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BaseVisualGeometrySector.cs
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Allow changing sector texture offsets, if the sector has tagless flat alignment.
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2021-06-05 01:36:37 +02:00 |
BaseVisualGeometrySidedef.cs
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Use Alt+Shift instead of Ctrl+Shift for wraparound midtex selection
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2021-06-05 01:38:26 +02:00 |
BaseVisualMode.cs
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Visual Mode: Store slope vertices in a separate list, to prevent iterating over all things for every single vertex slope linedef found.
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2021-10-17 15:14:34 +02:00 |
BaseVisualSector.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
BaseVisualThing.cs
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Display absolute-height slope vertices properly in Visual Mode.
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2021-03-24 18:20:31 +01:00 |
BaseVisualVertex.cs
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Added paint selecting to visual mode (PR#248 by biwa)
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2021-03-22 19:52:25 +01:00 |
Effect3DFloor.cs
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Added functionality for rendering only sides/planes of a 3D floor
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2016-01-13 19:27:21 +01:00 |
EffectBrightnessLevel.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EffectCopySlope.cs
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Added support for SRB2's Thing type "parameter" property.
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2016-02-29 11:41:17 +01:00 |
EffectGlowingFlat.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EffectLineSlope.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EffectPlaneCopySlope.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EffectSRB2ThingVertexSlope.cs
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Display absolute-height slope vertices properly in Visual Mode.
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2021-03-24 18:20:31 +01:00 |
EffectThingLineSlope.cs
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Added support for SRB2's Thing type "parameter" property.
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2016-02-29 11:41:17 +01:00 |
EffectThingSlope.cs
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Added support for SRB2's Thing type "parameter" property.
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2016-02-29 11:41:17 +01:00 |
EffectThingVertexSlope.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EffectTransferCeilingBrightness.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EffectTransferFloorBrightness.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EffectUDMFVertexOffset.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
IVisualEventReceiver.cs
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Added paint selecting to visual mode (PR#248 by biwa)
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2021-03-22 19:52:25 +01:00 |
NullVisualEventReceiver.cs
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Added paint selecting to visual mode (PR#248 by biwa)
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2021-03-22 19:52:25 +01:00 |
SectorData.cs
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Merged in GZDB r2465.
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2016-01-23 01:30:20 +01:00 |
SectorEffect.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SectorLevel.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SectorLevelComparer.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SectorLevelType.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
TexturePlane.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ThingData.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
VertexData.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
VisualActionResult.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
VisualCeiling.cs
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Make skywall rendering much more accurate to 2.2, and take horizon lines into account.
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2021-10-21 12:21:27 +02:00 |
VisualFloor.cs
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Make skywall rendering much more accurate to 2.2, and take horizon lines into account.
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2021-10-21 12:21:27 +02:00 |
VisualFogBoundary.cs
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Merged in GZDB r2483.
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2016-01-25 16:50:03 +01:00 |
VisualLower.cs
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Make skywall rendering much more accurate to 2.2, and take horizon lines into account.
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2021-10-21 12:21:27 +02:00 |
VisualMiddle3D.cs
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Visual Mode: Invert Lower Unpegged behavior for non-skewed FOFs to match SRB2.
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2021-10-25 20:43:49 +02:00 |
VisualMiddleBack.cs
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Merged in GZDB r2483.
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2016-01-25 16:50:03 +01:00 |
VisualMiddleDouble.cs
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Fix regression in repeating midtexture handling.
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2021-03-14 00:16:36 +01:00 |
VisualMiddleSingle.cs
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Make skywall rendering much more accurate to 2.2, and take horizon lines into account.
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2021-10-21 12:21:27 +02:00 |
VisualSidedefParts.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
VisualUpper.cs
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Make skywall rendering much more accurate to 2.2, and take horizon lines into account.
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2021-10-21 12:21:27 +02:00 |
WallPolygon.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |