ZoneBuilder/Source/Plugins/SoundPropagationMode
2023-04-26 17:17:28 +02:00
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Interface Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2023-01-09 12:41:11 +01:00
Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2023-01-04 13:47:31 +01:00
Resources Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
Windows Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2023-01-06 13:15:26 +01:00
BuilderPlug.cs Rename SRB2Type back to Type 2023-04-26 17:17:28 +02:00
SoundEnvironment.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SoundEnvironmentMode.cs Rename SRB2Type back to Type 2023-04-26 17:17:28 +02:00
SoundPropagation.csproj Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2023-01-09 12:41:11 +01:00
SoundPropagationDomain.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SoundPropagationMode.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2023-01-04 16:35:40 +01:00