.WriteSetting("autoclearsidetextures", autoClearSideTextures);
cfg.WriteSetting("storeselectededittab", storeSelectedEditTab);
cfg.WriteSetting("maxbackups", maxbackups);
//cfg.WriteSetting("checkforupdates", checkforupdates); //mxd
cfg.WriteSetting("rendercomments", rendercomments); //mxd
cfg.WriteSetting("rendergrid", rendergrid); //mxd
cfg.WriteSetting("rendernightspath", rendernightspath); //mxd
cfg.WriteSetting("dynamicgridsize", dynamicgridsize); //mxd
cfg.WriteSetting("ignoredremoterevision", ignoredremoterevision); //mxd
cfg.WriteSetting("drawscreenshotinfo", drawscreenshotinfo);
cfg.WriteSetting("compressscreenshots", compressscreenshots);
//mxd. Sector defaults
cfg.WriteSetting("defaultceilheight", defaultceilheight);
cfg.WriteSetting("defaultfloorheight", defaultfloorheight);
cfg.WriteSetting("defaultbrightness", defaultbrightness);
// Save settings configuration
General.WriteLogLine("Saving program configuration to '" + filepathname + "'...");
cfg.SaveConfiguration(filepathname);
}
// This reads the configuration
private bool Read(string cfgfilepathname, string defaultfilepathname)
{
// Check if no config for this user exists yet
if(!File.Exists(cfgfilepathname))
{
// Copy new configuration
General.WriteLogLine("Local user program configuration is missing!");
File.Copy(defaultfilepathname, cfgfilepathname);
General.WriteLogLine("New program configuration copied for local user");
}
// Load it
cfg = new Configuration(cfgfilepathname, true);
if(cfg.ErrorResult)
{
// Error in configuration
// Ask user for a new copy
DialogResult result = General.ShowErrorMessage("Error in program configuration near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription + "\n\nWould you like to overwrite your settings with a new configuration to restore the default settings?", MessageBoxButtons.YesNoCancel);
if(result == DialogResult.Yes)
{
// Remove old configuration and make a new copy
General.WriteLogLine("User requested a new copy of the program configuration");
File.Delete(cfgfilepathname);
File.Copy(defaultfilepathname, cfgfilepathname);
General.WriteLogLine("New program configuration copied for local user");
// Load it
cfg = new Configuration(cfgfilepathname, true);
if(cfg.ErrorResult)
{
// Error in configuration
General.WriteLogLine("Error in program configuration near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription);
General.ShowErrorMessage("Default program configuration is corrupted. Please re-install Doom Builder.", MessageBoxButtons.OK);
return false;
}
}
else if(result == DialogResult.Cancel)
{
// User requested to cancel startup
General.WriteLogLine("User cancelled startup");
return false;
}
}
// Check if a version number is missing
previousversion = cfg.ReadSetting("currentversion", -1);
if(!General.NoSettings && (previousversion == -1))
{
// Remove old configuration and make a new copy
General.WriteLogLine("Program configuration is outdated, new configuration will be copied for local user");
File.Delete(cfgfilepathname);
File.Copy(defaultfilepathname, cfgfilepathname);
// Load it
cfg = new Configuration(cfgfilepathname, true);
if(cfg.ErrorResult)
{
// Error in configuration
General.WriteLogLine("Error in program configuration near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription);
General.ShowErrorMessage("Default program configuration is corrupted. Please re-install Doom Builder.", MessageBoxButtons.OK);
return false;
}
}
// Success
return true;
}
#endregion
#region ================== Methods
// This makes the path prefix for the given assembly
private static string GetPluginPathPrefix(Assembly asm)
{
Plugin p = General.Plugins.FindPluginByAssembly(asm);
return GetPluginPathPrefix(p.Name);
}
// This makes the path prefix for the given assembly
private static string GetPluginPathPrefix(string assemblyname)
{
return "plugins." + assemblyname.ToLowerInvariant() + ".";
}
// ReadPluginSetting
public string ReadPluginSetting(string setting, string defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public int ReadPluginSetting(string setting, int defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public float ReadPluginSetting(string setting, float defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public short ReadPluginSetting(string setting, short defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public long ReadPluginSetting(string setting, long defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public bool ReadPluginSetting(string setting, bool defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public byte ReadPluginSetting(string setting, byte defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public IDictionary ReadPluginSetting(string setting, IDictionary defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
// ReadPluginSetting with specific plugin
