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ColorCollection.cs
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Made NiGHTS path color configurable
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2016-01-12 01:05:42 +01:00 |
ColorSetting.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
CommentType.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
D3DDevice.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
D3DShader.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Display2DShader.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
FlatQuad.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
FlatVertex.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ID3DResource.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
IRenderer2D.cs
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Added capability for rendering the NiGHTS path
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2016-01-12 00:26:00 +01:00 |
IRenderer3D.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
PixelColor.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
PixelColorBlock.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Plotter.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Presentation.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Renderer.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Renderer2D.cs
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Made the precision with which the NiGHTS circles are drawn configurable
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2016-01-12 10:54:23 +01:00 |
Renderer3D.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
RenderLayers.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
RenderPasses.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ShaderManager.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SurfaceBufferSet.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SurfaceEntry.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SurfaceEntryCollection.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SurfaceManager.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SurfaceUpdate.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
TextAlignment.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
TextFont.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
TextLabel.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Things2DShader.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ViewMode.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
World3DShader.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
WorldVertex.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |