ZoneBuilder/Source/Core/VisualModes
MaxED 47aeedc6e0 Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
Updated model pitch handling to match current GZDoom implementation.
Fixed imprecise vertex coordinates generated by Draw Ellipse mode.
Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource.
Internal: changed output of all InterpolationTools methods from int to float.
Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted.
2023-01-04 23:43:14 +01:00
..
IVisualPickable.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualBlockEntry.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualBlockMap.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualCamera.cs Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00
VisualGeometry.cs Changed, Visual mode: adjusted fog density calculation to better match with GZDoom. 2023-01-04 14:24:06 +01:00
VisualMode.cs Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2023-01-04 22:36:23 +01:00
VisualPickResult.cs Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00
VisualSector.cs Merged in GZDB r2493. 2016-04-07 15:29:47 +02:00
VisualThing.cs Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size. 2023-01-04 23:43:14 +01:00
VisualVertex.cs Merged in GZDB r2465. 2016-01-23 01:30:20 +01:00