ZoneBuilder/Source/Core/IO/IMapSetIO.cs

84 lines
2.5 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections.Generic;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Types;
#endregion
namespace CodeImp.DoomBuilder.IO
{
public interface IMapSetIO
{
int MaxSidedefs { get; }
int VertexDecimals { get; }
string DecimalsFormat { get; }
int MaxVertices { get; }
int MaxLinedefs { get; }
int MaxSectors { get; }
int MaxThings { get; }
int MinTextureOffset { get; }
int MaxTextureOffset { get; }
bool HasLinedefTag { get; }
bool HasThingTag { get; }
bool HasThingAction { get; }
bool HasCustomFields { get; }
bool HasThingHeight { get; }
bool HasActionArgs { get; }
bool HasMixedActivations { get; }
bool HasPresetActivations { get; }
bool HasBuiltInActivations { get; }
bool HasNumericLinedefFlags { get; }
bool HasNumericThingFlags { get; }
bool HasNumericLinedefActivations { get; }
bool HasLinedefParameters { get; }
bool HasTranslucent3DFloors { get; }
int MaxTag { get; }
int MinTag { get; }
int MaxAction { get; }
int MinAction { get; }
int MaxArgument { get; }
int MinArgument { get; }
int MaxEffect { get; }
int MinEffect { get; }
int MaxBrightness { get; }
int MinBrightness { get; }
int MaxThingType { get; }
int MinThingType { get; }
int MaxThingHeight { get; }
int MinThingHeight { get; }
float MaxCoordinate { get; }
float MinCoordinate { get; }
int MaxThingAngle { get; }
int MinThingAngle { get; }
Dictionary<MapElementType, Dictionary<string, UniversalType>> UIFields { get; } //mxd. Element type (like "sector"), list of uifields.
string GetElementName(MapElementType elementtype); //mxd
MapElementType GetElementType(string elementname); //mxd
Dictionary<int, float> TranslucentLineTypes { get; }
int SlopeVertexType { get; }
int ColormapType { get; }
int FlatAlignmentType { get; }
int HorizonLineType { get; }
int AxisType { get; }
int AxisTransferType { get; }
int AxisTransferLineType { get; }
int WaypointType { get; }
List<int> StartTypes { get; }
}
}