public string ReadPluginSetting(string pluginname, string setting, string defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(pluginname) + setting, defaultsetting); }
public int ReadPluginSetting(string pluginname, string setting, int defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(pluginname) + setting, defaultsetting); }
public float ReadPluginSetting(string pluginname, string setting, float defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(pluginname) + setting, defaultsetting); }
public short ReadPluginSetting(string pluginname, string setting, short defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(pluginname) + setting, defaultsetting); }
public long ReadPluginSetting(string pluginname, string setting, long defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(pluginname) + setting, defaultsetting); }
public bool ReadPluginSetting(string pluginname, string setting, bool defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(pluginname) + setting, defaultsetting); }
public byte ReadPluginSetting(string pluginname, string setting, byte defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(pluginname) + setting, defaultsetting); }
public IDictionary ReadPluginSetting(string pluginname, string setting, IDictionary defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(pluginname) + setting, defaultsetting); }
// WritePluginSetting
public bool WritePluginSetting(string setting, object settingvalue) { return cfg.WriteSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, settingvalue); }
// DeletePluginSetting
public bool DeletePluginSetting(string setting) { return cfg.DeleteSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting); }
// ReadSetting
internal string ReadSetting(string setting, string defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal int ReadSetting(string setting, int defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal float ReadSetting(string setting, float defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal short ReadSetting(string setting, short defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal long ReadSetting(string setting, long defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal bool ReadSetting(string setting, bool defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal byte ReadSetting(string setting, byte defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal IDictionary ReadSetting(string setting, IDictionary defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
// WriteSetting
internal bool WriteSetting(string setting, object settingvalue) { return cfg.WriteSetting(setting, settingvalue); }
internal bool WriteSetting(string setting, object settingvalue, string pathseperator) { return cfg.WriteSetting(setting, settingvalue, pathseperator); }
// DeleteSetting
internal bool DeleteSetting(string setting) { return cfg.DeleteSetting(setting); }
internal bool DeleteSetting(string setting, string pathseperator) { return cfg.DeleteSetting(setting, pathseperator); }
#endregion
#region ================== Default Settings
// This sets the default thing flags
public void SetDefaultThingFlags(ICollection<string> setflags)
{
defaultthingflags = new List<string>(setflags);
}
// This applies default settings to a thing
public void ApplyDefaultThingSettings(Thing t)
{
t.FullType = defaultthingtype;
t.Rotate(defaultthingangle);
foreach(string f in defaultthingflags) t.SetFlag(f, true);
//mxd. Set default arguments
ThingTypeInfo tti = General.Map.Data.GetThingInfoEx(t.SRB2Type);
if(tti != null)
{
t.Args[0] = (int)tti.Args[0].DefaultValue;
t.Args[1] = (int)tti.Args[1].DefaultValue;
t.Args[2] = (int)tti.Args[2].DefaultValue;
t.Args[3] = (int)tti.Args[3].DefaultValue;
t.Args[4] = (int)tti.Args[4].DefaultValue;
}
}
// This attempts to find the default drawing settings
public void FindDefaultDrawSettings()
{
bool foundone;
// Only possible when a map is loaded
if(General.Map == null || General.Map.Options == null) return;
// Default texture missing?
if(!General.Map.Options.OverrideMiddleTexture || string.IsNullOrEmpty(General.Map.Options.DefaultWallTexture)) //mxd
{
// Find default texture from map
foundone = false;
foreach(Sidedef sd in General.Map.Map.Sidedefs)
{
if(sd.MiddleTexture != "-" && General.Map.Data.GetTextureExists(sd.MiddleTexture))
{
foundone = true;
General.Map.Options.DefaultWallTexture = sd.MiddleTexture;
break;
}
}
// Not found yet?
if(!foundone)
{
//mxd. Use the wall texture from the game configuration?
if(!string.IsNullOrEmpty(General.Map.Config.DefaultWallTexture) && General.Map.Data.GetTextureExists(General.Map.Config.DefaultWallTexture))
{
General.Map.Options.DefaultWallTexture = General.Map.Config.DefaultWallTexture;
foundone = true;
}
// Pick the first STARTAN from the list.
