ZoneBuilder/Source/Plugins/BuilderModes
MaxED a4fe857710 Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
Internal: added NeutralResourcesLanguageAttribute to all assemblies. Theoretically this should result in a bit better performance when accessing embedded resources.
Updated ZDoom_DECORATE.cfg (A_Chase flags).
2023-01-04 13:47:31 +01:00
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ClassicModes Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2023-01-04 13:30:21 +01:00
ErrorChecks Fix to SRB2Type 2023-01-04 13:09:34 +01:00
FindReplace GZDB merging - part 1 2022-11-25 17:14:35 +00:00
General Add quick sector/linedef tag increment/decrement actions 2022-12-21 02:21:30 +01:00
Interface Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2023-01-04 13:30:21 +01:00
IO GZDB merging - part 1 2022-11-25 17:14:35 +00:00
Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2023-01-04 13:47:31 +01:00
Resources Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2023-01-04 13:30:21 +01:00
VisualModes Fixed: alpha-based texture picking wasn't implemented for 3d floor inner sides. 2023-01-04 13:44:56 +01:00
BuilderModes.csproj Added, Map Analysis mode: added "Check Polyobjects" checker. 2023-01-04 13:04:52 +01:00