ZoneBuilder/Source/Plugins/BuilderModes/VisualModes
sphere aa34cfdd08 Merge branch 'skywall-accuracy' into 'master'
Make skywall rendering much more accurate to 2.2, and take horizon lines into account.

See merge request STJr/ZoneBuilder!4
2021-10-25 19:18:34 +00:00
..
BaseVisualGeometrySector.cs Allow changing sector texture offsets, if the sector has tagless flat alignment. 2021-06-05 01:36:37 +02:00
BaseVisualGeometrySidedef.cs Use Alt+Shift instead of Ctrl+Shift for wraparound midtex selection 2021-06-05 01:38:26 +02:00
BaseVisualMode.cs Visual Mode: Store slope vertices in a separate list, to prevent iterating over all things for every single vertex slope linedef found. 2021-10-17 15:14:34 +02:00
BaseVisualSector.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
BaseVisualThing.cs Display absolute-height slope vertices properly in Visual Mode. 2021-03-24 18:20:31 +01:00
BaseVisualVertex.cs Added paint selecting to visual mode (PR#248 by biwa) 2021-03-22 19:52:25 +01:00
Effect3DFloor.cs Added functionality for rendering only sides/planes of a 3D floor 2016-01-13 19:27:21 +01:00
EffectBrightnessLevel.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectCopySlope.cs Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00
EffectGlowingFlat.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectLineSlope.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectPlaneCopySlope.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectSRB2ThingVertexSlope.cs Display absolute-height slope vertices properly in Visual Mode. 2021-03-24 18:20:31 +01:00
EffectThingLineSlope.cs Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00
EffectThingSlope.cs Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00
EffectThingVertexSlope.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectTransferCeilingBrightness.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectTransferFloorBrightness.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
EffectUDMFVertexOffset.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
IVisualEventReceiver.cs Added paint selecting to visual mode (PR#248 by biwa) 2021-03-22 19:52:25 +01:00
NullVisualEventReceiver.cs Added paint selecting to visual mode (PR#248 by biwa) 2021-03-22 19:52:25 +01:00
SectorData.cs Merged in GZDB r2465. 2016-01-23 01:30:20 +01:00
SectorEffect.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SectorLevel.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SectorLevelComparer.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
SectorLevelType.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
TexturePlane.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
ThingData.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VertexData.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualActionResult.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualCeiling.cs Make skywall rendering much more accurate to 2.2, and take horizon lines into account. 2021-10-21 12:21:27 +02:00
VisualFloor.cs Make skywall rendering much more accurate to 2.2, and take horizon lines into account. 2021-10-21 12:21:27 +02:00
VisualFogBoundary.cs Merged in GZDB r2483. 2016-01-25 16:50:03 +01:00
VisualLower.cs Make skywall rendering much more accurate to 2.2, and take horizon lines into account. 2021-10-21 12:21:27 +02:00
VisualMiddle3D.cs Visual Mode: Invert Lower Unpegged behavior for non-skewed FOFs to match SRB2. 2021-10-25 20:43:49 +02:00
VisualMiddleBack.cs Merged in GZDB r2483. 2016-01-25 16:50:03 +01:00
VisualMiddleDouble.cs Fix regression in repeating midtexture handling. 2021-03-14 00:16:36 +01:00
VisualMiddleSingle.cs Make skywall rendering much more accurate to 2.2, and take horizon lines into account. 2021-10-21 12:21:27 +02:00
VisualSidedefParts.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualUpper.cs Make skywall rendering much more accurate to 2.2, and take horizon lines into account. 2021-10-21 12:21:27 +02:00
WallPolygon.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00