ZoneBuilder/Source/Plugins/BuilderModes/Interface/EditSelectionPanel.cs

373 lines
9.1 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public partial class EditSelectionPanel : UserControl
{
#region ================== Constants
#endregion
#region ================== Variables
// Editing mode
readonly EditSelectionMode mode;
// Input
private bool userinput;
private bool preventchanges; //mxd
// Values
Vector2D orgpos;
Vector2D orgsize;
Vector2D abspos;
Vector2D relpos;
Vector2D abssize;
Vector2D relsize;
float absrotate;
#endregion
#region ================== Constructor
// Constructor
public EditSelectionPanel(EditSelectionMode mode)
{
InitializeComponent();
this.mode = mode;
//mxd
if(General.Map.UDMF)
{
preciseposition.Checked = mode.UsePrecisePosition;
preciseposition.Enabled = true;
preciseposition.CheckedChanged += preciseposition_CheckedChanged;
}
else
{
preciseposition.Checked = false;
preciseposition.Enabled = false;
}
}
#endregion
#region ================== Methods
// This sets the original size
public void ShowOriginalValues(Vector2D pos, Vector2D size)
{
// Set values
this.orgpos = pos;
this.orgsize = size;
// Set controls
orgposx.Text = pos.x.ToString();
orgposy.Text = pos.y.ToString();
orgsizex.Text = size.x.ToString();
orgsizey.Text = size.y.ToString();
}
// This sets the dynamic values
public void ShowCurrentValues(Vector2D pos, Vector2D relpos, Vector2D size, Vector2D relsize, float rotation)
{
// Set values
this.abspos = pos;
this.relpos = relpos;
this.abssize = size;
this.relsize = relsize;
this.absrotate = Angle2D.RadToDeg(rotation);
// Set controls
absposx.Text = pos.x.ToString("0.#");
absposy.Text = pos.y.ToString("0.#");
relposx.Text = relpos.x.ToString("0.#");
relposy.Text = relpos.y.ToString("0.#");
abssizex.Text = size.x.ToString("0.#");
abssizey.Text = size.y.ToString("0.#");
relsizex.Text = relsize.x.ToString("0.#");
relsizey.Text = relsize.y.ToString("0.#");
absrot.Text = this.absrotate.ToString("0.#");
userinput = false;
}
//mxd
internal void SetTextureTransformSettings(bool enable)
{
// Disable groups?
if(!enable)
{
ceiltexgroup.Enabled = false;
floortexgroup.Enabled = false;
ceiltexall.Enabled = false;
floortexall.Enabled = false;
return;
}
// Update checkboxes
preventchanges = true;
floortexoffset.Checked = mode.TransformFloorOffsets;
ceiltexoffset.Checked = mode.TransformCeilingOffsets;
floortexrotation.Checked = mode.RotateFloorOffsets;
ceiltexrotation.Checked = mode.RotateCeilingOffsets;
floortexscale.Checked = mode.ScaleFloorOffsets;
ceiltexscale.Checked = mode.ScaleCeilingOffsets;
floortexall.Checked = (mode.TransformFloorOffsets && mode.RotateFloorOffsets && mode.ScaleFloorOffsets);
ceiltexall.Checked = (mode.TransformCeilingOffsets && mode.RotateCeilingOffsets && mode.ScaleCeilingOffsets);
preventchanges = false;
}
//mxd
private void UpdateAllFloorTransformsCheckbox()
{
preventchanges = true;
int i = 0;
if(floortexoffset.Checked) i++;
if(floortexrotation.Checked) i++;
if(floortexscale.Checked) i++;
floortexall.Checked = (i == 3);
preventchanges = false;
}
//mxd
private void UpdateAllCeilingTransformsCheckbox()
{
preventchanges = true;
int i = 0;
if(ceiltexoffset.Checked) i++;
if(ceiltexrotation.Checked) i++;
if(ceiltexscale.Checked) i++;
ceiltexall.Checked = (i == 3);
preventchanges = false;
}
#endregion
#region ================== Events
// User input given
private void WhenTextChanged(object sender, EventArgs e)
{
userinput = true;
}
private void absposx_Validated(object sender, EventArgs e)
{
if(userinput)
mode.SetAbsPosX(absposx.GetResultFloat(this.abspos.x));
}
private void absposy_Validated(object sender, EventArgs e)
{
if(userinput)
mode.SetAbsPosY(absposy.GetResultFloat(this.abspos.y));
}
private void relposx_Validated(object sender, EventArgs e)
{
if(userinput)
mode.SetRelPosX(relposx.GetResultFloat(this.relpos.x));
}
private void relposy_Validated(object sender, EventArgs e)
{
if(userinput)
mode.SetRelPosY(relposy.GetResultFloat(this.relpos.y));