// I love the STARTAN texture as default for some reason.
if(!foundone)
{
foreach(string s in General.Map.Data.TextureNames)
{
if(s.StartsWith("STARTAN"))
{
foundone = true;
General.Map.Options.DefaultWallTexture = s;
break;
}
}
}
// Otherwise just pick the first
if(!foundone)
{
if(General.Map.Data.TextureNames.Count > 1)
General.Map.Options.DefaultWallTexture = General.Map.Data.TextureNames[1];
}
}
}
// Default floor missing?
if(!General.Map.Options.OverrideFloorTexture || string.IsNullOrEmpty(General.Map.Options.DefaultFloorTexture))
{
// Find default texture from map
foundone = false;
if(General.Map.Map.Sectors.Count > 0)
{
// Find one that is known
foreach(Sector s in General.Map.Map.Sectors)
{
if(General.Map.Data.GetFlatExists(s.FloorTexture))
{
foundone = true;
General.Map.Options.DefaultFloorTexture = s.FloorTexture;
break;
}
}
}
//mxd. Use the floor flat from the game configuration?
if(!foundone && !string.IsNullOrEmpty(General.Map.Config.DefaultFloorTexture) && General.Map.Data.GetFlatExists(General.Map.Config.DefaultFloorTexture))
{
General.Map.Options.DefaultFloorTexture = General.Map.Config.DefaultFloorTexture;
foundone = true;
}
// Pick the first FLOOR from the list.
if(!foundone)
{
foreach(string s in General.Map.Data.FlatNames)
{
if(s.StartsWith("FLOOR"))
{
foundone = true;
General.Map.Options.DefaultFloorTexture = s;
break;
}
}
}
// Otherwise just pick the first
if(!foundone)
{
if(General.Map.Data.FlatNames.Count > 1)
General.Map.Options.DefaultFloorTexture = General.Map.Data.FlatNames[1];
}
}
// Default ceiling missing?
if(!General.Map.Options.OverrideCeilingTexture || string.IsNullOrEmpty(General.Map.Options.DefaultCeilingTexture))
{
// Find default texture from map
foundone = false;
if(General.Map.Map.Sectors.Count > 0)
{
// Find one that is known
foreach(Sector s in General.Map.Map.Sectors)
{
if(General.Map.Data.GetFlatExists(s.CeilTexture))
{
foundone = true;
General.Map.Options.DefaultCeilingTexture = s.CeilTexture;
break;
}
}
}
//mxd. Use the floor flat from the game configuration?
if(!foundone && !string.IsNullOrEmpty(General.Map.Config.DefaultCeilingTexture) && General.Map.Data.GetFlatExists(General.Map.Config.DefaultCeilingTexture))
{
General.Map.Options.DefaultCeilingTexture = General.Map.Config.DefaultCeilingTexture;
foundone = true;
}
// Pick the first CEIL from the list.
if(!foundone)
{
foreach(string s in General.Map.Data.FlatNames)
{
if(s.StartsWith("CEIL"))
{
foundone = true;
General.Map.Options.DefaultCeilingTexture = s;
break;
}
}
}
// Otherwise just pick the first
if(!foundone)
{
if(General.Map.Data.FlatNames.Count > 1)
General.Map.Options.DefaultCeilingTexture = General.Map.Data.FlatNames[1];
}
}
// Texture names may not be null
if(string.IsNullOrEmpty(General.Map.Options.DefaultWallTexture)) General.Map.Options.DefaultWallTexture = "-";
if(string.IsNullOrEmpty(General.Map.Options.DefaultTopTexture) || !General.Map.Options.OverrideTopTexture) General.Map.Options.DefaultTopTexture = General.Map.Options.DefaultWallTexture; //mxd
if(string.IsNullOrEmpty(General.Map.Options.DefaultBottomTexture) || !General.Map.Options.OverrideBottomTexture) General.Map.Options.DefaultBottomTexture = General.Map.Options.DefaultWallTexture; //mxd
if(string.IsNullOrEmpty(General.Map.Options.DefaultFloorTexture)) General.Map.Options.DefaultFloorTexture = "-";
if(string.IsNullOrEmpty(General.Map.Options.DefaultCeilingTexture)) General.Map.Options.DefaultCeilingTexture = "-";
}
#endregion
}
}