}
private void abssizex_Validated(object sender, EventArgs e)
{
if(userinput)
mode.SetAbsSizeX(abssizex.GetResultFloat(this.abssize.x));
}
private void abssizey_Validated(object sender, EventArgs e)
{
if(userinput)
mode.SetAbsSizeY(abssizey.GetResultFloat(this.abssize.y));
}
private void relsizex_Validated(object sender, EventArgs e)
{
if(userinput)
mode.SetRelSizeX(relsizex.GetResultFloat(this.relsize.x));
}
private void relsizey_Validated(object sender, EventArgs e)
{
if(userinput)
mode.SetRelSizeY(relsizey.GetResultFloat(this.relsize.y));
}
private void absrot_Validated(object sender, EventArgs e)
{
if(userinput)
{
float rad = Angle2D.DegToRad(absrot.GetResultFloat(this.absrotate));
mode.SetAbsRotation(rad);
}
}
private void fliph_Click(object sender, EventArgs e)
{
General.Actions.InvokeAction("buildermodes_flipselectionh");
General.Interface.FocusDisplay();
}
private void flipv_Click(object sender, EventArgs e)
{
General.Actions.InvokeAction("buildermodes_flipselectionv");
General.Interface.FocusDisplay();
}
private void orgposx_Click(object sender, EventArgs e)
{
mode.SetAbsPosX(orgpos.x);
General.Interface.FocusDisplay();
}
private void orgposy_Click(object sender, EventArgs e)
{
mode.SetAbsPosY(orgpos.y);
General.Interface.FocusDisplay();
}
private void orgsizex_Click(object sender, EventArgs e)
{
mode.SetAbsSizeX(orgsize.x);
General.Interface.FocusDisplay();
}
private void orgsizey_Click(object sender, EventArgs e)
{
mode.SetAbsSizeY(orgsize.y);
General.Interface.FocusDisplay();
}
//mxd
private void floortexoffset_CheckedChanged(object sender, EventArgs e)
{
if(preventchanges) return;
mode.TransformFloorOffsets = floortexoffset.Checked;
UpdateAllFloorTransformsCheckbox();
General.Interface.FocusDisplay();
}
//mxd
private void ceiltexoffset_CheckedChanged(object sender, EventArgs e)
{
if(preventchanges) return;
mode.TransformCeilingOffsets = ceiltexoffset.Checked;
UpdateAllCeilingTransformsCheckbox();
General.Interface.FocusDisplay();
}
//mxd
private void floortexrotation_CheckedChanged(object sender, EventArgs e)
{
if(preventchanges) return;
mode.RotateFloorOffsets = floortexrotation.Checked;
UpdateAllFloorTransformsCheckbox();
General.Interface.FocusDisplay();
}
//mxd
private void ceiltexrotation_CheckedChanged(object sender, EventArgs e)
{
if(preventchanges) return;
mode.RotateCeilingOffsets = ceiltexrotation.Checked;
UpdateAllCeilingTransformsCheckbox();
General.Interface.FocusDisplay();
}
//mxd
private void floortexscale_CheckedChanged(object sender, EventArgs e)
{
if(preventchanges) return;
mode.ScaleFloorOffsets = floortexscale.Checked;
UpdateAllFloorTransformsCheckbox();
General.Interface.FocusDisplay();
}
//mxd
private void ceiltexscale_CheckedChanged(object sender, EventArgs e)
{
if(preventchanges) return;
mode.ScaleCeilingOffsets = ceiltexscale.Checked;
UpdateAllCeilingTransformsCheckbox();
General.Interface.FocusDisplay();
}
//mxd
private void floortexall_CheckedChanged(object sender, EventArgs e)
{
if(preventchanges) return;
preventchanges = true;
floortexoffset.Checked = floortexall.Checked;
floortexrotation.Checked = floortexall.Checked;
floortexscale.Checked = floortexall.Checked;
mode.TransformFloorOffsets = floortexoffset.Checked;
mode.RotateFloorOffsets = floortexrotation.Checked;
mode.ScaleFloorOffsets = floortexscale.Checked;
preventchanges = false;
}
//mxd
private void ceiltexall_CheckedChanged(object sender, EventArgs e)
{
if(preventchanges) return;
preventchanges = true;
ceiltexoffset.Checked = ceiltexall.Checked;
ceiltexrotation.Checked = ceiltexall.Checked;
ceiltexscale.Checked = ceiltexall.Checked;
mode.TransformCeilingOffsets = ceiltexoffset.Checked;
mode.RotateCeilingOffsets = ceiltexrotation.Checked;
mode.ScaleCeilingOffsets = ceiltexscale.Checked;
preventchanges = false;
}
//mxd
private void preciseposition_CheckedChanged(object sender, EventArgs e)
{
mode.UsePrecisePosition = preciseposition.Checked;
General.Interface.FocusDisplay();
}
#endregion
}
}